| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SeparationRayShape3D.xml... _class_SeparationRayShape3D:SeparationRayShape3D====================**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`A 3D ray shape used for physics collision that tries to separate itself from any collider... rst-class:: classref-introduction-groupDescription-----------A 3D ray shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`. When a **SeparationRayShape3D** collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a **SeparationRayShape3D** next to a character can allow it to instantly move up when touching stairs... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +---------------------------+---------------------------------------------------------------------------+-----------+   | :ref:`float<class_float>` | :ref:`length<class_SeparationRayShape3D_property_length>`                 | ``1.0``   |   +---------------------------+---------------------------------------------------------------------------+-----------+   | :ref:`bool<class_bool>`   | :ref:`slide_on_slope<class_SeparationRayShape3D_property_slide_on_slope>` | ``false`` |   +---------------------------+---------------------------------------------------------------------------+-----------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_SeparationRayShape3D_property_length:.. rst-class:: classref-property:ref:`float<class_float>` **length** = ``1.0`` :ref:`🔗<class_SeparationRayShape3D_property_length>`.. rst-class:: classref-property-setget- |void| **set_length**\ (\ value\: :ref:`float<class_float>`\ )- :ref:`float<class_float>` **get_length**\ (\ )The ray's length... rst-class:: classref-item-separator----.. _class_SeparationRayShape3D_property_slide_on_slope:.. rst-class:: classref-property:ref:`bool<class_bool>` **slide_on_slope** = ``false`` :ref:`🔗<class_SeparationRayShape3D_property_slide_on_slope>`.. rst-class:: classref-property-setget- |void| **set_slide_on_slope**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **get_slide_on_slope**\ (\ )If ``false`` (default), the shape always separates and returns a normal along its own direction.If ``true``, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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