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class_viewport.rst 119 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Viewport.xml.
  6. .. _class_Viewport:
  7. Viewport
  8. ========
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`SubViewport<class_SubViewport>`, :ref:`Window<class_Window>`
  11. Abstract base class for viewports. Encapsulates drawing and interaction with a game world.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera3D 3D nodes will render on it too.
  16. Optionally, a viewport can have its own 2D or 3D world, so it doesn't share what it draws with other viewports.
  17. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
  18. Also, viewports can be assigned to different screens in case the devices have multiple screens.
  19. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
  20. .. rst-class:: classref-introduction-group
  21. Tutorials
  22. ---------
  23. - :doc:`Using Viewports <../tutorials/rendering/viewports>`
  24. - :doc:`Viewport and canvas transforms <../tutorials/2d/2d_transforms>`
  25. - `GUI in 3D Demo <https://godotengine.org/asset-library/asset/127>`__
  26. - `3D in 2D Demo <https://godotengine.org/asset-library/asset/128>`__
  27. - `2D in 3D Demo <https://godotengine.org/asset-library/asset/129>`__
  28. - `Screen Capture Demo <https://godotengine.org/asset-library/asset/130>`__
  29. - `Dynamic Split Screen Demo <https://godotengine.org/asset-library/asset/541>`__
  30. - `3D Viewport Scaling Demo <https://godotengine.org/asset-library/asset/586>`__
  31. .. rst-class:: classref-reftable-group
  32. Properties
  33. ----------
  34. .. table::
  35. :widths: auto
  36. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  37. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_2d<class_Viewport_property_audio_listener_enable_2d>` | ``false`` |
  38. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  39. | :ref:`bool<class_bool>` | :ref:`audio_listener_enable_3d<class_Viewport_property_audio_listener_enable_3d>` | ``false`` |
  40. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  41. | :ref:`int<class_int>` | :ref:`canvas_cull_mask<class_Viewport_property_canvas_cull_mask>` | ``4294967295`` |
  42. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  43. | :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` | :ref:`canvas_item_default_texture_filter<class_Viewport_property_canvas_item_default_texture_filter>` | ``1`` |
  44. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  45. | :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` | :ref:`canvas_item_default_texture_repeat<class_Viewport_property_canvas_item_default_texture_repeat>` | ``0`` |
  46. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  47. | :ref:`Transform2D<class_Transform2D>` | :ref:`canvas_transform<class_Viewport_property_canvas_transform>` | |
  48. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  49. | :ref:`DebugDraw<enum_Viewport_DebugDraw>` | :ref:`debug_draw<class_Viewport_property_debug_draw>` | ``0`` |
  50. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  51. | :ref:`bool<class_bool>` | :ref:`disable_3d<class_Viewport_property_disable_3d>` | ``false`` |
  52. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  53. | :ref:`float<class_float>` | :ref:`fsr_sharpness<class_Viewport_property_fsr_sharpness>` | ``0.2`` |
  54. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  55. | :ref:`Transform2D<class_Transform2D>` | :ref:`global_canvas_transform<class_Viewport_property_global_canvas_transform>` | |
  56. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  57. | :ref:`bool<class_bool>` | :ref:`gui_disable_input<class_Viewport_property_gui_disable_input>` | ``false`` |
  58. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  59. | :ref:`bool<class_bool>` | :ref:`gui_embed_subwindows<class_Viewport_property_gui_embed_subwindows>` | ``false`` |
  60. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  61. | :ref:`bool<class_bool>` | :ref:`gui_snap_controls_to_pixels<class_Viewport_property_gui_snap_controls_to_pixels>` | ``true`` |
  62. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  63. | :ref:`bool<class_bool>` | :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` | ``true`` |
  64. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  65. | :ref:`float<class_float>` | :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` | ``1.0`` |
  66. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  67. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_2d<class_Viewport_property_msaa_2d>` | ``0`` |
  68. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  69. | :ref:`MSAA<enum_Viewport_MSAA>` | :ref:`msaa_3d<class_Viewport_property_msaa_3d>` | ``0`` |
  70. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  71. | :ref:`bool<class_bool>` | :ref:`own_world_3d<class_Viewport_property_own_world_3d>` | ``false`` |
  72. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  73. | :ref:`bool<class_bool>` | :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` | ``false`` |
  74. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  75. | :ref:`bool<class_bool>` | :ref:`physics_object_picking_sort<class_Viewport_property_physics_object_picking_sort>` | ``false`` |
  76. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  77. | :ref:`bool<class_bool>` | :ref:`positional_shadow_atlas_16_bits<class_Viewport_property_positional_shadow_atlas_16_bits>` | ``true`` |
  78. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  79. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_0<class_Viewport_property_positional_shadow_atlas_quad_0>` | ``2`` |
  80. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  81. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_1<class_Viewport_property_positional_shadow_atlas_quad_1>` | ``2`` |
  82. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  83. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_2<class_Viewport_property_positional_shadow_atlas_quad_2>` | ``3`` |
  84. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  85. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`positional_shadow_atlas_quad_3<class_Viewport_property_positional_shadow_atlas_quad_3>` | ``4`` |
  86. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  87. | :ref:`int<class_int>` | :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` | ``2048`` |
  88. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  89. | :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` | :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` | ``0`` |
  90. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  91. | :ref:`float<class_float>` | :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` | ``1.0`` |
  92. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  93. | :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` | :ref:`screen_space_aa<class_Viewport_property_screen_space_aa>` | ``0`` |
  94. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  95. | :ref:`SDFOversize<enum_Viewport_SDFOversize>` | :ref:`sdf_oversize<class_Viewport_property_sdf_oversize>` | ``1`` |
  96. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  97. | :ref:`SDFScale<enum_Viewport_SDFScale>` | :ref:`sdf_scale<class_Viewport_property_sdf_scale>` | ``1`` |
  98. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  99. | :ref:`bool<class_bool>` | :ref:`snap_2d_transforms_to_pixel<class_Viewport_property_snap_2d_transforms_to_pixel>` | ``false`` |
  100. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  101. | :ref:`bool<class_bool>` | :ref:`snap_2d_vertices_to_pixel<class_Viewport_property_snap_2d_vertices_to_pixel>` | ``false`` |
  102. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  103. | :ref:`float<class_float>` | :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` | ``0.0`` |
  104. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  105. | :ref:`bool<class_bool>` | :ref:`transparent_bg<class_Viewport_property_transparent_bg>` | ``false`` |
  106. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  107. | :ref:`bool<class_bool>` | :ref:`use_debanding<class_Viewport_property_use_debanding>` | ``false`` |
  108. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  109. | :ref:`bool<class_bool>` | :ref:`use_hdr_2d<class_Viewport_property_use_hdr_2d>` | ``false`` |
  110. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  111. | :ref:`bool<class_bool>` | :ref:`use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` | ``false`` |
  112. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  113. | :ref:`bool<class_bool>` | :ref:`use_taa<class_Viewport_property_use_taa>` | ``false`` |
  114. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  115. | :ref:`bool<class_bool>` | :ref:`use_xr<class_Viewport_property_use_xr>` | ``false`` |
  116. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  117. | :ref:`VRSMode<enum_Viewport_VRSMode>` | :ref:`vrs_mode<class_Viewport_property_vrs_mode>` | ``0`` |
  118. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  119. | :ref:`Texture2D<class_Texture2D>` | :ref:`vrs_texture<class_Viewport_property_vrs_texture>` | |
  120. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  121. | :ref:`World2D<class_World2D>` | :ref:`world_2d<class_Viewport_property_world_2d>` | |
  122. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  123. | :ref:`World3D<class_World3D>` | :ref:`world_3d<class_Viewport_property_world_3d>` | |
  124. +-----------------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------------------+----------------+
  125. .. rst-class:: classref-reftable-group
  126. Methods
  127. -------
  128. .. table::
  129. :widths: auto
  130. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | :ref:`World2D<class_World2D>` | :ref:`find_world_2d<class_Viewport_method_find_world_2d>` **(** **)** |const| |
  132. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | :ref:`World3D<class_World3D>` | :ref:`find_world_3d<class_Viewport_method_find_world_3d>` **(** **)** |const| |
  134. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | :ref:`Camera2D<class_Camera2D>` | :ref:`get_camera_2d<class_Viewport_method_get_camera_2d>` **(** **)** |const| |
  136. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. | :ref:`Camera3D<class_Camera3D>` | :ref:`get_camera_3d<class_Viewport_method_get_camera_3d>` **(** **)** |const| |
  138. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  139. | :ref:`bool<class_bool>` | :ref:`get_canvas_cull_mask_bit<class_Viewport_method_get_canvas_cull_mask_bit>` **(** :ref:`int<class_int>` layer **)** |const| |
  140. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  141. | :ref:`Window[]<class_Window>` | :ref:`get_embedded_subwindows<class_Viewport_method_get_embedded_subwindows>` **(** **)** |const| |
  142. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  143. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_final_transform<class_Viewport_method_get_final_transform>` **(** **)** |const| |
  144. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  145. | :ref:`Vector2<class_Vector2>` | :ref:`get_mouse_position<class_Viewport_method_get_mouse_position>` **(** **)** |const| |
  146. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  147. | :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` | :ref:`get_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv>` **(** :ref:`int<class_int>` quadrant **)** |const| |
  148. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  149. | :ref:`int<class_int>` | :ref:`get_render_info<class_Viewport_method_get_render_info>` **(** :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` type, :ref:`RenderInfo<enum_Viewport_RenderInfo>` info **)** |
  150. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  151. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_screen_transform<class_Viewport_method_get_screen_transform>` **(** **)** |const| |
  152. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  153. | :ref:`ViewportTexture<class_ViewportTexture>` | :ref:`get_texture<class_Viewport_method_get_texture>` **(** **)** |const| |
  154. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  155. | :ref:`RID<class_RID>` | :ref:`get_viewport_rid<class_Viewport_method_get_viewport_rid>` **(** **)** |const| |
  156. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  157. | :ref:`Rect2<class_Rect2>` | :ref:`get_visible_rect<class_Viewport_method_get_visible_rect>` **(** **)** |const| |
  158. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  159. | :ref:`Variant<class_Variant>` | :ref:`gui_get_drag_data<class_Viewport_method_gui_get_drag_data>` **(** **)** |const| |
  160. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  161. | :ref:`Control<class_Control>` | :ref:`gui_get_focus_owner<class_Viewport_method_gui_get_focus_owner>` **(** **)** |const| |
  162. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  163. | :ref:`Control<class_Control>` | :ref:`gui_get_hovered_control<class_Viewport_method_gui_get_hovered_control>` **(** **)** |const| |
  164. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  165. | :ref:`bool<class_bool>` | :ref:`gui_is_drag_successful<class_Viewport_method_gui_is_drag_successful>` **(** **)** |const| |
  166. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  167. | :ref:`bool<class_bool>` | :ref:`gui_is_dragging<class_Viewport_method_gui_is_dragging>` **(** **)** |const| |
  168. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  169. | void | :ref:`gui_release_focus<class_Viewport_method_gui_release_focus>` **(** **)** |
  170. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  171. | :ref:`bool<class_bool>` | :ref:`is_input_handled<class_Viewport_method_is_input_handled>` **(** **)** |const| |
  172. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  173. | void | :ref:`push_input<class_Viewport_method_push_input>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)** |
  174. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  175. | void | :ref:`push_text_input<class_Viewport_method_push_text_input>` **(** :ref:`String<class_String>` text **)** |
  176. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  177. | void | :ref:`push_unhandled_input<class_Viewport_method_push_unhandled_input>` **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)** |
  178. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  179. | void | :ref:`set_canvas_cull_mask_bit<class_Viewport_method_set_canvas_cull_mask_bit>` **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)** |
  180. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  181. | void | :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` **(** **)** |
  182. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  183. | void | :ref:`set_positional_shadow_atlas_quadrant_subdiv<class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv>` **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)** |
  184. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  185. | void | :ref:`update_mouse_cursor_state<class_Viewport_method_update_mouse_cursor_state>` **(** **)** |
  186. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  187. | void | :ref:`warp_mouse<class_Viewport_method_warp_mouse>` **(** :ref:`Vector2<class_Vector2>` position **)** |
  188. +-----------------------------------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  189. .. rst-class:: classref-section-separator
  190. ----
  191. .. rst-class:: classref-descriptions-group
  192. Signals
  193. -------
  194. .. _class_Viewport_signal_gui_focus_changed:
