| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Shortcut.xml... _class_Shortcut:Shortcut========**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`A shortcut for binding input... rst-class:: classref-introduction-groupDescription-----------Shortcuts (also known as hotkeys) are containers of :ref:`InputEvent<class_InputEvent>` resources. They are commonly used to interact with a :ref:`Control<class_Control>` element from an :ref:`InputEvent<class_InputEvent>`.One shortcut can contain multiple :ref:`InputEvent<class_InputEvent>` resources, making it possible to trigger one action with multiple different inputs.\ **Example:** Capture the :kbd:`Ctrl + S` shortcut using a **Shortcut** resource:.. tabs:: .. code-tab:: gdscript    extends Node    var save_shortcut = Shortcut.new()    func _ready():        var key_event = InputEventKey.new()        key_event.keycode = KEY_S        key_event.ctrl_pressed = true        key_event.command_or_control_autoremap = true # Swaps Ctrl for Command on Mac.        save_shortcut.events = [key_event]    func _input(event):        if save_shortcut.matches_event(event) and event.is_pressed() and not event.is_echo():            print("Save shortcut pressed!")            get_viewport().set_input_as_handled() .. code-tab:: csharp    using Godot;    public partial class MyNode : Node    {        private readonly Shortcut _saveShortcut = new Shortcut();        public override void _Ready()        {            InputEventKey keyEvent = new InputEventKey            {                Keycode = Key.S,                CtrlPressed = true,                CommandOrControlAutoremap = true, // Swaps Ctrl for Command on Mac.            };            _saveShortcut.Events = [keyEvent];        }        public override void _Input(InputEvent @event)        {            if (@event is InputEventKey keyEvent &&                _saveShortcut.MatchesEvent(@event) &&                keyEvent.Pressed && !keyEvent.Echo)            {                GD.Print("Save shortcut pressed!");                GetViewport().SetInputAsHandled();            }        }    }.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +---------------------------+-----------------------------------------------+--------+   | :ref:`Array<class_Array>` | :ref:`events<class_Shortcut_property_events>` | ``[]`` |   +---------------------------+-----------------------------------------------+--------+.. rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +-----------------------------+----------------------------------------------------------------------------------------------------------------------+   | :ref:`String<class_String>` | :ref:`get_as_text<class_Shortcut_method_get_as_text>`\ (\ ) |const|                                                  |   +-----------------------------+----------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`     | :ref:`has_valid_event<class_Shortcut_method_has_valid_event>`\ (\ ) |const|                                          |   +-----------------------------+----------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`     | :ref:`matches_event<class_Shortcut_method_matches_event>`\ (\ event\: :ref:`InputEvent<class_InputEvent>`\ ) |const| |   +-----------------------------+----------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_Shortcut_property_events:.. rst-class:: classref-property:ref:`Array<class_Array>` **events** = ``[]`` :ref:`🔗<class_Shortcut_property_events>`.. rst-class:: classref-property-setget- |void| **set_events**\ (\ value\: :ref:`Array<class_Array>`\ )- :ref:`Array<class_Array>` **get_events**\ (\ )The shortcut's :ref:`InputEvent<class_InputEvent>` array.Generally the :ref:`InputEvent<class_InputEvent>` used is an :ref:`InputEventKey<class_InputEventKey>`, though it can be any :ref:`InputEvent<class_InputEvent>`, including an :ref:`InputEventAction<class_InputEventAction>`... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_Shortcut_method_get_as_text:.. rst-class:: classref-method:ref:`String<class_String>` **get_as_text**\ (\ ) |const| :ref:`🔗<class_Shortcut_method_get_as_text>`Returns the shortcut's first valid :ref:`InputEvent<class_InputEvent>` as a :ref:`String<class_String>`... rst-class:: classref-item-separator----.. _class_Shortcut_method_has_valid_event:.. rst-class:: classref-method:ref:`bool<class_bool>` **has_valid_event**\ (\ ) |const| :ref:`🔗<class_Shortcut_method_has_valid_event>`Returns whether :ref:`events<class_Shortcut_property_events>` contains an :ref:`InputEvent<class_InputEvent>` which is valid... rst-class:: classref-item-separator----.. _class_Shortcut_method_matches_event:.. rst-class:: classref-method:ref:`bool<class_bool>` **matches_event**\ (\ event\: :ref:`InputEvent<class_InputEvent>`\ ) |const| :ref:`🔗<class_Shortcut_method_matches_event>`Returns whether any :ref:`InputEvent<class_InputEvent>` in :ref:`events<class_Shortcut_property_events>` equals ``event``. This uses :ref:`InputEvent.is_match()<class_InputEvent_method_is_match>` to compare events... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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