class_projectsettings.rst 778 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/ProjectSettings.xml.
  6. .. _class_ProjectSettings:
  7. ProjectSettings
  8. ===============
  9. **Inherits:** :ref:`Object<class_Object>`
  10. Contains global variables accessible from everywhere.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Contains global variables accessible from everywhere. Use :ref:`get_setting<class_ProjectSettings_method_get_setting>`, :ref:`set_setting<class_ProjectSettings_method_set_setting>` or :ref:`has_setting<class_ProjectSettings_method_has_setting>` to access them. Variables stored in ``project.godot`` are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
  15. When naming a Project Settings property, use the full path to the setting including the category. For example, ``"application/config/name"`` for the project name. Category and property names can be viewed in the Project Settings dialog.
  16. \ **Feature tags:** Project settings can be overridden for specific platforms and configurations (debug, release, ...) using :doc:`feature tags <../tutorials/export/feature_tags>`.
  17. \ **Overriding:** Any project setting can be overridden by creating a file named ``override.cfg`` in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' :doc:`feature tags <../tutorials/export/feature_tags>` in account. Therefore, make sure to *also* override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Physics Tests Demo <https://godotengine.org/asset-library/asset/675>`__
  22. - `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
  23. - `OS Test Demo <https://godotengine.org/asset-library/asset/677>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  30. | :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` | ``Color(0.14, 0.14, 0.14, 1)`` |
  31. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` | ``true`` |
  33. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  34. | :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` | ``""`` |
  35. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`application/boot_splash/minimum_display_time<class_ProjectSettings_property_application/boot_splash/minimum_display_time>` | ``0`` |
  37. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  38. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` | ``true`` |
  39. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  40. | :ref:`bool<class_bool>` | :ref:`application/boot_splash/use_filter<class_ProjectSettings_property_application/boot_splash/use_filter>` | ``true`` |
  41. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  42. | :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` | ``""`` |
  43. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  44. | :ref:`String<class_String>` | :ref:`application/config/description<class_ProjectSettings_property_application/config/description>` | ``""`` |
  45. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  46. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`application/config/features<class_ProjectSettings_property_application/config/features>` | |
  47. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  48. | :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` | ``""`` |
  49. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  50. | :ref:`String<class_String>` | :ref:`application/config/macos_native_icon<class_ProjectSettings_property_application/config/macos_native_icon>` | ``""`` |
  51. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  52. | :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` | ``""`` |
  53. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  54. | :ref:`Dictionary<class_Dictionary>` | :ref:`application/config/name_localized<class_ProjectSettings_property_application/config/name_localized>` | ``{}`` |
  55. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  56. | :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` | ``""`` |
  57. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  58. | :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` | ``false`` |
  59. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  60. | :ref:`bool<class_bool>` | :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>` | ``true`` |
  61. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  62. | :ref:`String<class_String>` | :ref:`application/config/windows_native_icon<class_ProjectSettings_property_application/config/windows_native_icon>` | ``""`` |
  63. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  64. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` | ``false`` |
  65. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  66. | :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` | ``false`` |
  67. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  68. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>` | ``false`` |
  69. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  70. | :ref:`bool<class_bool>` | :ref:`application/run/flush_stdout_on_print.debug<class_ProjectSettings_property_application/run/flush_stdout_on_print.debug>` | ``true`` |
  71. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  72. | :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` | ``0`` |
  73. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  74. | :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` | ``false`` |
  75. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  76. | :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` | ``6900`` |
  77. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  78. | :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` | ``""`` |
  79. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  80. | :ref:`int<class_int>` | :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>` | ``0`` |
  81. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  82. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_threshold_db<class_ProjectSettings_property_audio/buses/channel_disable_threshold_db>` | ``-60.0`` |
  83. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  84. | :ref:`float<class_float>` | :ref:`audio/buses/channel_disable_time<class_ProjectSettings_property_audio/buses/channel_disable_time>` | ``2.0`` |
  85. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  86. | :ref:`String<class_String>` | :ref:`audio/buses/default_bus_layout<class_ProjectSettings_property_audio/buses/default_bus_layout>` | ``"res://default_bus_layout.tres"`` |
  87. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  88. | :ref:`String<class_String>` | :ref:`audio/driver/driver<class_ProjectSettings_property_audio/driver/driver>` | |
  89. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  90. | :ref:`bool<class_bool>` | :ref:`audio/driver/enable_input<class_ProjectSettings_property_audio/driver/enable_input>` | ``false`` |
  91. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  92. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` | ``44100`` |
  93. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  94. | :ref:`int<class_int>` | :ref:`audio/driver/mix_rate.web<class_ProjectSettings_property_audio/driver/mix_rate.web>` | ``0`` |
  95. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  96. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` | ``15`` |
  97. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  98. | :ref:`int<class_int>` | :ref:`audio/driver/output_latency.web<class_ProjectSettings_property_audio/driver/output_latency.web>` | ``50`` |
  99. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  100. | :ref:`float<class_float>` | :ref:`audio/general/2d_panning_strength<class_ProjectSettings_property_audio/general/2d_panning_strength>` | ``0.5`` |
  101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  102. | :ref:`float<class_float>` | :ref:`audio/general/3d_panning_strength<class_ProjectSettings_property_audio/general/3d_panning_strength>` | ``0.5`` |
  103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  104. | :ref:`int<class_int>` | :ref:`audio/video/video_delay_compensation_ms<class_ProjectSettings_property_audio/video/video_delay_compensation_ms>` | ``0`` |
  105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  106. | :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` | ``-1`` |
  107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  108. | :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` | ``-1`` |
  109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  110. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` | ``3`` |
  111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  112. | :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` | ``false`` |
  113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  114. | :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` | ``27`` |
  115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  116. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>` | ``false`` |
  117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  118. | :ref:`bool<class_bool>` | :ref:`debug/file_logging/enable_file_logging.pc<class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc>` | ``true`` |
  119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  120. | :ref:`String<class_String>` | :ref:`debug/file_logging/log_path<class_ProjectSettings_property_debug/file_logging/log_path>` | ``"user://logs/godot.log"`` |
  121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  122. | :ref:`int<class_int>` | :ref:`debug/file_logging/max_log_files<class_ProjectSettings_property_debug/file_logging/max_log_files>` | ``5`` |
  123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  124. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_false<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false>` | ``1`` |
  125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  126. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/assert_always_true<class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true>` | ``1`` |
  127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  128. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/confusable_identifier<class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier>` | ``1`` |
  129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  130. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` | ``1`` |
  131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  132. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` | ``1`` |
  133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  134. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/empty_file<class_ProjectSettings_property_debug/gdscript/warnings/empty_file>` | ``1`` |
  135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  136. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` | ``true`` |
  137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  138. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/exclude_addons<class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons>` | ``true`` |
  139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  140. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` | ``1`` |
  141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  142. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/get_node_default_without_onready<class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready>` | ``2`` |
  143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  144. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` | ``1`` |
  145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  146. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/inference_on_variant<class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant>` | ``2`` |
  147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  148. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_cast<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast>` | ``1`` |
  149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  150. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/int_as_enum_without_match<class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match>` | ``1`` |
  151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  152. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` | ``1`` |
  153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  154. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` | ``1`` |
  155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  156. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/native_method_override<class_ProjectSettings_property_debug/gdscript/warnings/native_method_override>` | ``2`` |
  157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  158. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/onready_with_export<class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export>` | ``2`` |
  159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  160. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` | ``1`` |
  161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  162. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/redundant_await<class_ProjectSettings_property_debug/gdscript/warnings/redundant_await>` | ``1`` |
  163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  164. | :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/renamed_in_godot_4_hint<class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint>` | ``1`` |
  165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  166. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` | ``0`` |
  167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  168. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_global_identifier<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier>` | ``1`` |
  169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  170. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable>` | ``1`` |
  171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  172. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/shadowed_variable_base_class<class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class>` | ``1`` |
  173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  174. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` | ``1`` |
  175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  176. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/standalone_ternary<class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary>` | ``1`` |
  177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  178. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/static_called_on_instance<class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance>` | ``1`` |
  179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  180. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` | ``1`` |
  181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  182. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` | ``1`` |
  183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  184. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` | ``1`` |
  185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  186. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unreachable_pattern<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern>` | ``1`` |
  187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  188. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` | ``0`` |
  189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  190. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` | ``0`` |
  191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  192. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` | ``0`` |
  193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  194. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` | ``0`` |
  195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  196. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unsafe_void_return<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return>` | ``1`` |
  197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  198. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_local_constant<class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant>` | ``1`` |
  199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  200. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_parameter<class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter>` | ``1`` |
  201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  202. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_private_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable>` | ``1`` |
  203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  204. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` | ``1`` |
  205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  206. | :ref:`int<class_int>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` | ``1`` |
  207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  208. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` | ``"Please include this when reporting the bug to the project developer."`` |
  209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  210. | :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message.editor<class_ProjectSettings_property_debug/settings/crash_handler/message.editor>` | ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"`` |
  211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  212. | :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` | ``1024`` |
  213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  214. | :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` | ``16384`` |
  215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  216. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` | ``false`` |
  217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  218. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_gpu_profile<class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile>` | ``false`` |
  219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  220. | :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` | ``false`` |
  221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  222. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/contact_color<class_ProjectSettings_property_debug/shapes/collision/contact_color>` | ``Color(1, 0.2, 0.1, 0.8)`` |
  223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  224. | :ref:`bool<class_bool>` | :ref:`debug/shapes/collision/draw_2d_outlines<class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines>` | ``true`` |
  225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  226. | :ref:`int<class_int>` | :ref:`debug/shapes/collision/max_contacts_displayed<class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed>` | ``10000`` |
  227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  228. | :ref:`Color<class_Color>` | :ref:`debug/shapes/collision/shape_color<class_ProjectSettings_property_debug/shapes/collision/shape_color>` | ``Color(0, 0.6, 0.7, 0.42)`` |
  229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  230. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/agent_path_color<class_ProjectSettings_property_debug/shapes/navigation/agent_path_color>` | ``Color(1, 0, 0, 1)`` |
  231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  232. | :ref:`float<class_float>` | :ref:`debug/shapes/navigation/agent_path_point_size<class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size>` | ``4.0`` |
  233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  234. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/edge_connection_color<class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color>` | ``Color(1, 0, 1, 1)`` |
  235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  236. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths>` | ``true`` |
  237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  238. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_agent_paths_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray>` | ``true`` |
  239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  240. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections>` | ``true`` |
  241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  242. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray>` | ``true`` |
  243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  244. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines>` | ``true`` |
  245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  246. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_edge_lines_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray>` | ``true`` |
  247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  248. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_geometry_face_random_color<class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color>` | ``true`` |
  249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  250. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections>` | ``true`` |
  251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  252. | :ref:`bool<class_bool>` | :ref:`debug/shapes/navigation/enable_link_connections_xray<class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray>` | ``true`` |
  253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  254. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color>` | ``Color(0.5, 1, 1, 1)`` |
  255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  256. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_edge_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  258. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color>` | ``Color(0.5, 1, 1, 0.4)`` |
  259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  260. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/geometry_face_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color>` | ``Color(0.5, 0.5, 0.5, 0.4)`` |
  261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  262. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_color>` | ``Color(1, 0.5, 1, 1)`` |
  263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  264. | :ref:`Color<class_Color>` | :ref:`debug/shapes/navigation/link_connection_disabled_color<class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color>` | ``Color(0.5, 0.5, 0.5, 1)`` |
  265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  266. | :ref:`Color<class_Color>` | :ref:`debug/shapes/paths/geometry_color<class_ProjectSettings_property_debug/shapes/paths/geometry_color>` | ``Color(0.1, 1, 0.7, 0.4)`` |
  267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  268. | :ref:`float<class_float>` | :ref:`debug/shapes/paths/geometry_width<class_ProjectSettings_property_debug/shapes/paths/geometry_width>` | ``2.0`` |
  269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  270. | :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` | ``""`` |
  271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  272. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` | ``Vector2(0, 0)`` |
  273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  274. | :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/tooltip_position_offset<class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset>` | ``Vector2(10, 10)`` |
  275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  276. | :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` | ``true`` |
  277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  278. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` | ``true`` |
  279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  280. | :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on.editor<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor>` | ``false`` |
  281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  282. | :ref:`int<class_int>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` | ``0`` |
  283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  284. | :ref:`bool<class_bool>` | :ref:`display/window/ios/allow_high_refresh_rate<class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate>` | ``true`` |
  285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  286. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_home_indicator<class_ProjectSettings_property_display/window/ios/hide_home_indicator>` | ``true`` |
  287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  288. | :ref:`bool<class_bool>` | :ref:`display/window/ios/hide_status_bar<class_ProjectSettings_property_display/window/ios/hide_status_bar>` | ``true`` |
  289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  290. | :ref:`bool<class_bool>` | :ref:`display/window/ios/suppress_ui_gesture<class_ProjectSettings_property_display/window/ios/suppress_ui_gesture>` | ``true`` |
  291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  292. | :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` | ``false`` |
  293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  294. | :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` | ``false`` |
  295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  296. | :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` | ``false`` |
  297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  298. | :ref:`bool<class_bool>` | :ref:`display/window/size/extend_to_title<class_ProjectSettings_property_display/window/size/extend_to_title>` | ``false`` |
  299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  300. | :ref:`Vector2i<class_Vector2i>` | :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` | ``Vector2i(0, 0)`` |
  301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  302. | :ref:`int<class_int>` | :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` | ``1`` |
  303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  304. | :ref:`int<class_int>` | :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` | ``0`` |
  305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  306. | :ref:`int<class_int>` | :ref:`display/window/size/mode<class_ProjectSettings_property_display/window/size/mode>` | ``0`` |
  307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  308. | :ref:`bool<class_bool>` | :ref:`display/window/size/no_focus<class_ProjectSettings_property_display/window/size/no_focus>` | ``false`` |
  309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  310. | :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` | ``true`` |
  311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  312. | :ref:`bool<class_bool>` | :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` | ``false`` |
  313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  314. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` | ``648`` |
  315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  316. | :ref:`int<class_int>` | :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` | ``1152`` |
  317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  318. | :ref:`int<class_int>` | :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>` | ``0`` |
  319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  320. | :ref:`int<class_int>` | :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` | ``0`` |
  321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  322. | :ref:`int<class_int>` | :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` | ``1`` |
  323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  324. | :ref:`String<class_String>` | :ref:`dotnet/project/assembly_name<class_ProjectSettings_property_dotnet/project/assembly_name>` | ``""`` |
  325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  326. | :ref:`String<class_String>` | :ref:`dotnet/project/solution_directory<class_ProjectSettings_property_dotnet/project/solution_directory>` | ``""`` |
  327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  328. | :ref:`bool<class_bool>` | :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` | ``false`` |
  329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  330. | :ref:`int<class_int>` | :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` | ``60`` |
  331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  332. | :ref:`int<class_int>` | :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` | ``48000`` |
  333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  334. | :ref:`float<class_float>` | :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>` | ``0.75`` |
  335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  336. | :ref:`String<class_String>` | :ref:`editor/movie_writer/movie_file<class_ProjectSettings_property_editor/movie_writer/movie_file>` | ``""`` |
  337. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  338. | :ref:`int<class_int>` | :ref:`editor/movie_writer/speaker_mode<class_ProjectSettings_property_editor/movie_writer/speaker_mode>` | ``0`` |
  339. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  340. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_name<class_ProjectSettings_property_editor/naming/default_signal_callback_name>` | ``"_on_{node_name}_{signal_name}"`` |
  341. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  342. | :ref:`String<class_String>` | :ref:`editor/naming/default_signal_callback_to_self_name<class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name>` | ``"_on_{signal_name}"`` |
  343. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  344. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_casing<class_ProjectSettings_property_editor/naming/node_name_casing>` | ``0`` |
  345. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  346. | :ref:`int<class_int>` | :ref:`editor/naming/node_name_num_separator<class_ProjectSettings_property_editor/naming/node_name_num_separator>` | ``0`` |
  347. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  348. | :ref:`String<class_String>` | :ref:`editor/run/main_run_args<class_ProjectSettings_property_editor/run/main_run_args>` | ``""`` |
  349. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  350. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`editor/script/search_in_file_extensions<class_ProjectSettings_property_editor/script/search_in_file_extensions>` | ``PackedStringArray("gd", "gdshader")`` |
  351. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  352. | :ref:`String<class_String>` | :ref:`editor/script/templates_search_path<class_ProjectSettings_property_editor/script/templates_search_path>` | ``"res://script_templates"`` |
  353. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  354. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` | ``true`` |
  355. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  356. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.android<class_ProjectSettings_property_filesystem/import/blender/enabled.android>` | ``false`` |
  357. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  358. | :ref:`bool<class_bool>` | :ref:`filesystem/import/blender/enabled.web<class_ProjectSettings_property_filesystem/import/blender/enabled.web>` | ``false`` |
  359. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  360. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` | ``true`` |
  361. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  362. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.android<class_ProjectSettings_property_filesystem/import/fbx/enabled.android>` | ``false`` |
  363. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  364. | :ref:`bool<class_bool>` | :ref:`filesystem/import/fbx/enabled.web<class_ProjectSettings_property_filesystem/import/fbx/enabled.web>` | ``false`` |
  365. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  366. | :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` | ``0`` |
  367. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  368. | :ref:`bool<class_bool>` | :ref:`gui/common/swap_cancel_ok<class_ProjectSettings_property_gui/common/swap_cancel_ok>` | |
  369. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  370. | :ref:`int<class_int>` | :ref:`gui/common/text_edit_undo_stack_max_size<class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size>` | ``1024`` |
  371. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  372. | :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` | ``""`` |
  373. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  374. | :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` | ``""`` |
  375. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  376. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_antialiasing<class_ProjectSettings_property_gui/theme/default_font_antialiasing>` | ``1`` |
  377. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  378. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` | ``false`` |
  379. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  380. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_hinting<class_ProjectSettings_property_gui/theme/default_font_hinting>` | ``1`` |
  381. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  382. | :ref:`bool<class_bool>` | :ref:`gui/theme/default_font_multichannel_signed_distance_field<class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field>` | ``false`` |
  383. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  384. | :ref:`int<class_int>` | :ref:`gui/theme/default_font_subpixel_positioning<class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning>` | ``1`` |
  385. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  386. | :ref:`float<class_float>` | :ref:`gui/theme/default_theme_scale<class_ProjectSettings_property_gui/theme/default_theme_scale>` | ``1.0`` |
  387. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  388. | :ref:`int<class_int>` | :ref:`gui/theme/lcd_subpixel_layout<class_ProjectSettings_property_gui/theme/lcd_subpixel_layout>` | ``1`` |
  389. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  390. | :ref:`float<class_float>` | :ref:`gui/timers/button_shortcut_feedback_highlight_time<class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time>` | ``0.2`` |
  391. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  392. | :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` | ``2000`` |
  393. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  394. | :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` | ``3`` |
  395. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  396. | :ref:`float<class_float>` | :ref:`gui/timers/tooltip_delay_sec<class_ProjectSettings_property_gui/timers/tooltip_delay_sec>` | ``0.5`` |
  397. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  398. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` | |
  399. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  400. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` | |
  401. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  402. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_copy<class_ProjectSettings_property_input/ui_copy>` | |
  403. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  404. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cut<class_ProjectSettings_property_input/ui_cut>` | |
  405. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  406. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` | |
  407. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  408. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` | |
  409. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  410. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_refresh<class_ProjectSettings_property_input/ui_filedialog_refresh>` | |
  411. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  412. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_show_hidden<class_ProjectSettings_property_input/ui_filedialog_show_hidden>` | |
  413. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  414. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_filedialog_up_one_level<class_ProjectSettings_property_input/ui_filedialog_up_one_level>` | |
  415. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  416. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` | |
  417. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  418. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` | |
  419. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  420. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_delete<class_ProjectSettings_property_input/ui_graph_delete>` | |
  421. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  422. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_graph_duplicate<class_ProjectSettings_property_input/ui_graph_duplicate>` | |
  423. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  424. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` | |
  425. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  426. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` | |
  427. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  428. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_menu<class_ProjectSettings_property_input/ui_menu>` | |
  429. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  430. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` | |
  431. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  432. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` | |
  433. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  434. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_paste<class_ProjectSettings_property_input/ui_paste>` | |
  435. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  436. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_redo<class_ProjectSettings_property_input/ui_redo>` | |
  437. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  438. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` | |
  439. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  440. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` | |
  441. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  442. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_swap_input_direction<class_ProjectSettings_property_input/ui_swap_input_direction>` | |
  443. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  444. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_add_selection_for_next_occurrence<class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence>` | |
  445. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  446. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace<class_ProjectSettings_property_input/ui_text_backspace>` | |
  447. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  448. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left<class_ProjectSettings_property_input/ui_text_backspace_all_to_left>` | |
  449. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  450. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_all_to_left.macos<class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos>` | |
  451. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  452. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word<class_ProjectSettings_property_input/ui_text_backspace_word>` | |
  453. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  454. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_backspace_word.macos<class_ProjectSettings_property_input/ui_text_backspace_word.macos>` | |
  455. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  456. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above<class_ProjectSettings_property_input/ui_text_caret_add_above>` | |
  457. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  458. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_above.macos<class_ProjectSettings_property_input/ui_text_caret_add_above.macos>` | |
  459. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  460. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below<class_ProjectSettings_property_input/ui_text_caret_add_below>` | |
  461. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  462. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_add_below.macos<class_ProjectSettings_property_input/ui_text_caret_add_below.macos>` | |
  463. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  464. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end<class_ProjectSettings_property_input/ui_text_caret_document_end>` | |
  465. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  466. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_end.macos<class_ProjectSettings_property_input/ui_text_caret_document_end.macos>` | |
  467. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  468. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start<class_ProjectSettings_property_input/ui_text_caret_document_start>` | |
  469. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  470. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_document_start.macos<class_ProjectSettings_property_input/ui_text_caret_document_start.macos>` | |
  471. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  472. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_down<class_ProjectSettings_property_input/ui_text_caret_down>` | |
  473. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  474. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_left<class_ProjectSettings_property_input/ui_text_caret_left>` | |
