| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SpriteFrames.xml... _class_SpriteFrames:SpriteFrames============**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`Sprite frame library for AnimatedSprite2D and AnimatedSprite3D... rst-class:: classref-introduction-groupDescription-----------Sprite frame library for an :ref:`AnimatedSprite2D<class_AnimatedSprite2D>` or :ref:`AnimatedSprite3D<class_AnimatedSprite3D>` node. Contains frames and animation data for playback... rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`add_animation<class_SpriteFrames_method_add_animation>`\ (\ anim\: :ref:`StringName<class_StringName>`\ )                                                                                                                            |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`add_frame<class_SpriteFrames_method_add_frame>`\ (\ anim\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture2D<class_Texture2D>`, duration\: :ref:`float<class_float>` = 1.0, at_position\: :ref:`int<class_int>` = -1\ ) |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`clear<class_SpriteFrames_method_clear>`\ (\ anim\: :ref:`StringName<class_StringName>`\ )                                                                                                                                            |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`clear_all<class_SpriteFrames_method_clear_all>`\ (\ )                                                                                                                                                                                |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`duplicate_animation<class_SpriteFrames_method_duplicate_animation>`\ (\ anim_from\: :ref:`StringName<class_StringName>`, anim_to\: :ref:`StringName<class_StringName>`\ )                                                            |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                           | :ref:`get_animation_loop<class_SpriteFrames_method_get_animation_loop>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                          |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`get_animation_names<class_SpriteFrames_method_get_animation_names>`\ (\ ) |const|                                                                                                                                                    |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`float<class_float>`                         | :ref:`get_animation_speed<class_SpriteFrames_method_get_animation_speed>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                        |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>`                             | :ref:`get_frame_count<class_SpriteFrames_method_get_frame_count>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`float<class_float>`                         | :ref:`get_frame_duration<class_SpriteFrames_method_get_frame_duration>`\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |const|                                                                             |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Texture2D<class_Texture2D>`                 | :ref:`get_frame_texture<class_SpriteFrames_method_get_frame_texture>`\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |const|                                                                               |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                           | :ref:`has_animation<class_SpriteFrames_method_has_animation>`\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const|                                                                                                                    |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`remove_animation<class_SpriteFrames_method_remove_animation>`\ (\ anim\: :ref:`StringName<class_StringName>`\ )                                                                                                                      |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`remove_frame<class_SpriteFrames_method_remove_frame>`\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ )                                                                                                 |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`rename_animation<class_SpriteFrames_method_rename_animation>`\ (\ anim\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ )                                                                       |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`set_animation_loop<class_SpriteFrames_method_set_animation_loop>`\ (\ anim\: :ref:`StringName<class_StringName>`, loop\: :ref:`bool<class_bool>`\ )                                                                                  |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`set_animation_speed<class_SpriteFrames_method_set_animation_speed>`\ (\ anim\: :ref:`StringName<class_StringName>`, fps\: :ref:`float<class_float>`\ )                                                                               |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                                            | :ref:`set_frame<class_SpriteFrames_method_set_frame>`\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`, texture\: :ref:`Texture2D<class_Texture2D>`, duration\: :ref:`float<class_float>` = 1.0\ )              |   +---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_SpriteFrames_method_add_animation:.. rst-class:: classref-method|void| **add_animation**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_add_animation>`Adds a new ``anim`` animation to the library... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_add_frame:.. rst-class:: classref-method|void| **add_frame**\ (\ anim\: :ref:`StringName<class_StringName>`, texture\: :ref:`Texture2D<class_Texture2D>`, duration\: :ref:`float<class_float>` = 1.0, at_position\: :ref:`int<class_int>` = -1\ ) :ref:`🔗<class_SpriteFrames_method_add_frame>`Adds a frame to the ``anim`` animation. If ``at_position`` is ``-1``, the frame will be added to the end of the animation. ``duration`` specifies the relative duration, see :ref:`get_frame_duration()<class_SpriteFrames_method_get_frame_duration>` for details... