class_lightmapgi.rst 32 KB

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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/LightmapGI.xml.
  6. .. _class_LightmapGI:
  7. LightmapGI
  8. ==========
  9. **Inherits:** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Computes and stores baked lightmaps for fast global illumination.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The **LightmapGI** node is used to compute and store baked lightmaps. Lightmaps are used to provide high-quality indirect lighting with very little light leaking. **LightmapGI** can also provide rough reflections using spherical harmonics if :ref:`directional<class_LightmapGI_property_directional>` is enabled. Dynamic objects can receive indirect lighting thanks to *light probes*, which can be automatically placed by setting :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>` to a value other than :ref:`GENERATE_PROBES_DISABLED<class_LightmapGI_constant_GENERATE_PROBES_DISABLED>`. Additional lightmap probes can also be added by creating :ref:`LightmapProbe<class_LightmapProbe>` nodes. The downside is that lightmaps are fully static and cannot be baked in an exported project. Baking a **LightmapGI** node is also slower compared to :ref:`VoxelGI<class_VoxelGI>`.
  15. \ **Procedural generation:** Lightmap baking functionality is only available in the editor. This means **LightmapGI** is not suited to procedurally generated or user-built levels. For procedurally generated or user-built levels, use :ref:`VoxelGI<class_VoxelGI>` or SDFGI instead (see :ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`).
  16. \ **Performance:** **LightmapGI** provides the best possible run-time performance for global illumination. It is suitable for low-end hardware including integrated graphics and mobile devices.
  17. \ **Note:** Due to how lightmaps work, most properties only have a visible effect once lightmaps are baked again.
  18. \ **Note:** Lightmap baking on :ref:`CSGShape3D<class_CSGShape3D>`\ s and :ref:`PrimitiveMesh<class_PrimitiveMesh>`\ es is not supported, as these cannot store UV2 data required for baking.
  19. \ **Note:** If no custom lightmappers are installed, **LightmapGI** can only be baked from devices that support the Forward+ or Mobile rendering backends.
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Lightmap global illumination <../tutorials/3d/global_illumination/using_lightmap_gi>`
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  30. | :ref:`float<class_float>` | :ref:`bias<class_LightmapGI_property_bias>` | ``0.0005`` |
  31. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  32. | :ref:`float<class_float>` | :ref:`bounce_indirect_energy<class_LightmapGI_property_bounce_indirect_energy>` | ``1.0`` |
  33. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  34. | :ref:`int<class_int>` | :ref:`bounces<class_LightmapGI_property_bounces>` | ``3`` |
  35. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  36. | :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`camera_attributes<class_LightmapGI_property_camera_attributes>` | |
  37. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  38. | :ref:`float<class_float>` | :ref:`denoiser_strength<class_LightmapGI_property_denoiser_strength>` | ``0.1`` |
  39. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  40. | :ref:`bool<class_bool>` | :ref:`directional<class_LightmapGI_property_directional>` | ``false`` |
  41. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  42. | :ref:`Color<class_Color>` | :ref:`environment_custom_color<class_LightmapGI_property_environment_custom_color>` | |
  43. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  44. | :ref:`float<class_float>` | :ref:`environment_custom_energy<class_LightmapGI_property_environment_custom_energy>` | |
  45. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  46. | :ref:`Sky<class_Sky>` | :ref:`environment_custom_sky<class_LightmapGI_property_environment_custom_sky>` | |
  47. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  48. | :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` | :ref:`environment_mode<class_LightmapGI_property_environment_mode>` | ``1`` |
  49. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  50. | :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` | :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>` | ``2`` |
  51. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  52. | :ref:`bool<class_bool>` | :ref:`interior<class_LightmapGI_property_interior>` | ``false`` |
  53. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  54. | :ref:`LightmapGIData<class_LightmapGIData>` | :ref:`light_data<class_LightmapGI_property_light_data>` | |
  55. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  56. | :ref:`int<class_int>` | :ref:`max_texture_size<class_LightmapGI_property_max_texture_size>` | ``16384`` |
  57. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  58. | :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` | :ref:`quality<class_LightmapGI_property_quality>` | ``1`` |
  59. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  60. | :ref:`float<class_float>` | :ref:`texel_scale<class_LightmapGI_property_texel_scale>` | ``1.0`` |
  61. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  62. | :ref:`bool<class_bool>` | :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` | ``true`` |
  63. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  64. | :ref:`bool<class_bool>` | :ref:`use_texture_for_bounces<class_LightmapGI_property_use_texture_for_bounces>` | ``true`` |
  65. +---------------------------------------------------------+---------------------------------------------------------------------------------------+------------+
  66. .. rst-class:: classref-section-separator
  67. ----
  68. .. rst-class:: classref-descriptions-group
  69. Enumerations
  70. ------------
  71. .. _enum_LightmapGI_BakeQuality:
  72. .. rst-class:: classref-enumeration
  73. enum **BakeQuality**:
  74. .. _class_LightmapGI_constant_BAKE_QUALITY_LOW:
