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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ConcavePolygonShape2D.xml.
- .. _class_ConcavePolygonShape2D:
- ConcavePolygonShape2D
- =====================
- **Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Concave polygon shape resource for 2D physics.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- 2D concave polygon shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for :ref:`RigidBody2D<class_RigidBody2D>` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
- The main difference between a :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>` and a **ConcavePolygonShape2D** is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex to speed up collision detection.
- \ **Performance:** Due to its complexity, **ConcavePolygonShape2D** is the slowest collision shape to check collisions against. Its use should generally be limited to level geometry. For convex geometry, using :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>` will perform better. For dynamic physics bodies that need concave collision, several :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>`\ s can be used to represent its collision by using convex decomposition; see :ref:`ConvexPolygonShape2D<class_ConvexPolygonShape2D>`'s documentation for instructions. However, consider using primitive collision shapes such as :ref:`CircleShape2D<class_CircleShape2D>` or :ref:`RectangleShape2D<class_RectangleShape2D>` first.
- \ **Warning:** Using this shape for an :ref:`Area2D<class_Area2D>` (via a :ref:`CollisionShape2D<class_CollisionShape2D>` node) may give unexpected results: the area will only detect collisions with the segments in the **ConcavePolygonShape2D** (and not with any "inside" of the shape, for example).
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------+----------------------------------------------------------------+--------------------------+
- | :ref:`PackedVector2Array<class_PackedVector2Array>` | :ref:`segments<class_ConcavePolygonShape2D_property_segments>` | ``PackedVector2Array()`` |
- +-----------------------------------------------------+----------------------------------------------------------------+--------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_ConcavePolygonShape2D_property_segments:
- .. rst-class:: classref-property
- :ref:`PackedVector2Array<class_PackedVector2Array>` **segments** = ``PackedVector2Array()``
- .. rst-class:: classref-property-setget
- - void **set_segments** **(** :ref:`PackedVector2Array<class_PackedVector2Array>` value **)**
- - :ref:`PackedVector2Array<class_PackedVector2Array>` **get_segments** **(** **)**
- The array of points that make up the **ConcavePolygonShape2D**'s line segments.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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