class_gltfphysicsshape.rst 11 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFPhysicsShape.xml.
  6. .. _class_GLTFPhysicsShape:
  7. GLTFPhysicsShape
  8. ================
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Represents a GLTF physics shape.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Represents a physics shape as defined by the ``OMI_physics_shape`` or ``OMI_collider`` GLTF extensions. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Runtime file loading and saving <../tutorials/io/runtime_file_loading_and_saving>`
  19. - `OMI_physics_shape GLTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/OMI_physics_shape>`__
  20. - `OMI_collider GLTF extension <https://github.com/omigroup/gltf-extensions/tree/main/extensions/2.0/Archived/OMI_collider>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-----------------------------------------+---------------------------------------------------------------------+----------------------+
  27. | :ref:`float<class_float>` | :ref:`height<class_GLTFPhysicsShape_property_height>` | ``2.0`` |
  28. +-----------------------------------------+---------------------------------------------------------------------+----------------------+
  29. | :ref:`ImporterMesh<class_ImporterMesh>` | :ref:`importer_mesh<class_GLTFPhysicsShape_property_importer_mesh>` | |
  30. +-----------------------------------------+---------------------------------------------------------------------+----------------------+
  31. | :ref:`bool<class_bool>` | :ref:`is_trigger<class_GLTFPhysicsShape_property_is_trigger>` | ``false`` |
  32. +-----------------------------------------+---------------------------------------------------------------------+----------------------+
  33. | :ref:`int<class_int>` | :ref:`mesh_index<class_GLTFPhysicsShape_property_mesh_index>` | ``-1`` |
  34. +-----------------------------------------+---------------------------------------------------------------------+----------------------+
  35. | :ref:`float<class_float>` | :ref:`radius<class_GLTFPhysicsShape_property_radius>` | ``0.5`` |
  36. +-----------------------------------------+---------------------------------------------------------------------+----------------------+
  37. | :ref:`String<class_String>` | :ref:`shape_type<class_GLTFPhysicsShape_property_shape_type>` | ``""`` |
  38. +-----------------------------------------+---------------------------------------------------------------------+----------------------+
  39. | :ref:`Vector3<class_Vector3>` | :ref:`size<class_GLTFPhysicsShape_property_size>` | ``Vector3(1, 1, 1)`` |
  40. +-----------------------------------------+---------------------------------------------------------------------+----------------------+
  41. .. rst-class:: classref-reftable-group
  42. Methods
  43. -------
  44. .. table::
  45. :widths: auto
  46. +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_dictionary<class_GLTFPhysicsShape_method_from_dictionary>` **(** :ref:`Dictionary<class_Dictionary>` dictionary **)** |static| |
  48. +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` | :ref:`from_node<class_GLTFPhysicsShape_method_from_node>` **(** :ref:`CollisionShape3D<class_CollisionShape3D>` shape_node **)** |static| |
  50. +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Dictionary<class_Dictionary>` | :ref:`to_dictionary<class_GLTFPhysicsShape_method_to_dictionary>` **(** **)** |const| |
  52. +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`CollisionShape3D<class_CollisionShape3D>` | :ref:`to_node<class_GLTFPhysicsShape_method_to_node>` **(** :ref:`bool<class_bool>` cache_shapes=false **)** |
  54. +-------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  55. .. rst-class:: classref-section-separator
  56. ----
  57. .. rst-class:: classref-descriptions-group
  58. Property Descriptions
  59. ---------------------
  60. .. _class_GLTFPhysicsShape_property_height:
  61. .. rst-class:: classref-property
  62. :ref:`float<class_float>` **height** = ``2.0``
  63. .. rst-class:: classref-property-setget
  64. - void **set_height** **(** :ref:`float<class_float>` value **)**
  65. - :ref:`float<class_float>` **get_height** **(** **)**
  66. The height of the shape, in meters. This is only used when the shape type is "capsule" or "cylinder". This value should not be negative, and for "capsule" it should be at least twice the radius.
  67. .. rst-class:: classref-item-separator
  68. ----
  69. .. _class_GLTFPhysicsShape_property_importer_mesh:
  70. .. rst-class:: classref-property
  71. :ref:`ImporterMesh<class_ImporterMesh>` **importer_mesh**
  72. .. rst-class:: classref-property-setget
  73. - void **set_importer_mesh** **(** :ref:`ImporterMesh<class_ImporterMesh>` value **)**
  74. - :ref:`ImporterMesh<class_ImporterMesh>` **get_importer_mesh** **(** **)**
  75. The :ref:`ImporterMesh<class_ImporterMesh>` resource of the shape. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
  76. .. rst-class:: classref-item-separator
  77. ----
  78. .. _class_GLTFPhysicsShape_property_is_trigger:
  79. .. rst-class:: classref-property
  80. :ref:`bool<class_bool>` **is_trigger** = ``false``
  81. .. rst-class:: classref-property-setget
  82. - void **set_is_trigger** **(** :ref:`bool<class_bool>` value **)**
  83. - :ref:`bool<class_bool>` **get_is_trigger** **(** **)**
  84. If ``true``, indicates that this shape is a trigger. For Godot, this means that the shape should be a child of an Area3D node.