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_clear:.. rst-class:: classref-method|void| **clear**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_clear>`Removes all frames from the ``anim`` animation... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_clear_all:.. rst-class:: classref-method|void| **clear_all**\ (\ ) :ref:`🔗<class_SpriteFrames_method_clear_all>`Removes all animations. An empty ``default`` animation will be created... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_duplicate_animation:.. rst-class:: classref-method|void| **duplicate_animation**\ (\ anim_from\: :ref:`StringName<class_StringName>`, anim_to\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_duplicate_animation>`Duplicates the animation ``anim_from`` to a new animation named ``anim_to``. Fails if ``anim_to`` already exists, or if ``anim_from`` does not exist... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_get_animation_loop:.. rst-class:: classref-method:ref:`bool<class_bool>` **get_animation_loop**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_animation_loop>`Returns ``true`` if the given animation is configured to loop when it finishes playing. Otherwise, returns ``false``... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_get_animation_names:.. rst-class:: classref-method:ref:`PackedStringArray<class_PackedStringArray>` **get_animation_names**\ (\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_animation_names>`Returns an array containing the names associated to each animation. Values are placed in alphabetical order... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_get_animation_speed:.. rst-class:: classref-method:ref:`float<class_float>` **get_animation_speed**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_animation_speed>`Returns the speed in frames per second for the ``anim`` animation... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_get_frame_count:.. rst-class:: classref-method:ref:`int<class_int>` **get_frame_count**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_frame_count>`Returns the number of frames for the ``anim`` animation... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_get_frame_duration:.. rst-class:: classref-method:ref:`float<class_float>` **get_frame_duration**\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_frame_duration>`Returns a relative duration of the frame ``idx`` in the ``anim`` animation (defaults to ``1.0``). For example, a frame with a duration of ``2.0`` is displayed twice as long as a frame with a duration of ``1.0``. You can calculate the absolute duration (in seconds) of a frame using the following formula:::    absolute_duration = relative_duration / (animation_fps * abs(playing_speed))In this example, ``playing_speed`` refers to either :ref:`AnimatedSprite2D.get_playing_speed()<class_AnimatedSprite2D_method_get_playing_speed>` or :ref:`AnimatedSprite3D.get_playing_speed()<class_AnimatedSprite3D_method_get_playing_speed>`... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_get_frame_texture:.. rst-class:: classref-method:ref:`Texture2D<class_Texture2D>` **get_frame_texture**\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_get_frame_texture>`Returns the texture of the frame ``idx`` in the ``anim`` animation... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_has_animation:.. rst-class:: classref-method:ref:`bool<class_bool>` **has_animation**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) |const| :ref:`🔗<class_SpriteFrames_method_has_animation>`Returns ``true`` if the ``anim`` animation exists... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_remove_animation:.. rst-class:: classref-method|void| **remove_animation**\ (\ anim\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_remove_animation>`Removes the ``anim`` animation... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_remove_frame:.. rst-class:: classref-method|void| **remove_frame**\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`\ ) :ref:`🔗<class_SpriteFrames_method_remove_frame>`Removes the ``anim`` animation's frame ``idx``... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_rename_animation:.. rst-class:: classref-method|void| **rename_animation**\ (\ anim\: :ref:`StringName<class_StringName>`, newname\: :ref:`StringName<class_StringName>`\ ) :ref:`🔗<class_SpriteFrames_method_rename_animation>`Changes the ``anim`` animation's name to ``newname``... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_set_animation_loop:.. rst-class:: classref-method|void| **set_animation_loop**\ (\ anim\: :ref:`StringName<class_StringName>`, loop\: :ref:`bool<class_bool>`\ ) :ref:`🔗<class_SpriteFrames_method_set_animation_loop>`If ``loop`` is ``true``, the ``anim`` animation will loop when it reaches the end, or the start if it is played in reverse... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_set_animation_speed:.. rst-class:: classref-method|void| **set_animation_speed**\ (\ anim\: :ref:`StringName<class_StringName>`, fps\: :ref:`float<class_float>`\ ) :ref:`🔗<class_SpriteFrames_method_set_animation_speed>`Sets the speed for the ``anim`` animation in frames per second... rst-class:: classref-item-separator----.. _class_SpriteFrames_method_set_frame:.. rst-class:: classref-method|void| **set_frame**\ (\ anim\: :ref:`StringName<class_StringName>`, idx\: :ref:`int<class_int>`, texture\: :ref:`Texture2D<class_Texture2D>`, duration\: :ref:`float<class_float>` = 1.0\ ) :ref:`🔗<class_SpriteFrames_method_set_frame>`Sets the ``texture`` and the ``duration`` of the frame ``idx`` in the ``anim`` animation. ``duration`` specifies the relative duration, see :ref:`get_frame_duration()<class_SpriteFrames_method_get_frame_duration>` for details... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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