  475. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  476. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end<class_ProjectSettings_property_input/ui_text_caret_line_end>` | |
  477. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  478. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_end.macos<class_ProjectSettings_property_input/ui_text_caret_line_end.macos>` | |
  479. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  480. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start<class_ProjectSettings_property_input/ui_text_caret_line_start>` | |
  481. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  482. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_line_start.macos<class_ProjectSettings_property_input/ui_text_caret_line_start.macos>` | |
  483. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  484. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_down<class_ProjectSettings_property_input/ui_text_caret_page_down>` | |
  485. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  486. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_page_up<class_ProjectSettings_property_input/ui_text_caret_page_up>` | |
  487. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  488. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_right<class_ProjectSettings_property_input/ui_text_caret_right>` | |
  489. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  490. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_up<class_ProjectSettings_property_input/ui_text_caret_up>` | |
  491. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  492. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left<class_ProjectSettings_property_input/ui_text_caret_word_left>` | |
  493. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  494. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_left.macos<class_ProjectSettings_property_input/ui_text_caret_word_left.macos>` | |
  495. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  496. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right<class_ProjectSettings_property_input/ui_text_caret_word_right>` | |
  497. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  498. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_caret_word_right.macos<class_ProjectSettings_property_input/ui_text_caret_word_right.macos>` | |
  499. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  500. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_clear_carets_and_selection<class_ProjectSettings_property_input/ui_text_clear_carets_and_selection>` | |
  501. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  502. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_accept<class_ProjectSettings_property_input/ui_text_completion_accept>` | |
  503. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  504. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_query<class_ProjectSettings_property_input/ui_text_completion_query>` | |
  505. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  506. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_completion_replace<class_ProjectSettings_property_input/ui_text_completion_replace>` | |
  507. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  508. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_dedent<class_ProjectSettings_property_input/ui_text_dedent>` | |
  509. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  510. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete<class_ProjectSettings_property_input/ui_text_delete>` | |
  511. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  512. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right<class_ProjectSettings_property_input/ui_text_delete_all_to_right>` | |
  513. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  514. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_all_to_right.macos<class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos>` | |
  515. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  516. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word<class_ProjectSettings_property_input/ui_text_delete_word>` | |
  517. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  518. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_delete_word.macos<class_ProjectSettings_property_input/ui_text_delete_word.macos>` | |
  519. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  520. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_indent<class_ProjectSettings_property_input/ui_text_indent>` | |
  521. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  522. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline<class_ProjectSettings_property_input/ui_text_newline>` | |
  523. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  524. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_above<class_ProjectSettings_property_input/ui_text_newline_above>` | |
  525. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  526. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_newline_blank<class_ProjectSettings_property_input/ui_text_newline_blank>` | |
  527. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  528. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down<class_ProjectSettings_property_input/ui_text_scroll_down>` | |
  529. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  530. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_down.macos<class_ProjectSettings_property_input/ui_text_scroll_down.macos>` | |
  531. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  532. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up<class_ProjectSettings_property_input/ui_text_scroll_up>` | |
  533. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  534. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_scroll_up.macos<class_ProjectSettings_property_input/ui_text_scroll_up.macos>` | |
  535. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  536. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_all<class_ProjectSettings_property_input/ui_text_select_all>` | |
  537. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  538. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_select_word_under_caret<class_ProjectSettings_property_input/ui_text_select_word_under_caret>` | |
  539. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  540. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_submit<class_ProjectSettings_property_input/ui_text_submit>` | |
  541. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  542. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_text_toggle_insert_mode<class_ProjectSettings_property_input/ui_text_toggle_insert_mode>` | |
  543. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  544. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_undo<class_ProjectSettings_property_input/ui_undo>` | |
  545. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  546. | :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` | |
  547. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  548. | :ref:`bool<class_bool>` | :ref:`input_devices/buffering/agile_event_flushing<class_ProjectSettings_property_input_devices/buffering/agile_event_flushing>` | ``false`` |
  549. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  550. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` | |
  551. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  552. | :ref:`String<class_String>` | :ref:`input_devices/pen_tablet/driver.windows<class_ProjectSettings_property_input_devices/pen_tablet/driver.windows>` | |
  553. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  554. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` | ``true`` |
  555. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  556. | :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` | ``false`` |
  557. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  558. | :ref:`float<class_float>` | :ref:`input_devices/pointing/ios/touch_delay<class_ProjectSettings_property_input_devices/pointing/ios/touch_delay>` | ``0.15`` |
  559. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  560. | :ref:`String<class_String>` | :ref:`internationalization/locale/fallback<class_ProjectSettings_property_internationalization/locale/fallback>` | ``"en"`` |
  561. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  562. | :ref:`bool<class_bool>` | :ref:`internationalization/locale/include_text_server_data<class_ProjectSettings_property_internationalization/locale/include_text_server_data>` | ``false`` |
  563. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  564. | :ref:`String<class_String>` | :ref:`internationalization/locale/test<class_ProjectSettings_property_internationalization/locale/test>` | ``""`` |
  565. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  566. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`internationalization/locale/translation_remaps<class_ProjectSettings_property_internationalization/locale/translation_remaps>` | |
  567. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  568. | :ref:`PackedStringArray<class_PackedStringArray>` | :ref:`internationalization/locale/translations<class_ProjectSettings_property_internationalization/locale/translations>` | |
  569. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  570. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/double_vowels<class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels>` | ``false`` |
  571. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  572. | :ref:`float<class_float>` | :ref:`internationalization/pseudolocalization/expansion_ratio<class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio>` | ``0.0`` |
  573. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  574. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/fake_bidi<class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi>` | ``false`` |
  575. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  576. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/override<class_ProjectSettings_property_internationalization/pseudolocalization/override>` | ``false`` |
  577. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  578. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/prefix<class_ProjectSettings_property_internationalization/pseudolocalization/prefix>` | ``"["`` |
  579. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  580. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/replace_with_accents<class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents>` | ``true`` |
  581. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  582. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/skip_placeholders<class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders>` | ``true`` |
  583. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  584. | :ref:`String<class_String>` | :ref:`internationalization/pseudolocalization/suffix<class_ProjectSettings_property_internationalization/pseudolocalization/suffix>` | ``"]"`` |
  585. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  586. | :ref:`bool<class_bool>` | :ref:`internationalization/pseudolocalization/use_pseudolocalization<class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization>` | ``false`` |
  587. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  588. | :ref:`bool<class_bool>` | :ref:`internationalization/rendering/force_right_to_left_layout_direction<class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction>` | ``false`` |
  589. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  590. | :ref:`String<class_String>` | :ref:`internationalization/rendering/text_driver<class_ProjectSettings_property_internationalization/rendering/text_driver>` | ``""`` |
  591. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  592. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_1<class_ProjectSettings_property_layer_names/2d_navigation/layer_1>` | ``""`` |
  593. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  594. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_10<class_ProjectSettings_property_layer_names/2d_navigation/layer_10>` | ``""`` |
  595. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  596. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_11<class_ProjectSettings_property_layer_names/2d_navigation/layer_11>` | ``""`` |
  597. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  598. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_12<class_ProjectSettings_property_layer_names/2d_navigation/layer_12>` | ``""`` |
  599. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  600. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_13<class_ProjectSettings_property_layer_names/2d_navigation/layer_13>` | ``""`` |
  601. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  602. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_14<class_ProjectSettings_property_layer_names/2d_navigation/layer_14>` | ``""`` |
  603. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  604. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_15<class_ProjectSettings_property_layer_names/2d_navigation/layer_15>` | ``""`` |
  605. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  606. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_16<class_ProjectSettings_property_layer_names/2d_navigation/layer_16>` | ``""`` |
  607. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  608. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_17<class_ProjectSettings_property_layer_names/2d_navigation/layer_17>` | ``""`` |
  609. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  610. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_18<class_ProjectSettings_property_layer_names/2d_navigation/layer_18>` | ``""`` |
  611. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  612. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_19<class_ProjectSettings_property_layer_names/2d_navigation/layer_19>` | ``""`` |
  613. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  614. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_2<class_ProjectSettings_property_layer_names/2d_navigation/layer_2>` | ``""`` |
  615. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  616. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_20<class_ProjectSettings_property_layer_names/2d_navigation/layer_20>` | ``""`` |
  617. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  618. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_21<class_ProjectSettings_property_layer_names/2d_navigation/layer_21>` | ``""`` |
  619. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  620. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_22<class_ProjectSettings_property_layer_names/2d_navigation/layer_22>` | ``""`` |
  621. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  622. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_23<class_ProjectSettings_property_layer_names/2d_navigation/layer_23>` | ``""`` |
  623. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  624. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_24<class_ProjectSettings_property_layer_names/2d_navigation/layer_24>` | ``""`` |
  625. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  626. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_25<class_ProjectSettings_property_layer_names/2d_navigation/layer_25>` | ``""`` |
  627. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  628. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_26<class_ProjectSettings_property_layer_names/2d_navigation/layer_26>` | ``""`` |
  629. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  630. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_27<class_ProjectSettings_property_layer_names/2d_navigation/layer_27>` | ``""`` |
  631. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  632. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_28<class_ProjectSettings_property_layer_names/2d_navigation/layer_28>` | ``""`` |
  633. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  634. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_29<class_ProjectSettings_property_layer_names/2d_navigation/layer_29>` | ``""`` |
  635. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  636. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_3<class_ProjectSettings_property_layer_names/2d_navigation/layer_3>` | ``""`` |
  637. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  638. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_30<class_ProjectSettings_property_layer_names/2d_navigation/layer_30>` | ``""`` |
  639. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  640. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_31<class_ProjectSettings_property_layer_names/2d_navigation/layer_31>` | ``""`` |
  641. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  642. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_32<class_ProjectSettings_property_layer_names/2d_navigation/layer_32>` | ``""`` |
  643. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  644. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_4<class_ProjectSettings_property_layer_names/2d_navigation/layer_4>` | ``""`` |
  645. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  646. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_5<class_ProjectSettings_property_layer_names/2d_navigation/layer_5>` | ``""`` |
  647. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  648. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_6<class_ProjectSettings_property_layer_names/2d_navigation/layer_6>` | ``""`` |
  649. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  650. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_7<class_ProjectSettings_property_layer_names/2d_navigation/layer_7>` | ``""`` |
  651. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  652. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_8<class_ProjectSettings_property_layer_names/2d_navigation/layer_8>` | ``""`` |
  653. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  654. | :ref:`String<class_String>` | :ref:`layer_names/2d_navigation/layer_9<class_ProjectSettings_property_layer_names/2d_navigation/layer_9>` | ``""`` |
  655. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  656. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` | ``""`` |
  657. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  658. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` | ``""`` |
  659. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  660. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` | ``""`` |
  661. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  662. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` | ``""`` |
  663. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  664. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` | ``""`` |
  665. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  666. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` | ``""`` |
  667. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  668. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` | ``""`` |
  669. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  670. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` | ``""`` |
  671. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  672. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` | ``""`` |
  673. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  674. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` | ``""`` |
  675. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  676. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` | ``""`` |
  677. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  678. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` | ``""`` |
  679. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  680. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` | ``""`` |
  681. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  682. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_21<class_ProjectSettings_property_layer_names/2d_physics/layer_21>` | ``""`` |
  683. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  684. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_22<class_ProjectSettings_property_layer_names/2d_physics/layer_22>` | ``""`` |
  685. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  686. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_23<class_ProjectSettings_property_layer_names/2d_physics/layer_23>` | ``""`` |
  687. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  688. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_24<class_ProjectSettings_property_layer_names/2d_physics/layer_24>` | ``""`` |
  689. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  690. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_25<class_ProjectSettings_property_layer_names/2d_physics/layer_25>` | ``""`` |
  691. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  692. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_26<class_ProjectSettings_property_layer_names/2d_physics/layer_26>` | ``""`` |
  693. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  694. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_27<class_ProjectSettings_property_layer_names/2d_physics/layer_27>` | ``""`` |
  695. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  696. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_28<class_ProjectSettings_property_layer_names/2d_physics/layer_28>` | ``""`` |
  697. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  698. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_29<class_ProjectSettings_property_layer_names/2d_physics/layer_29>` | ``""`` |
  699. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  700. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` | ``""`` |
  701. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  702. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_30<class_ProjectSettings_property_layer_names/2d_physics/layer_30>` | ``""`` |
  703. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  704. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_31<class_ProjectSettings_property_layer_names/2d_physics/layer_31>` | ``""`` |
  705. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  706. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_32<class_ProjectSettings_property_layer_names/2d_physics/layer_32>` | ``""`` |
  707. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  708. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` | ``""`` |
  709. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  710. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` | ``""`` |
  711. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  712. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` | ``""`` |
  713. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  714. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` | ``""`` |
  715. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  716. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` | ``""`` |
  717. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  718. | :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` | ``""`` |
  719. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  720. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` | ``""`` |
  721. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  722. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` | ``""`` |
  723. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  724. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` | ``""`` |
  725. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  726. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` | ``""`` |
  727. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  728. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` | ``""`` |
  729. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  730. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` | ``""`` |
  731. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  732. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` | ``""`` |
  733. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  734. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` | ``""`` |
  735. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  736. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` | ``""`` |
  737. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  738. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` | ``""`` |
  739. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  740. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` | ``""`` |
  741. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  742. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` | ``""`` |
  743. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  744. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` | ``""`` |
  745. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  746. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` | ``""`` |
  747. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  748. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` | ``""`` |
  749. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  750. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` | ``""`` |
  751. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  752. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` | ``""`` |
  753. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  754. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` | ``""`` |
  755. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  756. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` | ``""`` |
  757. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  758. | :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` | ``""`` |
  759. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  760. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_1<class_ProjectSettings_property_layer_names/3d_navigation/layer_1>` | ``""`` |
  761. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  762. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_10<class_ProjectSettings_property_layer_names/3d_navigation/layer_10>` | ``""`` |
  763. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  764. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_11<class_ProjectSettings_property_layer_names/3d_navigation/layer_11>` | ``""`` |
  765. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  766. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_12<class_ProjectSettings_property_layer_names/3d_navigation/layer_12>` | ``""`` |
  767. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  768. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_13<class_ProjectSettings_property_layer_names/3d_navigation/layer_13>` | ``""`` |
  769. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  770. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_14<class_ProjectSettings_property_layer_names/3d_navigation/layer_14>` | ``""`` |
  771. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  772. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_15<class_ProjectSettings_property_layer_names/3d_navigation/layer_15>` | ``""`` |
  773. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  774. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_16<class_ProjectSettings_property_layer_names/3d_navigation/layer_16>` | ``""`` |
  775. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  776. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_17<class_ProjectSettings_property_layer_names/3d_navigation/layer_17>` | ``""`` |
  777. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  778. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_18<class_ProjectSettings_property_layer_names/3d_navigation/layer_18>` | ``""`` |
  779. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  780. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_19<class_ProjectSettings_property_layer_names/3d_navigation/layer_19>` | ``""`` |
  781. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  782. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_2<class_ProjectSettings_property_layer_names/3d_navigation/layer_2>` | ``""`` |
  783. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  784. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_20<class_ProjectSettings_property_layer_names/3d_navigation/layer_20>` | ``""`` |
  785. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  786. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_21<class_ProjectSettings_property_layer_names/3d_navigation/layer_21>` | ``""`` |
  787. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  788. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_22<class_ProjectSettings_property_layer_names/3d_navigation/layer_22>` | ``""`` |
  789. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  790. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_23<class_ProjectSettings_property_layer_names/3d_navigation/layer_23>` | ``""`` |
  791. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  792. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_24<class_ProjectSettings_property_layer_names/3d_navigation/layer_24>` | ``""`` |
  793. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  794. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_25<class_ProjectSettings_property_layer_names/3d_navigation/layer_25>` | ``""`` |
  795. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  796. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_26<class_ProjectSettings_property_layer_names/3d_navigation/layer_26>` | ``""`` |
  797. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  798. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_27<class_ProjectSettings_property_layer_names/3d_navigation/layer_27>` | ``""`` |
  799. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  800. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_28<class_ProjectSettings_property_layer_names/3d_navigation/layer_28>` | ``""`` |
  801. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  802. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_29<class_ProjectSettings_property_layer_names/3d_navigation/layer_29>` | ``""`` |
  803. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  804. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_3<class_ProjectSettings_property_layer_names/3d_navigation/layer_3>` | ``""`` |
  805. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  806. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_30<class_ProjectSettings_property_layer_names/3d_navigation/layer_30>` | ``""`` |
  807. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  808. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_31<class_ProjectSettings_property_layer_names/3d_navigation/layer_31>` | ``""`` |
  809. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  810. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_32<class_ProjectSettings_property_layer_names/3d_navigation/layer_32>` | ``""`` |
  811. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  812. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_4<class_ProjectSettings_property_layer_names/3d_navigation/layer_4>` | ``""`` |
  813. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  814. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_5<class_ProjectSettings_property_layer_names/3d_navigation/layer_5>` | ``""`` |
  815. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  816. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_6<class_ProjectSettings_property_layer_names/3d_navigation/layer_6>` | ``""`` |
  817. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  818. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_7<class_ProjectSettings_property_layer_names/3d_navigation/layer_7>` | ``""`` |
  819. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  820. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_8<class_ProjectSettings_property_layer_names/3d_navigation/layer_8>` | ``""`` |
  821. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  822. | :ref:`String<class_String>` | :ref:`layer_names/3d_navigation/layer_9<class_ProjectSettings_property_layer_names/3d_navigation/layer_9>` | ``""`` |
  823. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  824. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` | ``""`` |
  825. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  826. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` | ``""`` |
  827. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  828. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` | ``""`` |
  829. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  830. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` | ``""`` |
  831. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  832. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` | ``""`` |
  833. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  834. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` | ``""`` |
  835. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  836. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` | ``""`` |
  837. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  838. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` | ``""`` |
  839. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  840. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` | ``""`` |
  841. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  842. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` | ``""`` |
  843. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  844. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` | ``""`` |
  845. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  846. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` | ``""`` |
  847. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  848. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` | ``""`` |
  849. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  850. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_21<class_ProjectSettings_property_layer_names/3d_physics/layer_21>` | ``""`` |
  851. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  852. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_22<class_ProjectSettings_property_layer_names/3d_physics/layer_22>` | ``""`` |
  853. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  854. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_23<class_ProjectSettings_property_layer_names/3d_physics/layer_23>` | ``""`` |
  855. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  856. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_24<class_ProjectSettings_property_layer_names/3d_physics/layer_24>` | ``""`` |
  857. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  858. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_25<class_ProjectSettings_property_layer_names/3d_physics/layer_25>` | ``""`` |
  859. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  860. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_26<class_ProjectSettings_property_layer_names/3d_physics/layer_26>` | ``""`` |
  861. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  862. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_27<class_ProjectSettings_property_layer_names/3d_physics/layer_27>` | ``""`` |
  863. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  864. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_28<class_ProjectSettings_property_layer_names/3d_physics/layer_28>` | ``""`` |
  865. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  866. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_29<class_ProjectSettings_property_layer_names/3d_physics/layer_29>` | ``""`` |
  867. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  868. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` | ``""`` |
  869. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  870. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_30<class_ProjectSettings_property_layer_names/3d_physics/layer_30>` | ``""`` |
  871. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  872. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_31<class_ProjectSettings_property_layer_names/3d_physics/layer_31>` | ``""`` |
  873. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  874. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_32<class_ProjectSettings_property_layer_names/3d_physics/layer_32>` | ``""`` |
  875. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  876. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` | ``""`` |
  877. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  878. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` | ``""`` |
  879. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  880. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` | ``""`` |
  881. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  882. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` | ``""`` |
  883. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  884. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` | ``""`` |
  885. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  886. | :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` | ``""`` |
  887. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  888. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` | ``""`` |
  889. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  890. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` | ``""`` |
  891. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  892. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` | ``""`` |
  893. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  894. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` | ``""`` |
  895. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  896. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` | ``""`` |
  897. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  898. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` | ``""`` |
  899. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  900. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` | ``""`` |
  901. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  902. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` | ``""`` |
  903. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  904. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` | ``""`` |
  905. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  906. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` | ``""`` |
  907. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  908. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` | ``""`` |
  909. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  910. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` | ``""`` |
  911. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  912. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` | ``""`` |
  913. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  914. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` | ``""`` |
  915. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  916. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` | ``""`` |
  917. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  918. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` | ``""`` |
  919. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  920. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` | ``""`` |
  921. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  922. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` | ``""`` |
  923. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  924. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` | ``""`` |
  925. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  926. | :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` | ``""`` |
  927. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  928. | :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_kb<class_ProjectSettings_property_memory/limits/message_queue/max_size_kb>` | ``4096`` |
  929. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  930. | :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` | ``60`` |
  931. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  932. | :ref:`int<class_int>` | :ref:`navigation/2d/default_cell_size<class_ProjectSettings_property_navigation/2d/default_cell_size>` | ``1`` |
  933. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  934. | :ref:`int<class_int>` | :ref:`navigation/2d/default_edge_connection_margin<class_ProjectSettings_property_navigation/2d/default_edge_connection_margin>` | ``1`` |
  935. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  936. | :ref:`int<class_int>` | :ref:`navigation/2d/default_link_connection_radius<class_ProjectSettings_property_navigation/2d/default_link_connection_radius>` | ``4`` |
  937. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  938. | :ref:`float<class_float>` | :ref:`navigation/3d/default_cell_size<class_ProjectSettings_property_navigation/3d/default_cell_size>` | ``0.25`` |
  939. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  940. | :ref:`float<class_float>` | :ref:`navigation/3d/default_edge_connection_margin<class_ProjectSettings_property_navigation/3d/default_edge_connection_margin>` | ``0.25`` |
