| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeTexture2DArray.xml... _class_VisualShaderNodeTexture2DArray:VisualShaderNodeTexture2DArray==============================**Inherits:** :ref:`VisualShaderNodeSample3D<class_VisualShaderNodeSample3D>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`A 2D texture uniform array to be used within the visual shader graph... rst-class:: classref-introduction-groupDescription-----------Translated to ``uniform sampler2DArray`` in the shader language... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +---------------------------------------------+-----------------------------------------------------------------------------------+   | :ref:`TextureLayered<class_TextureLayered>` | :ref:`texture_array<class_VisualShaderNodeTexture2DArray_property_texture_array>` |   +---------------------------------------------+-----------------------------------------------------------------------------------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_VisualShaderNodeTexture2DArray_property_texture_array:.. rst-class:: classref-property:ref:`TextureLayered<class_TextureLayered>` **texture_array** :ref:`🔗<class_VisualShaderNodeTexture2DArray_property_texture_array>`.. rst-class:: classref-property-setget- |void| **set_texture_array**\ (\ value\: :ref:`TextureLayered<class_TextureLayered>`\ )- :ref:`TextureLayered<class_TextureLayered>` **get_texture_array**\ (\ )A source texture array. Used if :ref:`VisualShaderNodeSample3D.source<class_VisualShaderNodeSample3D_property_source>` is set to :ref:`VisualShaderNodeSample3D.SOURCE_TEXTURE<class_VisualShaderNodeSample3D_constant_SOURCE_TEXTURE>`... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
 |