| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/TriangleMesh.xml... _class_TriangleMesh:TriangleMesh============**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`Triangle geometry for efficient, physicsless intersection queries... rst-class:: classref-introduction-groupDescription-----------Creates a bounding volume hierarchy (BVH) tree structure around triangle geometry.The triangle BVH tree can be used for efficient intersection queries without involving a physics engine.For example, this can be used in editor tools to select objects with complex shapes based on the mouse cursor position.\ **Performance:** Creating the BVH tree for complex geometry is a slow process and best done in a background thread... rst-class:: classref-reftable-groupMethods-------.. table::   :widths: auto   +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`bool<class_bool>`                             | :ref:`create_from_faces<class_TriangleMesh_method_create_from_faces>`\ (\ faces\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ )                        |   +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_faces<class_TriangleMesh_method_get_faces>`\ (\ ) |const|                                                                                             |   +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Dictionary<class_Dictionary>`                 | :ref:`intersect_ray<class_TriangleMesh_method_intersect_ray>`\ (\ begin\: :ref:`Vector3<class_Vector3>`, dir\: :ref:`Vector3<class_Vector3>`\ ) |const|         |   +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+   | :ref:`Dictionary<class_Dictionary>`                 | :ref:`intersect_segment<class_TriangleMesh_method_intersect_segment>`\ (\ begin\: :ref:`Vector3<class_Vector3>`, end\: :ref:`Vector3<class_Vector3>`\ ) |const| |   +-----------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupMethod Descriptions-------------------.. _class_TriangleMesh_method_create_from_faces:.. rst-class:: classref-method:ref:`bool<class_bool>` **create_from_faces**\ (\ faces\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ ) :ref:`🔗<class_TriangleMesh_method_create_from_faces>`Creates the BVH tree from an array of faces. Each 3 vertices of the input ``faces`` array represent one triangle (face).Returns ``true`` if the tree is successfully built, ``false`` otherwise... rst-class:: classref-item-separator----.. _class_TriangleMesh_method_get_faces:.. rst-class:: classref-method:ref:`PackedVector3Array<class_PackedVector3Array>` **get_faces**\ (\ ) |const| :ref:`🔗<class_TriangleMesh_method_get_faces>`Returns a copy of the geometry faces. Each 3 vertices of the array represent one triangle (face)... rst-class:: classref-item-separator----.. _class_TriangleMesh_method_intersect_ray:.. rst-class:: classref-method:ref:`Dictionary<class_Dictionary>` **intersect_ray**\ (\ begin\: :ref:`Vector3<class_Vector3>`, dir\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_TriangleMesh_method_intersect_ray>`Tests for intersection with a ray starting at ``begin`` and facing ``dir`` and extending toward infinity.If an intersection with a triangle happens, returns a :ref:`Dictionary<class_Dictionary>` with the following fields:\ ``position``: The position on the intersected triangle.\ ``normal``: The normal of the intersected triangle.\ ``face_index``: The index of the intersected triangle.Returns an empty :ref:`Dictionary<class_Dictionary>` if no intersection happens.See also :ref:`intersect_segment()<class_TriangleMesh_method_intersect_segment>`, which is similar but uses a finite-length segment... rst-class:: classref-item-separator----.. _class_TriangleMesh_method_intersect_segment:.. rst-class:: classref-method:ref:`Dictionary<class_Dictionary>` **intersect_segment**\ (\ begin\: :ref:`Vector3<class_Vector3>`, end\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_TriangleMesh_method_intersect_segment>`Tests for intersection with a segment going from ``begin`` to ``end``.If an intersection with a triangle happens returns a :ref:`Dictionary<class_Dictionary>` with the following fields:\ ``position``: The position on the intersected triangle.\ ``normal``: The normal of the intersected triangle.\ ``face_index``: The index of the intersected triangle.Returns an empty :ref:`Dictionary<class_Dictionary>` if no intersection happens.See also :ref:`intersect_ray()<class_TriangleMesh_method_intersect_ray>`, which is similar but uses an infinite-length ray... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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