class_camera3d.rst 35 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Camera3D.xml.
  6. .. _class_Camera3D:
  7. Camera3D
  8. ========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`XRCamera3D<class_XRCamera3D>`
  11. Camera node, displays from a point of view.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. **Camera3D** is a special node that displays what is visible from its current location. Cameras register themselves in the nearest :ref:`Viewport<class_Viewport>` node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a :ref:`Viewport<class_Viewport>`, and, without one, a scene registered in that :ref:`Viewport<class_Viewport>` (or higher viewports) can't be displayed.
  16. .. rst-class:: classref-introduction-group
  17. Tutorials
  18. ---------
  19. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  26. | :ref:`CameraAttributes<class_CameraAttributes>` | :ref:`attributes<class_Camera3D_property_attributes>` | |
  27. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  28. | :ref:`int<class_int>` | :ref:`cull_mask<class_Camera3D_property_cull_mask>` | ``1048575`` |
  29. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  30. | :ref:`bool<class_bool>` | :ref:`current<class_Camera3D_property_current>` | ``false`` |
  31. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  32. | :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` | :ref:`doppler_tracking<class_Camera3D_property_doppler_tracking>` | ``0`` |
  33. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  34. | :ref:`Environment<class_Environment>` | :ref:`environment<class_Camera3D_property_environment>` | |
  35. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  36. | :ref:`float<class_float>` | :ref:`far<class_Camera3D_property_far>` | ``4000.0`` |
  37. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  38. | :ref:`float<class_float>` | :ref:`fov<class_Camera3D_property_fov>` | ``75.0`` |
  39. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  40. | :ref:`Vector2<class_Vector2>` | :ref:`frustum_offset<class_Camera3D_property_frustum_offset>` | ``Vector2(0, 0)`` |
  41. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  42. | :ref:`float<class_float>` | :ref:`h_offset<class_Camera3D_property_h_offset>` | ``0.0`` |
  43. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  44. | :ref:`KeepAspect<enum_Camera3D_KeepAspect>` | :ref:`keep_aspect<class_Camera3D_property_keep_aspect>` | ``1`` |
  45. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  46. | :ref:`float<class_float>` | :ref:`near<class_Camera3D_property_near>` | ``0.05`` |
  47. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  48. | :ref:`ProjectionType<enum_Camera3D_ProjectionType>` | :ref:`projection<class_Camera3D_property_projection>` | ``0`` |
  49. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  50. | :ref:`float<class_float>` | :ref:`size<class_Camera3D_property_size>` | ``1.0`` |
  51. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  52. | :ref:`float<class_float>` | :ref:`v_offset<class_Camera3D_property_v_offset>` | ``0.0`` |
  53. +-------------------------------------------------------+-------------------------------------------------------------------+-------------------+
  54. .. rst-class:: classref-reftable-group
  55. Methods
  56. -------
  57. .. table::
  58. :widths: auto
  59. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  60. | void | :ref:`clear_current<class_Camera3D_method_clear_current>` **(** :ref:`bool<class_bool>` enable_next=true **)** |
  61. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  62. | :ref:`RID<class_RID>` | :ref:`get_camera_rid<class_Camera3D_method_get_camera_rid>` **(** **)** |const| |
  63. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  64. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_camera_transform<class_Camera3D_method_get_camera_transform>` **(** **)** |const| |
  65. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`get_cull_mask_value<class_Camera3D_method_get_cull_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  67. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  68. | :ref:`Plane[]<class_Plane>` | :ref:`get_frustum<class_Camera3D_method_get_frustum>` **(** **)** |const| |
