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DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TextureProgressBar.xml... _class_TextureProgressBar:TextureProgressBar==================**Inherits:** :ref:`Range<class_Range>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`Texture-based progress bar. Useful for loading screens and life or stamina bars... rst-class:: classref-introduction-groupDescription-----------TextureProgressBar works like :ref:`ProgressBar<class_ProgressBar>`, but uses up to 3 textures instead of Godot's :ref:`Theme<class_Theme>` resource. It can be used to create horizontal, vertical and radial progress bars... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                  | :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`                             | ``0``                                                                        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`MouseFilter<enum_Control_MouseFilter>`           | mouse_filter                                                                              | ``1`` (overrides :ref:`Control<class_Control_property_mouse_filter>`)        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                                | :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>`           | ``false``                                                                    |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>`                          | :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`       | ``Vector2(0, 0)``                                                            |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`float<class_float>`                              | :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>`         | ``360.0``                                                                    |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`float<class_float>`                              | :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>`       | ``0.0``                                                                      |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | |bitfield|\[:ref:`SizeFlags<enum_Control_SizeFlags>`\] | size_flags_vertical                                                                       | ``1`` (overrides :ref:`Control<class_Control_property_size_flags_vertical>`) |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`float<class_float>`                              | step                                                                                      | ``1.0`` (overrides :ref:`Range<class_Range_property_step>`)                  |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                  | :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>`     | ``0``                                                                        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                  | :ref:`stretch_margin_left<class_TextureProgressBar_property_stretch_margin_left>`         | ``0``                                                                        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                  | :ref:`stretch_margin_right<class_TextureProgressBar_property_stretch_margin_right>`       | ``0``                                                                        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`int<class_int>`                                  | :ref:`stretch_margin_top<class_TextureProgressBar_property_stretch_margin_top>`           | ``0``                                                                        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`Texture2D<class_Texture2D>`                      | :ref:`texture_over<class_TextureProgressBar_property_texture_over>`                       |                                                                              |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`Texture2D<class_Texture2D>`                      | :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`               |                                                                              |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`Vector2<class_Vector2>`                          | :ref:`texture_progress_offset<class_TextureProgressBar_property_texture_progress_offset>` | ``Vector2(0, 0)``                                                            |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`Texture2D<class_Texture2D>`                      | :ref:`texture_under<class_TextureProgressBar_property_texture_under>`                     |                                                                              |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`Color<class_Color>`                              | :ref:`tint_over<class_TextureProgressBar_property_tint_over>`                             | ``Color(1, 1, 1, 1)``                                                        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`Color<class_Color>`                              | :ref:`tint_progress<class_TextureProgressBar_property_tint_progress>`                     | ``Color(1, 1, 1, 1)``                                                        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+   | :ref:`Color<class_Color>`                              | :ref:`tint_under<class_TextureProgressBar_property_tint_under>`                           | ``Color(1, 1, 1, 1)``                                                        |   +--------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------------------------------------------------------------------+.. rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgressBar_method_get_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|                        |   +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+   | |void|                | :ref:`set_stretch_margin<class_TextureProgressBar_method_set_stretch_margin>`\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) |   +-----------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_TextureProgressBar_FillMode:.. rst-class:: classref-enumerationenum **FillMode**: :ref:`🔗<enum_TextureProgressBar_FillMode>`.. _class_TextureProgressBar_constant_FILL_LEFT_TO_RIGHT:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_LEFT_TO_RIGHT** = ``0``The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from left to