  195. .. rst-class:: classref-signal
  196. **gui_focus_changed** **(** :ref:`Control<class_Control>` node **)**
  197. Emitted when a Control node grabs keyboard focus.
  198. .. rst-class:: classref-item-separator
  199. ----
  200. .. _class_Viewport_signal_size_changed:
  201. .. rst-class:: classref-signal
  202. **size_changed** **(** **)**
  203. Emitted when the size of the viewport is changed, whether by resizing of window, or some other means.
  204. .. rst-class:: classref-section-separator
  205. ----
  206. .. rst-class:: classref-descriptions-group
  207. Enumerations
  208. ------------
  209. .. _enum_Viewport_PositionalShadowAtlasQuadrantSubdiv:
  210. .. rst-class:: classref-enumeration
  211. enum **PositionalShadowAtlasQuadrantSubdiv**:
  212. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED:
  213. .. rst-class:: classref-enumeration-constant
  214. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED** = ``0``
  215. This quadrant will not be used.
  216. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1:
  217. .. rst-class:: classref-enumeration-constant
  218. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1** = ``1``
  219. This quadrant will only be used by one shadow map.
  220. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_4:
  221. .. rst-class:: classref-enumeration-constant
  222. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_4** = ``2``
  223. This quadrant will be split in 4 and used by up to 4 shadow maps.
  224. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_16:
  225. .. rst-class:: classref-enumeration-constant
  226. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_16** = ``3``
  227. This quadrant will be split 16 ways and used by up to 16 shadow maps.
  228. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_64:
  229. .. rst-class:: classref-enumeration-constant
  230. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_64** = ``4``
  231. This quadrant will be split 64 ways and used by up to 64 shadow maps.
  232. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_256:
  233. .. rst-class:: classref-enumeration-constant
  234. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_256** = ``5``
  235. This quadrant will be split 256 ways and used by up to 256 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  236. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_1024:
  237. .. rst-class:: classref-enumeration-constant
  238. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_1024** = ``6``
  239. This quadrant will be split 1024 ways and used by up to 1024 shadow maps. Unless the :ref:`positional_shadow_atlas_size<class_Viewport_property_positional_shadow_atlas_size>` is very high, the shadows in this quadrant will be very low resolution.
  240. .. _class_Viewport_constant_SHADOW_ATLAS_QUADRANT_SUBDIV_MAX:
  241. .. rst-class:: classref-enumeration-constant
  242. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **SHADOW_ATLAS_QUADRANT_SUBDIV_MAX** = ``7``
  243. Represents the size of the :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` enum.
  244. .. rst-class:: classref-item-separator
  245. ----
  246. .. _enum_Viewport_Scaling3DMode:
  247. .. rst-class:: classref-enumeration
  248. enum **Scaling3DMode**:
  249. .. _class_Viewport_constant_SCALING_3D_MODE_BILINEAR:
  250. .. rst-class:: classref-enumeration-constant
  251. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_BILINEAR** = ``0``
  252. Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will result in undersampling while values greater than ``1.0`` will result in supersampling. A value of ``1.0`` disables scaling.
  253. .. _class_Viewport_constant_SCALING_3D_MODE_FSR:
  254. .. rst-class:: classref-enumeration-constant
  255. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_FSR** = ``1``
  256. Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` disables scaling.
  257. .. _class_Viewport_constant_SCALING_3D_MODE_FSR2:
  258. .. rst-class:: classref-enumeration-constant
  259. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_FSR2** = ``2``
  260. Use AMD FidelityFX Super Resolution 2.2 upscaling for the viewport's 3D buffer. The amount of scaling can be set using :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>`. Values less than ``1.0`` will be result in the viewport being upscaled using FSR2. Values greater than ``1.0`` are not supported and bilinear downsampling will be used instead. A value of ``1.0`` will use FSR2 at native resolution as a TAA solution.
  261. .. _class_Viewport_constant_SCALING_3D_MODE_MAX:
  262. .. rst-class:: classref-enumeration-constant
  263. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **SCALING_3D_MODE_MAX** = ``3``
  264. Represents the size of the :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` enum.
  265. .. rst-class:: classref-item-separator
  266. ----
  267. .. _enum_Viewport_MSAA:
  268. .. rst-class:: classref-enumeration
  269. enum **MSAA**:
  270. .. _class_Viewport_constant_MSAA_DISABLED:
  271. .. rst-class:: classref-enumeration-constant
  272. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_DISABLED** = ``0``
  273. Multisample antialiasing mode disabled. This is the default value, and is also the fastest setting.
  274. .. _class_Viewport_constant_MSAA_2X:
  275. .. rst-class:: classref-enumeration-constant
  276. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_2X** = ``1``
  277. Use 2× Multisample Antialiasing. This has a moderate performance cost. It helps reduce aliasing noticeably, but 4× MSAA still looks substantially better.
  278. .. _class_Viewport_constant_MSAA_4X:
  279. .. rst-class:: classref-enumeration-constant
  280. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_4X** = ``2``
  281. Use 4× Multisample Antialiasing. This has a significant performance cost, and is generally a good compromise between performance and quality.
  282. .. _class_Viewport_constant_MSAA_8X:
  283. .. rst-class:: classref-enumeration-constant
  284. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_8X** = ``3``
  285. Use 8× Multisample Antialiasing. This has a very high performance cost. The difference between 4× and 8× MSAA may not always be visible in real gameplay conditions. Likely unsupported on low-end and older hardware.
  286. .. _class_Viewport_constant_MSAA_MAX:
  287. .. rst-class:: classref-enumeration-constant
  288. :ref:`MSAA<enum_Viewport_MSAA>` **MSAA_MAX** = ``4``
  289. Represents the size of the :ref:`MSAA<enum_Viewport_MSAA>` enum.
  290. .. rst-class:: classref-item-separator
  291. ----
  292. .. _enum_Viewport_ScreenSpaceAA:
  293. .. rst-class:: classref-enumeration
  294. enum **ScreenSpaceAA**:
  295. .. _class_Viewport_constant_SCREEN_SPACE_AA_DISABLED:
  296. .. rst-class:: classref-enumeration-constant
  297. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_DISABLED** = ``0``
  298. Do not perform any antialiasing in the full screen post-process.
  299. .. _class_Viewport_constant_SCREEN_SPACE_AA_FXAA:
  300. .. rst-class:: classref-enumeration-constant
  301. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_FXAA** = ``1``
  302. Use fast approximate antialiasing. FXAA is a popular screen-space antialiasing method, which is fast but will make the image look blurry, especially at lower resolutions. It can still work relatively well at large resolutions such as 1440p and 4K.