  69. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | :ref:`RID<class_RID>` | :ref:`get_pyramid_shape_rid<class_Camera3D_method_get_pyramid_shape_rid>` **(** **)** |
  71. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | :ref:`bool<class_bool>` | :ref:`is_position_behind<class_Camera3D_method_is_position_behind>` **(** :ref:`Vector3<class_Vector3>` world_point **)** |const| |
  73. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`is_position_in_frustum<class_Camera3D_method_is_position_in_frustum>` **(** :ref:`Vector3<class_Vector3>` world_point **)** |const| |
  75. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`make_current<class_Camera3D_method_make_current>` **(** **)** |
  77. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Vector3<class_Vector3>` | :ref:`project_local_ray_normal<class_Camera3D_method_project_local_ray_normal>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  79. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Vector3<class_Vector3>` | :ref:`project_position<class_Camera3D_method_project_position>` **(** :ref:`Vector2<class_Vector2>` screen_point, :ref:`float<class_float>` z_depth **)** |const| |
  81. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`Vector3<class_Vector3>` | :ref:`project_ray_normal<class_Camera3D_method_project_ray_normal>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  83. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | :ref:`Vector3<class_Vector3>` | :ref:`project_ray_origin<class_Camera3D_method_project_ray_origin>` **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const| |
  85. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`set_cull_mask_value<class_Camera3D_method_set_cull_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  87. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`set_frustum<class_Camera3D_method_set_frustum>` **(** :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  89. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`set_orthogonal<class_Camera3D_method_set_orthogonal>` **(** :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  91. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | void | :ref:`set_perspective<class_Camera3D_method_set_perspective>` **(** :ref:`float<class_float>` fov, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)** |
  93. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`Vector2<class_Vector2>` | :ref:`unproject_position<class_Camera3D_method_unproject_position>` **(** :ref:`Vector3<class_Vector3>` world_point **)** |const| |
  95. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. .. rst-class:: classref-section-separator
  97. ----
  98. .. rst-class:: classref-descriptions-group
  99. Enumerations
  100. ------------
  101. .. _enum_Camera3D_ProjectionType:
  102. .. rst-class:: classref-enumeration
  103. enum **ProjectionType**:
  104. .. _class_Camera3D_constant_PROJECTION_PERSPECTIVE:
  105. .. rst-class:: classref-enumeration-constant
  106. :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **PROJECTION_PERSPECTIVE** = ``0``
  107. Perspective projection. Objects on the screen becomes smaller when they are far away.
  108. .. _class_Camera3D_constant_PROJECTION_ORTHOGONAL:
  109. .. rst-class:: classref-enumeration-constant
  110. :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **PROJECTION_ORTHOGONAL** = ``1``
  111. Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
  112. .. _class_Camera3D_constant_PROJECTION_FRUSTUM:
  113. .. rst-class:: classref-enumeration-constant
  114. :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **PROJECTION_FRUSTUM** = ``2``
  115. Frustum projection. This mode allows adjusting :ref:`frustum_offset<class_Camera3D_property_frustum_offset>` to create "tilted frustum" effects.
  116. .. rst-class:: classref-item-separator
  117. ----
  118. .. _enum_Camera3D_KeepAspect:
  119. .. rst-class:: classref-enumeration
  120. enum **KeepAspect**:
  121. .. _class_Camera3D_constant_KEEP_WIDTH:
  122. .. rst-class:: classref-enumeration-constant
  123. :ref:`KeepAspect<enum_Camera3D_KeepAspect>` **KEEP_WIDTH** = ``0``
  124. Preserves the horizontal aspect ratio; also known as Vert- scaling. This is usually the best option for projects running in portrait mode, as taller aspect ratios will benefit from a wider vertical FOV.