  941. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  942. | :ref:`float<class_float>` | :ref:`navigation/3d/default_link_connection_radius<class_ProjectSettings_property_navigation/3d/default_link_connection_radius>` | ``1.0`` |
  943. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  944. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger/max_chars_per_second>` | ``32768`` |
  945. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  946. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_errors_per_second<class_ProjectSettings_property_network/limits/debugger/max_errors_per_second>` | ``400`` |
  947. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  948. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_queued_messages<class_ProjectSettings_property_network/limits/debugger/max_queued_messages>` | ``2048`` |
  949. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  950. | :ref:`int<class_int>` | :ref:`network/limits/debugger/max_warnings_per_second<class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second>` | ``400`` |
  951. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  952. | :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` | ``16`` |
  953. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  954. | :ref:`int<class_int>` | :ref:`network/limits/tcp/connect_timeout_seconds<class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds>` | ``30`` |
  955. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  956. | :ref:`int<class_int>` | :ref:`network/limits/webrtc/max_channel_in_buffer_kb<class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb>` | ``64`` |
  957. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  958. | :ref:`int<class_int>` | :ref:`network/remote_fs/page_read_ahead<class_ProjectSettings_property_network/remote_fs/page_read_ahead>` | ``4`` |
  959. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  960. | :ref:`int<class_int>` | :ref:`network/remote_fs/page_size<class_ProjectSettings_property_network/remote_fs/page_size>` | ``65536`` |
  961. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  962. | :ref:`String<class_String>` | :ref:`network/tls/certificate_bundle_override<class_ProjectSettings_property_network/tls/certificate_bundle_override>` | ``""`` |
  963. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  964. | :ref:`float<class_float>` | :ref:`physics/2d/default_angular_damp<class_ProjectSettings_property_physics/2d/default_angular_damp>` | ``1.0`` |
  965. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  966. | :ref:`float<class_float>` | :ref:`physics/2d/default_gravity<class_ProjectSettings_property_physics/2d/default_gravity>` | ``980.0`` |
  967. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  968. | :ref:`Vector2<class_Vector2>` | :ref:`physics/2d/default_gravity_vector<class_ProjectSettings_property_physics/2d/default_gravity_vector>` | ``Vector2(0, 1)`` |
  969. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  970. | :ref:`float<class_float>` | :ref:`physics/2d/default_linear_damp<class_ProjectSettings_property_physics/2d/default_linear_damp>` | ``0.1`` |
  971. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  972. | :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` | ``"DEFAULT"`` |
  973. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  974. | :ref:`bool<class_bool>` | :ref:`physics/2d/run_on_separate_thread<class_ProjectSettings_property_physics/2d/run_on_separate_thread>` | ``false`` |
  975. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  976. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_angular<class_ProjectSettings_property_physics/2d/sleep_threshold_angular>` | ``0.139626`` |
  977. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  978. | :ref:`float<class_float>` | :ref:`physics/2d/sleep_threshold_linear<class_ProjectSettings_property_physics/2d/sleep_threshold_linear>` | ``2.0`` |
  979. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  980. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration>` | ``0.3`` |
  981. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  982. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_max_separation<class_ProjectSettings_property_physics/2d/solver/contact_max_separation>` | ``1.5`` |
  983. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  984. | :ref:`float<class_float>` | :ref:`physics/2d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius>` | ``1.0`` |
  985. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  986. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_constraint_bias<class_ProjectSettings_property_physics/2d/solver/default_constraint_bias>` | ``0.2`` |
  987. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  988. | :ref:`float<class_float>` | :ref:`physics/2d/solver/default_contact_bias<class_ProjectSettings_property_physics/2d/solver/default_contact_bias>` | ``0.8`` |
  989. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  990. | :ref:`int<class_int>` | :ref:`physics/2d/solver/solver_iterations<class_ProjectSettings_property_physics/2d/solver/solver_iterations>` | ``16`` |
  991. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  992. | :ref:`float<class_float>` | :ref:`physics/2d/time_before_sleep<class_ProjectSettings_property_physics/2d/time_before_sleep>` | ``0.5`` |
  993. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  994. | :ref:`float<class_float>` | :ref:`physics/3d/default_angular_damp<class_ProjectSettings_property_physics/3d/default_angular_damp>` | ``0.1`` |
  995. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  996. | :ref:`float<class_float>` | :ref:`physics/3d/default_gravity<class_ProjectSettings_property_physics/3d/default_gravity>` | ``9.8`` |
  997. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  998. | :ref:`Vector3<class_Vector3>` | :ref:`physics/3d/default_gravity_vector<class_ProjectSettings_property_physics/3d/default_gravity_vector>` | ``Vector3(0, -1, 0)`` |
  999. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1000. | :ref:`float<class_float>` | :ref:`physics/3d/default_linear_damp<class_ProjectSettings_property_physics/3d/default_linear_damp>` | ``0.1`` |
  1001. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1002. | :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` | ``"DEFAULT"`` |
  1003. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1004. | :ref:`bool<class_bool>` | :ref:`physics/3d/run_on_separate_thread<class_ProjectSettings_property_physics/3d/run_on_separate_thread>` | ``false`` |
  1005. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1006. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_angular<class_ProjectSettings_property_physics/3d/sleep_threshold_angular>` | ``0.139626`` |
  1007. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1008. | :ref:`float<class_float>` | :ref:`physics/3d/sleep_threshold_linear<class_ProjectSettings_property_physics/3d/sleep_threshold_linear>` | ``0.1`` |
  1009. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1010. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_allowed_penetration<class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration>` | ``0.01`` |
  1011. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1012. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_max_separation<class_ProjectSettings_property_physics/3d/solver/contact_max_separation>` | ``0.05`` |
  1013. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1014. | :ref:`float<class_float>` | :ref:`physics/3d/solver/contact_recycle_radius<class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius>` | ``0.01`` |
  1015. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1016. | :ref:`float<class_float>` | :ref:`physics/3d/solver/default_contact_bias<class_ProjectSettings_property_physics/3d/solver/default_contact_bias>` | ``0.8`` |
  1017. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1018. | :ref:`int<class_int>` | :ref:`physics/3d/solver/solver_iterations<class_ProjectSettings_property_physics/3d/solver/solver_iterations>` | ``16`` |
  1019. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1020. | :ref:`float<class_float>` | :ref:`physics/3d/time_before_sleep<class_ProjectSettings_property_physics/3d/time_before_sleep>` | ``0.5`` |
  1021. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1022. | :ref:`bool<class_bool>` | :ref:`physics/common/enable_object_picking<class_ProjectSettings_property_physics/common/enable_object_picking>` | ``true`` |
  1023. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1024. | :ref:`int<class_int>` | :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` | ``8`` |
  1025. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1026. | :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` | ``0.5`` |
  1027. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1028. | :ref:`int<class_int>` | :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` | ``60`` |
  1029. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1030. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/oversize<class_ProjectSettings_property_rendering/2d/sdf/oversize>` | ``1`` |
  1031. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1032. | :ref:`int<class_int>` | :ref:`rendering/2d/sdf/scale<class_ProjectSettings_property_rendering/2d/sdf/scale>` | ``1`` |
  1033. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1034. | :ref:`int<class_int>` | :ref:`rendering/2d/shadow_atlas/size<class_ProjectSettings_property_rendering/2d/shadow_atlas/size>` | ``2048`` |
  1035. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1036. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_transforms_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel>` | ``false`` |
  1037. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1038. | :ref:`bool<class_bool>` | :ref:`rendering/2d/snap/snap_2d_vertices_to_pixel<class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel>` | ``false`` |
  1039. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1040. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_2d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d>` | ``0`` |
  1041. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1042. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` | ``0`` |
  1043. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1044. | :ref:`int<class_int>` | :ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>` | ``0`` |
  1045. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1046. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_debanding<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding>` | ``false`` |
  1047. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1048. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>` | ``false`` |
  1049. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1050. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/amount<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount>` | ``0.25`` |
  1051. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1052. | :ref:`bool<class_bool>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>` | ``true`` |
  1053. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1054. | :ref:`float<class_float>` | :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/limit<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit>` | ``0.18`` |
  1055. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1056. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_quality<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality>` | ``1`` |
  1057. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1058. | :ref:`int<class_int>` | :ref:`rendering/camera/depth_of_field/depth_of_field_bokeh_shape<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape>` | ``1`` |
  1059. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1060. | :ref:`bool<class_bool>` | :ref:`rendering/camera/depth_of_field/depth_of_field_use_jitter<class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter>` | ``false`` |
  1061. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1062. | :ref:`String<class_String>` | :ref:`rendering/driver/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors>` | ``"PowerVR,Mali,Adreno,Apple"`` |
  1063. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1064. | :ref:`bool<class_bool>` | :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` | ``true`` |
  1065. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1066. | :ref:`int<class_int>` | :ref:`rendering/driver/threads/thread_model<class_ProjectSettings_property_rendering/driver/threads/thread_model>` | ``1`` |
  1067. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1068. | :ref:`Color<class_Color>` | :ref:`rendering/environment/defaults/default_clear_color<class_ProjectSettings_property_rendering/environment/defaults/default_clear_color>` | ``Color(0.3, 0.3, 0.3, 1)`` |
  1069. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1070. | :ref:`String<class_String>` | :ref:`rendering/environment/defaults/default_environment<class_ProjectSettings_property_rendering/environment/defaults/default_environment>` | ``""`` |
  1071. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1072. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` | ``1`` |
  1073. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1074. | :ref:`int<class_int>` | :ref:`rendering/environment/glow/upscale_mode.mobile<class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile>` | ``0`` |
  1075. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1076. | :ref:`int<class_int>` | :ref:`rendering/environment/screen_space_reflection/roughness_quality<class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality>` | ``1`` |
  1077. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1078. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` | ``0.5`` |
  1079. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1080. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/blur_passes<class_ProjectSettings_property_rendering/environment/ssao/blur_passes>` | ``2`` |
  1081. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1082. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_from<class_ProjectSettings_property_rendering/environment/ssao/fadeout_from>` | ``50.0`` |
  1083. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1084. | :ref:`float<class_float>` | :ref:`rendering/environment/ssao/fadeout_to<class_ProjectSettings_property_rendering/environment/ssao/fadeout_to>` | ``300.0`` |
  1085. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1086. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssao/half_size<class_ProjectSettings_property_rendering/environment/ssao/half_size>` | ``true`` |
  1087. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1088. | :ref:`int<class_int>` | :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` | ``2`` |
  1089. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1090. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` | ``0.5`` |
  1091. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1092. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/blur_passes<class_ProjectSettings_property_rendering/environment/ssil/blur_passes>` | ``4`` |
  1093. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1094. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_from<class_ProjectSettings_property_rendering/environment/ssil/fadeout_from>` | ``50.0`` |
  1095. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1096. | :ref:`float<class_float>` | :ref:`rendering/environment/ssil/fadeout_to<class_ProjectSettings_property_rendering/environment/ssil/fadeout_to>` | ``300.0`` |
  1097. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1098. | :ref:`bool<class_bool>` | :ref:`rendering/environment/ssil/half_size<class_ProjectSettings_property_rendering/environment/ssil/half_size>` | ``true`` |
  1099. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1100. | :ref:`int<class_int>` | :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` | ``2`` |
  1101. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1102. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale>` | ``0.01`` |
  1103. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1104. | :ref:`int<class_int>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_quality<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality>` | ``1`` |
  1105. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1106. | :ref:`float<class_float>` | :ref:`rendering/environment/subsurface_scattering/subsurface_scattering_scale<class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale>` | ``0.05`` |
  1107. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1108. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/use_filter<class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter>` | ``1`` |
  1109. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1110. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_depth<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth>` | ``64`` |
  1111. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1112. | :ref:`int<class_int>` | :ref:`rendering/environment/volumetric_fog/volume_size<class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size>` | ``64`` |
  1113. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1114. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>` | ``"opengl3"`` |
  1115. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1116. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.android<class_ProjectSettings_property_rendering/gl_compatibility/driver.android>` | ``"opengl3"`` |
  1117. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1118. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.ios<class_ProjectSettings_property_rendering/gl_compatibility/driver.ios>` | ``"opengl3"`` |
  1119. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1120. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.linuxbsd<class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd>` | ``"opengl3"`` |
  1121. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1122. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.macos<class_ProjectSettings_property_rendering/gl_compatibility/driver.macos>` | ``"opengl3"`` |
  1123. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1124. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.web<class_ProjectSettings_property_rendering/gl_compatibility/driver.web>` | ``"opengl3"`` |
  1125. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1126. | :ref:`String<class_String>` | :ref:`rendering/gl_compatibility/driver.windows<class_ProjectSettings_property_rendering/gl_compatibility/driver.windows>` | ``"opengl3"`` |
  1127. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1128. | :ref:`int<class_int>` | :ref:`rendering/gl_compatibility/item_buffer_size<class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size>` | ``16384`` |
  1129. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1130. | :ref:`bool<class_bool>` | :ref:`rendering/global_illumination/gi/use_half_resolution<class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution>` | ``false`` |
  1131. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1132. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_converge<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge>` | ``5`` |
  1133. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1134. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/frames_to_update_lights<class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights>` | ``2`` |
  1135. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1136. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/sdfgi/probe_ray_count<class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count>` | ``1`` |
  1137. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1138. | :ref:`int<class_int>` | :ref:`rendering/global_illumination/voxel_gi/quality<class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality>` | ``0`` |
  1139. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1140. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass>` | ``32`` |
  1141. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1142. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/max_rays_per_probe_pass<class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass>` | ``64`` |
  1143. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1144. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_performance/region_size<class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size>` | ``512`` |
  1145. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1146. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count>` | ``512`` |
  1147. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1148. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/high_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count>` | ``256`` |
  1149. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1150. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count>` | ``64`` |
  1151. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1152. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/low_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count>` | ``16`` |
  1153. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1154. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count>` | ``256`` |
  1155. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1156. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/medium_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count>` | ``64`` |
  1157. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1158. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count>` | ``2048`` |
  1159. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1160. | :ref:`int<class_int>` | :ref:`rendering/lightmapping/bake_quality/ultra_quality_ray_count<class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count>` | ``1024`` |
  1161. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1162. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/primitive_meshes/texel_size<class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size>` | ``0.2`` |
  1163. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1164. | :ref:`float<class_float>` | :ref:`rendering/lightmapping/probe_capture/update_speed<class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed>` | ``15`` |
  1165. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1166. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/directional_shadow/16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits>` | ``true`` |
  1167. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1168. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` | ``4096`` |
  1169. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1170. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile>` | ``2048`` |
  1171. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1172. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1173. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1174. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1175. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1176. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_16_bits<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits>` | ``true`` |
  1177. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1178. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv>` | ``2`` |
  1179. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1180. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv>` | ``2`` |
  1181. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1182. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv>` | ``3`` |
  1183. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1184. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv>` | ``4`` |
  1185. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1186. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` | ``4096`` |
  1187. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1188. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile>` | ``2048`` |
  1189. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1190. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` | ``2`` |
  1191. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1192. | :ref:`int<class_int>` | :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile>` | ``0`` |
  1193. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1194. | :ref:`bool<class_bool>` | :ref:`rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` | ``false`` |
  1195. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1196. | :ref:`float<class_float>` | :ref:`rendering/limits/cluster_builder/max_clustered_elements<class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements>` | ``512`` |
  1197. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1198. | :ref:`int<class_int>` | :ref:`rendering/limits/forward_renderer/threaded_render_minimum_instances<class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances>` | ``500`` |
  1199. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1200. | :ref:`int<class_int>` | :ref:`rendering/limits/global_shader_variables/buffer_size<class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size>` | ``65536`` |
  1201. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1202. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>` | ``8`` |
  1203. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1204. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_elements<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements>` | ``65536`` |
  1205. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1206. | :ref:`int<class_int>` | :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>` | ``32`` |
  1207. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1208. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/threaded_cull_minimum_instances<class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances>` | ``1000`` |
  1209. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1210. | :ref:`int<class_int>` | :ref:`rendering/limits/spatial_indexer/update_iterations_per_frame<class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame>` | ``10`` |
  1211. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1212. | :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` | ``3600`` |
  1213. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1214. | :ref:`float<class_float>` | :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` | ``1.0`` |
  1215. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1216. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/bvh_build_quality<class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality>` | ``2`` |
  1217. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1218. | :ref:`int<class_int>` | :ref:`rendering/occlusion_culling/occlusion_rays_per_thread<class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread>` | ``512`` |
  1219. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1220. | :ref:`bool<class_bool>` | :ref:`rendering/occlusion_culling/use_occlusion_culling<class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling>` | ``false`` |
  1221. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1222. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_count<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count>` | ``64`` |
  1223. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1224. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` | ``256`` |
  1225. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1226. | :ref:`int<class_int>` | :ref:`rendering/reflections/reflection_atlas/reflection_size.mobile<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile>` | ``128`` |
  1227. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1228. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/fast_filter_high_quality<class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality>` | ``false`` |
  1229. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1230. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` | ``32`` |
  1231. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1232. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/ggx_samples.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile>` | ``16`` |
  1233. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1234. | :ref:`int<class_int>` | :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` | ``8`` |
  1235. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1236. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` | ``true`` |
  1237. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1238. | :ref:`bool<class_bool>` | :ref:`rendering/reflections/sky_reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile>` | ``false`` |
  1239. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1240. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` | ``"forward_plus"`` |
  1241. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1242. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.mobile<class_ProjectSettings_property_rendering/renderer/rendering_method.mobile>` | ``"mobile"`` |
  1243. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1244. | :ref:`String<class_String>` | :ref:`rendering/renderer/rendering_method.web<class_ProjectSettings_property_rendering/renderer/rendering_method.web>` | ``"gl_compatibility"`` |
  1245. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1246. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>` | ``"vulkan"`` |
  1247. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1248. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.android<class_ProjectSettings_property_rendering/rendering_device/driver.android>` | ``"vulkan"`` |
  1249. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1250. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.ios<class_ProjectSettings_property_rendering/rendering_device/driver.ios>` | ``"vulkan"`` |
  1251. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1252. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.linuxbsd<class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd>` | ``"vulkan"`` |
  1253. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1254. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.macos<class_ProjectSettings_property_rendering/rendering_device/driver.macos>` | ``"vulkan"`` |
  1255. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1256. | :ref:`String<class_String>` | :ref:`rendering/rendering_device/driver.windows<class_ProjectSettings_property_rendering/rendering_device/driver.windows>` | ``"vulkan"`` |
  1257. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1258. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/block_size_kb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb>` | ``256`` |
  1259. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1260. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/max_size_mb<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb>` | ``128`` |
  1261. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1262. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/staging_buffer/texture_upload_region_size_px<class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px>` | ``64`` |
  1263. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1264. | :ref:`int<class_int>` | :ref:`rendering/rendering_device/vulkan/max_descriptors_per_pool<class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool>` | ``64`` |
  1265. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1266. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/fsr_sharpness<class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness>` | ``0.2`` |
  1267. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1268. | :ref:`int<class_int>` | :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` | ``0`` |
  1269. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1270. | :ref:`float<class_float>` | :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` | ``1.0`` |
  1271. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1272. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/compress<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress>` | ``true`` |
  1273. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1274. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/enabled<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled>` | ``true`` |
  1275. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1276. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug>` | ``false`` |
  1277. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1278. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/strip_debug.release<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release>` | ``true`` |
  1279. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1280. | :ref:`bool<class_bool>` | :ref:`rendering/shader_compiler/shader_cache/use_zstd_compression<class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression>` | ``true`` |
  1281. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1282. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` | ``false`` |
  1283. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1284. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile>` | ``true`` |
  1285. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1286. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` | ``false`` |
  1287. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1288. | :ref:`bool<class_bool>` | :ref:`rendering/shading/overrides/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile>` | ``true`` |
  1289. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1290. | :ref:`int<class_int>` | :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` | ``3`` |
  1291. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1292. | :ref:`int<class_int>` | :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>` | ``2`` |
  1293. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1294. | :ref:`float<class_float>` | :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` | ``0.0`` |
  1295. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1296. | :ref:`bool<class_bool>` | :ref:`rendering/textures/default_filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter>` | ``false`` |
  1297. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1298. | :ref:`int<class_int>` | :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>` | ``3`` |
  1299. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1300. | :ref:`bool<class_bool>` | :ref:`rendering/textures/lossless_compression/force_png<class_ProjectSettings_property_rendering/textures/lossless_compression/force_png>` | ``false`` |
  1301. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1302. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_etc2_astc<class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc>` | ``false`` |
  1303. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1304. | :ref:`bool<class_bool>` | :ref:`rendering/textures/vram_compression/import_s3tc_bptc<class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc>` | ``true`` |
  1305. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1306. | :ref:`int<class_int>` | :ref:`rendering/textures/webp_compression/compression_method<class_ProjectSettings_property_rendering/textures/webp_compression/compression_method>` | ``2`` |
  1307. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1308. | :ref:`float<class_float>` | :ref:`rendering/textures/webp_compression/lossless_compression_factor<class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor>` | ``25`` |
  1309. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1310. | :ref:`bool<class_bool>` | :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>` | ``false`` |
  1311. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1312. | :ref:`int<class_int>` | :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` | ``0`` |
  1313. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1314. | :ref:`String<class_String>` | :ref:`rendering/vrs/texture<class_ProjectSettings_property_rendering/vrs/texture>` | ``""`` |
  1315. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1316. | :ref:`float<class_float>` | :ref:`threading/worker_pool/low_priority_thread_ratio<class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio>` | ``0.3`` |
  1317. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1318. | :ref:`int<class_int>` | :ref:`threading/worker_pool/max_threads<class_ProjectSettings_property_threading/worker_pool/max_threads>` | ``-1`` |
  1319. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1320. | :ref:`bool<class_bool>` | :ref:`threading/worker_pool/use_system_threads_for_low_priority_tasks<class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks>` | ``true`` |
  1321. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1322. | :ref:`String<class_String>` | :ref:`xr/openxr/default_action_map<class_ProjectSettings_property_xr/openxr/default_action_map>` | ``"res://openxr_action_map.tres"`` |
  1323. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1324. | :ref:`bool<class_bool>` | :ref:`xr/openxr/enabled<class_ProjectSettings_property_xr/openxr/enabled>` | ``false`` |
  1325. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1326. | :ref:`int<class_int>` | :ref:`xr/openxr/form_factor<class_ProjectSettings_property_xr/openxr/form_factor>` | ``"0"`` |
  1327. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1328. | :ref:`int<class_int>` | :ref:`xr/openxr/reference_space<class_ProjectSettings_property_xr/openxr/reference_space>` | ``"1"`` |
  1329. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1330. | :ref:`bool<class_bool>` | :ref:`xr/openxr/submit_depth_buffer<class_ProjectSettings_property_xr/openxr/submit_depth_buffer>` | ``false`` |
  1331. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1332. | :ref:`int<class_int>` | :ref:`xr/openxr/view_configuration<class_ProjectSettings_property_xr/openxr/view_configuration>` | ``"1"`` |
  1333. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1334. | :ref:`bool<class_bool>` | :ref:`xr/shaders/enabled<class_ProjectSettings_property_xr/shaders/enabled>` | ``false`` |
  1335. +---------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+--------------------------------------------------------------------------------------------------+
  1336. .. rst-class:: classref-reftable-group
  1337. Methods
  1338. -------
  1339. .. table::
  1340. :widths: auto
  1341. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1342. | void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
  1343. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1344. | void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
  1345. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1346. | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_global_class_list<class_ProjectSettings_method_get_global_class_list>` **(** **)** |
  1347. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1348. | :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** |const| |
  1349. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1350. | :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const| |
  1351. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1352. | :ref:`Variant<class_Variant>` | :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
  1353. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1354. | :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1355. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1356. | :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** |const| |
  1357. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1358. | :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)** |
  1359. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1360. | :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** |const| |
  1361. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1362. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
  1363. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1364. | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
  1365. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1366. | void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1367. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1368. | void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
  1369. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1370. | void | :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)** |
  1371. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1372. | void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  1373. +---------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  1374. .. rst-class:: classref-section-separator
  1375. ----
  1376. .. rst-class:: classref-descriptions-group
  1377. Property Descriptions
  1378. ---------------------
  1379. .. _class_ProjectSettings_property_application/boot_splash/bg_color:
  1380. .. rst-class:: classref-property
  1381. :ref:`Color<class_Color>` **application/boot_splash/bg_color** = ``Color(0.14, 0.14, 0.14, 1)``