  75. .. rst-class:: classref-enumeration-constant
  76. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_LOW** = ``0``
  77. Low bake quality (fastest bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>`.
  78. .. _class_LightmapGI_constant_BAKE_QUALITY_MEDIUM:
  79. .. rst-class:: classref-enumeration-constant
  80. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_MEDIUM** = ``1``
  81. Medium bake quality (fast bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>`.
  82. .. _class_LightmapGI_constant_BAKE_QUALITY_HIGH:
  83. .. rst-class:: classref-enumeration-constant
  84. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_HIGH** = ``2``
  85. High bake quality (slow bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>`.
  86. .. _class_LightmapGI_constant_BAKE_QUALITY_ULTRA:
  87. .. rst-class:: classref-enumeration-constant
  88. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **BAKE_QUALITY_ULTRA** = ``3``
  89. Highest bake quality (slowest bake times). The quality of this preset can be adjusted by changing :ref:`ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` and :ref:`ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>`.
  90. .. rst-class:: classref-item-separator
  91. ----
  92. .. _enum_LightmapGI_GenerateProbes:
  93. .. rst-class:: classref-enumeration
  94. enum **GenerateProbes**:
  95. .. _class_LightmapGI_constant_GENERATE_PROBES_DISABLED:
  96. .. rst-class:: classref-enumeration-constant
  97. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_DISABLED** = ``0``
  98. Don't generate lightmap probes for lighting dynamic objects.
  99. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_4:
  100. .. rst-class:: classref-enumeration-constant
  101. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_4** = ``1``
  102. Lowest level of subdivision (fastest bake times, smallest file sizes).
  103. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_8:
  104. .. rst-class:: classref-enumeration-constant
  105. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_8** = ``2``
  106. Low level of subdivision (fast bake times, small file sizes).
  107. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_16:
  108. .. rst-class:: classref-enumeration-constant
  109. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_16** = ``3``
  110. High level of subdivision (slow bake times, large file sizes).
  111. .. _class_LightmapGI_constant_GENERATE_PROBES_SUBDIV_32:
  112. .. rst-class:: classref-enumeration-constant
  113. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **GENERATE_PROBES_SUBDIV_32** = ``4``
  114. Highest level of subdivision (slowest bake times, largest file sizes).
  115. .. rst-class:: classref-item-separator
  116. ----
  117. .. _enum_LightmapGI_BakeError:
  118. .. rst-class:: classref-enumeration
  119. enum **BakeError**:
  120. .. _class_LightmapGI_constant_BAKE_ERROR_OK:
  121. .. rst-class:: classref-enumeration-constant
  122. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_OK** = ``0``
  123. Lightmap baking was successful.
  124. .. _class_LightmapGI_constant_BAKE_ERROR_NO_SCENE_ROOT:
  125. .. rst-class:: classref-enumeration-constant
  126. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_SCENE_ROOT** = ``1``
  127. Lightmap baking failed because the root node for the edited scene could not be accessed.
  128. .. _class_LightmapGI_constant_BAKE_ERROR_FOREIGN_DATA:
  129. .. rst-class:: classref-enumeration-constant
  130. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_FOREIGN_DATA** = ``2``
  131. Lightmap baking failed as the lightmap data resource is embedded in a foreign resource.
  132. .. _class_LightmapGI_constant_BAKE_ERROR_NO_LIGHTMAPPER:
  133. .. rst-class:: classref-enumeration-constant
  134. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_LIGHTMAPPER** = ``3``
  135. Lightmap baking failed as there is no lightmapper available in this Godot build.
  136. .. _class_LightmapGI_constant_BAKE_ERROR_NO_SAVE_PATH:
  137. .. rst-class:: classref-enumeration-constant
  138. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_SAVE_PATH** = ``4``
  139. Lightmap baking failed as the :ref:`LightmapGIData<class_LightmapGIData>` save path isn't configured in the resource.