  125. .. _class_Camera3D_constant_KEEP_HEIGHT:
  126. .. rst-class:: classref-enumeration-constant
  127. :ref:`KeepAspect<enum_Camera3D_KeepAspect>` **KEEP_HEIGHT** = ``1``
  128. Preserves the vertical aspect ratio; also known as Hor+ scaling. This is usually the best option for projects running in landscape mode, as wider aspect ratios will automatically benefit from a wider horizontal FOV.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _enum_Camera3D_DopplerTracking:
  132. .. rst-class:: classref-enumeration
  133. enum **DopplerTracking**:
  134. .. _class_Camera3D_constant_DOPPLER_TRACKING_DISABLED:
  135. .. rst-class:: classref-enumeration-constant
  136. :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **DOPPLER_TRACKING_DISABLED** = ``0``
  137. Disables `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ simulation (default).
  138. .. _class_Camera3D_constant_DOPPLER_TRACKING_IDLE_STEP:
  139. .. rst-class:: classref-enumeration-constant
  140. :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **DOPPLER_TRACKING_IDLE_STEP** = ``1``
  141. Simulate `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ by tracking positions of objects that are changed in ``_process``. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's :ref:`AudioStreamPlayer3D.pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`).
  142. .. _class_Camera3D_constant_DOPPLER_TRACKING_PHYSICS_STEP:
  143. .. rst-class:: classref-enumeration-constant
  144. :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **DOPPLER_TRACKING_PHYSICS_STEP** = ``2``
  145. Simulate `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ by tracking positions of objects that are changed in ``_physics_process``. Changes in the relative velocity of this camera compared to those objects affect how audio is perceived (changing the audio's :ref:`AudioStreamPlayer3D.pitch_scale<class_AudioStreamPlayer3D_property_pitch_scale>`).
  146. .. rst-class:: classref-section-separator
  147. ----
  148. .. rst-class:: classref-descriptions-group
  149. Property Descriptions
  150. ---------------------
  151. .. _class_Camera3D_property_attributes:
  152. .. rst-class:: classref-property
  153. :ref:`CameraAttributes<class_CameraAttributes>` **attributes**
  154. .. rst-class:: classref-property-setget
  155. - void **set_attributes** **(** :ref:`CameraAttributes<class_CameraAttributes>` value **)**
  156. - :ref:`CameraAttributes<class_CameraAttributes>` **get_attributes** **(** **)**
  157. The :ref:`CameraAttributes<class_CameraAttributes>` to use for this camera.
  158. .. rst-class:: classref-item-separator
  159. ----
  160. .. _class_Camera3D_property_cull_mask:
  161. .. rst-class:: classref-property
  162. :ref:`int<class_int>` **cull_mask** = ``1048575``
  163. .. rst-class:: classref-property-setget
  164. - void **set_cull_mask** **(** :ref:`int<class_int>` value **)**
  165. - :ref:`int<class_int>` **get_cull_mask** **(** **)**
  166. The culling mask that describes which 3D render layers are rendered by this camera.
  167. .. rst-class:: classref-item-separator
  168. ----
  169. .. _class_Camera3D_property_current:
  170. .. rst-class:: classref-property
  171. :ref:`bool<class_bool>` **current** = ``false``
  172. .. rst-class:: classref-property-setget
  173. - void **set_current** **(** :ref:`bool<class_bool>` value **)**
  174. - :ref:`bool<class_bool>` **is_current** **(** **)**
  175. If ``true``, the ancestor :ref:`Viewport<class_Viewport>` is currently using this camera.
  176. If multiple cameras are in the scene, one will always be made current. For example, if two **Camera3D** nodes are present in the scene and only one is current, setting one camera's :ref:`current<class_Camera3D_property_current>` to ``false`` will cause the other camera to be made current.
  177. .. rst-class:: classref-item-separator
  178. ----
  179. .. _class_Camera3D_property_doppler_tracking:
  180. .. rst-class:: classref-property
  181. :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **doppler_tracking** = ``0``
  182. .. rst-class:: classref-property-setget
  183. - void **set_doppler_tracking** **(** :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` value **)**
  184. - :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` **get_doppler_tracking** **(** **)**
  185. If not :ref:`DOPPLER_TRACKING_DISABLED<class_Camera3D_constant_DOPPLER_TRACKING_DISABLED>`, this camera will simulate the `Doppler effect <https://en.wikipedia.org/wiki/Doppler_effect>`__ for objects changed in particular ``_process`` methods. See :ref:`DopplerTracking<enum_Camera3D_DopplerTracking>` for possible values.