  303. .. _class_Viewport_constant_SCREEN_SPACE_AA_MAX:
  304. .. rst-class:: classref-enumeration-constant
  305. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **SCREEN_SPACE_AA_MAX** = ``2``
  306. Represents the size of the :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` enum.
  307. .. rst-class:: classref-item-separator
  308. ----
  309. .. _enum_Viewport_RenderInfo:
  310. .. rst-class:: classref-enumeration
  311. enum **RenderInfo**:
  312. .. _class_Viewport_constant_RENDER_INFO_OBJECTS_IN_FRAME:
  313. .. rst-class:: classref-enumeration-constant
  314. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_OBJECTS_IN_FRAME** = ``0``
  315. Amount of objects in frame.
  316. .. _class_Viewport_constant_RENDER_INFO_PRIMITIVES_IN_FRAME:
  317. .. rst-class:: classref-enumeration-constant
  318. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_PRIMITIVES_IN_FRAME** = ``1``
  319. Amount of vertices in frame.
  320. .. _class_Viewport_constant_RENDER_INFO_DRAW_CALLS_IN_FRAME:
  321. .. rst-class:: classref-enumeration-constant
  322. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_DRAW_CALLS_IN_FRAME** = ``2``
  323. Amount of draw calls in frame.
  324. .. _class_Viewport_constant_RENDER_INFO_MAX:
  325. .. rst-class:: classref-enumeration-constant
  326. :ref:`RenderInfo<enum_Viewport_RenderInfo>` **RENDER_INFO_MAX** = ``3``
  327. Represents the size of the :ref:`RenderInfo<enum_Viewport_RenderInfo>` enum.
  328. .. rst-class:: classref-item-separator
  329. ----
  330. .. _enum_Viewport_RenderInfoType:
  331. .. rst-class:: classref-enumeration
  332. enum **RenderInfoType**:
  333. .. _class_Viewport_constant_RENDER_INFO_TYPE_VISIBLE:
  334. .. rst-class:: classref-enumeration-constant
  335. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_VISIBLE** = ``0``
  336. .. container:: contribute
  337. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  338. .. _class_Viewport_constant_RENDER_INFO_TYPE_SHADOW:
  339. .. rst-class:: classref-enumeration-constant
  340. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_SHADOW** = ``1``
  341. .. container:: contribute
  342. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  343. .. _class_Viewport_constant_RENDER_INFO_TYPE_MAX:
  344. .. rst-class:: classref-enumeration-constant
  345. :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` **RENDER_INFO_TYPE_MAX** = ``2``
  346. .. container:: contribute
  347. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  348. .. rst-class:: classref-item-separator
  349. ----
  350. .. _enum_Viewport_DebugDraw:
  351. .. rst-class:: classref-enumeration
  352. enum **DebugDraw**:
  353. .. _class_Viewport_constant_DEBUG_DRAW_DISABLED:
  354. .. rst-class:: classref-enumeration-constant
  355. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLED** = ``0``
  356. Objects are displayed normally.
  357. .. _class_Viewport_constant_DEBUG_DRAW_UNSHADED:
  358. .. rst-class:: classref-enumeration-constant
  359. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_UNSHADED** = ``1``
  360. Objects are displayed without light information.
  361. .. _class_Viewport_constant_DEBUG_DRAW_LIGHTING:
  362. .. rst-class:: classref-enumeration-constant
  363. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_LIGHTING** = ``2``
  364. .. container:: contribute
  365. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  366. .. _class_Viewport_constant_DEBUG_DRAW_OVERDRAW:
  367. .. rst-class:: classref-enumeration-constant
  368. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OVERDRAW** = ``3``
  369. Objects are displayed semi-transparent with additive blending so you can see where they are drawing over top of one another. A higher overdraw means you are wasting performance on drawing pixels that are being hidden behind others.
  370. .. _class_Viewport_constant_DEBUG_DRAW_WIREFRAME:
  371. .. rst-class:: classref-enumeration-constant
  372. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_WIREFRAME** = ``4``
  373. Objects are displayed in wireframe style.
  374. .. _class_Viewport_constant_DEBUG_DRAW_NORMAL_BUFFER:
  375. .. rst-class:: classref-enumeration-constant
  376. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_NORMAL_BUFFER** = ``5``
  377. .. container:: contribute
  378. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  379. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_ALBEDO:
  380. .. rst-class:: classref-enumeration-constant
  381. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_ALBEDO** = ``6``
  382. Objects are displayed with only the albedo value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  383. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_LIGHTING:
  384. .. rst-class:: classref-enumeration-constant
  385. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_LIGHTING** = ``7``
  386. Objects are displayed with only the lighting value from :ref:`VoxelGI<class_VoxelGI>`\ s.
  387. .. _class_Viewport_constant_DEBUG_DRAW_VOXEL_GI_EMISSION:
  388. .. rst-class:: classref-enumeration-constant
  389. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_VOXEL_GI_EMISSION** = ``8``
  390. Objects are displayed with only the emission color from :ref:`VoxelGI<class_VoxelGI>`\ s.
  391. .. _class_Viewport_constant_DEBUG_DRAW_SHADOW_ATLAS:
  392. .. rst-class:: classref-enumeration-constant
  393. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SHADOW_ATLAS** = ``9``
  394. Draws the shadow atlas that stores shadows from :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s in the upper left quadrant of the **Viewport**.
  395. .. _class_Viewport_constant_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS:
  396. .. rst-class:: classref-enumeration-constant
  397. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS** = ``10``
  398. Draws the shadow atlas that stores shadows from :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the upper left quadrant of the **Viewport**.
  399. .. _class_Viewport_constant_DEBUG_DRAW_SCENE_LUMINANCE:
  400. .. rst-class:: classref-enumeration-constant
  401. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SCENE_LUMINANCE** = ``11``
  402. .. container:: contribute
  403. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  404. .. _class_Viewport_constant_DEBUG_DRAW_SSAO:
  405. .. rst-class:: classref-enumeration-constant
  406. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSAO** = ``12``
  407. Draws the screen-space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssao_enabled<class_Environment_property_ssao_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  408. .. _class_Viewport_constant_DEBUG_DRAW_SSIL:
  409. .. rst-class:: classref-enumeration-constant
  410. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SSIL** = ``13``
  411. Draws the screen-space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have :ref:`Environment.ssil_enabled<class_Environment_property_ssil_enabled>` set in your :ref:`WorldEnvironment<class_WorldEnvironment>`.
  412. .. _class_Viewport_constant_DEBUG_DRAW_PSSM_SPLITS:
  413. .. rst-class:: classref-enumeration-constant
  414. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_PSSM_SPLITS** = ``14``
  415. Colors each PSSM split for the :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s in the scene a different color so you can see where the splits are. In order, they will be colored red, green, blue, and yellow.
  416. .. _class_Viewport_constant_DEBUG_DRAW_DECAL_ATLAS:
  417. .. rst-class:: classref-enumeration-constant
  418. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DECAL_ATLAS** = ``15``
  419. Draws the decal atlas used by :ref:`Decal<class_Decal>`\ s and light projector textures in the upper left quadrant of the **Viewport**.
  420. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI:
  421. .. rst-class:: classref-enumeration-constant
  422. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI** = ``16``
  423. .. container:: contribute
  424. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  425. .. _class_Viewport_constant_DEBUG_DRAW_SDFGI_PROBES:
  426. .. rst-class:: classref-enumeration-constant
  427. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_SDFGI_PROBES** = ``17``
  428. .. container:: contribute
  429. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  430. .. _class_Viewport_constant_DEBUG_DRAW_GI_BUFFER:
  431. .. rst-class:: classref-enumeration-constant
  432. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_GI_BUFFER** = ``18``
  433. .. container:: contribute
  434. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  435. .. _class_Viewport_constant_DEBUG_DRAW_DISABLE_LOD:
  436. .. rst-class:: classref-enumeration-constant
  437. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_DISABLE_LOD** = ``19``
  438. .. container:: contribute
  439. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  440. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS:
  441. .. rst-class:: classref-enumeration-constant
  442. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_OMNI_LIGHTS** = ``20``
  443. .. container:: contribute
  444. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  445. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS:
  446. .. rst-class:: classref-enumeration-constant
  447. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_SPOT_LIGHTS** = ``21``
  448. .. container:: contribute
  449. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  450. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_DECALS:
  451. .. rst-class:: classref-enumeration-constant
  452. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_DECALS** = ``22``
  453. .. container:: contribute
  454. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  455. .. _class_Viewport_constant_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES:
  456. .. rst-class:: classref-enumeration-constant
  457. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_CLUSTER_REFLECTION_PROBES** = ``23``
  458. .. container:: contribute
  459. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  460. .. _class_Viewport_constant_DEBUG_DRAW_OCCLUDERS:
  461. .. rst-class:: classref-enumeration-constant
  462. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_OCCLUDERS** = ``24``
  463. .. container:: contribute
  464. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  465. .. _class_Viewport_constant_DEBUG_DRAW_MOTION_VECTORS:
  466. .. rst-class:: classref-enumeration-constant
  467. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_MOTION_VECTORS** = ``25``
  468. .. container:: contribute
  469. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  470. .. _class_Viewport_constant_DEBUG_DRAW_INTERNAL_BUFFER:
  471. .. rst-class:: classref-enumeration-constant
  472. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **DEBUG_DRAW_INTERNAL_BUFFER** = ``26``
  473. Draws the internal resolution buffer of the scene before post-processing is applied.
  474. .. rst-class:: classref-item-separator
  475. ----
  476. .. _enum_Viewport_DefaultCanvasItemTextureFilter:
  477. .. rst-class:: classref-enumeration
  478. enum **DefaultCanvasItemTextureFilter**:
  479. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
  480. .. rst-class:: classref-enumeration-constant
  481. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST** = ``0``
  482. The texture filter reads from the nearest pixel only. This makes the texture look pixelated from up close, and grainy from a distance (due to mipmaps not being sampled).
  483. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
  484. .. rst-class:: classref-enumeration-constant
  485. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR** = ``1``
  486. The texture filter blends between the nearest 4 pixels. This makes the texture look smooth from up close, and grainy from a distance (due to mipmaps not being sampled).
  487. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  488. .. rst-class:: classref-enumeration-constant
  489. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS** = ``2``
  490. The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look smooth from up close, and smooth from a distance.
  491. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
  492. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  493. .. rst-class:: classref-enumeration-constant
  494. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS** = ``3``
  495. The texture filter reads from the nearest pixel and blends between the nearest 2 mipmaps (or uses the nearest mipmap if :ref:`ProjectSettings.rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` is ``true``). This makes the texture look pixelated from up close, and smooth from a distance.