  140. .. _class_LightmapGI_constant_BAKE_ERROR_NO_MESHES:
  141. .. rst-class:: classref-enumeration-constant
  142. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_NO_MESHES** = ``5``
  143. Lightmap baking failed as there are no meshes whose :ref:`GeometryInstance3D.gi_mode<class_GeometryInstance3D_property_gi_mode>` is :ref:`GeometryInstance3D.GI_MODE_STATIC<class_GeometryInstance3D_constant_GI_MODE_STATIC>` and with valid UV2 mapping in the current scene. You may need to select 3D scenes in the Import dock and change their global illumination mode accordingly.
  144. .. _class_LightmapGI_constant_BAKE_ERROR_MESHES_INVALID:
  145. .. rst-class:: classref-enumeration-constant
  146. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_MESHES_INVALID** = ``6``
  147. Lightmap baking failed as the lightmapper failed to analyze some of the meshes marked as static for baking.
  148. .. _class_LightmapGI_constant_BAKE_ERROR_CANT_CREATE_IMAGE:
  149. .. rst-class:: classref-enumeration-constant
  150. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_CANT_CREATE_IMAGE** = ``7``
  151. Lightmap baking failed as the resulting image couldn't be saved or imported by Godot after it was saved.
  152. .. _class_LightmapGI_constant_BAKE_ERROR_USER_ABORTED:
  153. .. rst-class:: classref-enumeration-constant
  154. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_USER_ABORTED** = ``8``
  155. The user aborted the lightmap baking operation (typically by clicking the **Cancel** button in the progress dialog).
  156. .. _class_LightmapGI_constant_BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL:
  157. .. rst-class:: classref-enumeration-constant
  158. :ref:`BakeError<enum_LightmapGI_BakeError>` **BAKE_ERROR_TEXTURE_SIZE_TOO_SMALL** = ``9``
  159. Lightmap baking failed as the maximum texture size is too small to fit some of the meshes marked for baking.
  160. .. rst-class:: classref-item-separator
  161. ----
  162. .. _enum_LightmapGI_EnvironmentMode:
  163. .. rst-class:: classref-enumeration
  164. enum **EnvironmentMode**:
  165. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_DISABLED:
  166. .. rst-class:: classref-enumeration-constant
  167. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_DISABLED** = ``0``
  168. Ignore environment lighting when baking lightmaps.
  169. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_SCENE:
  170. .. rst-class:: classref-enumeration-constant
  171. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_SCENE** = ``1``
  172. Use the scene's environment lighting when baking lightmaps.
  173. \ **Note:** If baking lightmaps in a scene with no :ref:`WorldEnvironment<class_WorldEnvironment>` node, this will act like :ref:`ENVIRONMENT_MODE_DISABLED<class_LightmapGI_constant_ENVIRONMENT_MODE_DISABLED>`. The editor's preview sky and sun is *not* taken into account by **LightmapGI** when baking lightmaps.
  174. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_SKY:
  175. .. rst-class:: classref-enumeration-constant
  176. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_CUSTOM_SKY** = ``2``
  177. Use :ref:`environment_custom_sky<class_LightmapGI_property_environment_custom_sky>` as a source of environment lighting when baking lightmaps.
  178. .. _class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR:
  179. .. rst-class:: classref-enumeration-constant
  180. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **ENVIRONMENT_MODE_CUSTOM_COLOR** = ``3``
  181. Use :ref:`environment_custom_color<class_LightmapGI_property_environment_custom_color>` multiplied by :ref:`environment_custom_energy<class_LightmapGI_property_environment_custom_energy>` as a constant source of environment lighting when baking lightmaps.
  182. .. rst-class:: classref-section-separator
  183. ----
  184. .. rst-class:: classref-descriptions-group
  185. Property Descriptions
  186. ---------------------
  187. .. _class_LightmapGI_property_bias:
  188. .. rst-class:: classref-property
  189. :ref:`float<class_float>` **bias** = ``0.0005``
  190. .. rst-class:: classref-property-setget
  191. - void **set_bias** **(** :ref:`float<class_float>` value **)**
  192. - :ref:`float<class_float>` **get_bias** **(** **)**
  193. The bias to use when computing shadows. Increasing :ref:`bias<class_LightmapGI_property_bias>` can fix shadow acne on the resulting baked lightmap, but can introduce peter-panning (shadows not connecting to their casters). Real-time :ref:`Light3D<class_Light3D>` shadows are not affected by this :ref:`bias<class_LightmapGI_property_bias>` property.
