| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TouchScreenButton.xml... _class_TouchScreenButton:TouchScreenButton=================**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`Button for touch screen devices for gameplay use... rst-class:: classref-introduction-groupDescription-----------TouchScreenButton allows you to create on-screen buttons for touch devices. It's intended for gameplay use, such as a unit you have to touch to move. Unlike :ref:`Button<class_Button>`, TouchScreenButton supports multitouch out of the box. Several TouchScreenButtons can be pressed at the same time with touch input.This node inherits from :ref:`Node2D<class_Node2D>`. Unlike with :ref:`Control<class_Control>` nodes, you cannot set anchors on it. If you want to create menus or user interfaces, you may want to use :ref:`Button<class_Button>` nodes instead. To make button nodes react to touch events, you can enable :ref:`ProjectSettings.input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` in the Project Settings.You can configure TouchScreenButton to be visible only on touch devices, helping you develop your game both for desktop and mobile devices... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`String<class_String>`                                  | :ref:`action<class_TouchScreenButton_property_action>`                   | ``""``    |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`BitMap<class_BitMap>`                                  | :ref:`bitmask<class_TouchScreenButton_property_bitmask>`                 |           |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`bool<class_bool>`                                      | :ref:`passby_press<class_TouchScreenButton_property_passby_press>`       | ``false`` |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`Shape2D<class_Shape2D>`                                | :ref:`shape<class_TouchScreenButton_property_shape>`                     |           |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`bool<class_bool>`                                      | :ref:`shape_centered<class_TouchScreenButton_property_shape_centered>`   | ``true``  |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`bool<class_bool>`                                      | :ref:`shape_visible<class_TouchScreenButton_property_shape_visible>`     | ``true``  |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`Texture2D<class_Texture2D>`                            | :ref:`texture_normal<class_TouchScreenButton_property_texture_normal>`   |           |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`Texture2D<class_Texture2D>`                            | :ref:`texture_pressed<class_TouchScreenButton_property_texture_pressed>` |           |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+   | :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` | :ref:`visibility_mode<class_TouchScreenButton_property_visibility_mode>` | ``0``     |   +--------------------------------------------------------------+--------------------------------------------------------------------------+-----------+.. rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +-------------------------+----------------------------------------------------------------------------+   | :ref:`bool<class_bool>` | :ref:`is_pressed<class_TouchScreenButton_method_is_pressed>`\ (\ ) |const| |   +-------------------------+----------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupSignals-------.. _class_TouchScreenButton_signal_pressed:.. rst-class:: classref-signal**pressed**\ (\ ) :ref:`🔗<class_TouchScreenButton_signal_pressed>`Emitted when the button is pressed (down)... rst-class:: classref-item-separator----.. _class_TouchScreenButton_signal_released:.. rst-class:: classref-signal**released**\ (\ ) :ref:`🔗<class_TouchScreenButton_signal_released>`Emitted when the button is released (up)... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_TouchScreenButton_VisibilityMode:.. rst-class:: classref-enumerationenum **VisibilityMode**: :ref:`🔗<enum_TouchScreenButton_VisibilityMode>`.. _class_TouchScreenButton_constant_VISIBILITY_ALWAYS:.. rst-class:: classref-enumeration-constant:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **VISIBILITY_ALWAYS** = ``0``Always visible... _class_TouchScreenButton_constant_VISIBILITY_TOUCHSCREEN_ONLY:.. rst-class:: classref-enumeration-constant:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **VISIBILITY_TOUCHSCREEN_ONLY** = ``1``Visible on touch screens only... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_TouchScreenButton_property_action:.. rst-class:: classref-property:ref:`String<class_String>` **action** = ``""`` :ref:`🔗<class_TouchScreenButton_property_action>`.. rst-class:: classref-property-setget- |void| **set_action**\ (\ value\: :ref:`String<class_String>`\ )- :ref:`String<class_String>` **get_action**\ (\ )The button's action. Actions can be handled with :ref:`InputEventAction<class_InputEventAction>`... rst-class:: classref-item-separator----.. _class_TouchScreenButton_property_bitmask:.. rst-class:: classref-property:ref:`BitMap<class_BitMap>` **bitmask** :ref:`🔗<class_TouchScreenButton_property_bitmask>`.. rst-class:: classref-property-setget- |void| **set_bitmask**\ (\ value\: :ref:`BitMap<class_BitMap>`\ )- :ref:`BitMap<class_BitMap>` **get_bitmask**\ (\ )The button's bitmask... rst-class:: classref-item-separator----.. _class_TouchScreenButton_property_passby_press:.. rst-class:: classref-property:ref:`bool<class_bool>` **passby_press** = ``false`` :ref:`🔗<class_TouchScreenButton_property_passby_press>`.. rst-class:: classref-property-setget- |void| **set_passby_press**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_passby_press_enabled**\ (\ )If ``true``, the :ref:`pressed<class_TouchScreenButton_signal_pressed>` and :ref:`released<class_TouchScreenButton_signal_released>` signals are emitted whenever a pressed finger goes in and out of the button, even if the pressure started outside the active area of the button.\ **Note:** This is a "pass-by" (not "bypass") press mode... rst-class:: classref-item-separator----.. _class_TouchScreenButton_property_shape:.. rst-class:: classref-property:ref:`Shape2D<class_Shape2D>` **shape** :ref:`🔗<class_TouchScreenButton_property_shape>`.. rst-class:: classref-property-setget- |void| **set_shape**\ (\ value\: :ref:`Shape2D<class_Shape2D>`\ )- :ref:`Shape2D<class_Shape2D>` **get_shape**\ (\ )The button's shape... rst-class:: classref-item-separator----.. _class_TouchScreenButton_property_shape_centered:.. rst-class:: classref-property:ref:`bool<class_bool>` **shape_centered** = ``true`` :ref:`🔗<class_TouchScreenButton_property_shape_centered>`.. rst-class:: classref-property-setget- |void| **set_shape_centered**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_shape_centered**\ (\ )If ``true``, the button's shape is centered in the provided texture. If no texture is used, this property has no effect... rst-class:: classref-item-separator----.. _class_TouchScreenButton_property_shape_visible:.. rst-class:: classref-property:ref:`bool<class_bool>` **shape_visible** = ``true`` :ref:`🔗<class_TouchScreenButton_property_shape_visible>`.. rst-class:: classref-property-setget- |void| **set_shape_visible**\ (\ value\: :ref:`bool<class_bool>`\ )- :ref:`bool<class_bool>` **is_shape_visible**\ (\ )If ``true``, the button's shape is visible in the editor... rst-class:: classref-item-separator----.. _class_TouchScreenButton_property_texture_normal:.. rst-class:: classref-property:ref:`Texture2D<class_Texture2D>` **texture_normal** :ref:`🔗<class_TouchScreenButton_property_texture_normal>`.. rst-class:: classref-property-setget- |void| **set_texture_normal**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )- :ref:`Texture2D<class_Texture2D>` **get_texture_normal**\ (\ )The button's texture for the normal state... rst-class:: classref-item-separator----.. _class_TouchScreenButton_property_texture_pressed:.. rst-class:: classref-property:ref:`Texture2D<class_Texture2D>` **texture_pressed** :ref:`🔗<class_TouchScreenButton_property_texture_pressed>`.. rst-class:: classref-property-setget- |void| **set_texture_pressed**\ (\ value\: :ref:`Texture2D<class_Texture2D>`\ )- :ref:`Texture2D<class_Texture2D>` **get_texture_pressed**\ (\ )The button's texture for the pressed state... rst-class:: classref-item-separator----.. _class_TouchScreenButton_property_visibility_mode:.. rst-class:: classref-property:ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **visibility_mode** = ``0`` :ref:`🔗<class_TouchScreenButton_property_visibility_mode>`.. rst-class:: classref-property-setget- |void| **set_visibility_mode**\ (\ value\: :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>`\ )- :ref:`VisibilityMode<enum_TouchScreenButton_VisibilityMode>` **get_visibility_mode**\ (\ )The button's visibility mode... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_TouchScreenButton_method_is_pressed:.. rst-class:: classref-method:ref:`bool<class_bool>` **is_pressed**\ (\ ) |const| :ref:`🔗<class_TouchScreenButton_method_is_pressed>`Returns ``true`` if this button is currently pressed... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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