| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 | :allow_comments: FalseScripting=========This section covers programming languages and core features to code your gamesin Godot.Here, you will find information that is not already covered in more specificsections. For instance, to learn about inputs, we recommend you to read:ref:`Inputs <toc-learn-features-inputs>`... rubric:: Programming languages   :heading-level: 2The sections below each focus on a given programming language... toctree::   :maxdepth: 1   :name: toc-learn-scripting   gdscript/index   c_sharp/index   cpp/index   other_languages   gdextension/index.. _doc_scripting_core_features:Core features-------------Some features are specific to the engine and are available in all supportedlanguages. Whether you code in GDScript, C#, or another language, the pagesbelow will help you make the most of Godot... To split and organize better, into some related toctrees?.. toctree::   :maxdepth: 1   :name: toc-scripting-core-features   how_to_read_the_godot_api   debug/index   idle_and_physics_processing   groups   nodes_and_scene_instances   overridable_functions   cross_language_scripting   creating_script_templates   evaluating_expressions   change_scenes_manually   instancing_with_signals   pausing_games   filesystem   resources   singletons_autoload   scene_tree   scene_unique_nodes   logging
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