  496. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to :ref:`Camera2D<class_Camera2D>` zoom or sprite scaling), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
  497. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX:
  498. .. rst-class:: classref-enumeration-constant
  499. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX** = ``4``
  500. Max value for :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` enum.
  501. .. rst-class:: classref-item-separator
  502. ----
  503. .. _enum_Viewport_DefaultCanvasItemTextureRepeat:
  504. .. rst-class:: classref-enumeration
  505. enum **DefaultCanvasItemTextureRepeat**:
  506. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
  507. .. rst-class:: classref-enumeration-constant
  508. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED** = ``0``
  509. Disables textures repeating. Instead, when reading UVs outside the 0-1 range, the value will be clamped to the edge of the texture, resulting in a stretched out look at the borders of the texture.
  510. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
  511. .. rst-class:: classref-enumeration-constant
  512. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED** = ``1``
  513. Enables the texture to repeat when UV coordinates are outside the 0-1 range. If using one of the linear filtering modes, this can result in artifacts at the edges of a texture when the sampler filters across the edges of the texture.
  514. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
  515. .. rst-class:: classref-enumeration-constant
  516. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR** = ``2``
  517. Flip the texture when repeating so that the edge lines up instead of abruptly changing.
  518. .. _class_Viewport_constant_DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX:
  519. .. rst-class:: classref-enumeration-constant
  520. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX** = ``3``
  521. Max value for :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` enum.
  522. .. rst-class:: classref-item-separator
  523. ----
  524. .. _enum_Viewport_SDFOversize:
  525. .. rst-class:: classref-enumeration
  526. enum **SDFOversize**:
  527. .. _class_Viewport_constant_SDF_OVERSIZE_100_PERCENT:
  528. .. rst-class:: classref-enumeration-constant
  529. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_100_PERCENT** = ``0``
  530. .. container:: contribute
  531. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  532. .. _class_Viewport_constant_SDF_OVERSIZE_120_PERCENT:
  533. .. rst-class:: classref-enumeration-constant
  534. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_120_PERCENT** = ``1``
  535. .. container:: contribute
  536. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  537. .. _class_Viewport_constant_SDF_OVERSIZE_150_PERCENT:
  538. .. rst-class:: classref-enumeration-constant
  539. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_150_PERCENT** = ``2``
  540. .. container:: contribute
  541. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  542. .. _class_Viewport_constant_SDF_OVERSIZE_200_PERCENT:
  543. .. rst-class:: classref-enumeration-constant
  544. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_200_PERCENT** = ``3``
  545. .. container:: contribute
  546. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  547. .. _class_Viewport_constant_SDF_OVERSIZE_MAX:
  548. .. rst-class:: classref-enumeration-constant
  549. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **SDF_OVERSIZE_MAX** = ``4``
  550. .. container:: contribute
  551. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  552. .. rst-class:: classref-item-separator
  553. ----
  554. .. _enum_Viewport_SDFScale:
  555. .. rst-class:: classref-enumeration
  556. enum **SDFScale**:
  557. .. _class_Viewport_constant_SDF_SCALE_100_PERCENT:
  558. .. rst-class:: classref-enumeration-constant
  559. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_100_PERCENT** = ``0``
  560. .. container:: contribute
  561. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  562. .. _class_Viewport_constant_SDF_SCALE_50_PERCENT:
  563. .. rst-class:: classref-enumeration-constant
  564. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_50_PERCENT** = ``1``
  565. .. container:: contribute
  566. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  567. .. _class_Viewport_constant_SDF_SCALE_25_PERCENT:
  568. .. rst-class:: classref-enumeration-constant
  569. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_25_PERCENT** = ``2``
  570. .. container:: contribute
  571. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  572. .. _class_Viewport_constant_SDF_SCALE_MAX:
  573. .. rst-class:: classref-enumeration-constant
  574. :ref:`SDFScale<enum_Viewport_SDFScale>` **SDF_SCALE_MAX** = ``3``
  575. .. container:: contribute
  576. There is currently no description for this enum. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  577. .. rst-class:: classref-item-separator
  578. ----
  579. .. _enum_Viewport_VRSMode:
  580. .. rst-class:: classref-enumeration
  581. enum **VRSMode**:
  582. .. _class_Viewport_constant_VRS_DISABLED:
  583. .. rst-class:: classref-enumeration-constant
  584. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_DISABLED** = ``0``
  585. VRS is disabled.
  586. .. _class_Viewport_constant_VRS_TEXTURE:
  587. .. rst-class:: classref-enumeration-constant
  588. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_TEXTURE** = ``1``
  589. VRS uses a texture. Note, for stereoscopic use a texture atlas with a texture for each view.
  590. .. _class_Viewport_constant_VRS_XR:
  591. .. rst-class:: classref-enumeration-constant
  592. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_XR** = ``2``
  593. VRS texture is supplied by the primary :ref:`XRInterface<class_XRInterface>`.
  594. .. _class_Viewport_constant_VRS_MAX:
  595. .. rst-class:: classref-enumeration-constant
  596. :ref:`VRSMode<enum_Viewport_VRSMode>` **VRS_MAX** = ``3``
  597. Represents the size of the :ref:`VRSMode<enum_Viewport_VRSMode>` enum.
  598. .. rst-class:: classref-section-separator
  599. ----
  600. .. rst-class:: classref-descriptions-group
  601. Property Descriptions
  602. ---------------------
  603. .. _class_Viewport_property_audio_listener_enable_2d:
  604. .. rst-class:: classref-property
  605. :ref:`bool<class_bool>` **audio_listener_enable_2d** = ``false``
  606. .. rst-class:: classref-property-setget
  607. - void **set_as_audio_listener_2d** **(** :ref:`bool<class_bool>` value **)**
  608. - :ref:`bool<class_bool>` **is_audio_listener_2d** **(** **)**
  609. If ``true``, the viewport will process 2D audio streams.
  610. .. rst-class:: classref-item-separator
  611. ----
  612. .. _class_Viewport_property_audio_listener_enable_3d:
  613. .. rst-class:: classref-property
  614. :ref:`bool<class_bool>` **audio_listener_enable_3d** = ``false``
  615. .. rst-class:: classref-property-setget
  616. - void **set_as_audio_listener_3d** **(** :ref:`bool<class_bool>` value **)**
  617. - :ref:`bool<class_bool>` **is_audio_listener_3d** **(** **)**
  618. If ``true``, the viewport will process 3D audio streams.
  619. .. rst-class:: classref-item-separator
  620. ----
  621. .. _class_Viewport_property_canvas_cull_mask:
  622. .. rst-class:: classref-property
  623. :ref:`int<class_int>` **canvas_cull_mask** = ``4294967295``
  624. .. rst-class:: classref-property-setget
  625. - void **set_canvas_cull_mask** **(** :ref:`int<class_int>` value **)**
  626. - :ref:`int<class_int>` **get_canvas_cull_mask** **(** **)**
  627. The rendering layers in which this **Viewport** renders :ref:`CanvasItem<class_CanvasItem>` nodes.
  628. .. rst-class:: classref-item-separator
  629. ----
  630. .. _class_Viewport_property_canvas_item_default_texture_filter:
  631. .. rst-class:: classref-property
  632. :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **canvas_item_default_texture_filter** = ``1``
  633. .. rst-class:: classref-property-setget
  634. - void **set_default_canvas_item_texture_filter** **(** :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` value **)**
  635. - :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` **get_default_canvas_item_texture_filter** **(** **)**
  636. Sets the default filter mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureFilter<enum_Viewport_DefaultCanvasItemTextureFilter>` for options.
  637. .. rst-class:: classref-item-separator
  638. ----
  639. .. _class_Viewport_property_canvas_item_default_texture_repeat:
  640. .. rst-class:: classref-property
  641. :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **canvas_item_default_texture_repeat** = ``0``
  642. .. rst-class:: classref-property-setget
  643. - void **set_default_canvas_item_texture_repeat** **(** :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` value **)**
  644. - :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` **get_default_canvas_item_texture_repeat** **(** **)**
  645. Sets the default repeat mode used by :ref:`CanvasItem<class_CanvasItem>`\ s in this Viewport. See :ref:`DefaultCanvasItemTextureRepeat<enum_Viewport_DefaultCanvasItemTextureRepeat>` for options.
  646. .. rst-class:: classref-item-separator
  647. ----
  648. .. _class_Viewport_property_canvas_transform:
  649. .. rst-class:: classref-property
  650. :ref:`Transform2D<class_Transform2D>` **canvas_transform**
  651. .. rst-class:: classref-property-setget
  652. - void **set_canvas_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  653. - :ref:`Transform2D<class_Transform2D>` **get_canvas_transform** **(** **)**
  654. The canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem<class_CanvasItem>`\ s. This is relative to the global canvas transform of the viewport.
  655. .. rst-class:: classref-item-separator
  656. ----
  657. .. _class_Viewport_property_debug_draw:
  658. .. rst-class:: classref-property
  659. :ref:`DebugDraw<enum_Viewport_DebugDraw>` **debug_draw** = ``0``
  660. .. rst-class:: classref-property-setget
  661. - void **set_debug_draw** **(** :ref:`DebugDraw<enum_Viewport_DebugDraw>` value **)**
  662. - :ref:`DebugDraw<enum_Viewport_DebugDraw>` **get_debug_draw** **(** **)**
  663. The overlay mode for test rendered geometry in debug purposes.
  664. .. rst-class:: classref-item-separator
  665. ----
  666. .. _class_Viewport_property_disable_3d:
  667. .. rst-class:: classref-property
  668. :ref:`bool<class_bool>` **disable_3d** = ``false``
  669. .. rst-class:: classref-property-setget
  670. - void **set_disable_3d** **(** :ref:`bool<class_bool>` value **)**
  671. - :ref:`bool<class_bool>` **is_3d_disabled** **(** **)**
  672. Disable 3D rendering (but keep 2D rendering).
  673. .. rst-class:: classref-item-separator
  674. ----
  675. .. _class_Viewport_property_fsr_sharpness:
  676. .. rst-class:: classref-property
  677. :ref:`float<class_float>` **fsr_sharpness** = ``0.2``
  678. .. rst-class:: classref-property-setget
  679. - void **set_fsr_sharpness** **(** :ref:`float<class_float>` value **)**
  680. - :ref:`float<class_float>` **get_fsr_sharpness** **(** **)**
  681. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  682. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` project setting.
