class_bone2d.rst 11 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Bone2D.xml.
  6. .. _class_Bone2D:
  7. Bone2D
  8. ======
  9. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. Joint used with :ref:`Skeleton2D<class_Skeleton2D>` to control and animate other nodes.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Use a hierarchy of ``Bone2D`` bound to a :ref:`Skeleton2D<class_Skeleton2D>` to control, and animate other :ref:`Node2D<class_Node2D>` nodes.
  15. You can use ``Bone2D`` and ``Skeleton2D`` nodes to animate 2D meshes created with the Polygon 2D UV editor.
  16. Each bone has a :ref:`rest<class_Bone2D_property_rest>` transform that you can reset to with :ref:`apply_rest<class_Bone2D_method_apply_rest>`. These rest poses are relative to the bone's parent.
  17. If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses.
  18. .. rst-class:: classref-reftable-group
  19. Properties
  20. ----------
  21. .. table::
  22. :widths: auto
  23. +---------------------------------------+-----------------------------------------+-----------------------------------+
  24. | :ref:`Transform2D<class_Transform2D>` | :ref:`rest<class_Bone2D_property_rest>` | ``Transform2D(0, 0, 0, 0, 0, 0)`` |
  25. +---------------------------------------+-----------------------------------------+-----------------------------------+
  26. .. rst-class:: classref-reftable-group
  27. Methods
  28. -------
  29. .. table::
  30. :widths: auto
  31. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | void | :ref:`apply_rest<class_Bone2D_method_apply_rest>` **(** **)** |
  33. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`bool<class_bool>` | :ref:`get_autocalculate_length_and_angle<class_Bone2D_method_get_autocalculate_length_and_angle>` **(** **)** |const| |
  35. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`get_bone_angle<class_Bone2D_method_get_bone_angle>` **(** **)** |const| |
  37. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`float<class_float>` | :ref:`get_default_length<class_Bone2D_method_get_default_length>` **(** **)** |const| |
  39. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`int<class_int>` | :ref:`get_index_in_skeleton<class_Bone2D_method_get_index_in_skeleton>` **(** **)** |const| |
  41. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`float<class_float>` | :ref:`get_length<class_Bone2D_method_get_length>` **(** **)** |const| |
  43. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Transform2D<class_Transform2D>` | :ref:`get_skeleton_rest<class_Bone2D_method_get_skeleton_rest>` **(** **)** |const| |
  45. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | void | :ref:`set_autocalculate_length_and_angle<class_Bone2D_method_set_autocalculate_length_and_angle>` **(** :ref:`bool<class_bool>` auto_calculate **)** |
  47. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | void | :ref:`set_bone_angle<class_Bone2D_method_set_bone_angle>` **(** :ref:`float<class_float>` angle **)** |
  49. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`set_default_length<class_Bone2D_method_set_default_length>` **(** :ref:`float<class_float>` default_length **)** |
  51. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`set_length<class_Bone2D_method_set_length>` **(** :ref:`float<class_float>` length **)** |
  53. +---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. .. rst-class:: classref-section-separator
  55. ----
  56. .. rst-class:: classref-descriptions-group
  57. Property Descriptions
  58. ---------------------
  59. .. _class_Bone2D_property_rest:
  60. .. rst-class:: classref-property
  61. :ref:`Transform2D<class_Transform2D>` **rest** = ``Transform2D(0, 0, 0, 0, 0, 0)``
  62. .. rst-class:: classref-property-setget
  63. - void **set_rest** **(** :ref:`Transform2D<class_Transform2D>` value **)**
  64. - :ref:`Transform2D<class_Transform2D>` **get_rest** **(** **)**
  65. Rest transform of the bone. You can reset the node's transforms to this value using :ref:`apply_rest<class_Bone2D_method_apply_rest>`.
  66. .. rst-class:: classref-section-separator
  67. ----
  68. .. rst-class:: classref-descriptions-group
  69. Method Descriptions
  70. -------------------
  71. .. _class_Bone2D_method_apply_rest:
  72. .. rst-class:: classref-method
  73. void **apply_rest** **(** **)**
  74. Stores the node's current transforms in :ref:`rest<class_Bone2D_property_rest>`.
  75. .. rst-class:: classref-item-separator
  76. ----
  77. .. _class_Bone2D_method_get_autocalculate_length_and_angle:
  78. .. rst-class:: classref-method
  79. :ref:`bool<class_bool>` **get_autocalculate_length_and_angle** **(** **)** |const|
  80. Returns whether this ``Bone2D`` node is going to autocalculate its length and bone angle using its first ``Bone2D`` child node, if one exists. If there are no ``Bone2D`` children, then it cannot autocalculate these values and will print a warning.