  1382. Background color for the boot splash.
  1383. .. rst-class:: classref-item-separator
  1384. ----
  1385. .. _class_ProjectSettings_property_application/boot_splash/fullsize:
  1386. .. rst-class:: classref-property
  1387. :ref:`bool<class_bool>` **application/boot_splash/fullsize** = ``true``
  1388. If ``true``, scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If ``false``, the engine will leave it at the default pixel size.
  1389. .. rst-class:: classref-item-separator
  1390. ----
  1391. .. _class_ProjectSettings_property_application/boot_splash/image:
  1392. .. rst-class:: classref-property
  1393. :ref:`String<class_String>` **application/boot_splash/image** = ``""``
  1394. Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
  1395. \ **Note:** Only effective if :ref:`application/boot_splash/show_image<class_ProjectSettings_property_application/boot_splash/show_image>` is ``true``.
  1396. .. rst-class:: classref-item-separator
  1397. ----
  1398. .. _class_ProjectSettings_property_application/boot_splash/minimum_display_time:
  1399. .. rst-class:: classref-property
  1400. :ref:`int<class_int>` **application/boot_splash/minimum_display_time** = ``0``
  1401. Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
  1402. .. rst-class:: classref-item-separator
  1403. ----
  1404. .. _class_ProjectSettings_property_application/boot_splash/show_image:
  1405. .. rst-class:: classref-property
  1406. :ref:`bool<class_bool>` **application/boot_splash/show_image** = ``true``
  1407. If ``true``, displays the image specified in :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` when the engine starts. If ``false``, only displays the plain color specified in :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>`.
  1408. .. rst-class:: classref-item-separator
  1409. ----
  1410. .. _class_ProjectSettings_property_application/boot_splash/use_filter:
  1411. .. rst-class:: classref-property
  1412. :ref:`bool<class_bool>` **application/boot_splash/use_filter** = ``true``
  1413. If ``true``, applies linear filtering when scaling the image (recommended for high-resolution artwork). If ``false``, uses nearest-neighbor interpolation (recommended for pixel art).
  1414. .. rst-class:: classref-item-separator
  1415. ----
  1416. .. _class_ProjectSettings_property_application/config/custom_user_dir_name:
  1417. .. rst-class:: classref-property
  1418. :ref:`String<class_String>` **application/config/custom_user_dir_name** = ``""``
  1419. This user directory is used for storing persistent data (``user://`` filesystem). If a custom directory name is defined, this name will be appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
  1420. The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
  1421. .. rst-class:: classref-item-separator
  1422. ----
  1423. .. _class_ProjectSettings_property_application/config/description:
  1424. .. rst-class:: classref-property
  1425. :ref:`String<class_String>` **application/config/description** = ``""``
  1426. The project's description, displayed as a tooltip in the Project Manager when hovering the project.
  1427. .. rst-class:: classref-item-separator
  1428. ----
  1429. .. _class_ProjectSettings_property_application/config/features:
  1430. .. rst-class:: classref-property
  1431. :ref:`PackedStringArray<class_PackedStringArray>` **application/config/features**
  1432. List of internal features associated with the project, like ``Double Precision`` or ``C#``. Not to be confused with feature tags.
  1433. .. rst-class:: classref-item-separator
  1434. ----
  1435. .. _class_ProjectSettings_property_application/config/icon:
  1436. .. rst-class:: classref-property
  1437. :ref:`String<class_String>` **application/config/icon** = ``""``
  1438. Icon used for the project, set when project loads. Exporters will also use this icon when possible.
  1439. .. rst-class:: classref-item-separator
  1440. ----
  1441. .. _class_ProjectSettings_property_application/config/macos_native_icon:
  1442. .. rst-class:: classref-property
  1443. :ref:`String<class_String>` **application/config/macos_native_icon** = ``""``
  1444. Icon set in ``.icns`` format used on macOS to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1445. .. rst-class:: classref-item-separator
  1446. ----
  1447. .. _class_ProjectSettings_property_application/config/name:
  1448. .. rst-class:: classref-property
  1449. :ref:`String<class_String>` **application/config/name** = ``""``
  1450. The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. The window title will be set to match the project name automatically on startup.
  1451. \ **Note:** Changing this value will also change the user data folder's path if :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` is ``false``. After renaming the project, you will no longer be able to access existing data in ``user://`` unless you rename the old folder to match the new project name. See :doc:`Data paths <../tutorials/io/data_paths>` in the documentation for more information.
  1452. .. rst-class:: classref-item-separator
  1453. ----
  1454. .. _class_ProjectSettings_property_application/config/name_localized:
  1455. .. rst-class:: classref-property
  1456. :ref:`Dictionary<class_Dictionary>` **application/config/name_localized** = ``{}``
  1457. Translations of the project's name. This setting is used by OS tools to translate application name on Android, iOS and macOS.
  1458. .. rst-class:: classref-item-separator
  1459. ----
  1460. .. _class_ProjectSettings_property_application/config/project_settings_override:
  1461. .. rst-class:: classref-property
  1462. :ref:`String<class_String>` **application/config/project_settings_override** = ``""``
  1463. Specifies a file to override project settings. For example: ``user://custom_settings.cfg``. See "Overriding" in the **ProjectSettings** class description at the top for more information.
  1464. \ **Note:** Regardless of this setting's value, ``res://override.cfg`` will still be read to override the project settings.
  1465. .. rst-class:: classref-item-separator
  1466. ----
  1467. .. _class_ProjectSettings_property_application/config/use_custom_user_dir:
  1468. .. rst-class:: classref-property
  1469. :ref:`bool<class_bool>` **application/config/use_custom_user_dir** = ``false``
  1470. If ``true``, the project will save user data to its own user directory. If :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` is empty, ``<OS user data directory>/<project name>`` directory will be used. If ``false``, the project will save user data to ``<OS user data directory>/Godot/app_userdata/<project name>``.
  1471. See also `File paths in Godot projects <../tutorials/io/data_paths.html#accessing-persistent-user-data-user>`__. This setting is only effective on desktop platforms.
  1472. .. rst-class:: classref-item-separator
  1473. ----
  1474. .. _class_ProjectSettings_property_application/config/use_hidden_project_data_directory:
  1475. .. rst-class:: classref-property
  1476. :ref:`bool<class_bool>` **application/config/use_hidden_project_data_directory** = ``true``
  1477. If ``true``, the project will use a hidden directory (``.godot``) for storing project-specific data (metadata, shader cache, etc.).
  1478. If ``false``, a non-hidden directory (``godot``) will be used instead.
  1479. \ **Note:** Restart the application after changing this setting.
  1480. \ **Note:** Changing this value can help on platforms or with third-party tools where hidden directory patterns are disallowed. Only modify this setting if you know that your environment requires it, as changing the default can impact compatibility with some external tools or plugins which expect the default ``.godot`` folder.
  1481. .. rst-class:: classref-item-separator
  1482. ----
  1483. .. _class_ProjectSettings_property_application/config/windows_native_icon:
  1484. .. rst-class:: classref-property
  1485. :ref:`String<class_String>` **application/config/windows_native_icon** = ``""``
  1486. Icon set in ``.ico`` format used on Windows to set the game's icon. This is done automatically on start by calling :ref:`DisplayServer.set_native_icon<class_DisplayServer_method_set_native_icon>`.
  1487. .. rst-class:: classref-item-separator
  1488. ----
  1489. .. _class_ProjectSettings_property_application/run/disable_stderr:
  1490. .. rst-class:: classref-property
  1491. :ref:`bool<class_bool>` **application/run/disable_stderr** = ``false``
  1492. If ``true``, disables printing to standard error. If ``true``, this also hides error and warning messages printed by :ref:`@GlobalScope.push_error<class_@GlobalScope_method_push_error>` and :ref:`@GlobalScope.push_warning<class_@GlobalScope_method_push_warning>`. See also :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>`.
  1493. Changes to this setting will only be applied upon restarting the application.
  1494. .. rst-class:: classref-item-separator
  1495. ----
  1496. .. _class_ProjectSettings_property_application/run/disable_stdout:
  1497. .. rst-class:: classref-property
  1498. :ref:`bool<class_bool>` **application/run/disable_stdout** = ``false``
  1499. If ``true``, disables printing to standard output. This is equivalent to starting the editor or project with the ``--quiet`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`. See also :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>`.
  1500. Changes to this setting will only be applied upon restarting the application.
  1501. .. rst-class:: classref-item-separator
  1502. ----
  1503. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print:
  1504. .. rst-class:: classref-property
  1505. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print** = ``false``
  1506. If ``true``, flushes the standard output stream every time a line is printed. This affects both terminal logging and file logging.
  1507. When running a project, this setting must be enabled if you want logs to be collected by service managers such as systemd/journalctl. This setting is disabled by default on release builds, since flushing on every printed line will negatively affect performance if lots of lines are printed in a rapid succession. Also, if this setting is enabled, logged files will still be written successfully if the application crashes or is otherwise killed by the user (without being closed "normally").
  1508. \ **Note:** Regardless of this setting, the standard error stream (``stderr``) is always flushed when a line is printed to it.
  1509. Changes to this setting will only be applied upon restarting the application.
  1510. .. rst-class:: classref-item-separator
  1511. ----
  1512. .. _class_ProjectSettings_property_application/run/flush_stdout_on_print.debug:
  1513. .. rst-class:: classref-property
  1514. :ref:`bool<class_bool>` **application/run/flush_stdout_on_print.debug** = ``true``
  1515. Debug build override for :ref:`application/run/flush_stdout_on_print<class_ProjectSettings_property_application/run/flush_stdout_on_print>`, as performance is less important during debugging.
  1516. Changes to this setting will only be applied upon restarting the application.
  1517. .. rst-class:: classref-item-separator
  1518. ----
  1519. .. _class_ProjectSettings_property_application/run/frame_delay_msec:
  1520. .. rst-class:: classref-property
  1521. :ref:`int<class_int>` **application/run/frame_delay_msec** = ``0``
  1522. Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization.
  1523. .. rst-class:: classref-item-separator
  1524. ----
  1525. .. _class_ProjectSettings_property_application/run/low_processor_mode:
  1526. .. rst-class:: classref-property
  1527. :ref:`bool<class_bool>` **application/run/low_processor_mode** = ``false``
  1528. If ``true``, enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games.
  1529. .. rst-class:: classref-item-separator
  1530. ----
  1531. .. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
  1532. .. rst-class:: classref-property
  1533. :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec** = ``6900``
  1534. Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage.
  1535. .. rst-class:: classref-item-separator
  1536. ----
  1537. .. _class_ProjectSettings_property_application/run/main_scene:
  1538. .. rst-class:: classref-property
  1539. :ref:`String<class_String>` **application/run/main_scene** = ``""``
  1540. Path to the main scene file that will be loaded when the project runs.
  1541. .. rst-class:: classref-item-separator
  1542. ----
  1543. .. _class_ProjectSettings_property_application/run/max_fps:
  1544. .. rst-class:: classref-property
  1545. :ref:`int<class_int>` **application/run/max_fps** = ``0``
  1546. Maximum number of frames per second allowed. A value of ``0`` means "no limit". The actual number of frames per second may still be below this value if the CPU or GPU cannot keep up with the project logic and rendering.
  1547. Limiting the FPS can be useful to reduce system power consumption, which reduces heat and noise emissions (and improves battery life on mobile devices).
  1548. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is set to ``Enabled`` or ``Adaptive``, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
  1549. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Enabled``, on monitors with variable refresh rate enabled (G-Sync/FreeSync), using a FPS limit a few frames lower than the monitor's refresh rate will `reduce input lag while avoiding tearing <https://blurbusters.com/howto-low-lag-vsync-on/>`__.
  1550. If :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` is ``Disabled``, limiting the FPS to a high value that can be consistently reached on the system can reduce input lag compared to an uncapped framerate. Since this works by ensuring the GPU load is lower than 100%, this latency reduction is only effective in GPU-bottlenecked scenarios, not CPU-bottlenecked scenarios.
  1551. See also :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`.
  1552. \ **Note:** This property is only read when the project starts. To change the rendering FPS cap at runtime, set :ref:`Engine.max_fps<class_Engine_property_max_fps>` instead.
  1553. .. rst-class:: classref-item-separator
  1554. ----
  1555. .. _class_ProjectSettings_property_audio/buses/channel_disable_threshold_db:
  1556. .. rst-class:: classref-property
  1557. :ref:`float<class_float>` **audio/buses/channel_disable_threshold_db** = ``-60.0``
  1558. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1559. .. rst-class:: classref-item-separator
  1560. ----
  1561. .. _class_ProjectSettings_property_audio/buses/channel_disable_time:
  1562. .. rst-class:: classref-property
  1563. :ref:`float<class_float>` **audio/buses/channel_disable_time** = ``2.0``
  1564. Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
  1565. .. rst-class:: classref-item-separator
  1566. ----
  1567. .. _class_ProjectSettings_property_audio/buses/default_bus_layout:
  1568. .. rst-class:: classref-property
  1569. :ref:`String<class_String>` **audio/buses/default_bus_layout** = ``"res://default_bus_layout.tres"``
  1570. Default :ref:`AudioBusLayout<class_AudioBusLayout>` resource file to use in the project, unless overridden by the scene.
  1571. .. rst-class:: classref-item-separator
  1572. ----
  1573. .. _class_ProjectSettings_property_audio/driver/driver:
  1574. .. rst-class:: classref-property
  1575. :ref:`String<class_String>` **audio/driver/driver**
  1576. Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used.
  1577. The ``Dummy`` audio driver disables all audio playback and recording, which is useful for non-game applications as it reduces CPU usage. It also prevents the engine from appearing as an application playing audio in the OS' audio mixer.
  1578. \ **Note:** The driver in use can be overridden at runtime via the ``--audio-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  1579. .. rst-class:: classref-item-separator
  1580. ----
  1581. .. _class_ProjectSettings_property_audio/driver/enable_input:
  1582. .. rst-class:: classref-property
  1583. :ref:`bool<class_bool>` **audio/driver/enable_input** = ``false``
  1584. If ``true``, microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS.
  1585. \ **Note:** If the operating system blocks access to audio input devices (due to the user's privacy settings), audio capture will only return silence. On Windows 10 and later, make sure that apps are allowed to access the microphone in the OS' privacy settings.
  1586. .. rst-class:: classref-item-separator
  1587. ----
  1588. .. _class_ProjectSettings_property_audio/driver/mix_rate:
  1589. .. rst-class:: classref-property
  1590. :ref:`int<class_int>` **audio/driver/mix_rate** = ``44100``
  1591. The mixing rate used for audio (in Hz). In general, it's better to not touch this and leave it to the host operating system.
  1592. .. rst-class:: classref-item-separator
  1593. ----
  1594. .. _class_ProjectSettings_property_audio/driver/mix_rate.web:
  1595. .. rst-class:: classref-property
  1596. :ref:`int<class_int>` **audio/driver/mix_rate.web** = ``0``
  1597. Safer override for :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>` in the Web platform. Here ``0`` means "let the browser choose" (since some browsers do not like forcing the mix rate).
  1598. .. rst-class:: classref-item-separator
  1599. ----
  1600. .. _class_ProjectSettings_property_audio/driver/output_latency:
  1601. .. rst-class:: classref-property
  1602. :ref:`int<class_int>` **audio/driver/output_latency** = ``15``
  1603. Specifies the preferred output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware.
  1604. Audio output latency may be constrained by the host operating system and audio hardware drivers. If the host can not provide the specified audio output latency then Godot will attempt to use the nearest latency allowed by the host. As such you should always use :ref:`AudioServer.get_output_latency<class_AudioServer_method_get_output_latency>` to determine the actual audio output latency.
  1605. \ **Note:** This setting is ignored on all versions of Windows prior to Windows 10.
  1606. .. rst-class:: classref-item-separator
  1607. ----
  1608. .. _class_ProjectSettings_property_audio/driver/output_latency.web:
  1609. .. rst-class:: classref-property
  1610. :ref:`int<class_int>` **audio/driver/output_latency.web** = ``50``
  1611. Safer override for :ref:`audio/driver/output_latency<class_ProjectSettings_property_audio/driver/output_latency>` in the Web platform, to avoid audio issues especially on mobile devices.
