| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 | :github_url: hide.. DO NOT EDIT THIS FILE!!!.. Generated automatically from Godot engine sources... Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py... XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeUVFunc.xml... _class_VisualShaderNodeUVFunc:VisualShaderNodeUVFunc======================**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`Contains functions to modify texture coordinates (``uv``) to be used within the visual shader graph... rst-class:: classref-introduction-groupDescription-----------UV functions are similar to :ref:`Vector2<class_Vector2>` functions, but the input port of this node uses the shader's UV value by default... rst-class:: classref-reftable-groupProperties----------.. table::   :widths: auto   +-------------------------------------------------------+-----------------------------------------------------------------+-------+   | :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` | :ref:`function<class_VisualShaderNodeUVFunc_property_function>` | ``0`` |   +-------------------------------------------------------+-----------------------------------------------------------------+-------+.. rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupEnumerations------------.. _enum_VisualShaderNodeUVFunc_Function:.. rst-class:: classref-enumerationenum **Function**: :ref:`🔗<enum_VisualShaderNodeUVFunc_Function>`.. _class_VisualShaderNodeUVFunc_constant_FUNC_PANNING:.. rst-class:: classref-enumeration-constant:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_PANNING** = ``0``Translates ``uv`` by using ``scale`` and ``offset`` values using the following formula: ``uv = uv + offset * scale``. ``uv`` port is connected to ``UV`` built-in by default... _class_VisualShaderNodeUVFunc_constant_FUNC_SCALING:.. rst-class:: classref-enumeration-constant:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_SCALING** = ``1``Scales ``uv`` by using ``scale`` and ``pivot`` values using the following formula: ``uv = (uv - pivot) * scale + pivot``. ``uv`` port is connected to ``UV`` built-in by default... _class_VisualShaderNodeUVFunc_constant_FUNC_MAX:.. rst-class:: classref-enumeration-constant:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **FUNC_MAX** = ``2``Represents the size of the :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` enum... rst-class:: classref-section-separator----.. rst-class:: classref-descriptions-groupProperty Descriptions---------------------.. _class_VisualShaderNodeUVFunc_property_function:.. rst-class:: classref-property:ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **function** = ``0`` :ref:`🔗<class_VisualShaderNodeUVFunc_property_function>`.. rst-class:: classref-property-setget- |void| **set_function**\ (\ value\: :ref:`Function<enum_VisualShaderNodeUVFunc_Function>`\ )- :ref:`Function<enum_VisualShaderNodeUVFunc_Function>` **get_function**\ (\ )A function to be applied to the texture coordinates... |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`.. |void| replace:: :abbr:`void (No return value.)`
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