  683. .. rst-class:: classref-item-separator
  684. ----
  685. .. _class_Viewport_property_global_canvas_transform:
  686. .. rst-class:: classref-property
  687. :ref:`Transform2D<class_Transform2D>` **global_canvas_transform**
  688. .. rst-class:: classref-property-setget
  689. - void **set_global_canvas_transform** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  690. - :ref:`Transform2D<class_Transform2D>` **get_global_canvas_transform** **(** **)**
  691. The global canvas transform of the viewport. The canvas transform is relative to this.
  692. .. rst-class:: classref-item-separator
  693. ----
  694. .. _class_Viewport_property_gui_disable_input:
  695. .. rst-class:: classref-property
  696. :ref:`bool<class_bool>` **gui_disable_input** = ``false``
  697. .. rst-class:: classref-property-setget
  698. - void **set_disable_input** **(** :ref:`bool<class_bool>` value **)**
  699. - :ref:`bool<class_bool>` **is_input_disabled** **(** **)**
  700. If ``true``, the viewport will not receive input events.
  701. .. rst-class:: classref-item-separator
  702. ----
  703. .. _class_Viewport_property_gui_embed_subwindows:
  704. .. rst-class:: classref-property
  705. :ref:`bool<class_bool>` **gui_embed_subwindows** = ``false``
  706. .. rst-class:: classref-property-setget
  707. - void **set_embedding_subwindows** **(** :ref:`bool<class_bool>` value **)**
  708. - :ref:`bool<class_bool>` **is_embedding_subwindows** **(** **)**
  709. If ``true``, sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If ``false``, they will appear as separate windows handled by the operating system.
  710. .. rst-class:: classref-item-separator
  711. ----
  712. .. _class_Viewport_property_gui_snap_controls_to_pixels:
  713. .. rst-class:: classref-property
  714. :ref:`bool<class_bool>` **gui_snap_controls_to_pixels** = ``true``
  715. .. rst-class:: classref-property-setget
  716. - void **set_snap_controls_to_pixels** **(** :ref:`bool<class_bool>` value **)**
  717. - :ref:`bool<class_bool>` **is_snap_controls_to_pixels_enabled** **(** **)**
  718. If ``true``, the GUI controls on the viewport will lay pixel perfectly.
  719. .. rst-class:: classref-item-separator
  720. ----
  721. .. _class_Viewport_property_handle_input_locally:
  722. .. rst-class:: classref-property
  723. :ref:`bool<class_bool>` **handle_input_locally** = ``true``
  724. .. rst-class:: classref-property-setget
  725. - void **set_handle_input_locally** **(** :ref:`bool<class_bool>` value **)**
  726. - :ref:`bool<class_bool>` **is_handling_input_locally** **(** **)**
  727. If ``true``, this viewport will mark incoming input events as handled by itself. If ``false``, this is instead done by the first parent viewport that is set to handle input locally.
  728. A :ref:`SubViewportContainer<class_SubViewportContainer>` will automatically set this property to ``false`` for the **Viewport** contained inside of it.
  729. See also :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` and :ref:`is_input_handled<class_Viewport_method_is_input_handled>`.
  730. .. rst-class:: classref-item-separator
  731. ----
  732. .. _class_Viewport_property_mesh_lod_threshold:
  733. .. rst-class:: classref-property
  734. :ref:`float<class_float>` **mesh_lod_threshold** = ``1.0``
  735. .. rst-class:: classref-property-setget
  736. - void **set_mesh_lod_threshold** **(** :ref:`float<class_float>` value **)**
  737. - :ref:`float<class_float>` **get_mesh_lod_threshold** **(** **)**
  738. The automatic LOD bias to use for meshes rendered within the **Viewport** (this is analogous to :ref:`ReflectionProbe.mesh_lod_threshold<class_ReflectionProbe_property_mesh_lod_threshold>`). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` to improve performance at the cost of geometry detail.
  739. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` project setting.
  740. \ **Note:** :ref:`mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  741. .. rst-class:: classref-item-separator
  742. ----
  743. .. _class_Viewport_property_msaa_2d:
  744. .. rst-class:: classref-property
  745. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_2d** = ``0``
  746. .. rst-class:: classref-property-setget
  747. - void **set_msaa_2d** **(** :ref:`MSAA<enum_Viewport_MSAA>` value **)**
  748. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_2d** **(** **)**
  749. The multisample anti-aliasing mode for 2D/Canvas rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. This has no effect on shader-induced aliasing or texture aliasing.
  750. .. rst-class:: classref-item-separator
  751. ----
  752. .. _class_Viewport_property_msaa_3d:
  753. .. rst-class:: classref-property
  754. :ref:`MSAA<enum_Viewport_MSAA>` **msaa_3d** = ``0``
  755. .. rst-class:: classref-property-setget
  756. - void **set_msaa_3d** **(** :ref:`MSAA<enum_Viewport_MSAA>` value **)**
  757. - :ref:`MSAA<enum_Viewport_MSAA>` **get_msaa_3d** **(** **)**
  758. The multisample anti-aliasing mode for 3D rendering. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d :ref:`scaling_3d_mode<class_Viewport_property_scaling_3d_mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  759. .. rst-class:: classref-item-separator
  760. ----
  761. .. _class_Viewport_property_own_world_3d:
  762. .. rst-class:: classref-property
  763. :ref:`bool<class_bool>` **own_world_3d** = ``false``
  764. .. rst-class:: classref-property-setget
  765. - void **set_use_own_world_3d** **(** :ref:`bool<class_bool>` value **)**
  766. - :ref:`bool<class_bool>` **is_using_own_world_3d** **(** **)**
  767. If ``true``, the viewport will use a unique copy of the :ref:`World3D<class_World3D>` defined in :ref:`world_3d<class_Viewport_property_world_3d>`.
  768. .. rst-class:: classref-item-separator
  769. ----
  770. .. _class_Viewport_property_physics_object_picking:
  771. .. rst-class:: classref-property
  772. :ref:`bool<class_bool>` **physics_object_picking** = ``false``
  773. .. rst-class:: classref-property-setget
  774. - void **set_physics_object_picking** **(** :ref:`bool<class_bool>` value **)**
  775. - :ref:`bool<class_bool>` **get_physics_object_picking** **(** **)**
  776. If ``true``, the objects rendered by viewport become subjects of mouse picking process.
  777. \ **Note:** The number of simultaneously pickable objects is limited to 64 and they are selected in a non-deterministic order, which can be different in each picking process.
  778. .. rst-class:: classref-item-separator
  779. ----
  780. .. _class_Viewport_property_physics_object_picking_sort:
  781. .. rst-class:: classref-property
  782. :ref:`bool<class_bool>` **physics_object_picking_sort** = ``false``
  783. .. rst-class:: classref-property-setget
  784. - void **set_physics_object_picking_sort** **(** :ref:`bool<class_bool>` value **)**
  785. - :ref:`bool<class_bool>` **get_physics_object_picking_sort** **(** **)**
  786. If ``true``, objects receive mouse picking events sorted primarily by their :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` and secondarily by their position in the scene tree. If ``false``, the order is undetermined.
  787. \ **Note:** This setting is disabled by default because of its potential expensive computational cost.
  788. \ **Note:** Sorting happens after selecting the pickable objects. Because of the limitation of 64 simultaneously pickable objects, it is not guaranteed that the object with the highest :ref:`CanvasItem.z_index<class_CanvasItem_property_z_index>` receives the picking event.
  789. .. rst-class:: classref-item-separator
  790. ----
  791. .. _class_Viewport_property_positional_shadow_atlas_16_bits:
  792. .. rst-class:: classref-property
  793. :ref:`bool<class_bool>` **positional_shadow_atlas_16_bits** = ``true``
  794. .. rst-class:: classref-property-setget
  795. - void **set_positional_shadow_atlas_16_bits** **(** :ref:`bool<class_bool>` value **)**
  796. - :ref:`bool<class_bool>` **get_positional_shadow_atlas_16_bits** **(** **)**
  797. Use 16 bits for the omni/spot shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  798. .. rst-class:: classref-item-separator
  799. ----
  800. .. _class_Viewport_property_positional_shadow_atlas_quad_0:
  801. .. rst-class:: classref-property
  802. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_0** = ``2``
  803. .. rst-class:: classref-property-setget
  804. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  805. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  806. The subdivision amount of the first quadrant on the shadow atlas.
  807. .. rst-class:: classref-item-separator
  808. ----
  809. .. _class_Viewport_property_positional_shadow_atlas_quad_1:
  810. .. rst-class:: classref-property
  811. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_1** = ``2``
  812. .. rst-class:: classref-property-setget
  813. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  814. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  815. The subdivision amount of the second quadrant on the shadow atlas.
  816. .. rst-class:: classref-item-separator
  817. ----
  818. .. _class_Viewport_property_positional_shadow_atlas_quad_2:
  819. .. rst-class:: classref-property
  820. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_2** = ``3``
  821. .. rst-class:: classref-property-setget
  822. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  823. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  824. The subdivision amount of the third quadrant on the shadow atlas.
  825. .. rst-class:: classref-item-separator
  826. ----
  827. .. _class_Viewport_property_positional_shadow_atlas_quad_3:
  828. .. rst-class:: classref-property
  829. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **positional_shadow_atlas_quad_3** = ``4``
  830. .. rst-class:: classref-property-setget
  831. - void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  832. - :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  833. The subdivision amount of the fourth quadrant on the shadow atlas.