  1612. .. rst-class:: classref-item-separator
  1613. ----
  1614. .. _class_ProjectSettings_property_audio/general/2d_panning_strength:
  1615. .. rst-class:: classref-property
  1616. :ref:`float<class_float>` **audio/general/2d_panning_strength** = ``0.5``
  1617. The base strength of the panning effect for all :ref:`AudioStreamPlayer2D<class_AudioStreamPlayer2D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer2D.panning_strength<class_AudioStreamPlayer2D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1618. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1619. .. rst-class:: classref-item-separator
  1620. ----
  1621. .. _class_ProjectSettings_property_audio/general/3d_panning_strength:
  1622. .. rst-class:: classref-property
  1623. :ref:`float<class_float>` **audio/general/3d_panning_strength** = ``0.5``
  1624. The base strength of the panning effect for all :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>` nodes. The panning strength can be further scaled on each Node using :ref:`AudioStreamPlayer3D.panning_strength<class_AudioStreamPlayer3D_property_panning_strength>`. A value of ``0.0`` disables stereo panning entirely, leaving only volume attenuation in place. A value of ``1.0`` completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener.
  1625. The default value of ``0.5`` is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones.
  1626. .. rst-class:: classref-item-separator
  1627. ----
  1628. .. _class_ProjectSettings_property_audio/video/video_delay_compensation_ms:
  1629. .. rst-class:: classref-property
  1630. :ref:`int<class_int>` **audio/video/video_delay_compensation_ms** = ``0``
  1631. Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
  1632. .. rst-class:: classref-item-separator
  1633. ----
  1634. .. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
  1635. .. rst-class:: classref-property
  1636. :ref:`int<class_int>` **compression/formats/gzip/compression_level** = ``-1``
  1637. The default compression level for gzip. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1638. .. rst-class:: classref-item-separator
  1639. ----
  1640. .. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
  1641. .. rst-class:: classref-property
  1642. :ref:`int<class_int>` **compression/formats/zlib/compression_level** = ``-1``
  1643. The default compression level for Zlib. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level. ``-1`` uses the default gzip compression level, which is identical to ``6`` but could change in the future due to underlying zlib updates.
  1644. .. rst-class:: classref-item-separator
  1645. ----
  1646. .. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
  1647. .. rst-class:: classref-property
  1648. :ref:`int<class_int>` **compression/formats/zstd/compression_level** = ``3``
  1649. The default compression level for Zstandard. Affects compressed scenes and resources. Higher levels result in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression level.
  1650. .. rst-class:: classref-item-separator
  1651. ----
  1652. .. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
  1653. .. rst-class:: classref-property
  1654. :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching** = ``false``
  1655. Enables `long-distance matching <https://github.com/facebook/zstd/releases/tag/v1.3.2>`__ in Zstandard.
  1656. .. rst-class:: classref-item-separator
  1657. ----
  1658. .. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
  1659. .. rst-class:: classref-property
  1660. :ref:`int<class_int>` **compression/formats/zstd/window_log_size** = ``27``
  1661. Largest size limit (in power of 2) allowed when compressing using long-distance matching with Zstandard. Higher values can result in better compression, but will require more memory when compressing and decompressing.
  1662. .. rst-class:: classref-item-separator
  1663. ----
  1664. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging:
  1665. .. rst-class:: classref-property
  1666. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging** = ``false``
  1667. If ``true``, logs all output to files.
  1668. .. rst-class:: classref-item-separator
  1669. ----
  1670. .. _class_ProjectSettings_property_debug/file_logging/enable_file_logging.pc:
  1671. .. rst-class:: classref-property
  1672. :ref:`bool<class_bool>` **debug/file_logging/enable_file_logging.pc** = ``true``
  1673. Desktop override for :ref:`debug/file_logging/enable_file_logging<class_ProjectSettings_property_debug/file_logging/enable_file_logging>`, as log files are not readily accessible on mobile/Web platforms.
  1674. .. rst-class:: classref-item-separator
  1675. ----
  1676. .. _class_ProjectSettings_property_debug/file_logging/log_path:
  1677. .. rst-class:: classref-property
  1678. :ref:`String<class_String>` **debug/file_logging/log_path** = ``"user://logs/godot.log"``
  1679. Path at which to store log files for the project. Using a path under ``user://`` is recommended.
  1680. .. rst-class:: classref-item-separator
  1681. ----
  1682. .. _class_ProjectSettings_property_debug/file_logging/max_log_files:
  1683. .. rst-class:: classref-property
  1684. :ref:`int<class_int>` **debug/file_logging/max_log_files** = ``5``
  1685. Specifies the maximum number of log files allowed (used for rotation).
  1686. .. rst-class:: classref-item-separator
  1687. ----
  1688. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_false:
  1689. .. rst-class:: classref-property
  1690. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_false** = ``1``
  1691. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to false.
  1692. .. rst-class:: classref-item-separator
  1693. ----
  1694. .. _class_ProjectSettings_property_debug/gdscript/warnings/assert_always_true:
  1695. .. rst-class:: classref-property
  1696. :ref:`int<class_int>` **debug/gdscript/warnings/assert_always_true** = ``1``
  1697. When set to ``warn`` or ``error``, produces a warning or an error respectively when an ``assert`` call always evaluates to true.
  1698. .. rst-class:: classref-item-separator
  1699. ----
  1700. .. _class_ProjectSettings_property_debug/gdscript/warnings/confusable_identifier:
  1701. .. rst-class:: classref-property
  1702. :ref:`int<class_int>` **debug/gdscript/warnings/confusable_identifier** = ``1``
  1703. When set to ``warn`` or ``error``, produces a warning or an error respectively when an identifier contains characters that can be confused with something else, like when mixing different alphabets.
  1704. .. rst-class:: classref-item-separator
  1705. ----
  1706. .. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
  1707. .. rst-class:: classref-property
  1708. :ref:`int<class_int>` **debug/gdscript/warnings/constant_used_as_function** = ``1``
  1709. When set to ``warn`` or ``error``, produces a warning or an error respectively when a constant is used as a function.
  1710. .. rst-class:: classref-item-separator
  1711. ----
  1712. .. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
  1713. .. rst-class:: classref-property
  1714. :ref:`int<class_int>` **debug/gdscript/warnings/deprecated_keyword** = ``1``
  1715. When set to ``warn`` or ``error``, produces a warning or an error respectively when deprecated keywords are used.
  1716. .. rst-class:: classref-item-separator
  1717. ----
  1718. .. _class_ProjectSettings_property_debug/gdscript/warnings/empty_file:
  1719. .. rst-class:: classref-property
  1720. :ref:`int<class_int>` **debug/gdscript/warnings/empty_file** = ``1``
  1721. When set to ``warn`` or ``error``, produces a warning or an error respectively when an empty file is parsed.
  1722. .. rst-class:: classref-item-separator
  1723. ----
  1724. .. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
  1725. .. rst-class:: classref-property
  1726. :ref:`bool<class_bool>` **debug/gdscript/warnings/enable** = ``true``
  1727. If ``true``, enables specific GDScript warnings (see ``debug/gdscript/warnings/*`` settings). If ``false``, disables all GDScript warnings.
  1728. .. rst-class:: classref-item-separator
  1729. ----
  1730. .. _class_ProjectSettings_property_debug/gdscript/warnings/exclude_addons:
  1731. .. rst-class:: classref-property
  1732. :ref:`bool<class_bool>` **debug/gdscript/warnings/exclude_addons** = ``true``
  1733. If ``true``, scripts in the ``res://addons`` folder will not generate warnings.
  1734. .. rst-class:: classref-item-separator
  1735. ----
  1736. .. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
  1737. .. rst-class:: classref-property
  1738. :ref:`int<class_int>` **debug/gdscript/warnings/function_used_as_property** = ``1``
  1739. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a function as if it is a property.
  1740. .. rst-class:: classref-item-separator
  1741. ----
  1742. .. _class_ProjectSettings_property_debug/gdscript/warnings/get_node_default_without_onready:
  1743. .. rst-class:: classref-property
  1744. :ref:`int<class_int>` **debug/gdscript/warnings/get_node_default_without_onready** = ``2``
  1745. When set to ``warn`` or ``error``, produces a warning or an error respectively when :ref:`Node.get_node<class_Node_method_get_node>` (or the shorthand ``$``) is used as default value of a class variable without the ``@onready`` annotation.
  1746. .. rst-class:: classref-item-separator
  1747. ----
  1748. .. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
  1749. .. rst-class:: classref-property
  1750. :ref:`int<class_int>` **debug/gdscript/warnings/incompatible_ternary** = ``1``
  1751. When set to ``warn`` or ``error``, produces a warning or an error respectively when a ternary operator may emit values with incompatible types.
  1752. .. rst-class:: classref-item-separator
  1753. ----
  1754. .. _class_ProjectSettings_property_debug/gdscript/warnings/inference_on_variant:
  1755. .. rst-class:: classref-property
  1756. :ref:`int<class_int>` **debug/gdscript/warnings/inference_on_variant** = ``2``
  1757. When set to ``warn`` or ``error``, produces a warning or an error respectively when a static inferred type uses a :ref:`Variant<class_Variant>` as initial value, which makes the static type to also be Variant.
  1758. .. rst-class:: classref-item-separator
  1759. ----
  1760. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_cast:
  1761. .. rst-class:: classref-property
  1762. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_cast** = ``1``
  1763. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum without an explicit cast.
  1764. .. rst-class:: classref-item-separator
  1765. ----
  1766. .. _class_ProjectSettings_property_debug/gdscript/warnings/int_as_enum_without_match:
  1767. .. rst-class:: classref-property
  1768. :ref:`int<class_int>` **debug/gdscript/warnings/int_as_enum_without_match** = ``1``
  1769. When set to ``warn`` or ``error``, produces a warning or an error respectively when trying to use an integer as an enum when there is no matching enum member for that numeric value.
  1770. .. rst-class:: classref-item-separator
  1771. ----
  1772. .. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
  1773. .. rst-class:: classref-property
  1774. :ref:`int<class_int>` **debug/gdscript/warnings/integer_division** = ``1``
  1775. When set to ``warn`` or ``error``, produces a warning or an error respectively when dividing an integer by another integer (the decimal part will be discarded).
  1776. .. rst-class:: classref-item-separator
  1777. ----
  1778. .. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
  1779. .. rst-class:: classref-property
  1780. :ref:`int<class_int>` **debug/gdscript/warnings/narrowing_conversion** = ``1``
  1781. When set to ``warn`` or ``error``, produces a warning or an error respectively when passing a floating-point value to a function that expects an integer (it will be converted and lose precision).
  1782. .. rst-class:: classref-item-separator
  1783. ----
  1784. .. _class_ProjectSettings_property_debug/gdscript/warnings/native_method_override:
  1785. .. rst-class:: classref-property
  1786. :ref:`int<class_int>` **debug/gdscript/warnings/native_method_override** = ``2``
  1787. When set to ``warn`` or ``error``, produces a warning or an error respectively when a method in the script overrides a native method, because it may not behave as expected.
  1788. .. rst-class:: classref-item-separator
  1789. ----
  1790. .. _class_ProjectSettings_property_debug/gdscript/warnings/onready_with_export:
  1791. .. rst-class:: classref-property
  1792. :ref:`int<class_int>` **debug/gdscript/warnings/onready_with_export** = ``2``
  1793. When set to ``warn`` or ``error``, produces a warning or an error respectively when the ``@onready`` annotation is used together with the ``@export`` annotation, since it may not behave as expected.
  1794. .. rst-class:: classref-item-separator
  1795. ----
  1796. .. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
  1797. .. rst-class:: classref-property
  1798. :ref:`int<class_int>` **debug/gdscript/warnings/property_used_as_function** = ``1``
  1799. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a property as if it is a function.
  1800. .. rst-class:: classref-item-separator
  1801. ----
  1802. .. _class_ProjectSettings_property_debug/gdscript/warnings/redundant_await:
  1803. .. rst-class:: classref-property
  1804. :ref:`int<class_int>` **debug/gdscript/warnings/redundant_await** = ``1``
  1805. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function that is not a coroutine is called with await.
  1806. .. rst-class:: classref-item-separator
  1807. ----
  1808. .. _class_ProjectSettings_property_debug/gdscript/warnings/renamed_in_godot_4_hint:
  1809. .. rst-class:: classref-property
  1810. :ref:`bool<class_bool>` **debug/gdscript/warnings/renamed_in_godot_4_hint** = ``1``
  1811. When enabled, using a property, enum, or function that was renamed since Godot 3 will produce a hint if an error occurs.
  1812. .. rst-class:: classref-item-separator
  1813. ----
  1814. .. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
  1815. .. rst-class:: classref-property
  1816. :ref:`int<class_int>` **debug/gdscript/warnings/return_value_discarded** = ``0``
  1817. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the :ref:`Error<enum_@GlobalScope_Error>` enum.
  1818. .. rst-class:: classref-item-separator
  1819. ----
  1820. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_global_identifier:
  1821. .. rst-class:: classref-property
  1822. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_global_identifier** = ``1``
  1823. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable, signal, or enum that would have the same name as a built-in function or global class name, thus shadowing it.
  1824. .. rst-class:: classref-item-separator
  1825. ----
  1826. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable:
  1827. .. rst-class:: classref-property
  1828. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable** = ``1``
  1829. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or member variable that would shadow a member variable that the class defines.
  1830. .. rst-class:: classref-item-separator
  1831. ----
  1832. .. _class_ProjectSettings_property_debug/gdscript/warnings/shadowed_variable_base_class:
  1833. .. rst-class:: classref-property
  1834. :ref:`int<class_int>` **debug/gdscript/warnings/shadowed_variable_base_class** = ``1``
  1835. When set to ``warn`` or ``error``, produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
  1836. .. rst-class:: classref-item-separator
  1837. ----
  1838. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
  1839. .. rst-class:: classref-property
  1840. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_expression** = ``1``
  1841. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing ``2 + 2`` as a statement.
  1842. .. rst-class:: classref-item-separator
  1843. ----
  1844. .. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_ternary:
  1845. .. rst-class:: classref-property
  1846. :ref:`int<class_int>` **debug/gdscript/warnings/standalone_ternary** = ``1``
  1847. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing ``42 if active else 0`` as a statement.
  1848. .. rst-class:: classref-item-separator
  1849. ----
  1850. .. _class_ProjectSettings_property_debug/gdscript/warnings/static_called_on_instance:
  1851. .. rst-class:: classref-property
  1852. :ref:`int<class_int>` **debug/gdscript/warnings/static_called_on_instance** = ``1``
  1853. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
  1854. .. rst-class:: classref-item-separator
  1855. ----
  1856. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
  1857. .. rst-class:: classref-property
  1858. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable** = ``1``
  1859. When set to ``warn`` or ``error``, produces a warning or an error respectively when using a variable that wasn't previously assigned.
  1860. .. rst-class:: classref-item-separator
  1861. ----
  1862. .. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
  1863. .. rst-class:: classref-property
  1864. :ref:`int<class_int>` **debug/gdscript/warnings/unassigned_variable_op_assign** = ``1``
  1865. When set to ``warn`` or ``error``, produces a warning or an error respectively when assigning a variable using an assignment operator like ``+=`` if the variable wasn't previously assigned.
  1866. .. rst-class:: classref-item-separator
  1867. ----
  1868. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
  1869. .. rst-class:: classref-property
  1870. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_code** = ``1``
  1871. When set to ``warn`` or ``error``, produces a warning or an error respectively when unreachable code is detected (such as after a ``return`` statement that will always be executed).
  1872. .. rst-class:: classref-item-separator
  1873. ----
  1874. .. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_pattern:
  1875. .. rst-class:: classref-property
  1876. :ref:`int<class_int>` **debug/gdscript/warnings/unreachable_pattern** = ``1``
  1877. When set to ``warn`` or ``error``, produces a warning or an error respectively when an unreachable ``match`` pattern is detected.
  1878. .. rst-class:: classref-item-separator
  1879. ----
  1880. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
  1881. .. rst-class:: classref-property
  1882. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_call_argument** = ``0``
  1883. When set to ``warn`` or ``error``, produces a warning or an error respectively when using an expression whose type may not be compatible with the function parameter expected.
  1884. .. rst-class:: classref-item-separator
  1885. ----
  1886. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
  1887. .. rst-class:: classref-property
  1888. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_cast** = ``0``
  1889. When set to ``warn`` or ``error``, produces a warning or an error respectively when performing an unsafe cast.
  1890. .. rst-class:: classref-item-separator
  1891. ----
  1892. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
  1893. .. rst-class:: classref-property
  1894. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_method_access** = ``0``
  1895. When set to ``warn`` or ``error``, produces a warning or an error respectively when calling a method whose presence is not guaranteed at compile-time in the class.
  1896. .. rst-class:: classref-item-separator
  1897. ----
  1898. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
  1899. .. rst-class:: classref-property
  1900. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_property_access** = ``0``
  1901. When set to ``warn`` or ``error``, produces a warning or an error respectively when accessing a property whose presence is not guaranteed at compile-time in the class.
  1902. .. rst-class:: classref-item-separator
  1903. ----
  1904. .. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_void_return:
  1905. .. rst-class:: classref-property
  1906. :ref:`int<class_int>` **debug/gdscript/warnings/unsafe_void_return** = ``1``
  1907. When set to ``warn`` or ``error``, produces a warning or an error respectively when returning a call from a ``void`` function when such call cannot be guaranteed to be also ``void``.
  1908. .. rst-class:: classref-item-separator
  1909. ----
  1910. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_local_constant:
  1911. .. rst-class:: classref-property
  1912. :ref:`int<class_int>` **debug/gdscript/warnings/unused_local_constant** = ``1``
  1913. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local constant is never used.
  1914. .. rst-class:: classref-item-separator
  1915. ----
  1916. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_parameter:
  1917. .. rst-class:: classref-property
  1918. :ref:`int<class_int>` **debug/gdscript/warnings/unused_parameter** = ``1``
  1919. When set to ``warn`` or ``error``, produces a warning or an error respectively when a function parameter is never used.
  1920. .. rst-class:: classref-item-separator
  1921. ----
  1922. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_private_class_variable:
  1923. .. rst-class:: classref-property
  1924. :ref:`int<class_int>` **debug/gdscript/warnings/unused_private_class_variable** = ``1``
  1925. When set to ``warn`` or ``error``, produces a warning or an error respectively when a private member variable is never used.
  1926. .. rst-class:: classref-item-separator
  1927. ----
  1928. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
  1929. .. rst-class:: classref-property
  1930. :ref:`int<class_int>` **debug/gdscript/warnings/unused_signal** = ``1``
  1931. When set to ``warn`` or ``error``, produces a warning or an error respectively when a signal is declared but never emitted.
  1932. .. rst-class:: classref-item-separator
  1933. ----
  1934. .. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
  1935. .. rst-class:: classref-property
  1936. :ref:`int<class_int>` **debug/gdscript/warnings/unused_variable** = ``1``
  1937. When set to ``warn`` or ``error``, produces a warning or an error respectively when a local variable is unused.
  1938. .. rst-class:: classref-item-separator
  1939. ----
  1940. .. _class_ProjectSettings_property_debug/settings/crash_handler/message:
  1941. .. rst-class:: classref-property
  1942. :ref:`String<class_String>` **debug/settings/crash_handler/message** = ``"Please include this when reporting the bug to the project developer."``
  1943. Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
  1944. .. rst-class:: classref-item-separator
  1945. ----
  1946. .. _class_ProjectSettings_property_debug/settings/crash_handler/message.editor:
  1947. .. rst-class:: classref-property
  1948. :ref:`String<class_String>` **debug/settings/crash_handler/message.editor** = ``"Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"``
  1949. Editor-only override for :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>`. Does not affect exported projects in debug or release mode.
  1950. .. rst-class:: classref-item-separator
  1951. ----
  1952. .. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
  1953. .. rst-class:: classref-property
  1954. :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack** = ``1024``
  1955. Maximum call stack allowed for debugging GDScript.
  1956. .. rst-class:: classref-item-separator
  1957. ----
  1958. .. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
  1959. .. rst-class:: classref-property
  1960. :ref:`int<class_int>` **debug/settings/profiler/max_functions** = ``16384``
  1961. Maximum number of functions per frame allowed when profiling.
  1962. .. rst-class:: classref-item-separator
  1963. ----
  1964. .. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
  1965. .. rst-class:: classref-property
  1966. :ref:`bool<class_bool>` **debug/settings/stdout/print_fps** = ``false``
  1967. Print frames per second to standard output every second.
  1968. .. rst-class:: classref-item-separator
  1969. ----
  1970. .. _class_ProjectSettings_property_debug/settings/stdout/print_gpu_profile:
  1971. .. rst-class:: classref-property
  1972. :ref:`bool<class_bool>` **debug/settings/stdout/print_gpu_profile** = ``false``
  1973. Print GPU profile information to standard output every second. This includes how long each frame takes the GPU to render on average, broken down into different steps of the render pipeline, such as CanvasItems, shadows, glow, etc.