  186. .. rst-class:: classref-item-separator
  187. ----
  188. .. _class_Camera3D_property_environment:
  189. .. rst-class:: classref-property
  190. :ref:`Environment<class_Environment>` **environment**
  191. .. rst-class:: classref-property-setget
  192. - void **set_environment** **(** :ref:`Environment<class_Environment>` value **)**
  193. - :ref:`Environment<class_Environment>` **get_environment** **(** **)**
  194. The :ref:`Environment<class_Environment>` to use for this camera.
  195. .. rst-class:: classref-item-separator
  196. ----
  197. .. _class_Camera3D_property_far:
  198. .. rst-class:: classref-property
  199. :ref:`float<class_float>` **far** = ``4000.0``
  200. .. rst-class:: classref-property-setget
  201. - void **set_far** **(** :ref:`float<class_float>` value **)**
  202. - :ref:`float<class_float>` **get_far** **(** **)**
  203. The distance to the far culling boundary for this camera relative to its local Z axis.
  204. .. rst-class:: classref-item-separator
  205. ----
  206. .. _class_Camera3D_property_fov:
  207. .. rst-class:: classref-property
  208. :ref:`float<class_float>` **fov** = ``75.0``
  209. .. rst-class:: classref-property-setget
  210. - void **set_fov** **(** :ref:`float<class_float>` value **)**
  211. - :ref:`float<class_float>` **get_fov** **(** **)**
  212. The camera's field of view angle (in degrees). Only applicable in perspective mode. Since :ref:`keep_aspect<class_Camera3D_property_keep_aspect>` locks one axis, ``fov`` sets the other axis' field of view angle.
  213. For reference, the default vertical field of view value (``75.0``) is equivalent to a horizontal FOV of:
  214. - ~91.31 degrees in a 4:3 viewport
  215. - ~101.67 degrees in a 16:10 viewport
  216. - ~107.51 degrees in a 16:9 viewport
  217. - ~121.63 degrees in a 21:9 viewport
  218. .. rst-class:: classref-item-separator
  219. ----
  220. .. _class_Camera3D_property_frustum_offset:
  221. .. rst-class:: classref-property
  222. :ref:`Vector2<class_Vector2>` **frustum_offset** = ``Vector2(0, 0)``
  223. .. rst-class:: classref-property-setget
  224. - void **set_frustum_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
  225. - :ref:`Vector2<class_Vector2>` **get_frustum_offset** **(** **)**
  226. The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as `Y-shearing <https://zdoom.org/wiki/Y-shearing>`__.
  227. \ **Note:** Only effective if :ref:`projection<class_Camera3D_property_projection>` is :ref:`PROJECTION_FRUSTUM<class_Camera3D_constant_PROJECTION_FRUSTUM>`.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_Camera3D_property_h_offset:
  231. .. rst-class:: classref-property
  232. :ref:`float<class_float>` **h_offset** = ``0.0``
  233. .. rst-class:: classref-property-setget
  234. - void **set_h_offset** **(** :ref:`float<class_float>` value **)**
  235. - :ref:`float<class_float>` **get_h_offset** **(** **)**
  236. The horizontal (X) offset of the camera viewport.
  237. .. rst-class:: classref-item-separator
  238. ----
  239. .. _class_Camera3D_property_keep_aspect:
  240. .. rst-class:: classref-property
  241. :ref:`KeepAspect<enum_Camera3D_KeepAspect>` **keep_aspect** = ``1``
  242. .. rst-class:: classref-property-setget
  243. - void **set_keep_aspect_mode** **(** :ref:`KeepAspect<enum_Camera3D_KeepAspect>` value **)**
  244. - :ref:`KeepAspect<enum_Camera3D_KeepAspect>` **get_keep_aspect_mode** **(** **)**
  245. The axis to lock during :ref:`fov<class_Camera3D_property_fov>`/:ref:`size<class_Camera3D_property_size>` adjustments. Can be either :ref:`KEEP_WIDTH<class_Camera3D_constant_KEEP_WIDTH>` or :ref:`KEEP_HEIGHT<class_Camera3D_constant_KEEP_HEIGHT>`.