  834. .. rst-class:: classref-item-separator
  835. ----
  836. .. _class_Viewport_property_positional_shadow_atlas_size:
  837. .. rst-class:: classref-property
  838. :ref:`int<class_int>` **positional_shadow_atlas_size** = ``2048``
  839. .. rst-class:: classref-property-setget
  840. - void **set_positional_shadow_atlas_size** **(** :ref:`int<class_int>` value **)**
  841. - :ref:`int<class_int>` **get_positional_shadow_atlas_size** **(** **)**
  842. The shadow atlas' resolution (used for omni and spot lights). The value is rounded up to the nearest power of 2.
  843. \ **Note:** If this is set to ``0``, no positional shadows will be visible at all. This can improve performance significantly on low-end systems by reducing both the CPU and GPU load (as fewer draw calls are needed to draw the scene without shadows).
  844. .. rst-class:: classref-item-separator
  845. ----
  846. .. _class_Viewport_property_scaling_3d_mode:
  847. .. rst-class:: classref-property
  848. :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **scaling_3d_mode** = ``0``
  849. .. rst-class:: classref-property-setget
  850. - void **set_scaling_3d_mode** **(** :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` value **)**
  851. - :ref:`Scaling3DMode<enum_Viewport_Scaling3DMode>` **get_scaling_3d_mode** **(** **)**
  852. Sets scaling 3d mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. FSR should be used where possible.
  853. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` project setting.
  854. .. rst-class:: classref-item-separator
  855. ----
  856. .. _class_Viewport_property_scaling_3d_scale:
  857. .. rst-class:: classref-property
  858. :ref:`float<class_float>` **scaling_3d_scale** = ``1.0``
  859. .. rst-class:: classref-property-setget
  860. - void **set_scaling_3d_scale** **(** :ref:`float<class_float>` value **)**
  861. - :ref:`float<class_float>` **get_scaling_3d_scale** **(** **)**
  862. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`ProjectSettings.rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  863. When using FSR upscaling, AMD recommends exposing the following values as preset options to users "Ultra Quality: 0.77", "Quality: 0.67", "Balanced: 0.59", "Performance: 0.5" instead of exposing the entire scale.
  864. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` project setting.
  865. .. rst-class:: classref-item-separator
  866. ----
  867. .. _class_Viewport_property_screen_space_aa:
  868. .. rst-class:: classref-property
  869. :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **screen_space_aa** = ``0``
  870. .. rst-class:: classref-property-setget
  871. - void **set_screen_space_aa** **(** :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` value **)**
  872. - :ref:`ScreenSpaceAA<enum_Viewport_ScreenSpaceAA>` **get_screen_space_aa** **(** **)**
  873. Sets the screen-space antialiasing method used. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry.
  874. .. rst-class:: classref-item-separator
  875. ----
  876. .. _class_Viewport_property_sdf_oversize:
  877. .. rst-class:: classref-property
  878. :ref:`SDFOversize<enum_Viewport_SDFOversize>` **sdf_oversize** = ``1``
  879. .. rst-class:: classref-property-setget
  880. - void **set_sdf_oversize** **(** :ref:`SDFOversize<enum_Viewport_SDFOversize>` value **)**
  881. - :ref:`SDFOversize<enum_Viewport_SDFOversize>` **get_sdf_oversize** **(** **)**
  882. .. container:: contribute
  883. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  884. .. rst-class:: classref-item-separator
  885. ----
  886. .. _class_Viewport_property_sdf_scale:
  887. .. rst-class:: classref-property
  888. :ref:`SDFScale<enum_Viewport_SDFScale>` **sdf_scale** = ``1``
  889. .. rst-class:: classref-property-setget
  890. - void **set_sdf_scale** **(** :ref:`SDFScale<enum_Viewport_SDFScale>` value **)**
  891. - :ref:`SDFScale<enum_Viewport_SDFScale>` **get_sdf_scale** **(** **)**
  892. .. container:: contribute
  893. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  894. .. rst-class:: classref-item-separator
  895. ----
  896. .. _class_Viewport_property_snap_2d_transforms_to_pixel:
  897. .. rst-class:: classref-property
  898. :ref:`bool<class_bool>` **snap_2d_transforms_to_pixel** = ``false``
  899. .. rst-class:: classref-property-setget
  900. - void **set_snap_2d_transforms_to_pixel** **(** :ref:`bool<class_bool>` value **)**
  901. - :ref:`bool<class_bool>` **is_snap_2d_transforms_to_pixel_enabled** **(** **)**
  902. .. container:: contribute
  903. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  904. .. rst-class:: classref-item-separator
  905. ----
  906. .. _class_Viewport_property_snap_2d_vertices_to_pixel:
  907. .. rst-class:: classref-property
  908. :ref:`bool<class_bool>` **snap_2d_vertices_to_pixel** = ``false``
  909. .. rst-class:: classref-property-setget
  910. - void **set_snap_2d_vertices_to_pixel** **(** :ref:`bool<class_bool>` value **)**
  911. - :ref:`bool<class_bool>` **is_snap_2d_vertices_to_pixel_enabled** **(** **)**
  912. .. container:: contribute
  913. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  914. .. rst-class:: classref-item-separator
  915. ----
  916. .. _class_Viewport_property_texture_mipmap_bias:
  917. .. rst-class:: classref-property
  918. :ref:`float<class_float>` **texture_mipmap_bias** = ``0.0``
  919. .. rst-class:: classref-property-setget
  920. - void **set_texture_mipmap_bias** **(** :ref:`float<class_float>` value **)**
  921. - :ref:`float<class_float>` **get_texture_mipmap_bias** **(** **)**
  922. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  923. Enabling temporal antialiasing (:ref:`use_taa<class_Viewport_property_use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`screen_space_aa<class_Viewport_property_screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enabled at the same time, an offset of ``-0.75`` is applied to this value.
  924. \ **Note:** If :ref:`scaling_3d_scale<class_Viewport_property_scaling_3d_scale>` is lower than ``1.0`` (exclusive), :ref:`texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  925. To control this property on the root viewport, set the :ref:`ProjectSettings.rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` project setting.
  926. .. rst-class:: classref-item-separator
  927. ----
  928. .. _class_Viewport_property_transparent_bg:
  929. .. rst-class:: classref-property
  930. :ref:`bool<class_bool>` **transparent_bg** = ``false``
  931. .. rst-class:: classref-property-setget
  932. - void **set_transparent_background** **(** :ref:`bool<class_bool>` value **)**
  933. - :ref:`bool<class_bool>` **has_transparent_background** **(** **)**
  934. If ``true``, the viewport should render its background as transparent.
  935. .. rst-class:: classref-item-separator
  936. ----
  937. .. _class_Viewport_property_use_debanding:
  938. .. rst-class:: classref-property
  939. :ref:`bool<class_bool>` **use_debanding** = ``false``
  940. .. rst-class:: classref-property-setget
  941. - void **set_use_debanding** **(** :ref:`bool<class_bool>` value **)**
  942. - :ref:`bool<class_bool>` **is_using_debanding** **(** **)**
  943. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`. See also :ref:`ProjectSettings.rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>`.
  944. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  945. .. rst-class:: classref-item-separator
  946. ----
  947. .. _class_Viewport_property_use_hdr_2d:
  948. .. rst-class:: classref-property
  949. :ref:`bool<class_bool>` **use_hdr_2d** = ``false``
  950. .. rst-class:: classref-property-setget
  951. - void **set_use_hdr_2d** **(** :ref:`bool<class_bool>` value **)**
  952. - :ref:`bool<class_bool>` **is_using_hdr_2d** **(** **)**
  953. If ``true``, 2D rendering will use an high dynamic range (HDR) format framebuffer matching the bit depth of the 3D framebuffer. When using the Forward+ renderer this will be a ``RGBA16`` framebuffer, while when using the Mobile renderer it will be a ``RGB10_A2`` framebuffer. Additionally, 2D rendering will take place in linear color space and will be converted to sRGB space immediately before blitting to the screen (if the Viewport is attached to the screen). Practically speaking, this means that the end result of the Viewport will not be clamped into the ``0-1`` range and can be used in 3D rendering without color space adjustments. This allows 2D rendering to take advantage of effects requiring high dynamic range (e.g. 2D glow) as well as substantially improves the appearance of effects requiring highly detailed gradients.
  954. \ **Note:** This setting will have no effect when using the GL Compatibility renderer as the GL Compatibility renderer always renders in low dynamic range for performance reasons.
  955. .. rst-class:: classref-item-separator
  956. ----
  957. .. _class_Viewport_property_use_occlusion_culling:
  958. .. rst-class:: classref-property
  959. :ref:`bool<class_bool>` **use_occlusion_culling** = ``false``
  960. .. rst-class:: classref-property-setget
  961. - void **set_use_occlusion_culling** **(** :ref:`bool<class_bool>` value **)**
  962. - :ref:`bool<class_bool>` **is_using_occlusion_culling** **(** **)**
  963. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D for this viewport. For the root viewport, :ref:`ProjectSettings.rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` must be set to ``true`` instead.
  964. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it, and think whether your scene can actually benefit from occlusion culling. Large, open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  965. \ **Note:** Due to memory constraints, occlusion culling is not supported by default in Web export templates. It can be enabled by compiling custom Web export templates with ``module_raycast_enabled=yes``.
  966. .. rst-class:: classref-item-separator
  967. ----
  968. .. _class_Viewport_property_use_taa:
  969. .. rst-class:: classref-property
  970. :ref:`bool<class_bool>` **use_taa** = ``false``
  971. .. rst-class:: classref-property-setget
  972. - void **set_use_taa** **(** :ref:`bool<class_bool>` value **)**
  973. - :ref:`bool<class_bool>` **is_using_taa** **(** **)**
  974. Enables Temporal Anti-Aliasing for this viewport. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion.
  975. \ **Note:** The implementation is not complete yet, some visual instances such as particles and skinned meshes may show artifacts.