  1974. .. rst-class:: classref-item-separator
  1975. ----
  1976. .. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
  1977. .. rst-class:: classref-property
  1978. :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout** = ``false``
  1979. Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. This can also be enabled using the ``--verbose`` or ``-v`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`, even on an exported project. See also :ref:`OS.is_stdout_verbose<class_OS_method_is_stdout_verbose>` and :ref:`@GlobalScope.print_verbose<class_@GlobalScope_method_print_verbose>`.
  1980. .. rst-class:: classref-item-separator
  1981. ----
  1982. .. _class_ProjectSettings_property_debug/shapes/collision/contact_color:
  1983. .. rst-class:: classref-property
  1984. :ref:`Color<class_Color>` **debug/shapes/collision/contact_color** = ``Color(1, 0.2, 0.1, 0.8)``
  1985. Color of the contact points between collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  1986. .. rst-class:: classref-item-separator
  1987. ----
  1988. .. _class_ProjectSettings_property_debug/shapes/collision/draw_2d_outlines:
  1989. .. rst-class:: classref-property
  1990. :ref:`bool<class_bool>` **debug/shapes/collision/draw_2d_outlines** = ``true``
  1991. Sets whether 2D physics will display collision outlines in game when "Visible Collision Shapes" is enabled in the Debug menu.
  1992. .. rst-class:: classref-item-separator
  1993. ----
  1994. .. _class_ProjectSettings_property_debug/shapes/collision/max_contacts_displayed:
  1995. .. rst-class:: classref-property
  1996. :ref:`int<class_int>` **debug/shapes/collision/max_contacts_displayed** = ``10000``
  1997. Maximum number of contact points between collision shapes to display when "Visible Collision Shapes" is enabled in the Debug menu.
  1998. .. rst-class:: classref-item-separator
  1999. ----
  2000. .. _class_ProjectSettings_property_debug/shapes/collision/shape_color:
  2001. .. rst-class:: classref-property
  2002. :ref:`Color<class_Color>` **debug/shapes/collision/shape_color** = ``Color(0, 0.6, 0.7, 0.42)``
  2003. Color of the collision shapes, visible when "Visible Collision Shapes" is enabled in the Debug menu.
  2004. .. rst-class:: classref-item-separator
  2005. ----
  2006. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_color:
  2007. .. rst-class:: classref-property
  2008. :ref:`Color<class_Color>` **debug/shapes/navigation/agent_path_color** = ``Color(1, 0, 0, 1)``
  2009. Color to display enabled navigation agent paths when an agent has debug enabled.
  2010. .. rst-class:: classref-item-separator
  2011. ----
  2012. .. _class_ProjectSettings_property_debug/shapes/navigation/agent_path_point_size:
  2013. .. rst-class:: classref-property
  2014. :ref:`float<class_float>` **debug/shapes/navigation/agent_path_point_size** = ``4.0``
  2015. Rasterized size (pixel) used to render navigation agent path points when an agent has debug enabled.
  2016. .. rst-class:: classref-item-separator
  2017. ----
  2018. .. _class_ProjectSettings_property_debug/shapes/navigation/edge_connection_color:
  2019. .. rst-class:: classref-property
  2020. :ref:`Color<class_Color>` **debug/shapes/navigation/edge_connection_color** = ``Color(1, 0, 1, 1)``
  2021. Color to display edge connections between navigation regions, visible when "Visible Navigation" is enabled in the Debug menu.
  2022. .. rst-class:: classref-item-separator
  2023. ----
  2024. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths:
  2025. .. rst-class:: classref-property
  2026. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths** = ``true``
  2027. If enabled, displays navigation agent paths when an agent has debug enabled.
  2028. .. rst-class:: classref-item-separator
  2029. ----
  2030. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_agent_paths_xray:
  2031. .. rst-class:: classref-property
  2032. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_agent_paths_xray** = ``true``
  2033. If enabled, displays navigation agent paths through geometry when an agent has debug enabled.
  2034. .. rst-class:: classref-item-separator
  2035. ----
  2036. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections:
  2037. .. rst-class:: classref-property
  2038. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections** = ``true``
  2039. If enabled, displays edge connections between navigation regions when "Visible Navigation" is enabled in the Debug menu.
  2040. .. rst-class:: classref-item-separator
  2041. ----
  2042. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_connections_xray:
  2043. .. rst-class:: classref-property
  2044. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_connections_xray** = ``true``
  2045. If enabled, displays edge connections between navigation regions through geometry when "Visible Navigation" is enabled in the Debug menu.
  2046. .. rst-class:: classref-item-separator
  2047. ----
  2048. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines:
  2049. .. rst-class:: classref-property
  2050. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines** = ``true``
  2051. If enabled, displays navigation mesh polygon edges when "Visible Navigation" is enabled in the Debug menu.
  2052. .. rst-class:: classref-item-separator
  2053. ----
  2054. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_edge_lines_xray:
  2055. .. rst-class:: classref-property
  2056. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_edge_lines_xray** = ``true``
  2057. If enabled, displays navigation mesh polygon edges through geometry when "Visible Navigation" is enabled in the Debug menu.
  2058. .. rst-class:: classref-item-separator
  2059. ----
  2060. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_geometry_face_random_color:
  2061. .. rst-class:: classref-property
  2062. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_geometry_face_random_color** = ``true``
  2063. If enabled, colorizes each navigation mesh polygon face with a random color when "Visible Navigation" is enabled in the Debug menu.
  2064. .. rst-class:: classref-item-separator
  2065. ----
  2066. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections:
  2067. .. rst-class:: classref-property
  2068. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections** = ``true``
  2069. If enabled, displays navigation link connections when "Visible Navigation" is enabled in the Debug menu.
  2070. .. rst-class:: classref-item-separator
  2071. ----
  2072. .. _class_ProjectSettings_property_debug/shapes/navigation/enable_link_connections_xray:
  2073. .. rst-class:: classref-property
  2074. :ref:`bool<class_bool>` **debug/shapes/navigation/enable_link_connections_xray** = ``true``
  2075. If enabled, displays navigation link connections through geometry when "Visible Navigation" is enabled in the Debug menu.
  2076. .. rst-class:: classref-item-separator
  2077. ----
  2078. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_color:
  2079. .. rst-class:: classref-property
  2080. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_color** = ``Color(0.5, 1, 1, 1)``
  2081. Color to display enabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2082. .. rst-class:: classref-item-separator
  2083. ----
  2084. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_edge_disabled_color:
  2085. .. rst-class:: classref-property
  2086. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_edge_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2087. Color to display disabled navigation mesh polygon edges, visible when "Visible Navigation" is enabled in the Debug menu.
  2088. .. rst-class:: classref-item-separator
  2089. ----
  2090. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_color:
  2091. .. rst-class:: classref-property
  2092. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_color** = ``Color(0.5, 1, 1, 0.4)``
  2093. Color to display enabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2094. .. rst-class:: classref-item-separator
  2095. ----
  2096. .. _class_ProjectSettings_property_debug/shapes/navigation/geometry_face_disabled_color:
  2097. .. rst-class:: classref-property
  2098. :ref:`Color<class_Color>` **debug/shapes/navigation/geometry_face_disabled_color** = ``Color(0.5, 0.5, 0.5, 0.4)``
  2099. Color to display disabled navigation mesh polygon faces, visible when "Visible Navigation" is enabled in the Debug menu.
  2100. .. rst-class:: classref-item-separator
  2101. ----
  2102. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_color:
  2103. .. rst-class:: classref-property
  2104. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_color** = ``Color(1, 0.5, 1, 1)``
  2105. Color to use to display navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2106. .. rst-class:: classref-item-separator
  2107. ----
  2108. .. _class_ProjectSettings_property_debug/shapes/navigation/link_connection_disabled_color:
  2109. .. rst-class:: classref-property
  2110. :ref:`Color<class_Color>` **debug/shapes/navigation/link_connection_disabled_color** = ``Color(0.5, 0.5, 0.5, 1)``
  2111. Color to use to display disabled navigation link connections, visible when "Visible Navigation" is enabled in the Debug menu.
  2112. .. rst-class:: classref-item-separator
  2113. ----
  2114. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_color:
  2115. .. rst-class:: classref-property
  2116. :ref:`Color<class_Color>` **debug/shapes/paths/geometry_color** = ``Color(0.1, 1, 0.7, 0.4)``
  2117. Color of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2118. .. rst-class:: classref-item-separator
  2119. ----
  2120. .. _class_ProjectSettings_property_debug/shapes/paths/geometry_width:
  2121. .. rst-class:: classref-property
  2122. :ref:`float<class_float>` **debug/shapes/paths/geometry_width** = ``2.0``
  2123. Line width of the curve path geometry, visible when "Visible Paths" is enabled in the Debug menu.
  2124. .. rst-class:: classref-item-separator
  2125. ----
  2126. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
  2127. .. rst-class:: classref-property
  2128. :ref:`String<class_String>` **display/mouse_cursor/custom_image** = ``""``
  2129. Custom image for the mouse cursor (limited to 256×256).
  2130. .. rst-class:: classref-item-separator
  2131. ----
  2132. .. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
  2133. .. rst-class:: classref-property
  2134. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot** = ``Vector2(0, 0)``
  2135. Hotspot for the custom mouse cursor image.
  2136. .. rst-class:: classref-item-separator
  2137. ----
  2138. .. _class_ProjectSettings_property_display/mouse_cursor/tooltip_position_offset:
  2139. .. rst-class:: classref-property
  2140. :ref:`Vector2<class_Vector2>` **display/mouse_cursor/tooltip_position_offset** = ``Vector2(10, 10)``
  2141. Position offset for tooltips, relative to the mouse cursor's hotspot.
  2142. .. rst-class:: classref-item-separator
  2143. ----
  2144. .. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
  2145. .. rst-class:: classref-property
  2146. :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi** = ``true``
  2147. If ``true``, allows HiDPI display on Windows, macOS, Android, iOS and Web. If ``false``, the platform's low-DPI fallback will be used on HiDPI displays, which causes the window to be displayed in a blurry or pixelated manner (and can cause various window management bugs). Therefore, it is recommended to make your project scale to :doc:`multiple resolutions <../tutorials/rendering/multiple_resolutions>` instead of disabling this setting.
  2148. \ **Note:** This setting has no effect on Linux as DPI-awareness fallbacks are not supported there.
  2149. .. rst-class:: classref-item-separator
  2150. ----
  2151. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
  2152. .. rst-class:: classref-property
  2153. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on** = ``true``
  2154. If ``true``, keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
  2155. .. rst-class:: classref-item-separator
  2156. ----
  2157. .. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on.editor:
  2158. .. rst-class:: classref-property
  2159. :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on.editor** = ``false``
  2160. Editor-only override for :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>`. Does not affect exported projects in debug or release mode.
  2161. .. rst-class:: classref-item-separator
  2162. ----
  2163. .. _class_ProjectSettings_property_display/window/handheld/orientation:
  2164. .. rst-class:: classref-property
  2165. :ref:`int<class_int>` **display/window/handheld/orientation** = ``0``
  2166. The default screen orientation to use on mobile devices. See :ref:`ScreenOrientation<enum_DisplayServer_ScreenOrientation>` for possible values.
  2167. \ **Note:** When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>` accordingly.
  2168. .. rst-class:: classref-item-separator
  2169. ----
  2170. .. _class_ProjectSettings_property_display/window/ios/allow_high_refresh_rate:
  2171. .. rst-class:: classref-property
  2172. :ref:`bool<class_bool>` **display/window/ios/allow_high_refresh_rate** = ``true``
  2173. If ``true``, iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
  2174. .. rst-class:: classref-item-separator
  2175. ----
  2176. .. _class_ProjectSettings_property_display/window/ios/hide_home_indicator:
  2177. .. rst-class:: classref-property
  2178. :ref:`bool<class_bool>` **display/window/ios/hide_home_indicator** = ``true``
  2179. If ``true``, the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
  2180. .. rst-class:: classref-item-separator
  2181. ----
  2182. .. _class_ProjectSettings_property_display/window/ios/hide_status_bar:
  2183. .. rst-class:: classref-property
  2184. :ref:`bool<class_bool>` **display/window/ios/hide_status_bar** = ``true``
  2185. If ``true``, the status bar is hidden while the app is running.
  2186. .. rst-class:: classref-item-separator
  2187. ----
  2188. .. _class_ProjectSettings_property_display/window/ios/suppress_ui_gesture:
  2189. .. rst-class:: classref-property
  2190. :ref:`bool<class_bool>` **display/window/ios/suppress_ui_gesture** = ``true``
  2191. If ``true``, it will require two swipes to access iOS UI that uses gestures.
  2192. \ **Note:** This setting has no effect on the home indicator if ``hide_home_indicator`` is ``true``.
  2193. .. rst-class:: classref-item-separator
  2194. ----
  2195. .. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
  2196. .. rst-class:: classref-property
  2197. :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed** = ``false``
  2198. If ``true``, allows per-pixel transparency for the window background. This affects performance, so leave it on ``false`` unless you need it. See also :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2199. .. rst-class:: classref-item-separator
  2200. ----
  2201. .. _class_ProjectSettings_property_display/window/size/always_on_top:
  2202. .. rst-class:: classref-property
  2203. :ref:`bool<class_bool>` **display/window/size/always_on_top** = ``false``
  2204. Forces the main window to be always on top.
  2205. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2206. .. rst-class:: classref-item-separator
  2207. ----
  2208. .. _class_ProjectSettings_property_display/window/size/borderless:
  2209. .. rst-class:: classref-property
  2210. :ref:`bool<class_bool>` **display/window/size/borderless** = ``false``
  2211. Forces the main window to be borderless.
  2212. \ **Note:** This setting is ignored on iOS, Android, and Web.
  2213. .. rst-class:: classref-item-separator
  2214. ----
  2215. .. _class_ProjectSettings_property_display/window/size/extend_to_title:
  2216. .. rst-class:: classref-property
  2217. :ref:`bool<class_bool>` **display/window/size/extend_to_title** = ``false``
  2218. Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
  2219. \ **Note:** This setting is implemented only on macOS.
  2220. .. rst-class:: classref-item-separator
  2221. ----
  2222. .. _class_ProjectSettings_property_display/window/size/initial_position:
  2223. .. rst-class:: classref-property
  2224. :ref:`Vector2i<class_Vector2i>` **display/window/size/initial_position** = ``Vector2i(0, 0)``
  2225. Main window initial position (in virtual desktop coordinates), this settings is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Absolute" (``0``).
  2226. .. rst-class:: classref-item-separator
  2227. ----
  2228. .. _class_ProjectSettings_property_display/window/size/initial_position_type:
  2229. .. rst-class:: classref-property
  2230. :ref:`int<class_int>` **display/window/size/initial_position_type** = ``1``
  2231. Main window initial position.
  2232. \ ``0`` - "Absolute", :ref:`display/window/size/initial_position<class_ProjectSettings_property_display/window/size/initial_position>` is used to set window position.
  2233. \ ``1`` - "Primary Screen Center".
  2234. \ ``2`` - "Other Screen Center", :ref:`display/window/size/initial_screen<class_ProjectSettings_property_display/window/size/initial_screen>` is used to set window position.
  2235. .. rst-class:: classref-item-separator
  2236. ----
  2237. .. _class_ProjectSettings_property_display/window/size/initial_screen:
  2238. .. rst-class:: classref-property
  2239. :ref:`int<class_int>` **display/window/size/initial_screen** = ``0``
  2240. Main window initial screen, this settings is used only if :ref:`display/window/size/initial_position_type<class_ProjectSettings_property_display/window/size/initial_position_type>` is set to "Other Screen Center" (``2``).
  2241. .. rst-class:: classref-item-separator
  2242. ----
  2243. .. _class_ProjectSettings_property_display/window/size/mode:
  2244. .. rst-class:: classref-property
  2245. :ref:`int<class_int>` **display/window/size/mode** = ``0``
  2246. Main window mode. See :ref:`WindowMode<enum_DisplayServer_WindowMode>` for possible values and how each mode behaves.
  2247. .. rst-class:: classref-item-separator
  2248. ----
  2249. .. _class_ProjectSettings_property_display/window/size/no_focus:
  2250. .. rst-class:: classref-property
  2251. :ref:`bool<class_bool>` **display/window/size/no_focus** = ``false``
  2252. Main window can't be focused. No-focus window will ignore all input, except mouse clicks.
  2253. .. rst-class:: classref-item-separator
  2254. ----
  2255. .. _class_ProjectSettings_property_display/window/size/resizable:
  2256. .. rst-class:: classref-property
  2257. :ref:`bool<class_bool>` **display/window/size/resizable** = ``true``
  2258. Allows the window to be resizable by default.
  2259. \ **Note:** This setting is ignored on iOS.
  2260. .. rst-class:: classref-item-separator
  2261. ----
  2262. .. _class_ProjectSettings_property_display/window/size/transparent:
  2263. .. rst-class:: classref-property
  2264. :ref:`bool<class_bool>` **display/window/size/transparent** = ``false``
  2265. If ``true``, enables a window manager hint that the main window background *can* be transparent. This does not make the background actually transparent. For the background to be transparent, the root viewport must also be made transparent by enabling :ref:`rendering/viewport/transparent_background<class_ProjectSettings_property_rendering/viewport/transparent_background>`.
  2266. \ **Note:** To use a transparent splash screen, set :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` to ``Color(0, 0, 0, 0)``.
  2267. \ **Note:** This setting has no effect if :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` is set to ``false``.
  2268. .. rst-class:: classref-item-separator
  2269. ----
  2270. .. _class_ProjectSettings_property_display/window/size/viewport_height:
  2271. .. rst-class:: classref-property
  2272. :ref:`int<class_int>` **display/window/size/viewport_height** = ``648``
  2273. Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2274. .. rst-class:: classref-item-separator
  2275. ----
  2276. .. _class_ProjectSettings_property_display/window/size/viewport_width:
  2277. .. rst-class:: classref-property
  2278. :ref:`int<class_int>` **display/window/size/viewport_width** = ``1152``
  2279. Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the ``canvas_items`` or ``viewport`` stretch modes. See also :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`, :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>` and :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`.
  2280. .. rst-class:: classref-item-separator
  2281. ----
  2282. .. _class_ProjectSettings_property_display/window/size/window_height_override:
  2283. .. rst-class:: classref-property
  2284. :ref:`int<class_int>` **display/window/size/window_height_override** = ``0``
  2285. On desktop platforms, overrides the game's initial window height. See also :ref:`display/window/size/window_width_override<class_ProjectSettings_property_display/window/size/window_width_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2286. \ **Note:** By default, or when set to ``0``, the initial window height is the :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`. This setting is ignored on iOS, Android, and Web.
  2287. .. rst-class:: classref-item-separator
  2288. ----
  2289. .. _class_ProjectSettings_property_display/window/size/window_width_override:
  2290. .. rst-class:: classref-property
  2291. :ref:`int<class_int>` **display/window/size/window_width_override** = ``0``
  2292. On desktop platforms, overrides the game's initial window width. See also :ref:`display/window/size/window_height_override<class_ProjectSettings_property_display/window/size/window_height_override>`, :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>` and :ref:`display/window/size/viewport_height<class_ProjectSettings_property_display/window/size/viewport_height>`.
  2293. \ **Note:** By default, or when set to ``0``, the initial window width is the viewport :ref:`display/window/size/viewport_width<class_ProjectSettings_property_display/window/size/viewport_width>`. This setting is ignored on iOS, Android, and Web.
  2294. .. rst-class:: classref-item-separator
  2295. ----
  2296. .. _class_ProjectSettings_property_display/window/vsync/vsync_mode:
  2297. .. rst-class:: classref-property
  2298. :ref:`int<class_int>` **display/window/vsync/vsync_mode** = ``1``
  2299. Sets the V-Sync mode for the main game window.
  2300. See :ref:`VSyncMode<enum_DisplayServer_VSyncMode>` for possible values and how they affect the behavior of your application.
  2301. Depending on the platform and used renderer, the engine will fall back to **Enabled** if the desired mode is not supported.
  2302. \ **Note:** V-Sync modes other than **Enabled** are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  2303. \ **Note:** This property is only read when the project starts. To change the V-Sync mode at runtime, call :ref:`DisplayServer.window_set_vsync_mode<class_DisplayServer_method_window_set_vsync_mode>` instead.
  2304. .. rst-class:: classref-item-separator
  2305. ----
  2306. .. _class_ProjectSettings_property_dotnet/project/assembly_name:
  2307. .. rst-class:: classref-property
  2308. :ref:`String<class_String>` **dotnet/project/assembly_name** = ``""``
  2309. Name of the .NET assembly. This name is used as the name of the ``.csproj`` and ``.sln`` files. By default, it's set to the name of the project (:ref:`application/config/name<class_ProjectSettings_property_application/config/name>`) allowing to change it in the future without affecting the .NET assembly.
  2310. .. rst-class:: classref-item-separator
  2311. ----
  2312. .. _class_ProjectSettings_property_dotnet/project/solution_directory:
  2313. .. rst-class:: classref-property
  2314. :ref:`String<class_String>` **dotnet/project/solution_directory** = ``""``
  2315. Directory that contains the ``.sln`` file. By default, the ``.sln`` files is in the root of the project directory, next to the ``project.godot`` and ``.csproj`` files.