  246. .. rst-class:: classref-item-separator
  247. ----
  248. .. _class_Camera3D_property_near:
  249. .. rst-class:: classref-property
  250. :ref:`float<class_float>` **near** = ``0.05``
  251. .. rst-class:: classref-property-setget
  252. - void **set_near** **(** :ref:`float<class_float>` value **)**
  253. - :ref:`float<class_float>` **get_near** **(** **)**
  254. The distance to the near culling boundary for this camera relative to its local Z axis.
  255. .. rst-class:: classref-item-separator
  256. ----
  257. .. _class_Camera3D_property_projection:
  258. .. rst-class:: classref-property
  259. :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **projection** = ``0``
  260. .. rst-class:: classref-property-setget
  261. - void **set_projection** **(** :ref:`ProjectionType<enum_Camera3D_ProjectionType>` value **)**
  262. - :ref:`ProjectionType<enum_Camera3D_ProjectionType>` **get_projection** **(** **)**
  263. The camera's projection mode. In :ref:`PROJECTION_PERSPECTIVE<class_Camera3D_constant_PROJECTION_PERSPECTIVE>` mode, objects' Z distance from the camera's local space scales their perceived size.
  264. .. rst-class:: classref-item-separator
  265. ----
  266. .. _class_Camera3D_property_size:
  267. .. rst-class:: classref-property
  268. :ref:`float<class_float>` **size** = ``1.0``
  269. .. rst-class:: classref-property-setget
  270. - void **set_size** **(** :ref:`float<class_float>` value **)**
  271. - :ref:`float<class_float>` **get_size** **(** **)**
  272. The camera's size in meters measured as the diameter of the width or height, depending on :ref:`keep_aspect<class_Camera3D_property_keep_aspect>`. Only applicable in orthogonal and frustum modes.
  273. .. rst-class:: classref-item-separator
  274. ----
  275. .. _class_Camera3D_property_v_offset:
  276. .. rst-class:: classref-property
  277. :ref:`float<class_float>` **v_offset** = ``0.0``
  278. .. rst-class:: classref-property-setget
  279. - void **set_v_offset** **(** :ref:`float<class_float>` value **)**
  280. - :ref:`float<class_float>` **get_v_offset** **(** **)**
  281. The vertical (Y) offset of the camera viewport.
  282. .. rst-class:: classref-section-separator
  283. ----
  284. .. rst-class:: classref-descriptions-group
  285. Method Descriptions
  286. -------------------
  287. .. _class_Camera3D_method_clear_current:
  288. .. rst-class:: classref-method
  289. void **clear_current** **(** :ref:`bool<class_bool>` enable_next=true **)**
  290. If this is the current camera, remove it from being current. If ``enable_next`` is ``true``, request to make the next camera current, if any.
  291. .. rst-class:: classref-item-separator
  292. ----
  293. .. _class_Camera3D_method_get_camera_rid:
  294. .. rst-class:: classref-method
  295. :ref:`RID<class_RID>` **get_camera_rid** **(** **)** |const|
  296. Returns the camera's RID from the :ref:`RenderingServer<class_RenderingServer>`.
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _class_Camera3D_method_get_camera_transform:
  300. .. rst-class:: classref-method
  301. :ref:`Transform3D<class_Transform3D>` **get_camera_transform** **(** **)** |const|
  302. Returns the transform of the camera plus the vertical (:ref:`v_offset<class_Camera3D_property_v_offset>`) and horizontal (:ref:`h_offset<class_Camera3D_property_h_offset>`) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as :ref:`XRCamera3D<class_XRCamera3D>`.
