| 123456789101112131415161718192021222324252627282930313233343536 | .. _doc_scripting_languages:Other languages---------------The Godot developers officially support the following languages for Godot:- :ref:`GDScript (all versions)<doc_gdscript>`- :ref:`C# (.NET version)<doc_c_sharp>`- :ref:`C++ (via GDExtension) <doc_godot_cpp>`.. note::    There are no plans to support additional languages officially.    That said, the community offers several bindings for other languages (see below)... _doc_what_is_gdnative_third_party_bindings:The bindings below are developed and maintained by the community:.. Binding developers: Feel free to open a pull request to add your binding if it's well-developed enough to be used in a project... Please keep languages sorted in alphabetical order.- `D <https://github.com/godot-dlang/godot-dlang>`__- `Go <https://github.com/grow-graphics/gd>`__- `Nim <https://github.com/godot-nim/gdext-nim>`__- `Rust <https://github.com/godot-rust/gdext>`__- `Swift <https://github.com/migueldeicaza/SwiftGodot>`__- `Odin <https://github.com/dresswithpockets/odin-godot>`__.. note::    Not all bindings mentioned here may be production-ready. Make sure to    research options thoroughly before starting a project with one of those.    Also, double-check whether the binding is compatible with the Godot version    you're using.
 |