  194. .. rst-class:: classref-item-separator
  195. ----
  196. .. _class_LightmapGI_property_bounce_indirect_energy:
  197. .. rst-class:: classref-property
  198. :ref:`float<class_float>` **bounce_indirect_energy** = ``1.0``
  199. .. rst-class:: classref-property-setget
  200. - void **set_bounce_indirect_energy** **(** :ref:`float<class_float>` value **)**
  201. - :ref:`float<class_float>` **get_bounce_indirect_energy** **(** **)**
  202. The energy multiplier for each bounce. Higher values will make indirect lighting brighter. A value of ``1.0`` represents physically accurate behavior, but higher values can be used to make indirect lighting propagate more visibly when using a low number of bounces. This can be used to speed up bake times by lowering the number of :ref:`bounces<class_LightmapGI_property_bounces>` then increasing :ref:`bounce_indirect_energy<class_LightmapGI_property_bounce_indirect_energy>`.
  203. \ **Note:** :ref:`bounce_indirect_energy<class_LightmapGI_property_bounce_indirect_energy>` only has an effect if :ref:`bounces<class_LightmapGI_property_bounces>` is set to a value greater than or equal to ``1``.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_LightmapGI_property_bounces:
  207. .. rst-class:: classref-property
  208. :ref:`int<class_int>` **bounces** = ``3``
  209. .. rst-class:: classref-property-setget
  210. - void **set_bounces** **(** :ref:`int<class_int>` value **)**
  211. - :ref:`int<class_int>` **get_bounces** **(** **)**
  212. Number of light bounces that are taken into account during baking. Higher values result in brighter, more realistic lighting, at the cost of longer bake times. If set to ``0``, only environment lighting, direct light and emissive lighting is baked.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_LightmapGI_property_camera_attributes:
  216. .. rst-class:: classref-property
  217. :ref:`CameraAttributes<class_CameraAttributes>` **camera_attributes**
  218. .. rst-class:: classref-property-setget
  219. - void **set_camera_attributes** **(** :ref:`CameraAttributes<class_CameraAttributes>` value **)**
  220. - :ref:`CameraAttributes<class_CameraAttributes>` **get_camera_attributes** **(** **)**
  221. The :ref:`CameraAttributes<class_CameraAttributes>` resource that specifies exposure levels to bake at. Auto-exposure and non exposure properties will be ignored. Exposure settings should be used to reduce the dynamic range present when baking. If exposure is too high, the **LightmapGI** will have banding artifacts or may have over-exposure artifacts.
  222. .. rst-class:: classref-item-separator
  223. ----
  224. .. _class_LightmapGI_property_denoiser_strength:
  225. .. rst-class:: classref-property
  226. :ref:`float<class_float>` **denoiser_strength** = ``0.1``
  227. .. rst-class:: classref-property-setget
  228. - void **set_denoiser_strength** **(** :ref:`float<class_float>` value **)**
  229. - :ref:`float<class_float>` **get_denoiser_strength** **(** **)**
  230. The strength of denoising step applied to the generated lightmaps. Only effective if :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` is ``true`` and :ref:`ProjectSettings.rendering/lightmapping/denoising/denoiser<class_ProjectSettings_property_rendering/lightmapping/denoising/denoiser>` is set to JNLM.
  231. .. rst-class:: classref-item-separator
  232. ----
  233. .. _class_LightmapGI_property_directional:
  234. .. rst-class:: classref-property
  235. :ref:`bool<class_bool>` **directional** = ``false``
  236. .. rst-class:: classref-property-setget
  237. - void **set_directional** **(** :ref:`bool<class_bool>` value **)**
  238. - :ref:`bool<class_bool>` **is_directional** **(** **)**
  239. If ``true``, bakes lightmaps to contain directional information as spherical harmonics. This results in more realistic lighting appearance, especially with normal mapped materials and for lights that have their direct light baked (:ref:`Light3D.light_bake_mode<class_Light3D_property_light_bake_mode>` set to :ref:`Light3D.BAKE_STATIC<class_Light3D_constant_BAKE_STATIC>` and with :ref:`Light3D.editor_only<class_Light3D_property_editor_only>` set to ``false``). The directional information is also used to provide rough reflections for static and dynamic objects. This has a small run-time performance cost as the shader has to perform more work to interpret the direction information from the lightmap. Directional lightmaps also take longer to bake and result in larger file sizes.
