class_convexpolygonshape3d.rst 4.0 KB

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  2. .. DO NOT EDIT THIS FILE!!!
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ConvexPolygonShape3D.xml.
  6. .. _class_ConvexPolygonShape3D:
  7. ConvexPolygonShape3D
  8. ====================
  9. **Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Convex polygon shape resource for 3D physics.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. 3D convex polygon shape resource to be added as a *direct* child of a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>` using a :ref:`CollisionShape3D<class_CollisionShape3D>` node. Unlike :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, **ConvexPolygonShape3D** cannot store concave polygon shapes. **ConvexPolygonShape3D**\ s can be manually drawn in the editor using the :ref:`CollisionPolygon3D<class_CollisionPolygon3D>` node.
  15. \ **Convex decomposition:** Concave objects' collisions can be represented accurately using *several* **ConvexPolygonShape3D**\ s. This allows dynamic physics bodies to have complex concave collisions (at a performance cost). This is available in the editor by selecting the :ref:`MeshInstance3D<class_MeshInstance3D>`, going to the **Mesh** menu and choosing **Create Multiple Convex Collision Siblings**. Alternatively, :ref:`MeshInstance3D.create_multiple_convex_collisions<class_MeshInstance3D_method_create_multiple_convex_collisions>` can be called in a script to perform this decomposition at run-time.
  16. \ **Performance:** **ConvexPolygonShape3D** is faster to check collisions against compared to :ref:`ConcavePolygonShape3D<class_ConcavePolygonShape3D>`, but it is slower than primitive collision shapes such as :ref:`SphereShape3D<class_SphereShape3D>` or :ref:`BoxShape3D<class_BoxShape3D>`. Its use should generally be limited to medium-sized objects that cannot have their collision accurately represented by a primitive shape.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  21. .. rst-class:: classref-reftable-group
  22. Properties
  23. ----------
  24. .. table::
  25. :widths: auto
  26. +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+
  27. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`points<class_ConvexPolygonShape3D_property_points>` | ``PackedVector3Array()`` |
  28. +-----------------------------------------------------+-----------------------------------------------------------+--------------------------+
  29. .. rst-class:: classref-section-separator
  30. ----
  31. .. rst-class:: classref-descriptions-group
  32. Property Descriptions
  33. ---------------------
  34. .. _class_ConvexPolygonShape3D_property_points:
  35. .. rst-class:: classref-property
  36. :ref:`PackedVector3Array<class_PackedVector3Array>` **points** = ``PackedVector3Array()``
  37. .. rst-class:: classref-property-setget
  38. - void **set_points** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` value **)**
  39. - :ref:`PackedVector3Array<class_PackedVector3Array>` **get_points** **(** **)**
  40. The list of 3D points forming the convex polygon shape.
  41. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  42. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  43. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  44. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  45. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  46. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`