  303. .. rst-class:: classref-item-separator
  304. ----
  305. .. _class_Camera3D_method_get_cull_mask_value:
  306. .. rst-class:: classref-method
  307. :ref:`bool<class_bool>` **get_cull_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  308. Returns whether or not the specified layer of the :ref:`cull_mask<class_Camera3D_property_cull_mask>` is enabled, given a ``layer_number`` between 1 and 20.
  309. .. rst-class:: classref-item-separator
  310. ----
  311. .. _class_Camera3D_method_get_frustum:
  312. .. rst-class:: classref-method
  313. :ref:`Plane[]<class_Plane>` **get_frustum** **(** **)** |const|
  314. Returns the camera's frustum planes in world space units as an array of :ref:`Plane<class_Plane>`\ s in the following order: near, far, left, top, right, bottom. Not to be confused with :ref:`frustum_offset<class_Camera3D_property_frustum_offset>`.
  315. .. rst-class:: classref-item-separator
  316. ----
  317. .. _class_Camera3D_method_get_pyramid_shape_rid:
  318. .. rst-class:: classref-method
  319. :ref:`RID<class_RID>` **get_pyramid_shape_rid** **(** **)**
  320. Returns the RID of a pyramid shape encompassing the camera's view frustum, ignoring the camera's near plane. The tip of the pyramid represents the position of the camera.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_Camera3D_method_is_position_behind:
  324. .. rst-class:: classref-method
  325. :ref:`bool<class_bool>` **is_position_behind** **(** :ref:`Vector3<class_Vector3>` world_point **)** |const|
  326. Returns ``true`` if the given position is behind the camera (the blue part of the linked diagram). `See this diagram <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png>`__ for an overview of position query methods.
  327. \ **Note:** A position which returns ``false`` may still be outside the camera's field of view.
  328. .. rst-class:: classref-item-separator
  329. ----
  330. .. _class_Camera3D_method_is_position_in_frustum:
  331. .. rst-class:: classref-method
  332. :ref:`bool<class_bool>` **is_position_in_frustum** **(** :ref:`Vector3<class_Vector3>` world_point **)** |const|
  333. Returns ``true`` if the given position is inside the camera's frustum (the green part of the linked diagram). `See this diagram <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/camera3d_position_frustum.png>`__ for an overview of position query methods.
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_Camera3D_method_make_current:
  337. .. rst-class:: classref-method
  338. void **make_current** **(** **)**
  339. Makes this camera the current camera for the :ref:`Viewport<class_Viewport>` (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added.
  340. .. rst-class:: classref-item-separator
  341. ----
  342. .. _class_Camera3D_method_project_local_ray_normal:
  343. .. rst-class:: classref-method
  344. :ref:`Vector3<class_Vector3>` **project_local_ray_normal** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  345. Returns a normal vector from the screen point location directed along the camera. Orthogonal cameras are normalized. Perspective cameras account for perspective, screen width/height, etc.
  346. .. rst-class:: classref-item-separator
  347. ----
  348. .. _class_Camera3D_method_project_position:
  349. .. rst-class:: classref-method
  350. :ref:`Vector3<class_Vector3>` **project_position** **(** :ref:`Vector2<class_Vector2>` screen_point, :ref:`float<class_float>` z_depth **)** |const|
  351. Returns the 3D point in world space that maps to the given 2D coordinate in the :ref:`Viewport<class_Viewport>` rectangle on a plane that is the given ``z_depth`` distance into the scene away from the camera.