  240. \ **Note:** The property's name has no relationship with :ref:`DirectionalLight3D<class_DirectionalLight3D>`. :ref:`directional<class_LightmapGI_property_directional>` works with all light types.
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _class_LightmapGI_property_environment_custom_color:
  244. .. rst-class:: classref-property
  245. :ref:`Color<class_Color>` **environment_custom_color**
  246. .. rst-class:: classref-property-setget
  247. - void **set_environment_custom_color** **(** :ref:`Color<class_Color>` value **)**
  248. - :ref:`Color<class_Color>` **get_environment_custom_color** **(** **)**
  249. The color to use for environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_COLOR<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR>`.
  250. .. rst-class:: classref-item-separator
  251. ----
  252. .. _class_LightmapGI_property_environment_custom_energy:
  253. .. rst-class:: classref-property
  254. :ref:`float<class_float>` **environment_custom_energy**
  255. .. rst-class:: classref-property-setget
  256. - void **set_environment_custom_energy** **(** :ref:`float<class_float>` value **)**
  257. - :ref:`float<class_float>` **get_environment_custom_energy** **(** **)**
  258. The color multiplier to use for environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_COLOR<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_COLOR>`.
  259. .. rst-class:: classref-item-separator
  260. ----
  261. .. _class_LightmapGI_property_environment_custom_sky:
  262. .. rst-class:: classref-property
  263. :ref:`Sky<class_Sky>` **environment_custom_sky**
  264. .. rst-class:: classref-property-setget
  265. - void **set_environment_custom_sky** **(** :ref:`Sky<class_Sky>` value **)**
  266. - :ref:`Sky<class_Sky>` **get_environment_custom_sky** **(** **)**
  267. The sky to use as a source of environment lighting. Only effective if :ref:`environment_mode<class_LightmapGI_property_environment_mode>` is :ref:`ENVIRONMENT_MODE_CUSTOM_SKY<class_LightmapGI_constant_ENVIRONMENT_MODE_CUSTOM_SKY>`.
  268. .. rst-class:: classref-item-separator
  269. ----
  270. .. _class_LightmapGI_property_environment_mode:
  271. .. rst-class:: classref-property
  272. :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **environment_mode** = ``1``
  273. .. rst-class:: classref-property-setget
  274. - void **set_environment_mode** **(** :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` value **)**
  275. - :ref:`EnvironmentMode<enum_LightmapGI_EnvironmentMode>` **get_environment_mode** **(** **)**
  276. The environment mode to use when baking lightmaps.
  277. .. rst-class:: classref-item-separator
  278. ----
  279. .. _class_LightmapGI_property_generate_probes_subdiv:
  280. .. rst-class:: classref-property
  281. :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **generate_probes_subdiv** = ``2``
  282. .. rst-class:: classref-property-setget
  283. - void **set_generate_probes** **(** :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` value **)**
  284. - :ref:`GenerateProbes<enum_LightmapGI_GenerateProbes>` **get_generate_probes** **(** **)**
  285. The level of subdivision to use when automatically generating :ref:`LightmapProbe<class_LightmapProbe>`\ s for dynamic object lighting. Higher values result in more accurate indirect lighting on dynamic objects, at the cost of longer bake times and larger file sizes.
  286. \ **Note:** Automatically generated :ref:`LightmapProbe<class_LightmapProbe>`\ s are not visible as nodes in the Scene tree dock, and cannot be modified this way after they are generated.
  287. \ **Note:** Regardless of :ref:`generate_probes_subdiv<class_LightmapGI_property_generate_probes_subdiv>`, direct lighting on dynamic objects is always applied using :ref:`Light3D<class_Light3D>` nodes in real-time.
  288. .. rst-class:: classref-item-separator
  289. ----
  290. .. _class_LightmapGI_property_interior:
  291. .. rst-class:: classref-property
  292. :ref:`bool<class_bool>` **interior** = ``false``
  293. .. rst-class:: classref-property-setget
  294. - void **set_interior** **(** :ref:`bool<class_bool>` value **)**
  295. - :ref:`bool<class_bool>` **is_interior** **(** **)**
  296. If ``true``, ignore environment lighting when baking lightmaps.
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _class_LightmapGI_property_light_data:
  300. .. rst-class:: classref-property
  301. :ref:`LightmapGIData<class_LightmapGIData>` **light_data**
  302. .. rst-class:: classref-property-setget
  303. - void **set_light_data** **(** :ref:`LightmapGIData<class_LightmapGIData>` value **)**
  304. - :ref:`LightmapGIData<class_LightmapGIData>` **get_light_data** **(** **)**
  305. The :ref:`LightmapGIData<class_LightmapGIData>` associated to this **LightmapGI** node. This resource is automatically created after baking, and is not meant to be created manually.