  81. .. rst-class:: classref-item-separator
  82. ----
  83. .. _class_Bone2D_method_get_bone_angle:
  84. .. rst-class:: classref-method
  85. :ref:`float<class_float>` **get_bone_angle** **(** **)** |const|
  86. Returns the angle of the bone in the ``Bone2D`` node.
  87. \ **Note:** This is different from the ``Bone2D``'s rotation. The bone angle is the rotation of the bone shown by the ``Bone2D`` gizmo, and because ``Bone2D`` bones are based on positions, this can vary from the actual rotation of the ``Bone2D`` node.
  88. .. rst-class:: classref-item-separator
  89. ----
  90. .. _class_Bone2D_method_get_default_length:
  91. .. rst-class:: classref-method
  92. :ref:`float<class_float>` **get_default_length** **(** **)** |const|
  93. Deprecated. Please use ``get_length`` instead.
  94. .. rst-class:: classref-item-separator
  95. ----
  96. .. _class_Bone2D_method_get_index_in_skeleton:
  97. .. rst-class:: classref-method
  98. :ref:`int<class_int>` **get_index_in_skeleton** **(** **)** |const|
  99. Returns the node's index as part of the entire skeleton. See :ref:`Skeleton2D<class_Skeleton2D>`.
  100. .. rst-class:: classref-item-separator
  101. ----
  102. .. _class_Bone2D_method_get_length:
  103. .. rst-class:: classref-method
  104. :ref:`float<class_float>` **get_length** **(** **)** |const|
  105. Returns the length of the bone in the ``Bone2D`` node.
  106. .. rst-class:: classref-item-separator
  107. ----
  108. .. _class_Bone2D_method_get_skeleton_rest:
  109. .. rst-class:: classref-method
  110. :ref:`Transform2D<class_Transform2D>` **get_skeleton_rest** **(** **)** |const|
  111. Returns the node's :ref:`rest<class_Bone2D_property_rest>` ``Transform2D`` if it doesn't have a parent, or its rest pose relative to its parent.
  112. .. rst-class:: classref-item-separator
  113. ----
  114. .. _class_Bone2D_method_set_autocalculate_length_and_angle:
  115. .. rst-class:: classref-method
  116. void **set_autocalculate_length_and_angle** **(** :ref:`bool<class_bool>` auto_calculate **)**
  117. When set to ``true``, the ``Bone2D`` node will attempt to automatically calculate the bone angle and length using the first child ``Bone2D`` node, if one exists. If none exist, the ``Bone2D`` cannot automatically calculate these values and will print a warning.
  118. .. rst-class:: classref-item-separator
  119. ----
  120. .. _class_Bone2D_method_set_bone_angle:
  121. .. rst-class:: classref-method
  122. void **set_bone_angle** **(** :ref:`float<class_float>` angle **)**
  123. Sets the bone angle for the ``Bone2D`` node. This is typically set to the rotation from the ``Bone2D`` node to a child ``Bone2D`` node.
  124. \ **Note:** This is different from the ``Bone2D``'s rotation. The bone angle is the rotation of the bone shown by the ``Bone2D`` gizmo, and because ``Bone2D`` bones are based on positions, this can vary from the actual rotation of the ``Bone2D`` node.
  125. .. rst-class:: classref-item-separator
  126. ----
  127. .. _class_Bone2D_method_set_default_length:
  128. .. rst-class:: classref-method
  129. void **set_default_length** **(** :ref:`float<class_float>` default_length **)**
  130. Deprecated. Please use ``set_length`` instead.
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_Bone2D_method_set_length:
  134. .. rst-class:: classref-method
  135. void **set_length** **(** :ref:`float<class_float>` length **)**
  136. Sets the length of the bone in the ``Bone2D`` node.
  137. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  138. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  139. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  140. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  141. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  142. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`