| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 | GD0003: Found multiple classes with the same name in the same script file=============================================================================================================  ======================================                                      Value====================================  ======================================**Rule ID**                           GD0003**Category**                          Usage**Fix is breaking or non-breaking**   Non-breaking**Enabled by default**                Yes====================================  ======================================Cause-----A script file contains multiple types that derives from ``GodotObject`` witha name that matches the script file. Only one type in the script file shouldmatch the file name.Rule description----------------Godot requires scripts to have a unique path so every type must be defined on itsown file and the type name must match the file name... code-block:: csharp    public partial class MyNode : Node { }    namespace DifferentNamespace    {        // Invalid because there's already a type with the name MyNode in this file.        public partial class MyNode : Node { }    }    // Invalid because there's already a type with the name MyNode in this file.    public partial class MyNode<T> : Node { }How to fix violations---------------------To fix a violation of this rule, move each type declaration to a different file.When to suppress warnings-------------------------Do not suppress a warning from this rule. Types that derive from ``GodotObject``must have a unique path otherwise the engine can't load the script by path,resulting in unexpected runtime errors.
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