  85. This is the only variable not used in the :ref:`to_node<class_GLTFPhysicsShape_method_to_node>` method, it's intended to be used alongside when deciding where to add the generated node as a child.
  86. .. rst-class:: classref-item-separator
  87. ----
  88. .. _class_GLTFPhysicsShape_property_mesh_index:
  89. .. rst-class:: classref-property
  90. :ref:`int<class_int>` **mesh_index** = ``-1``
  91. .. rst-class:: classref-property-setget
  92. - void **set_mesh_index** **(** :ref:`int<class_int>` value **)**
  93. - :ref:`int<class_int>` **get_mesh_index** **(** **)**
  94. The index of the shape's mesh in the GLTF file. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).
  95. .. rst-class:: classref-item-separator
  96. ----
  97. .. _class_GLTFPhysicsShape_property_radius:
  98. .. rst-class:: classref-property
  99. :ref:`float<class_float>` **radius** = ``0.5``
  100. .. rst-class:: classref-property-setget
  101. - void **set_radius** **(** :ref:`float<class_float>` value **)**
  102. - :ref:`float<class_float>` **get_radius** **(** **)**
  103. The radius of the shape, in meters. This is only used when the shape type is "capsule", "cylinder", or "sphere". This value should not be negative.
  104. .. rst-class:: classref-item-separator
  105. ----
  106. .. _class_GLTFPhysicsShape_property_shape_type:
  107. .. rst-class:: classref-property
  108. :ref:`String<class_String>` **shape_type** = ``""``
  109. .. rst-class:: classref-property-setget
  110. - void **set_shape_type** **(** :ref:`String<class_String>` value **)**
  111. - :ref:`String<class_String>` **get_shape_type** **(** **)**
  112. The type of shape this shape represents. Valid values are "box", "capsule", "cylinder", "sphere", "hull", and "trimesh".
  113. .. rst-class:: classref-item-separator
  114. ----
  115. .. _class_GLTFPhysicsShape_property_size:
  116. .. rst-class:: classref-property
  117. :ref:`Vector3<class_Vector3>` **size** = ``Vector3(1, 1, 1)``
  118. .. rst-class:: classref-property-setget
  119. - void **set_size** **(** :ref:`Vector3<class_Vector3>` value **)**
  120. - :ref:`Vector3<class_Vector3>` **get_size** **(** **)**
  121. The size of the shape, in meters. This is only used when the shape type is "box", and it represents the "diameter" of the box. This value should not be negative.
  122. .. rst-class:: classref-section-separator
  123. ----
  124. .. rst-class:: classref-descriptions-group
  125. Method Descriptions
  126. -------------------
  127. .. _class_GLTFPhysicsShape_method_from_dictionary:
  128. .. rst-class:: classref-method
  129. :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_dictionary** **(** :ref:`Dictionary<class_Dictionary>` dictionary **)** |static|
  130. Creates a new GLTFPhysicsShape instance by parsing the given :ref:`Dictionary<class_Dictionary>`.
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_GLTFPhysicsShape_method_from_node:
  134. .. rst-class:: classref-method
  135. :ref:`GLTFPhysicsShape<class_GLTFPhysicsShape>` **from_node** **(** :ref:`CollisionShape3D<class_CollisionShape3D>` shape_node **)** |static|
  136. Create a new GLTFPhysicsShape instance from the given Godot :ref:`CollisionShape3D<class_CollisionShape3D>` node.
  137. .. rst-class:: classref-item-separator
  138. ----
  139. .. _class_GLTFPhysicsShape_method_to_dictionary:
  140. .. rst-class:: classref-method
  141. :ref:`Dictionary<class_Dictionary>` **to_dictionary** **(** **)** |const|
  142. Serializes this GLTFPhysicsShape instance into a :ref:`Dictionary<class_Dictionary>` in the format defined by ``OMI_physics_shape``.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _class_GLTFPhysicsShape_method_to_node:
  146. .. rst-class:: classref-method
  147. :ref:`CollisionShape3D<class_CollisionShape3D>` **to_node** **(** :ref:`bool<class_bool>` cache_shapes=false **)**
  148. Converts this GLTFPhysicsShape instance into a Godot :ref:`CollisionShape3D<class_CollisionShape3D>` node.
  149. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  150. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  151. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  152. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  153. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  154. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  155. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`