  976. .. rst-class:: classref-item-separator
  977. ----
  978. .. _class_Viewport_property_use_xr:
  979. .. rst-class:: classref-property
  980. :ref:`bool<class_bool>` **use_xr** = ``false``
  981. .. rst-class:: classref-property-setget
  982. - void **set_use_xr** **(** :ref:`bool<class_bool>` value **)**
  983. - :ref:`bool<class_bool>` **is_using_xr** **(** **)**
  984. If ``true``, the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset.
  985. .. rst-class:: classref-item-separator
  986. ----
  987. .. _class_Viewport_property_vrs_mode:
  988. .. rst-class:: classref-property
  989. :ref:`VRSMode<enum_Viewport_VRSMode>` **vrs_mode** = ``0``
  990. .. rst-class:: classref-property-setget
  991. - void **set_vrs_mode** **(** :ref:`VRSMode<enum_Viewport_VRSMode>` value **)**
  992. - :ref:`VRSMode<enum_Viewport_VRSMode>` **get_vrs_mode** **(** **)**
  993. The Variable Rate Shading (VRS) mode that is used for this viewport. Note, if hardware does not support VRS this property is ignored.
  994. .. rst-class:: classref-item-separator
  995. ----
  996. .. _class_Viewport_property_vrs_texture:
  997. .. rst-class:: classref-property
  998. :ref:`Texture2D<class_Texture2D>` **vrs_texture**
  999. .. rst-class:: classref-property-setget
  1000. - void **set_vrs_texture** **(** :ref:`Texture2D<class_Texture2D>` value **)**
  1001. - :ref:`Texture2D<class_Texture2D>` **get_vrs_texture** **(** **)**
  1002. Texture to use when :ref:`vrs_mode<class_Viewport_property_vrs_mode>` is set to :ref:`VRS_TEXTURE<class_Viewport_constant_VRS_TEXTURE>`.
  1003. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  1004. ::
  1005. - 1x1 = rgb(0, 0, 0) - #000000
  1006. - 1x2 = rgb(0, 85, 0) - #005500
  1007. - 2x1 = rgb(85, 0, 0) - #550000
  1008. - 2x2 = rgb(85, 85, 0) - #555500
  1009. - 2x4 = rgb(85, 170, 0) - #55aa00
  1010. - 4x2 = rgb(170, 85, 0) - #aa5500
  1011. - 4x4 = rgb(170, 170, 0) - #aaaa00
  1012. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  1013. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  1014. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  1015. .. rst-class:: classref-item-separator
  1016. ----
  1017. .. _class_Viewport_property_world_2d:
  1018. .. rst-class:: classref-property
  1019. :ref:`World2D<class_World2D>` **world_2d**
  1020. .. rst-class:: classref-property-setget
  1021. - void **set_world_2d** **(** :ref:`World2D<class_World2D>` value **)**
  1022. - :ref:`World2D<class_World2D>` **get_world_2d** **(** **)**
  1023. The custom :ref:`World2D<class_World2D>` which can be used as 2D environment source.
  1024. .. rst-class:: classref-item-separator
  1025. ----
  1026. .. _class_Viewport_property_world_3d:
  1027. .. rst-class:: classref-property
  1028. :ref:`World3D<class_World3D>` **world_3d**
  1029. .. rst-class:: classref-property-setget
  1030. - void **set_world_3d** **(** :ref:`World3D<class_World3D>` value **)**
  1031. - :ref:`World3D<class_World3D>` **get_world_3d** **(** **)**
  1032. The custom :ref:`World3D<class_World3D>` which can be used as 3D environment source.
  1033. .. rst-class:: classref-section-separator
  1034. ----
  1035. .. rst-class:: classref-descriptions-group
  1036. Method Descriptions
  1037. -------------------
  1038. .. _class_Viewport_method_find_world_2d:
  1039. .. rst-class:: classref-method
  1040. :ref:`World2D<class_World2D>` **find_world_2d** **(** **)** |const|
  1041. Returns the first valid :ref:`World2D<class_World2D>` for this viewport, searching the :ref:`world_2d<class_Viewport_property_world_2d>` property of itself and any Viewport ancestor.
  1042. .. rst-class:: classref-item-separator
  1043. ----
  1044. .. _class_Viewport_method_find_world_3d:
  1045. .. rst-class:: classref-method
  1046. :ref:`World3D<class_World3D>` **find_world_3d** **(** **)** |const|
  1047. Returns the first valid :ref:`World3D<class_World3D>` for this viewport, searching the :ref:`world_3d<class_Viewport_property_world_3d>` property of itself and any Viewport ancestor.
  1048. .. rst-class:: classref-item-separator
  1049. ----
  1050. .. _class_Viewport_method_get_camera_2d:
  1051. .. rst-class:: classref-method
  1052. :ref:`Camera2D<class_Camera2D>` **get_camera_2d** **(** **)** |const|
  1053. Returns the currently active 2D camera. Returns null if there are no active cameras.
  1054. .. rst-class:: classref-item-separator
  1055. ----
  1056. .. _class_Viewport_method_get_camera_3d:
  1057. .. rst-class:: classref-method
  1058. :ref:`Camera3D<class_Camera3D>` **get_camera_3d** **(** **)** |const|
  1059. Returns the currently active 3D camera.
  1060. .. rst-class:: classref-item-separator
  1061. ----
  1062. .. _class_Viewport_method_get_canvas_cull_mask_bit:
  1063. .. rst-class:: classref-method
  1064. :ref:`bool<class_bool>` **get_canvas_cull_mask_bit** **(** :ref:`int<class_int>` layer **)** |const|
  1065. Returns an individual bit on the rendering layer mask.
  1066. .. rst-class:: classref-item-separator
  1067. ----
  1068. .. _class_Viewport_method_get_embedded_subwindows:
  1069. .. rst-class:: classref-method
  1070. :ref:`Window[]<class_Window>` **get_embedded_subwindows** **(** **)** |const|
  1071. Returns a list of the visible embedded :ref:`Window<class_Window>`\ s inside the viewport.
  1072. \ **Note:** :ref:`Window<class_Window>`\ s inside other viewports will not be listed.
  1073. .. rst-class:: classref-item-separator
  1074. ----
  1075. .. _class_Viewport_method_get_final_transform:
  1076. .. rst-class:: classref-method
  1077. :ref:`Transform2D<class_Transform2D>` **get_final_transform** **(** **)** |const|
  1078. Returns the transform from the viewport's coordinate system to the embedder's coordinate system.
  1079. .. rst-class:: classref-item-separator
  1080. ----
  1081. .. _class_Viewport_method_get_mouse_position:
  1082. .. rst-class:: classref-method
  1083. :ref:`Vector2<class_Vector2>` **get_mouse_position** **(** **)** |const|
  1084. Returns the mouse's position in this **Viewport** using the coordinate system of this **Viewport**.
  1085. .. rst-class:: classref-item-separator
  1086. ----
  1087. .. _class_Viewport_method_get_positional_shadow_atlas_quadrant_subdiv:
  1088. .. rst-class:: classref-method
  1089. :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` **get_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant **)** |const|
  1090. Returns the positional shadow atlas quadrant subdivision of the specified quadrant.
  1091. .. rst-class:: classref-item-separator
  1092. ----
  1093. .. _class_Viewport_method_get_render_info:
  1094. .. rst-class:: classref-method
  1095. :ref:`int<class_int>` **get_render_info** **(** :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` type, :ref:`RenderInfo<enum_Viewport_RenderInfo>` info **)**
  1096. Returns rendering statistics of the given type. See :ref:`RenderInfoType<enum_Viewport_RenderInfoType>` and :ref:`RenderInfo<enum_Viewport_RenderInfo>` for options.
  1097. .. rst-class:: classref-item-separator
  1098. ----
  1099. .. _class_Viewport_method_get_screen_transform:
  1100. .. rst-class:: classref-method
  1101. :ref:`Transform2D<class_Transform2D>` **get_screen_transform** **(** **)** |const|
  1102. Returns the transform from the Viewport's coordinates to the screen coordinates of the containing window manager window.
  1103. .. rst-class:: classref-item-separator
  1104. ----
  1105. .. _class_Viewport_method_get_texture:
  1106. .. rst-class:: classref-method
  1107. :ref:`ViewportTexture<class_ViewportTexture>` **get_texture** **(** **)** |const|
  1108. Returns the viewport's texture.
  1109. \ **Note:** When trying to store the current texture (e.g. in a file), it might be completely black or outdated if used too early, especially when used in e.g. :ref:`Node._ready<class_Node_private_method__ready>`. To make sure the texture you get is correct, you can await :ref:`RenderingServer.frame_post_draw<class_RenderingServer_signal_frame_post_draw>` signal.
  1110. ::
  1111. func _ready():
  1112. await RenderingServer.frame_post_draw
  1113. $Viewport.get_texture().get_image().save_png("user://Screenshot.png")
  1114. .. rst-class:: classref-item-separator
  1115. ----
  1116. .. _class_Viewport_method_get_viewport_rid:
  1117. .. rst-class:: classref-method
  1118. :ref:`RID<class_RID>` **get_viewport_rid** **(** **)** |const|
  1119. Returns the viewport's RID from the :ref:`RenderingServer<class_RenderingServer>`.
  1120. .. rst-class:: classref-item-separator
  1121. ----
  1122. .. _class_Viewport_method_get_visible_rect:
  1123. .. rst-class:: classref-method
  1124. :ref:`Rect2<class_Rect2>` **get_visible_rect** **(** **)** |const|
  1125. Returns the visible rectangle in global screen coordinates.
  1126. .. rst-class:: classref-item-separator
  1127. ----
  1128. .. _class_Viewport_method_gui_get_drag_data:
  1129. .. rst-class:: classref-method
  1130. :ref:`Variant<class_Variant>` **gui_get_drag_data** **(** **)** |const|
  1131. Returns the drag data from the GUI, that was previously returned by :ref:`Control._get_drag_data<class_Control_private_method__get_drag_data>`.