right... _class_TextureProgressBar_constant_FILL_RIGHT_TO_LEFT:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_RIGHT_TO_LEFT** = ``1``The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from right to left... _class_TextureProgressBar_constant_FILL_TOP_TO_BOTTOM:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_TOP_TO_BOTTOM** = ``2``The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from top to bottom... _class_TextureProgressBar_constant_FILL_BOTTOM_TO_TOP:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BOTTOM_TO_TOP** = ``3``The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from bottom to top... _class_TextureProgressBar_constant_FILL_CLOCKWISE:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE** = ``4``Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills clockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up... _class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_COUNTER_CLOCKWISE** = ``5``Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills counterclockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up... _class_TextureProgressBar_constant_FILL_BILINEAR_LEFT_AND_RIGHT:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_LEFT_AND_RIGHT** = ``6``The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from the center, expanding both towards the left and the right... _class_TextureProgressBar_constant_FILL_BILINEAR_TOP_AND_BOTTOM:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_BILINEAR_TOP_AND_BOTTOM** = ``7``The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills from the center, expanding both towards the top and the bottom... _class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE:.. rst-class:: classref-enumeration-constant:ref:`FillMode<enum_TextureProgressBar_FillMode>` **FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE** = ``8``Turns the node into a radial bar. The :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` fills radially from the center, expanding both clockwise and counterclockwise. See :ref:`radial_center_offset<class_TextureProgressBar_property_radial_center_offset>`, :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` and :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>` to control the way the bar fills up... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_TextureProgressBar_property_fill_mode:.. rst-class:: classref-property:ref:`int<class_int>` **fill_mode** = ``0`` :ref:`🔗<class_TextureProgressBar_property_fill_mode>`.. rst-class:: classref-property-setget- |void| **set_fill_mode**\ (\ value\: :ref:`int<class_int>`\ )- :ref:`int<class_int>` **get_fill_mode**\ (\ )The fill direction. See :ref:`FillMode<enum_TextureProgressBar_FillMode>` for possible values... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_nine_patch_stretch:.. rst-class:: classref-property:ref:`bool<class_bool>` **nine_patch_stretch** = ``false`` :ref:`🔗<class_TextureProgressBar_property_nine_patch_stretch>`.. rst-class:: classref-property-setget- |void| **set_nine_patch_stretch**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **get_nine_patch_stretch**\ (\ )If ``true``, Godot treats the bar's textures like in :ref:`NinePatchRect<class_NinePatchRect>`. Use the ``stretch_margin_*`` properties like :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` to set up the nine patch's 3×3 grid. When using a radial :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`, this setting will only enable stretching for :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`, while :ref:`texture_under<class_TextureProgressBar_property_texture_under>` and :ref:`texture_over<class_TextureProgressBar_property_texture_over>` will be treated like in :ref:`NinePatchRect<class_NinePatchRect>`... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_radial_center_offset:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **radial_center_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_radial_center_offset>`.. rst-class:: classref-property-setget- |void| **set_radial_center_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_radial_center_offset**\ (\ )Offsets :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`.\ **Note:** The effective radial center always stays within the :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` bounds. If you need to move it outside the texture's bounds, modify the :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` to contain additional empty space where needed... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_radial_fill_degrees:.. rst-class:: classref-property:ref:`float<class_float>` **radial_fill_degrees** = ``360.0`` :ref:`🔗<class_TextureProgressBar_property_radial_fill_degrees>`.. rst-class:: classref-property-setget- |void| **set_fill_degrees**\ (\ value\: :ref:`float<class_float>`\ )- :ref:`float<class_float>` **get_fill_degrees**\ (\ )Upper limit for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``max_value``, the texture fills up to this angle.See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.max_value<class_Range_property_max_value>`... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_radial_initial_angle:.. rst-class:: classref-property:ref:`float<class_float>` **radial_initial_angle** = ``0.0`` :ref:`🔗<class_TextureProgressBar_property_radial_initial_angle>`.. rst-class:: classref-property-setget- |void| **set_radial_initial_angle**\ (\ value\: :ref:`float<class_float>`\ )- :ref:`float<class_float>` **get_radial_initial_angle**\ (\ )Starting angle for the fill of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` if :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>` is :ref:`FILL_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE>`, :ref:`FILL_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_COUNTER_CLOCKWISE>`, or :ref:`FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE<class_TextureProgressBar_constant_FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE>`. When the node's ``value`` is equal to its ``min_value``, the texture doesn't show up at all. When the ``value`` increases, the texture fills and tends towards :ref:`radial_fill_degrees<class_TextureProgressBar_property_radial_fill_degrees>`.\ **Note:** :ref:`radial_initial_angle<class_TextureProgressBar_property_radial_initial_angle>` is wrapped between ``0`` and ``360`` degrees (inclusive)... