| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SpringBoneCollision3D.xml... _class_SpringBoneCollision3D:SpringBoneCollision3D=====================**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`**Inherited By:** :ref:`SpringBoneCollisionCapsule3D<class_SpringBoneCollisionCapsule3D>`, :ref:`SpringBoneCollisionPlane3D<class_SpringBoneCollisionPlane3D>`, :ref:`SpringBoneCollisionSphere3D<class_SpringBoneCollisionSphere3D>`A base class of the collision that interacts with :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>`... rst-class:: classref-introduction-groupDescription-----------A collision can be a child of :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>`. If it is not a child of :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>`, it has no effect.The colliding and sliding are done in the :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>`'s modification process in order of its collision list which is set by :ref:`SpringBoneSimulator3D.set_collision_path()<class_SpringBoneSimulator3D_method_set_collision_path>`. If :ref:`SpringBoneSimulator3D.are_all_child_collisions_enabled()<class_SpringBoneSimulator3D_method_are_all_child_collisions_enabled>` is ``true``, the order matches :ref:`SceneTree<class_SceneTree>`.If :ref:`bone<class_SpringBoneCollision3D_property_bone>` is set, it synchronizes with the bone pose of the ancestor :ref:`Skeleton3D<class_Skeleton3D>`, which is done in before the :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>`'s modification process as the pre-process.\ **Warning:** A scaled **SpringBoneCollision3D** will likely not behave as expected. Make sure that the parent :ref:`Skeleton3D<class_Skeleton3D>` and its bones are not scaled... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------------+------------------------------------------------------------------------------+--------+   | :ref:`int<class_int>`               | :ref:`bone<class_SpringBoneCollision3D_property_bone>`                       | ``-1`` |   +-------------------------------------+------------------------------------------------------------------------------+--------+   | :ref:`String<class_String>`         | :ref:`bone_name<class_SpringBoneCollision3D_property_bone_name>`             | ``""`` |   +-------------------------------------+------------------------------------------------------------------------------+--------+   | :ref:`Vector3<class_Vector3>`       | :ref:`position_offset<class_SpringBoneCollision3D_property_position_offset>` |        |   +-------------------------------------+------------------------------------------------------------------------------+--------+   | :ref:`Quaternion<class_Quaternion>` | :ref:`rotation_offset<class_SpringBoneCollision3D_property_rotation_offset>` |        |   +-------------------------------------+------------------------------------------------------------------------------+--------+.. rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +-------------------------------------+------------------------------------------------------------------------------------+   | :ref:`Skeleton3D<class_Skeleton3D>` | :ref:`get_skeleton<class_SpringBoneCollision3D_method_get_skeleton>`\ (\ ) |const| |   +-------------------------------------+------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_SpringBoneCollision3D_property_bone:.. rst-class:: classref-property:ref:`int<class_int>` **bone** = ``-1`` :ref:`🔗<class_SpringBoneCollision3D_property_bone>`.. rst-class:: classref-property-setget- |void| **set_bone**\ (\ value\: :ref:`int<class_int>`\ )- :ref:`int<class_int>` **get_bone**\ (\ )The index of the attached bone... rst-class:: classref-item-separator----.. _class_SpringBoneCollision3D_property_bone_name:.. rst-class:: classref-property:ref:`String<class_String>` **bone_name** = ``""`` :ref:`🔗<class_SpringBoneCollision3D_property_bone_name>`.. rst-class:: classref-property-setget- |void| **set_bone_name**\ (\ value\: :ref:`String<class_String>`\ )- :ref:`String<class_String>` **get_bone_name**\ (\ )The name of the attached bone... rst-class:: classref-item-separator----.. _class_SpringBoneCollision3D_property_position_offset:.. rst-class:: classref-property:ref:`Vector3<class_Vector3>` **position_offset** :ref:`🔗<class_SpringBoneCollision3D_property_position_offset>`.. rst-class:: classref-property-setget- |void| **set_position_offset**\ (\ value\: :ref:`Vector3<class_Vector3>`\ )- :ref:`Vector3<class_Vector3>` **get_position_offset**\ (\ )The offset of the position from :ref:`Skeleton3D<class_Skeleton3D>`'s :ref:`bone<class_SpringBoneCollision3D_property_bone>` pose position... rst-class:: classref-item-separator----.. _class_SpringBoneCollision3D_property_rotation_offset:.. rst-class:: classref-property:ref:`Quaternion<class_Quaternion>` **rotation_offset** :ref:`🔗<class_SpringBoneCollision3D_property_rotation_offset>`.. rst-class:: classref-property-setget- |void| **set_rotation_offset**\ (\ value\: :ref:`Quaternion<class_Quaternion>`\ )- :ref:`Quaternion<class_Quaternion>` **get_rotation_offset**\ (\ )The offset of the rotation from :ref:`Skeleton3D<class_Skeleton3D>`'s :ref:`bone<class_SpringBoneCollision3D_property_bone>` pose rotation... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_SpringBoneCollision3D_method_get_skeleton:.. rst-class:: classref-method:ref:`Skeleton3D<class_Skeleton3D>` **get_skeleton**\ (\ ) |const| :ref:`🔗<class_SpringBoneCollision3D_method_get_skeleton>`Get parent :ref:`Skeleton3D<class_Skeleton3D>` node of the parent :ref:`SpringBoneSimulator3D<class_SpringBoneSimulator3D>` if found... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
 |