  1132. .. rst-class:: classref-item-separator
  1133. ----
  1134. .. _class_Viewport_method_gui_get_focus_owner:
  1135. .. rst-class:: classref-method
  1136. :ref:`Control<class_Control>` **gui_get_focus_owner** **(** **)** |const|
  1137. Returns the :ref:`Control<class_Control>` having the focus within this viewport. If no :ref:`Control<class_Control>` has the focus, returns null.
  1138. .. rst-class:: classref-item-separator
  1139. ----
  1140. .. _class_Viewport_method_gui_get_hovered_control:
  1141. .. rst-class:: classref-method
  1142. :ref:`Control<class_Control>` **gui_get_hovered_control** **(** **)** |const|
  1143. Returns the :ref:`Control<class_Control>` that the mouse is currently hovering over in this viewport. If no :ref:`Control<class_Control>` has the cursor, returns null.
  1144. Typically the leaf :ref:`Control<class_Control>` node or deepest level of the subtree which claims hover. This is very useful when used together with :ref:`Node.is_ancestor_of<class_Node_method_is_ancestor_of>` to find if the mouse is within a control tree.
  1145. .. rst-class:: classref-item-separator
  1146. ----
  1147. .. _class_Viewport_method_gui_is_drag_successful:
  1148. .. rst-class:: classref-method
  1149. :ref:`bool<class_bool>` **gui_is_drag_successful** **(** **)** |const|
  1150. Returns ``true`` if the drag operation is successful.
  1151. .. rst-class:: classref-item-separator
  1152. ----
  1153. .. _class_Viewport_method_gui_is_dragging:
  1154. .. rst-class:: classref-method
  1155. :ref:`bool<class_bool>` **gui_is_dragging** **(** **)** |const|
  1156. Returns ``true`` if the viewport is currently performing a drag operation.
  1157. Alternative to :ref:`Node.NOTIFICATION_DRAG_BEGIN<class_Node_constant_NOTIFICATION_DRAG_BEGIN>` and :ref:`Node.NOTIFICATION_DRAG_END<class_Node_constant_NOTIFICATION_DRAG_END>` when you prefer polling the value.
  1158. .. rst-class:: classref-item-separator
  1159. ----
  1160. .. _class_Viewport_method_gui_release_focus:
  1161. .. rst-class:: classref-method
  1162. void **gui_release_focus** **(** **)**
  1163. Removes the focus from the currently focused :ref:`Control<class_Control>` within this viewport. If no :ref:`Control<class_Control>` has the focus, does nothing.
  1164. .. rst-class:: classref-item-separator
  1165. ----
  1166. .. _class_Viewport_method_is_input_handled:
  1167. .. rst-class:: classref-method
  1168. :ref:`bool<class_bool>` **is_input_handled** **(** **)** |const|
  1169. Returns whether the current :ref:`InputEvent<class_InputEvent>` has been handled. Input events are not handled until :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>` has been called during the lifetime of an :ref:`InputEvent<class_InputEvent>`.
  1170. This is usually done as part of input handling methods like :ref:`Node._input<class_Node_private_method__input>`, :ref:`Control._gui_input<class_Control_private_method__gui_input>` or others, as well as in corresponding signal handlers.
  1171. If :ref:`handle_input_locally<class_Viewport_property_handle_input_locally>` is set to ``false``, this method will try finding the first parent viewport that is set to handle input locally, and return its value for :ref:`is_input_handled<class_Viewport_method_is_input_handled>` instead.
  1172. .. rst-class:: classref-item-separator
  1173. ----
  1174. .. _class_Viewport_method_push_input:
  1175. .. rst-class:: classref-method
  1176. void **push_input** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)**
  1177. Triggers the given ``event`` in this **Viewport**. This can be used to pass an :ref:`InputEvent<class_InputEvent>` between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1178. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1179. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1180. Calling this method will propagate calls to child nodes for following methods in the given order:
  1181. - :ref:`Node._input<class_Node_private_method__input>`\
  1182. - :ref:`Control._gui_input<class_Control_private_method__gui_input>` for :ref:`Control<class_Control>` nodes
  1183. - :ref:`Node._shortcut_input<class_Node_private_method__shortcut_input>`\
  1184. - :ref:`Node._unhandled_key_input<class_Node_private_method__unhandled_key_input>`\
  1185. - :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`\
  1186. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1187. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1188. .. rst-class:: classref-item-separator
  1189. ----
  1190. .. _class_Viewport_method_push_text_input:
  1191. .. rst-class:: classref-method
  1192. void **push_text_input** **(** :ref:`String<class_String>` text **)**
  1193. Helper method which calls the ``set_text()`` method on the currently focused :ref:`Control<class_Control>`, provided that it is defined (e.g. if the focused Control is :ref:`Button<class_Button>` or :ref:`LineEdit<class_LineEdit>`).
  1194. .. rst-class:: classref-item-separator
  1195. ----
  1196. .. _class_Viewport_method_push_unhandled_input:
  1197. .. rst-class:: classref-method
  1198. void **push_unhandled_input** **(** :ref:`InputEvent<class_InputEvent>` event, :ref:`bool<class_bool>` in_local_coords=false **)**
  1199. Triggers the given :ref:`InputEvent<class_InputEvent>` in this **Viewport**. This can be used to pass input events between viewports, or to locally apply inputs that were sent over the network or saved to a file.
  1200. If ``in_local_coords`` is ``false``, the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If ``in_local_coords`` is ``true``, the event's position is in viewport coordinates.
  1201. While this method serves a similar purpose as :ref:`Input.parse_input_event<class_Input_method_parse_input_event>`, it does not remap the specified ``event`` based on project settings like :ref:`ProjectSettings.input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>`.
  1202. Calling this method will propagate calls to child nodes for following methods in the given order:
  1203. - :ref:`Node._shortcut_input<class_Node_private_method__shortcut_input>`\
  1204. - :ref:`Node._unhandled_key_input<class_Node_private_method__unhandled_key_input>`\
  1205. - :ref:`Node._unhandled_input<class_Node_private_method__unhandled_input>`\
  1206. If an earlier method marks the input as handled via :ref:`set_input_as_handled<class_Viewport_method_set_input_as_handled>`, any later method in this list will not be called.
  1207. If none of the methods handle the event and :ref:`physics_object_picking<class_Viewport_property_physics_object_picking>` is ``true``, the event is used for physics object picking.
  1208. \ **Note:** This method doesn't propagate input events to embedded :ref:`Window<class_Window>`\ s or :ref:`SubViewport<class_SubViewport>`\ s.
  1209. \ *Deprecated.* Use :ref:`push_input<class_Viewport_method_push_input>` instead.
  1210. .. rst-class:: classref-item-separator
  1211. ----
  1212. .. _class_Viewport_method_set_canvas_cull_mask_bit:
  1213. .. rst-class:: classref-method
  1214. void **set_canvas_cull_mask_bit** **(** :ref:`int<class_int>` layer, :ref:`bool<class_bool>` enable **)**
  1215. Set/clear individual bits on the rendering layer mask. This simplifies editing this **Viewport**'s layers.
  1216. .. rst-class:: classref-item-separator
  1217. ----
  1218. .. _class_Viewport_method_set_input_as_handled:
  1219. .. rst-class:: classref-method
  1220. void **set_input_as_handled** **(** **)**
  1221. Stops the input from propagating further down the :ref:`SceneTree<class_SceneTree>`.
  1222. \ **Note:** This does not affect the methods in :ref:`Input<class_Input>`, only the way events are propagated.
  1223. .. rst-class:: classref-item-separator
  1224. ----
  1225. .. _class_Viewport_method_set_positional_shadow_atlas_quadrant_subdiv:
  1226. .. rst-class:: classref-method
  1227. void **set_positional_shadow_atlas_quadrant_subdiv** **(** :ref:`int<class_int>` quadrant, :ref:`PositionalShadowAtlasQuadrantSubdiv<enum_Viewport_PositionalShadowAtlasQuadrantSubdiv>` subdiv **)**
  1228. Sets the number of subdivisions to use in the specified quadrant. A higher number of subdivisions allows you to have more shadows in the scene at once, but reduces the quality of the shadows. A good practice is to have quadrants with a varying number of subdivisions and to have as few subdivisions as possible.
  1229. .. rst-class:: classref-item-separator
  1230. ----
  1231. .. _class_Viewport_method_update_mouse_cursor_state:
  1232. .. rst-class:: classref-method
  1233. void **update_mouse_cursor_state** **(** **)**
  1234. Force instantly updating the display based on the current mouse cursor position. This includes updating the mouse cursor shape and sending necessary :ref:`Control.mouse_entered<class_Control_signal_mouse_entered>`, :ref:`CollisionObject2D.mouse_entered<class_CollisionObject2D_signal_mouse_entered>`, :ref:`CollisionObject3D.mouse_entered<class_CollisionObject3D_signal_mouse_entered>` and :ref:`Window.mouse_entered<class_Window_signal_mouse_entered>` signals and their respective ``mouse_exited`` counterparts.
  1235. .. rst-class:: classref-item-separator
  1236. ----
  1237. .. _class_Viewport_method_warp_mouse:
  1238. .. rst-class:: classref-method
  1239. void **warp_mouse** **(** :ref:`Vector2<class_Vector2>` position **)**
  1240. Moves the mouse pointer to the specified position in this **Viewport** using the coordinate system of this **Viewport**.
  1241. \ **Note:** :ref:`warp_mouse<class_Viewport_method_warp_mouse>` is only supported on Windows, macOS and Linux. It has no effect on Android, iOS and Web.
  1242. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  1243. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  1244. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  1245. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  1246. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  1247. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  1248. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`