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_stretch_margin_bottom:.. rst-class:: classref-property:ref:`int<class_int>` **stretch_margin_bottom** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_bottom>`.. rst-class:: classref-property-setget- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_stretch_margin_left:.. rst-class:: classref-property:ref:`int<class_int>` **stretch_margin_left** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_left>`.. rst-class:: classref-property-setget- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|The width of the 9-patch's left column. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_stretch_margin_right:.. rst-class:: classref-property:ref:`int<class_int>` **stretch_margin_right** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_right>`.. rst-class:: classref-property-setget- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|The width of the 9-patch's right column. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_stretch_margin_top:.. rst-class:: classref-property:ref:`int<class_int>` **stretch_margin_top** = ``0`` :ref:`🔗<class_TextureProgressBar_property_stretch_margin_top>`.. rst-class:: classref-property-setget- |void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ )- :ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const|The height of the 9-patch's top row. Only effective if :ref:`nine_patch_stretch<class_TextureProgressBar_property_nine_patch_stretch>` is ``true``... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_texture_over:.. rst-class:: classref-property:ref:`Texture2D<class_Texture2D>` **texture_over** :ref:`🔗<class_TextureProgressBar_property_texture_over>`.. rst-class:: classref-property-setget- |void| **set_over_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )- :ref:`Texture2D<class_Texture2D>` **get_over_texture**\ (\ ):ref:`Texture2D<class_Texture2D>` that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_texture_progress:.. rst-class:: classref-property:ref:`Texture2D<class_Texture2D>` **texture_progress** :ref:`🔗<class_TextureProgressBar_property_texture_progress>`.. rst-class:: classref-property-setget- |void| **set_progress_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )- :ref:`Texture2D<class_Texture2D>` **get_progress_texture**\ (\ ):ref:`Texture2D<class_Texture2D>` that clips based on the node's ``value`` and :ref:`fill_mode<class_TextureProgressBar_property_fill_mode>`. As ``value`` increased, the texture fills up. It shows entirely when ``value`` reaches ``max_value``. It doesn't show at all if ``value`` is equal to ``min_value``.The ``value`` property comes from :ref:`Range<class_Range>`. See :ref:`Range.value<class_Range_property_value>`, :ref:`Range.min_value<class_Range_property_min_value>`, :ref:`Range.max_value<class_Range_property_max_value>`... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_texture_progress_offset:.. rst-class:: classref-property:ref:`Vector2<class_Vector2>` **texture_progress_offset** = ``Vector2(0, 0)`` :ref:`🔗<class_TextureProgressBar_property_texture_progress_offset>`.. rst-class:: classref-property-setget- |void| **set_texture_progress_offset**\ (\ value\: :ref:`Vector2<class_Vector2>`\ )- :ref:`Vector2<class_Vector2>` **get_texture_progress_offset**\ (\ )The offset of :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>`. Useful for :ref:`texture_over<class_TextureProgressBar_property_texture_over>` and :ref:`texture_under<class_TextureProgressBar_property_texture_under>` with fancy borders, to avoid transparent margins in your progress texture... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_texture_under:.. rst-class:: classref-property:ref:`Texture2D<class_Texture2D>` **texture_under** :ref:`🔗<class_TextureProgressBar_property_texture_under>`.. rst-class:: classref-property-setget- |void| **set_under_texture**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )- :ref:`Texture2D<class_Texture2D>` **get_under_texture**\ (\ ):ref:`Texture2D<class_Texture2D>` that draws under the progress bar. The bar's background... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_tint_over:.. rst-class:: classref-property:ref:`Color<class_Color>` **tint_over** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_over>`.. rst-class:: classref-property-setget- |void| **set_tint_over**\ (\ value\: :ref:`Color<class_Color>`\ )- :ref:`Color<class_Color>` **get_tint_over**\ (\ )Multiplies the color of the bar's :ref:`texture_over<class_TextureProgressBar_property_texture_over>` texture. The effect is similar to :ref:`CanvasItem.modulate<class_CanvasItem_property_modulate>`, except it only affects this specific texture instead of the entire node... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_tint_progress:.. rst-class:: classref-property:ref:`Color<class_Color>` **tint_progress** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_progress>`.. rst-class:: classref-property-setget- |void| **set_tint_progress**\ (\ value\: :ref:`Color<class_Color>`\ )- :ref:`Color<class_Color>` **get_tint_progress**\ (\ )Multiplies the color of the bar's :ref:`texture_progress<class_TextureProgressBar_property_texture_progress>` texture... rst-class:: classref-item-separator----.. _class_TextureProgressBar_property_tint_under:.. rst-class:: classref-property:ref:`Color<class_Color>` **tint_under** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_TextureProgressBar_property_tint_under>`.. rst-class:: classref-property-setget- |void| **set_tint_under**\ (\ value\: :ref:`Color<class_Color>`\ )- :ref:`Color<class_Color>` **get_tint_under**\ (\ )Multiplies the color of the bar's :ref:`texture_under<class_TextureProgressBar_property_texture_under>` texture... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_TextureProgressBar_method_get_stretch_margin:.. rst-class:: classref-method:ref:`int<class_int>` **get_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`\ ) |const| :ref:`🔗<class_TextureProgressBar_method_get_stretch_margin>`Returns the stretch margin with the specified index. See :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` and related properties... rst-class:: classref-item-separator----.. _class_TextureProgressBar_method_set_stretch_margin:.. rst-class:: classref-method|void| **set_stretch_margin**\ (\ margin\: :ref:`Side<enum_@GlobalScope_Side>`, value\: :ref:`int<class_int>`\ ) :ref:`🔗<class_TextureProgressBar_method_set_stretch_margin>`Sets the stretch margin with the specified index. See :ref:`stretch_margin_bottom<class_TextureProgressBar_property_stretch_margin_bottom>` and related properties... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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