| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ParallaxLayer.xml... _class_ParallaxLayer:ParallaxLayer=============**Deprecated:** Use the :ref:`Parallax2D<class_Parallax2D>` node instead.**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_ParallaxBackground>`... rst-class:: classref-introduction-groupDescription-----------A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_ParallaxBackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>` value.This node's children will be affected by its scroll offset.\ **Note:** Any changes to this node's position and scale made after it enters the scene will be ignored... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>`                                       | :ref:`motion_mirroring<class_ParallaxLayer_property_motion_mirroring>` | ``Vector2(0, 0)``                                                             |   +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>`                                       | :ref:`motion_offset<class_ParallaxLayer_property_motion_offset>`       | ``Vector2(0, 0)``                                                             |   +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>`                                       | :ref:`motion_scale<class_ParallaxLayer_property_motion_scale>`         | ``Vector2(1, 1)``                                                             |   +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+   | :ref:`PhysicsInterpolationMode<enum_Node_PhysicsInterpolationMode>` | physics_interpolation_mode                                             | ``2`` (overrides :ref:`Node<class_Node_property_physics_interpolation_mode>`) |   +---------------------------------------------------------------------+------------------------------------------------------------------------+-------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_ParallaxLayer_property_motion_mirroring:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **motion_mirroring** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxLayer_property_motion_mirroring>`.. rst-class:: classref-property-setget- |void| **set_mirroring**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_mirroring**\ (\ )The interval, in pixels, at which the **ParallaxLayer** is drawn repeatedly. Useful for creating an infinitely scrolling background. If an axis is set to ``0``, the **ParallaxLayer** will be drawn only once along that direction.\ **Note:** If you want the repetition to pixel-perfect match a :ref:`Texture2D<class_Texture2D>` displayed by a child node, you should account for any scale applied to the texture when defining this interval. For example, if you use a child :ref:`Sprite2D<class_Sprite2D>` scaled to ``0.5`` to display a 600x600 texture, and want this sprite to be repeated continuously horizontally, you should set the mirroring to ``Vector2(300, 0)``.\ **Note:** If the length of the viewport axis is bigger than twice the repeated axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the layer at any given time. The visibility window is calculated from the parent :ref:`ParallaxBackground<class_ParallaxBackground>`'s position, not the layer's own position. So, if you use mirroring, **do not** change the **ParallaxLayer** position relative to its parent. Instead, if you need to adjust the background's position, set the :ref:`CanvasLayer.offset<class_CanvasLayer_property_offset>` property in the parent :ref:`ParallaxBackground<class_ParallaxBackground>`.\ **Note:** Despite the name, the layer will not be mirrored, it will only be repeated... rst-class:: classref-item-separator----.. _class_ParallaxLayer_property_motion_offset:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **motion_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_ParallaxLayer_property_motion_offset>`.. rst-class:: classref-property-setget- |void| **set_motion_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_motion_offset**\ (\ )The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>`... rst-class:: classref-item-separator----.. _class_ParallaxLayer_property_motion_scale:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **motion_scale** = ``Vector2(1, 1)`` :ref:`🔗<class_ParallaxLayer_property_motion_scale>`.. rst-class:: classref-property-setget- |void| **set_motion_scale**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_motion_scale**\ (\ )Multiplies the ParallaxLayer's motion. If an axis is set to ``0``, it will not scroll... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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