| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SphereShape3D.xml... _class_SphereShape3D:SphereShape3D=============**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`A 3D sphere shape used for physics collision... rst-class:: classref-introduction-groupDescription-----------A 3D sphere shape, intended for use in physics. Usually used to provide a shape for a :ref:`CollisionShape3D<class_CollisionShape3D>`.\ **Performance:** **SphereShape3D** is fast to check collisions against. It is faster than :ref:`BoxShape3D<class_BoxShape3D>`, :ref:`CapsuleShape3D<class_CapsuleShape3D>`, and :ref:`CylinderShape3D<class_CylinderShape3D>`... rst-class:: classref-introduction-groupTutorials---------- `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/2747>`__.. rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +---------------------------+----------------------------------------------------+---------+   | :ref:`float<class_float>` | :ref:`radius<class_SphereShape3D_property_radius>` | ``0.5`` |   +---------------------------+----------------------------------------------------+---------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_SphereShape3D_property_radius:.. rst-class:: classref-property:ref:`float<class_float>` **radius** = ``0.5`` :ref:`🔗<class_SphereShape3D_property_radius>`.. rst-class:: classref-property-setget- |void| **set_radius**\ (\ value\: :ref:`float<class_float>`\ )- :ref:`float<class_float>` **get_radius**\ (\ )The sphere's radius. The shape's diameter is double the radius... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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