  352. .. rst-class:: classref-item-separator
  353. ----
  354. .. _class_Camera3D_method_project_ray_normal:
  355. .. rst-class:: classref-method
  356. :ref:`Vector3<class_Vector3>` **project_ray_normal** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  357. Returns a normal vector in world space, that is the result of projecting a point on the :ref:`Viewport<class_Viewport>` rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
  358. .. rst-class:: classref-item-separator
  359. ----
  360. .. _class_Camera3D_method_project_ray_origin:
  361. .. rst-class:: classref-method
  362. :ref:`Vector3<class_Vector3>` **project_ray_origin** **(** :ref:`Vector2<class_Vector2>` screen_point **)** |const|
  363. Returns a 3D position in world space, that is the result of projecting a point on the :ref:`Viewport<class_Viewport>` rectangle by the inverse camera projection. This is useful for casting rays in the form of (origin, normal) for object intersection or picking.
  364. .. rst-class:: classref-item-separator
  365. ----
  366. .. _class_Camera3D_method_set_cull_mask_value:
  367. .. rst-class:: classref-method
  368. void **set_cull_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  369. Based on ``value``, enables or disables the specified layer in the :ref:`cull_mask<class_Camera3D_property_cull_mask>`, given a ``layer_number`` between 1 and 20.
  370. .. rst-class:: classref-item-separator
  371. ----
  372. .. _class_Camera3D_method_set_frustum:
  373. .. rst-class:: classref-method
  374. void **set_frustum** **(** :ref:`float<class_float>` size, :ref:`Vector2<class_Vector2>` offset, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  375. Sets the camera projection to frustum mode (see :ref:`PROJECTION_FRUSTUM<class_Camera3D_constant_PROJECTION_FRUSTUM>`), by specifying a ``size``, an ``offset``, and the ``z_near`` and ``z_far`` clip planes in world space units. See also :ref:`frustum_offset<class_Camera3D_property_frustum_offset>`.
  376. .. rst-class:: classref-item-separator
  377. ----
  378. .. _class_Camera3D_method_set_orthogonal:
  379. .. rst-class:: classref-method
  380. void **set_orthogonal** **(** :ref:`float<class_float>` size, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  381. Sets the camera projection to orthogonal mode (see :ref:`PROJECTION_ORTHOGONAL<class_Camera3D_constant_PROJECTION_ORTHOGONAL>`), by specifying a ``size``, and the ``z_near`` and ``z_far`` clip planes in world space units. (As a hint, 2D games often use this projection, with values specified in pixels.)
  382. .. rst-class:: classref-item-separator
  383. ----
  384. .. _class_Camera3D_method_set_perspective:
  385. .. rst-class:: classref-method
  386. void **set_perspective** **(** :ref:`float<class_float>` fov, :ref:`float<class_float>` z_near, :ref:`float<class_float>` z_far **)**
  387. Sets the camera projection to perspective mode (see :ref:`PROJECTION_PERSPECTIVE<class_Camera3D_constant_PROJECTION_PERSPECTIVE>`), by specifying a ``fov`` (field of view) angle in degrees, and the ``z_near`` and ``z_far`` clip planes in world space units.
  388. .. rst-class:: classref-item-separator
  389. ----
  390. .. _class_Camera3D_method_unproject_position:
  391. .. rst-class:: classref-method
  392. :ref:`Vector2<class_Vector2>` **unproject_position** **(** :ref:`Vector3<class_Vector3>` world_point **)** |const|
  393. Returns the 2D coordinate in the :ref:`Viewport<class_Viewport>` rectangle that maps to the given 3D point in world space.
  394. \ **Note:** When using this to position GUI elements over a 3D viewport, use :ref:`is_position_behind<class_Camera3D_method_is_position_behind>` to prevent them from appearing if the 3D point is behind the camera:
  395. ::
  396. # This code block is part of a script that inherits from Node3D.
  397. # `control` is a reference to a node inheriting from Control.
  398. control.visible = not get_viewport().get_camera_3d().is_position_behind(global_transform.origin)
  399. control.position = get_viewport().get_camera_3d().unproject_position(global_transform.origin)
  400. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  401. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  402. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  403. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  404. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  405. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`