  2316. Changing this value allows setting up a multi-project scenario where there are multiple ``.csproj``. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the ``project.godot`` and ``.csproj`` next to each other.
  2317. .. rst-class:: classref-item-separator
  2318. ----
  2319. .. _class_ProjectSettings_property_editor/movie_writer/disable_vsync:
  2320. .. rst-class:: classref-property
  2321. :ref:`bool<class_bool>` **editor/movie_writer/disable_vsync** = ``false``
  2322. If ``true``, requests V-Sync to be disabled when writing a movie (similar to setting :ref:`display/window/vsync/vsync_mode<class_ProjectSettings_property_display/window/vsync/vsync_mode>` to **Disabled**). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
  2323. \ **Note:** :ref:`editor/movie_writer/disable_vsync<class_ProjectSettings_property_editor/movie_writer/disable_vsync>` has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.
  2324. .. rst-class:: classref-item-separator
  2325. ----
  2326. .. _class_ProjectSettings_property_editor/movie_writer/fps:
  2327. .. rst-class:: classref-property
  2328. :ref:`int<class_int>` **editor/movie_writer/fps** = ``60``
  2329. The number of frames per second to record in the video when writing a movie. Simulation speed will adjust to always match the specified framerate, which means the engine will appear to run slower at higher :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` values. Certain FPS values will require you to adjust :ref:`editor/movie_writer/mix_rate<class_ProjectSettings_property_editor/movie_writer/mix_rate>` to prevent audio from desynchronizing over time.
  2330. This can be specified manually on the command line using the ``--fixed-fps <fps>`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  2331. .. rst-class:: classref-item-separator
  2332. ----
  2333. .. _class_ProjectSettings_property_editor/movie_writer/mix_rate:
  2334. .. rst-class:: classref-property
  2335. :ref:`int<class_int>` **editor/movie_writer/mix_rate** = ``48000``
  2336. The audio mix rate to use in the recorded audio when writing a movie (in Hz). This can be different from :ref:`audio/driver/mix_rate<class_ProjectSettings_property_audio/driver/mix_rate>`, but this value must be divisible by :ref:`editor/movie_writer/fps<class_ProjectSettings_property_editor/movie_writer/fps>` to prevent audio from desynchronizing over time.
  2337. .. rst-class:: classref-item-separator
  2338. ----
  2339. .. _class_ProjectSettings_property_editor/movie_writer/mjpeg_quality:
  2340. .. rst-class:: classref-property
  2341. :ref:`float<class_float>` **editor/movie_writer/mjpeg_quality** = ``0.75``
  2342. The JPEG quality to use when writing a video to an AVI file, between ``0.01`` and ``1.0`` (inclusive). Higher ``quality`` values result in better-looking output at the cost of larger file sizes. Recommended ``quality`` values are between ``0.75`` and ``0.9``. Even at quality ``1.0``, JPEG compression remains lossy.
  2343. \ **Note:** This does not affect the audio quality or writing PNG image sequences.
  2344. .. rst-class:: classref-item-separator
  2345. ----
  2346. .. _class_ProjectSettings_property_editor/movie_writer/movie_file:
  2347. .. rst-class:: classref-property
  2348. :ref:`String<class_String>` **editor/movie_writer/movie_file** = ``""``
  2349. The output path for the movie. The file extension determines the :ref:`MovieWriter<class_MovieWriter>` that will be used.
  2350. Godot has 2 built-in :ref:`MovieWriter<class_MovieWriter>`\ s:
  2351. - AVI container with MJPEG for video and uncompressed audio (``.avi`` file extension). Lossy compression, medium file sizes, fast encoding. The lossy compression quality can be adjusted by changing :ref:`editor/movie_writer/mjpeg_quality<class_ProjectSettings_property_editor/movie_writer/mjpeg_quality>`. The resulting file can be viewed in most video players, but it must be converted to another format for viewing on the web or by Godot with :ref:`VideoStreamPlayer<class_VideoStreamPlayer>`. MJPEG does not support transparency. AVI output is currently limited to a file of 4 GB in size at most.
  2352. - PNG image sequence for video and WAV for audio (``.png`` file extension). Lossless compression, large file sizes, slow encoding. Designed to be encoded to a video file with another tool such as `FFmpeg <https://ffmpeg.org/>`__ after recording. Transparency is currently not supported, even if the root viewport is set to be transparent.
  2353. If you need to encode to a different format or pipe a stream through third-party software, you can extend this :ref:`MovieWriter<class_MovieWriter>` class to create your own movie writers.
  2354. When using PNG output, the frame number will be appended at the end of the file name. It starts from 0 and is padded with 8 digits to ensure correct sorting and easier processing. For example, if the output path is ``/tmp/hello.png``, the first two frames will be ``/tmp/hello00000000.png`` and ``/tmp/hello00000001.png``. The audio will be saved at ``/tmp/hello.wav``.
  2355. .. rst-class:: classref-item-separator
  2356. ----
  2357. .. _class_ProjectSettings_property_editor/movie_writer/speaker_mode:
  2358. .. rst-class:: classref-property
  2359. :ref:`int<class_int>` **editor/movie_writer/speaker_mode** = ``0``
  2360. The speaker mode to use in the recorded audio when writing a movie. See :ref:`SpeakerMode<enum_AudioServer_SpeakerMode>` for possible values.
  2361. .. rst-class:: classref-item-separator
  2362. ----
  2363. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_name:
  2364. .. rst-class:: classref-property
  2365. :ref:`String<class_String>` **editor/naming/default_signal_callback_name** = ``"_on_{node_name}_{signal_name}"``
  2366. The format of the default signal callback name (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2367. .. rst-class:: classref-item-separator
  2368. ----
  2369. .. _class_ProjectSettings_property_editor/naming/default_signal_callback_to_self_name:
  2370. .. rst-class:: classref-property
  2371. :ref:`String<class_String>` **editor/naming/default_signal_callback_to_self_name** = ``"_on_{signal_name}"``
  2372. The format of the default signal callback name when a signal connects to the same node that emits it (in the Signal Connection Dialog). The following substitutions are available: ``{NodeName}``, ``{nodeName}``, ``{node_name}``, ``{SignalName}``, ``{signalName}``, and ``{signal_name}``.
  2373. .. rst-class:: classref-item-separator
  2374. ----
  2375. .. _class_ProjectSettings_property_editor/naming/node_name_casing:
  2376. .. rst-class:: classref-property
  2377. :ref:`int<class_int>` **editor/naming/node_name_casing** = ``0``
  2378. When creating node names automatically, set the type of casing in this project. This is mostly an editor setting.
  2379. .. rst-class:: classref-item-separator
  2380. ----
  2381. .. _class_ProjectSettings_property_editor/naming/node_name_num_separator:
  2382. .. rst-class:: classref-property
  2383. :ref:`int<class_int>` **editor/naming/node_name_num_separator** = ``0``
  2384. What to use to separate node name from number. This is mostly an editor setting.
  2385. .. rst-class:: classref-item-separator
  2386. ----
  2387. .. _class_ProjectSettings_property_editor/run/main_run_args:
  2388. .. rst-class:: classref-property
  2389. :ref:`String<class_String>` **editor/run/main_run_args** = ``""``
  2390. The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
  2391. It is possible to make another executable run Godot by using the ``%command%`` placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed *before* the placeholder, whereas Godot-specific arguments should be placed *after* the placeholder.
  2392. For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
  2393. ::
  2394. prime-run %command%
  2395. .. rst-class:: classref-item-separator
  2396. ----
  2397. .. _class_ProjectSettings_property_editor/script/search_in_file_extensions:
  2398. .. rst-class:: classref-property
  2399. :ref:`PackedStringArray<class_PackedStringArray>` **editor/script/search_in_file_extensions** = ``PackedStringArray("gd", "gdshader")``
  2400. Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. ``tscn`` if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
  2401. .. rst-class:: classref-item-separator
  2402. ----
  2403. .. _class_ProjectSettings_property_editor/script/templates_search_path:
  2404. .. rst-class:: classref-property
  2405. :ref:`String<class_String>` **editor/script/templates_search_path** = ``"res://script_templates"``
  2406. Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path.
  2407. .. rst-class:: classref-item-separator
  2408. ----
  2409. .. _class_ProjectSettings_property_filesystem/import/blender/enabled:
  2410. .. rst-class:: classref-property
  2411. :ref:`bool<class_bool>` **filesystem/import/blender/enabled** = ``true``
  2412. If ``true``, Blender 3D scene files with the ``.blend`` extension will be imported by converting them to glTF 2.0.
  2413. This requires configuring a path to a Blender executable in the editor settings at ``filesystem/import/blender/blender3_path``. Blender 3.0 or later is required.
  2414. .. rst-class:: classref-item-separator
  2415. ----
  2416. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.android:
  2417. .. rst-class:: classref-property
  2418. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.android** = ``false``
  2419. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on Android where Blender can't easily be accessed from Godot.
  2420. .. rst-class:: classref-item-separator
  2421. ----
  2422. .. _class_ProjectSettings_property_filesystem/import/blender/enabled.web:
  2423. .. rst-class:: classref-property
  2424. :ref:`bool<class_bool>` **filesystem/import/blender/enabled.web** = ``false``
  2425. Override for :ref:`filesystem/import/blender/enabled<class_ProjectSettings_property_filesystem/import/blender/enabled>` on the Web where Blender can't easily be accessed from Godot.
  2426. .. rst-class:: classref-item-separator
  2427. ----
  2428. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled:
  2429. .. rst-class:: classref-property
  2430. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled** = ``true``
  2431. If ``true``, Autodesk FBX 3D scene files with the ``.fbx`` extension will be imported by converting them to glTF 2.0.
  2432. This requires configuring a path to a FBX2glTF executable in the editor settings at ``filesystem/import/fbx/fbx2gltf_path``.
  2433. .. rst-class:: classref-item-separator
  2434. ----
  2435. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.android:
  2436. .. rst-class:: classref-property
  2437. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.android** = ``false``
  2438. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on Android where FBX2glTF can't easily be accessed from Godot.
  2439. .. rst-class:: classref-item-separator
  2440. ----
  2441. .. _class_ProjectSettings_property_filesystem/import/fbx/enabled.web:
  2442. .. rst-class:: classref-property
  2443. :ref:`bool<class_bool>` **filesystem/import/fbx/enabled.web** = ``false``
  2444. Override for :ref:`filesystem/import/fbx/enabled<class_ProjectSettings_property_filesystem/import/fbx/enabled>` on the Web where FBX2glTF can't easily be accessed from Godot.
  2445. .. rst-class:: classref-item-separator
  2446. ----
  2447. .. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
  2448. .. rst-class:: classref-property
  2449. :ref:`int<class_int>` **gui/common/default_scroll_deadzone** = ``0``
  2450. Default value for :ref:`ScrollContainer.scroll_deadzone<class_ScrollContainer_property_scroll_deadzone>`, which will be used for all :ref:`ScrollContainer<class_ScrollContainer>`\ s unless overridden.
  2451. .. rst-class:: classref-item-separator
  2452. ----
  2453. .. _class_ProjectSettings_property_gui/common/swap_cancel_ok:
  2454. .. rst-class:: classref-property
  2455. :ref:`bool<class_bool>` **gui/common/swap_cancel_ok**
  2456. If ``true``, swaps **Cancel** and **OK** buttons in dialogs on Windows and UWP to follow interface conventions. :ref:`DisplayServer.get_swap_cancel_ok<class_DisplayServer_method_get_swap_cancel_ok>` can be used to query whether buttons are swapped at run-time.
  2457. \ **Note:** This doesn't affect native dialogs such as the ones spawned by :ref:`DisplayServer.dialog_show<class_DisplayServer_method_dialog_show>`.
  2458. .. rst-class:: classref-item-separator
  2459. ----
  2460. .. _class_ProjectSettings_property_gui/common/text_edit_undo_stack_max_size:
  2461. .. rst-class:: classref-property
  2462. :ref:`int<class_int>` **gui/common/text_edit_undo_stack_max_size** = ``1024``
  2463. Maximum undo/redo history size for :ref:`TextEdit<class_TextEdit>` fields.
  2464. .. rst-class:: classref-item-separator
  2465. ----
  2466. .. _class_ProjectSettings_property_gui/theme/custom:
  2467. .. rst-class:: classref-property
  2468. :ref:`String<class_String>` **gui/theme/custom** = ``""``
  2469. Path to a custom :ref:`Theme<class_Theme>` resource file to use for the project (``.theme`` or generic ``.tres``/``.res`` extension).
  2470. .. rst-class:: classref-item-separator
  2471. ----
  2472. .. _class_ProjectSettings_property_gui/theme/custom_font:
  2473. .. rst-class:: classref-property
  2474. :ref:`String<class_String>` **gui/theme/custom_font** = ``""``
  2475. Path to a custom :ref:`Font<class_Font>` resource to use as default for all GUI elements of the project.
  2476. .. rst-class:: classref-item-separator
  2477. ----
  2478. .. _class_ProjectSettings_property_gui/theme/default_font_antialiasing:
  2479. .. rst-class:: classref-property
  2480. :ref:`int<class_int>` **gui/theme/default_font_antialiasing** = ``1``
  2481. Font anti-aliasing mode. See :ref:`FontFile.antialiasing<class_FontFile_property_antialiasing>`.
  2482. .. rst-class:: classref-item-separator
  2483. ----
  2484. .. _class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps:
  2485. .. rst-class:: classref-property
  2486. :ref:`bool<class_bool>` **gui/theme/default_font_generate_mipmaps** = ``false``
  2487. If set to ``true``, the default font will have mipmaps generated. This prevents text from looking grainy when a :ref:`Control<class_Control>` is scaled down, or when a :ref:`Label3D<class_Label3D>` is viewed from a long distance (if :ref:`Label3D.texture_filter<class_Label3D_property_texture_filter>` is set to a mode that displays mipmaps).
  2488. Enabling :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` increases font generation time and memory usage. Only enable this setting if you actually need it.
  2489. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project.
  2490. .. rst-class:: classref-item-separator
  2491. ----
  2492. .. _class_ProjectSettings_property_gui/theme/default_font_hinting:
  2493. .. rst-class:: classref-property
  2494. :ref:`int<class_int>` **gui/theme/default_font_hinting** = ``1``
  2495. Default font hinting mode. See :ref:`FontFile.hinting<class_FontFile_property_hinting>`.
  2496. .. rst-class:: classref-item-separator
  2497. ----
  2498. .. _class_ProjectSettings_property_gui/theme/default_font_multichannel_signed_distance_field:
  2499. .. rst-class:: classref-property
  2500. :ref:`bool<class_bool>` **gui/theme/default_font_multichannel_signed_distance_field** = ``false``
  2501. If set to ``true``, the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for :ref:`Control<class_Control>`\ s that are scaled down (or for :ref:`Label3D<class_Label3D>`\ s viewed from a long distance).
  2502. MSDF font rendering can be combined with :ref:`gui/theme/default_font_generate_mipmaps<class_ProjectSettings_property_gui/theme/default_font_generate_mipmaps>` to further improve font rendering quality when scaled down.
  2503. \ **Note:** This setting does not affect custom :ref:`Font<class_Font>`\ s used within the project.
  2504. .. rst-class:: classref-item-separator
  2505. ----
  2506. .. _class_ProjectSettings_property_gui/theme/default_font_subpixel_positioning:
  2507. .. rst-class:: classref-property
  2508. :ref:`int<class_int>` **gui/theme/default_font_subpixel_positioning** = ``1``
  2509. Default font glyph subpixel positioning mode. See :ref:`FontFile.subpixel_positioning<class_FontFile_property_subpixel_positioning>`.
  2510. .. rst-class:: classref-item-separator
  2511. ----
  2512. .. _class_ProjectSettings_property_gui/theme/default_theme_scale:
  2513. .. rst-class:: classref-property
  2514. :ref:`float<class_float>` **gui/theme/default_theme_scale** = ``1.0``
  2515. The default scale factor for :ref:`Control<class_Control>`\ s, when not overridden by a :ref:`Theme<class_Theme>`.
  2516. \ **Note:** This property is only read when the project starts. To change the default scale at runtime, set :ref:`ThemeDB.fallback_base_scale<class_ThemeDB_property_fallback_base_scale>` instead.
  2517. .. rst-class:: classref-item-separator
  2518. ----
  2519. .. _class_ProjectSettings_property_gui/theme/lcd_subpixel_layout:
  2520. .. rst-class:: classref-property
  2521. :ref:`int<class_int>` **gui/theme/lcd_subpixel_layout** = ``1``
  2522. LCD subpixel layout used for font anti-aliasing. See :ref:`FontLCDSubpixelLayout<enum_TextServer_FontLCDSubpixelLayout>`.
  2523. .. rst-class:: classref-item-separator
  2524. ----
  2525. .. _class_ProjectSettings_property_gui/timers/button_shortcut_feedback_highlight_time:
  2526. .. rst-class:: classref-property
  2527. :ref:`float<class_float>` **gui/timers/button_shortcut_feedback_highlight_time** = ``0.2``
  2528. When :ref:`BaseButton.shortcut_feedback<class_BaseButton_property_shortcut_feedback>` is enabled, this is the time the :ref:`BaseButton<class_BaseButton>` will remain highlighted after a shortcut.
  2529. .. rst-class:: classref-item-separator
  2530. ----
  2531. .. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
  2532. .. rst-class:: classref-property
  2533. :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec** = ``2000``
  2534. Timer setting for incremental search in :ref:`Tree<class_Tree>`, :ref:`ItemList<class_ItemList>`, etc. controls (in milliseconds).
  2535. .. rst-class:: classref-item-separator
  2536. ----
  2537. .. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
  2538. .. rst-class:: classref-property
  2539. :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec** = ``3``
  2540. Timer for detecting idle in :ref:`TextEdit<class_TextEdit>` (in seconds).
  2541. .. rst-class:: classref-item-separator
  2542. ----
  2543. .. _class_ProjectSettings_property_gui/timers/tooltip_delay_sec:
  2544. .. rst-class:: classref-property
  2545. :ref:`float<class_float>` **gui/timers/tooltip_delay_sec** = ``0.5``
  2546. Default delay for tooltips (in seconds).
  2547. .. rst-class:: classref-item-separator
  2548. ----
  2549. .. _class_ProjectSettings_property_input/ui_accept:
  2550. .. rst-class:: classref-property
  2551. :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
  2552. Default :ref:`InputEventAction<class_InputEventAction>` to confirm a focused button, menu or list item, or validate input.
  2553. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2554. .. rst-class:: classref-item-separator
  2555. ----
  2556. .. _class_ProjectSettings_property_input/ui_cancel:
  2557. .. rst-class:: classref-property
  2558. :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
  2559. Default :ref:`InputEventAction<class_InputEventAction>` to discard a modal or pending input.
  2560. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2561. .. rst-class:: classref-item-separator
  2562. ----
  2563. .. _class_ProjectSettings_property_input/ui_copy:
  2564. .. rst-class:: classref-property
  2565. :ref:`Dictionary<class_Dictionary>` **input/ui_copy**
  2566. Default :ref:`InputEventAction<class_InputEventAction>` to copy a selection to the clipboard.
  2567. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2568. .. rst-class:: classref-item-separator
  2569. ----
  2570. .. _class_ProjectSettings_property_input/ui_cut:
  2571. .. rst-class:: classref-property
  2572. :ref:`Dictionary<class_Dictionary>` **input/ui_cut**
  2573. Default :ref:`InputEventAction<class_InputEventAction>` to cut a selection to the clipboard.
  2574. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2575. .. rst-class:: classref-item-separator
  2576. ----
  2577. .. _class_ProjectSettings_property_input/ui_down:
  2578. .. rst-class:: classref-property
  2579. :ref:`Dictionary<class_Dictionary>` **input/ui_down**
  2580. Default :ref:`InputEventAction<class_InputEventAction>` to move down in the UI.
  2581. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2582. .. rst-class:: classref-item-separator
  2583. ----
  2584. .. _class_ProjectSettings_property_input/ui_end:
  2585. .. rst-class:: classref-property
  2586. :ref:`Dictionary<class_Dictionary>` **input/ui_end**
  2587. Default :ref:`InputEventAction<class_InputEventAction>` to go to the end position of a :ref:`Control<class_Control>` (e.g. last item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_END<class_@GlobalScope_constant_KEY_END>` on typical desktop UI systems.
  2588. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2589. .. rst-class:: classref-item-separator
  2590. ----
  2591. .. _class_ProjectSettings_property_input/ui_filedialog_refresh:
  2592. .. rst-class:: classref-property
  2593. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_refresh**
  2594. Default :ref:`InputEventAction<class_InputEventAction>` to refresh the contents of the current directory of a :ref:`FileDialog<class_FileDialog>`.
  2595. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2596. .. rst-class:: classref-item-separator
  2597. ----
  2598. .. _class_ProjectSettings_property_input/ui_filedialog_show_hidden:
  2599. .. rst-class:: classref-property
  2600. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_show_hidden**
  2601. Default :ref:`InputEventAction<class_InputEventAction>` to toggle showing hidden files and directories in a :ref:`FileDialog<class_FileDialog>`.