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_LightmapGI_property_max_texture_size:
  309. .. rst-class:: classref-property
  310. :ref:`int<class_int>` **max_texture_size** = ``16384``
  311. .. rst-class:: classref-property-setget
  312. - void **set_max_texture_size** **(** :ref:`int<class_int>` value **)**
  313. - :ref:`int<class_int>` **get_max_texture_size** **(** **)**
  314. The maximum texture size for the generated texture atlas. Higher values will result in fewer slices being generated, but may not work on all hardware as a result of hardware limitations on texture sizes. Leave :ref:`max_texture_size<class_LightmapGI_property_max_texture_size>` at its default value of ``16384`` if unsure.
  315. .. rst-class:: classref-item-separator
  316. ----
  317. .. _class_LightmapGI_property_quality:
  318. .. rst-class:: classref-property
  319. :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **quality** = ``1``
  320. .. rst-class:: classref-property-setget
  321. - void **set_bake_quality** **(** :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` value **)**
  322. - :ref:`BakeQuality<enum_LightmapGI_BakeQuality>` **get_bake_quality** **(** **)**
  323. The quality preset to use when baking lightmaps. This affects bake times, but output file sizes remain mostly identical across quality levels.
  324. To further speed up bake times, decrease :ref:`bounces<class_LightmapGI_property_bounces>`, disable :ref:`use_denoiser<class_LightmapGI_property_use_denoiser>` and increase the lightmap texel size on 3D scenes in the Import doc.
  325. .. rst-class:: classref-item-separator
  326. ----
  327. .. _class_LightmapGI_property_texel_scale:
  328. .. rst-class:: classref-property
  329. :ref:`float<class_float>` **texel_scale** = ``1.0``
  330. .. rst-class:: classref-property-setget
  331. - void **set_texel_scale** **(** :ref:`float<class_float>` value **)**
  332. - :ref:`float<class_float>` **get_texel_scale** **(** **)**
  333. Scales the lightmap texel density of all meshes for the current bake. This is a multiplier that builds upon the existing lightmap texel size defined in each imported 3D scene, along with the per-mesh density multiplier (which is designed to be used when the same mesh is used at different scales). Lower values will result in faster bake times.
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_LightmapGI_property_use_denoiser:
  337. .. rst-class:: classref-property
  338. :ref:`bool<class_bool>` **use_denoiser** = ``true``
  339. .. rst-class:: classref-property-setget
  340. - void **set_use_denoiser** **(** :ref:`bool<class_bool>` value **)**
  341. - :ref:`bool<class_bool>` **is_using_denoiser** **(** **)**
  342. If ``true``, uses a GPU-based denoising algorithm on the generated lightmap. This eliminates most noise within the generated lightmap at the cost of longer bake times. File sizes are generally not impacted significantly by the use of a denoiser, although lossless compression may do a better job at compressing a denoised image.
  343. .. rst-class:: classref-item-separator
  344. ----
  345. .. _class_LightmapGI_property_use_texture_for_bounces:
  346. .. rst-class:: classref-property
  347. :ref:`bool<class_bool>` **use_texture_for_bounces** = ``true``
  348. .. rst-class:: classref-property-setget
  349. - void **set_use_texture_for_bounces** **(** :ref:`bool<class_bool>` value **)**
  350. - :ref:`bool<class_bool>` **is_using_texture_for_bounces** **(** **)**
  351. If ``true``, a texture with the lighting information will be generated to speed up the generation of indirect lighting at the cost of some accuracy. The geometry might exhibit extra light leak artifacts when using low resolution lightmaps or UVs that stretch the lightmap significantly across surfaces. Leave :ref:`use_texture_for_bounces<class_LightmapGI_property_use_texture_for_bounces>` at its default value of ``true`` if unsure.
  352. \ **Note:** :ref:`use_texture_for_bounces<class_LightmapGI_property_use_texture_for_bounces>` only has an effect if :ref:`bounces<class_LightmapGI_property_bounces>` is set to a value greater than or equal to ``1``.
  353. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  354. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  355. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  356. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  357. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  358. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  359. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`