  2602. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2603. .. rst-class:: classref-item-separator
  2604. ----
  2605. .. _class_ProjectSettings_property_input/ui_filedialog_up_one_level:
  2606. .. rst-class:: classref-property
  2607. :ref:`Dictionary<class_Dictionary>` **input/ui_filedialog_up_one_level**
  2608. Default :ref:`InputEventAction<class_InputEventAction>` to go up one directory in a :ref:`FileDialog<class_FileDialog>`.
  2609. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2610. .. rst-class:: classref-item-separator
  2611. ----
  2612. .. _class_ProjectSettings_property_input/ui_focus_next:
  2613. .. rst-class:: classref-property
  2614. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
  2615. Default :ref:`InputEventAction<class_InputEventAction>` to focus the next :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_next<class_Control_property_focus_next>`.
  2616. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2617. .. rst-class:: classref-item-separator
  2618. ----
  2619. .. _class_ProjectSettings_property_input/ui_focus_prev:
  2620. .. rst-class:: classref-property
  2621. :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
  2622. Default :ref:`InputEventAction<class_InputEventAction>` to focus the previous :ref:`Control<class_Control>` in the scene. The focus behavior can be configured via :ref:`Control.focus_previous<class_Control_property_focus_previous>`.
  2623. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2624. .. rst-class:: classref-item-separator
  2625. ----
  2626. .. _class_ProjectSettings_property_input/ui_graph_delete:
  2627. .. rst-class:: classref-property
  2628. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_delete**
  2629. Default :ref:`InputEventAction<class_InputEventAction>` to delete a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  2630. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2631. .. rst-class:: classref-item-separator
  2632. ----
  2633. .. _class_ProjectSettings_property_input/ui_graph_duplicate:
  2634. .. rst-class:: classref-property
  2635. :ref:`Dictionary<class_Dictionary>` **input/ui_graph_duplicate**
  2636. Default :ref:`InputEventAction<class_InputEventAction>` to duplicate a :ref:`GraphNode<class_GraphNode>` in a :ref:`GraphEdit<class_GraphEdit>`.
  2637. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2638. .. rst-class:: classref-item-separator
  2639. ----
  2640. .. _class_ProjectSettings_property_input/ui_home:
  2641. .. rst-class:: classref-property
  2642. :ref:`Dictionary<class_Dictionary>` **input/ui_home**
  2643. Default :ref:`InputEventAction<class_InputEventAction>` to go to the start position of a :ref:`Control<class_Control>` (e.g. first item in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_HOME<class_@GlobalScope_constant_KEY_HOME>` on typical desktop UI systems.
  2644. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2645. .. rst-class:: classref-item-separator
  2646. ----
  2647. .. _class_ProjectSettings_property_input/ui_left:
  2648. .. rst-class:: classref-property
  2649. :ref:`Dictionary<class_Dictionary>` **input/ui_left**
  2650. Default :ref:`InputEventAction<class_InputEventAction>` to move left in the UI.
  2651. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2652. .. rst-class:: classref-item-separator
  2653. ----
  2654. .. _class_ProjectSettings_property_input/ui_menu:
  2655. .. rst-class:: classref-property
  2656. :ref:`Dictionary<class_Dictionary>` **input/ui_menu**
  2657. Default :ref:`InputEventAction<class_InputEventAction>` to open a context menu in a text field.
  2658. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2659. .. rst-class:: classref-item-separator
  2660. ----
  2661. .. _class_ProjectSettings_property_input/ui_page_down:
  2662. .. rst-class:: classref-property
  2663. :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
  2664. Default :ref:`InputEventAction<class_InputEventAction>` to go down a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEDOWN<class_@GlobalScope_constant_KEY_PAGEDOWN>` on typical desktop UI systems.
  2665. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2666. .. rst-class:: classref-item-separator
  2667. ----
  2668. .. _class_ProjectSettings_property_input/ui_page_up:
  2669. .. rst-class:: classref-property
  2670. :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
  2671. Default :ref:`InputEventAction<class_InputEventAction>` to go up a page in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`), matching the behavior of :ref:`@GlobalScope.KEY_PAGEUP<class_@GlobalScope_constant_KEY_PAGEUP>` on typical desktop UI systems.
  2672. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2673. .. rst-class:: classref-item-separator
  2674. ----
  2675. .. _class_ProjectSettings_property_input/ui_paste:
  2676. .. rst-class:: classref-property
  2677. :ref:`Dictionary<class_Dictionary>` **input/ui_paste**
  2678. Default :ref:`InputEventAction<class_InputEventAction>` to paste from the clipboard.
  2679. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2680. .. rst-class:: classref-item-separator
  2681. ----
  2682. .. _class_ProjectSettings_property_input/ui_redo:
  2683. .. rst-class:: classref-property
  2684. :ref:`Dictionary<class_Dictionary>` **input/ui_redo**
  2685. Default :ref:`InputEventAction<class_InputEventAction>` to redo an undone action.
  2686. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2687. .. rst-class:: classref-item-separator
  2688. ----
  2689. .. _class_ProjectSettings_property_input/ui_right:
  2690. .. rst-class:: classref-property
  2691. :ref:`Dictionary<class_Dictionary>` **input/ui_right**
  2692. Default :ref:`InputEventAction<class_InputEventAction>` to move right in the UI.
  2693. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2694. .. rst-class:: classref-item-separator
  2695. ----
  2696. .. _class_ProjectSettings_property_input/ui_select:
  2697. .. rst-class:: classref-property
  2698. :ref:`Dictionary<class_Dictionary>` **input/ui_select**
  2699. Default :ref:`InputEventAction<class_InputEventAction>` to select an item in a :ref:`Control<class_Control>` (e.g. in an :ref:`ItemList<class_ItemList>` or a :ref:`Tree<class_Tree>`).
  2700. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2701. .. rst-class:: classref-item-separator
  2702. ----
  2703. .. _class_ProjectSettings_property_input/ui_swap_input_direction:
  2704. .. rst-class:: classref-property
  2705. :ref:`Dictionary<class_Dictionary>` **input/ui_swap_input_direction**
  2706. Default :ref:`InputEventAction<class_InputEventAction>` to swap input direction, i.e. change between left-to-right to right-to-left modes. Affects text-editting controls (:ref:`LineEdit<class_LineEdit>`, :ref:`TextEdit<class_TextEdit>`).
  2707. .. rst-class:: classref-item-separator
  2708. ----
  2709. .. _class_ProjectSettings_property_input/ui_text_add_selection_for_next_occurrence:
  2710. .. rst-class:: classref-property
  2711. :ref:`Dictionary<class_Dictionary>` **input/ui_text_add_selection_for_next_occurrence**
  2712. If a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
  2713. If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
  2714. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets.
  2715. The viewport is adjusted to the latest newly added caret.
  2716. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2717. .. rst-class:: classref-item-separator
  2718. ----
  2719. .. _class_ProjectSettings_property_input/ui_text_backspace:
  2720. .. rst-class:: classref-property
  2721. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace**
  2722. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character before the text cursor.
  2723. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2724. .. rst-class:: classref-item-separator
  2725. ----
  2726. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left:
  2727. .. rst-class:: classref-property
  2728. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left**
  2729. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text before the text cursor.
  2730. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2731. .. rst-class:: classref-item-separator
  2732. ----
  2733. .. _class_ProjectSettings_property_input/ui_text_backspace_all_to_left.macos:
  2734. .. rst-class:: classref-property
  2735. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_all_to_left.macos**
  2736. macOS specific override for the shortcut to delete all text before the text cursor.
  2737. .. rst-class:: classref-item-separator
  2738. ----
  2739. .. _class_ProjectSettings_property_input/ui_text_backspace_word:
  2740. .. rst-class:: classref-property
  2741. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word**
  2742. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters before the cursor up until a whitespace or punctuation character.
  2743. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2744. .. rst-class:: classref-item-separator
  2745. ----
  2746. .. _class_ProjectSettings_property_input/ui_text_backspace_word.macos:
  2747. .. rst-class:: classref-property
  2748. :ref:`Dictionary<class_Dictionary>` **input/ui_text_backspace_word.macos**
  2749. macOS specific override for the shortcut to delete a word.
  2750. .. rst-class:: classref-item-separator
  2751. ----
  2752. .. _class_ProjectSettings_property_input/ui_text_caret_add_above:
  2753. .. rst-class:: classref-property
  2754. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above**
  2755. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret above every caret of a text.
  2756. .. rst-class:: classref-item-separator
  2757. ----
  2758. .. _class_ProjectSettings_property_input/ui_text_caret_add_above.macos:
  2759. .. rst-class:: classref-property
  2760. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_above.macos**
  2761. macOS specific override for the shortcut to add a caret above every caret.
  2762. .. rst-class:: classref-item-separator
  2763. ----
  2764. .. _class_ProjectSettings_property_input/ui_text_caret_add_below:
  2765. .. rst-class:: classref-property
  2766. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below**
  2767. Default :ref:`InputEventAction<class_InputEventAction>` to add an additional caret below every caret of a text.
  2768. .. rst-class:: classref-item-separator
  2769. ----
  2770. .. _class_ProjectSettings_property_input/ui_text_caret_add_below.macos:
  2771. .. rst-class:: classref-property
  2772. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_add_below.macos**
  2773. macOS specific override for the shortcut to add a caret below every caret.
  2774. .. rst-class:: classref-item-separator
  2775. ----
  2776. .. _class_ProjectSettings_property_input/ui_text_caret_document_end:
  2777. .. rst-class:: classref-property
  2778. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end**
  2779. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor the the end of the text.
  2780. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2781. .. rst-class:: classref-item-separator
  2782. ----
  2783. .. _class_ProjectSettings_property_input/ui_text_caret_document_end.macos:
  2784. .. rst-class:: classref-property
  2785. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_end.macos**
  2786. macOS specific override for the shortcut to move the text cursor to the end of the text.
  2787. .. rst-class:: classref-item-separator
  2788. ----
  2789. .. _class_ProjectSettings_property_input/ui_text_caret_document_start:
  2790. .. rst-class:: classref-property
  2791. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start**
  2792. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the text.
  2793. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2794. .. rst-class:: classref-item-separator
  2795. ----
  2796. .. _class_ProjectSettings_property_input/ui_text_caret_document_start.macos:
  2797. .. rst-class:: classref-property
  2798. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_document_start.macos**
  2799. macOS specific override for the shortcut to move the text cursor to the start of the text.
  2800. .. rst-class:: classref-item-separator
  2801. ----
  2802. .. _class_ProjectSettings_property_input/ui_text_caret_down:
  2803. .. rst-class:: classref-property
  2804. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_down**
  2805. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down.
  2806. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2807. .. rst-class:: classref-item-separator
  2808. ----
  2809. .. _class_ProjectSettings_property_input/ui_text_caret_left:
  2810. .. rst-class:: classref-property
  2811. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_left**
  2812. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left.
  2813. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2814. .. rst-class:: classref-item-separator
  2815. ----
  2816. .. _class_ProjectSettings_property_input/ui_text_caret_line_end:
  2817. .. rst-class:: classref-property
  2818. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end**
  2819. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the end of the line.
  2820. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2821. .. rst-class:: classref-item-separator
  2822. ----
  2823. .. _class_ProjectSettings_property_input/ui_text_caret_line_end.macos:
  2824. .. rst-class:: classref-property
  2825. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_end.macos**
  2826. macOS specific override for the shortcut to move the text cursor to the end of the line.
  2827. .. rst-class:: classref-item-separator
  2828. ----
  2829. .. _class_ProjectSettings_property_input/ui_text_caret_line_start:
  2830. .. rst-class:: classref-property
  2831. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start**
  2832. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor to the start of the line.
  2833. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2834. .. rst-class:: classref-item-separator
  2835. ----
  2836. .. _class_ProjectSettings_property_input/ui_text_caret_line_start.macos:
  2837. .. rst-class:: classref-property
  2838. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_line_start.macos**
  2839. macOS specific override for the shortcut to move the text cursor to the start of the line.
  2840. .. rst-class:: classref-item-separator
  2841. ----
  2842. .. _class_ProjectSettings_property_input/ui_text_caret_page_down:
  2843. .. rst-class:: classref-property
  2844. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_down**
  2845. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor down one page.
  2846. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2847. .. rst-class:: classref-item-separator
  2848. ----
  2849. .. _class_ProjectSettings_property_input/ui_text_caret_page_up:
  2850. .. rst-class:: classref-property
  2851. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_page_up**
  2852. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up one page.
  2853. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2854. .. rst-class:: classref-item-separator
  2855. ----
  2856. .. _class_ProjectSettings_property_input/ui_text_caret_right:
  2857. .. rst-class:: classref-property
  2858. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_right**
  2859. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right.
  2860. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2861. .. rst-class:: classref-item-separator
  2862. ----
  2863. .. _class_ProjectSettings_property_input/ui_text_caret_up:
  2864. .. rst-class:: classref-property
  2865. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_up**
  2866. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor up.
  2867. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2868. .. rst-class:: classref-item-separator
  2869. ----
  2870. .. _class_ProjectSettings_property_input/ui_text_caret_word_left:
  2871. .. rst-class:: classref-property
  2872. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left**
  2873. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor left to the next whitespace or punctuation.
  2874. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2875. .. rst-class:: classref-item-separator
  2876. ----
  2877. .. _class_ProjectSettings_property_input/ui_text_caret_word_left.macos:
  2878. .. rst-class:: classref-property
  2879. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_left.macos**
  2880. macOS specific override for the shortcut to move the text cursor back one word.
  2881. .. rst-class:: classref-item-separator
  2882. ----
  2883. .. _class_ProjectSettings_property_input/ui_text_caret_word_right:
  2884. .. rst-class:: classref-property
  2885. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right**
  2886. Default :ref:`InputEventAction<class_InputEventAction>` to move the text cursor right to the next whitespace or punctuation.
  2887. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2888. .. rst-class:: classref-item-separator
  2889. ----
  2890. .. _class_ProjectSettings_property_input/ui_text_caret_word_right.macos:
  2891. .. rst-class:: classref-property
  2892. :ref:`Dictionary<class_Dictionary>` **input/ui_text_caret_word_right.macos**
  2893. macOS specific override for the shortcut to move the text cursor forward one word.
  2894. .. rst-class:: classref-item-separator
  2895. ----
  2896. .. _class_ProjectSettings_property_input/ui_text_clear_carets_and_selection:
  2897. .. rst-class:: classref-property
  2898. :ref:`Dictionary<class_Dictionary>` **input/ui_text_clear_carets_and_selection**
  2899. If there's only one caret active and with a selection, clears the selection.
  2900. In case there's more than one caret active, removes the secondary carets and clears their selections.
  2901. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2902. .. rst-class:: classref-item-separator
  2903. ----
  2904. .. _class_ProjectSettings_property_input/ui_text_completion_accept:
  2905. .. rst-class:: classref-property
  2906. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_accept**
  2907. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint.
  2908. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2909. .. rst-class:: classref-item-separator
  2910. ----
  2911. .. _class_ProjectSettings_property_input/ui_text_completion_query:
  2912. .. rst-class:: classref-property
  2913. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_query**
  2914. Default :ref:`InputEventAction<class_InputEventAction>` to request autocompetion.
  2915. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2916. .. rst-class:: classref-item-separator
  2917. ----
  2918. .. _class_ProjectSettings_property_input/ui_text_completion_replace:
  2919. .. rst-class:: classref-property
  2920. :ref:`Dictionary<class_Dictionary>` **input/ui_text_completion_replace**
  2921. Default :ref:`InputEventAction<class_InputEventAction>` to accept an autocompetion hint, replacing existing text.
  2922. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2923. .. rst-class:: classref-item-separator
  2924. ----
  2925. .. _class_ProjectSettings_property_input/ui_text_dedent:
  2926. .. rst-class:: classref-property
  2927. :ref:`Dictionary<class_Dictionary>` **input/ui_text_dedent**
  2928. Default :ref:`InputEventAction<class_InputEventAction>` to unindent text.
  2929. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2930. .. rst-class:: classref-item-separator
  2931. ----
  2932. .. _class_ProjectSettings_property_input/ui_text_delete:
  2933. .. rst-class:: classref-property
  2934. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete**
  2935. Default :ref:`InputEventAction<class_InputEventAction>` to delete the character after the text cursor.
  2936. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2937. .. rst-class:: classref-item-separator
  2938. ----
  2939. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right:
  2940. .. rst-class:: classref-property
  2941. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right**
  2942. Default :ref:`InputEventAction<class_InputEventAction>` to delete **all** text after the text cursor.
  2943. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2944. .. rst-class:: classref-item-separator
  2945. ----
  2946. .. _class_ProjectSettings_property_input/ui_text_delete_all_to_right.macos:
  2947. .. rst-class:: classref-property
  2948. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_all_to_right.macos**
  2949. macOS specific override for the shortcut to delete all text after the text cursor.
  2950. .. rst-class:: classref-item-separator
  2951. ----
  2952. .. _class_ProjectSettings_property_input/ui_text_delete_word:
  2953. .. rst-class:: classref-property
  2954. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word**
  2955. Default :ref:`InputEventAction<class_InputEventAction>` to delete all characters after the cursor up until a whitespace or punctuation character.
  2956. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2957. .. rst-class:: classref-item-separator
  2958. ----
  2959. .. _class_ProjectSettings_property_input/ui_text_delete_word.macos:
  2960. .. rst-class:: classref-property
  2961. :ref:`Dictionary<class_Dictionary>` **input/ui_text_delete_word.macos**
  2962. macOS specific override for the shortcut to delete a word after the text cursor.
  2963. .. rst-class:: classref-item-separator
  2964. ----
  2965. .. _class_ProjectSettings_property_input/ui_text_indent:
  2966. .. rst-class:: classref-property
  2967. :ref:`Dictionary<class_Dictionary>` **input/ui_text_indent**
  2968. Default :ref:`InputEventAction<class_InputEventAction>` to indent the current line.
  2969. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2970. .. rst-class:: classref-item-separator
  2971. ----
  2972. .. _class_ProjectSettings_property_input/ui_text_newline:
  2973. .. rst-class:: classref-property
  2974. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline**
  2975. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line at the position of the text cursor.
  2976. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2977. .. rst-class:: classref-item-separator
  2978. ----
  2979. .. _class_ProjectSettings_property_input/ui_text_newline_above:
  2980. .. rst-class:: classref-property
  2981. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_above**
  2982. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line before the current one.
  2983. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2984. .. rst-class:: classref-item-separator
  2985. ----
  2986. .. _class_ProjectSettings_property_input/ui_text_newline_blank:
  2987. .. rst-class:: classref-property
  2988. :ref:`Dictionary<class_Dictionary>` **input/ui_text_newline_blank**
  2989. Default :ref:`InputEventAction<class_InputEventAction>` to insert a new line after the current one.
  2990. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2991. .. rst-class:: classref-item-separator
  2992. ----
  2993. .. _class_ProjectSettings_property_input/ui_text_scroll_down:
  2994. .. rst-class:: classref-property
  2995. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down**
  2996. Default :ref:`InputEventAction<class_InputEventAction>` to scroll down one line of text.
  2997. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  2998. .. rst-class:: classref-item-separator
  2999. ----
  3000. .. _class_ProjectSettings_property_input/ui_text_scroll_down.macos:
  3001. .. rst-class:: classref-property
  3002. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_down.macos**
  3003. macOS specific override for the shortcut to scroll down one line.
  3004. .. rst-class:: classref-item-separator
  3005. ----
  3006. .. _class_ProjectSettings_property_input/ui_text_scroll_up:
  3007. .. rst-class:: classref-property
  3008. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up**
  3009. Default :ref:`InputEventAction<class_InputEventAction>` to scroll up one line of text.
  3010. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3011. .. rst-class:: classref-item-separator
  3012. ----
  3013. .. _class_ProjectSettings_property_input/ui_text_scroll_up.macos:
  3014. .. rst-class:: classref-property
  3015. :ref:`Dictionary<class_Dictionary>` **input/ui_text_scroll_up.macos**
  3016. macOS specific override for the shortcut to scroll up one line.
  3017. .. rst-class:: classref-item-separator
  3018. ----
  3019. .. _class_ProjectSettings_property_input/ui_text_select_all:
  3020. .. rst-class:: classref-property
  3021. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_all**
  3022. Default :ref:`InputEventAction<class_InputEventAction>` to select all text.
  3023. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3024. .. rst-class:: classref-item-separator
  3025. ----
  3026. .. _class_ProjectSettings_property_input/ui_text_select_word_under_caret:
  3027. .. rst-class:: classref-property
  3028. :ref:`Dictionary<class_Dictionary>` **input/ui_text_select_word_under_caret**
  3029. If no selection is currently active, selects the word currently under the caret in text fields. If a selection is currently active, deselects the current selection.
  3030. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3031. .. rst-class:: classref-item-separator
  3032. ----
  3033. .. _class_ProjectSettings_property_input/ui_text_submit:
  3034. .. rst-class:: classref-property
  3035. :ref:`Dictionary<class_Dictionary>` **input/ui_text_submit**
  3036. Default :ref:`InputEventAction<class_InputEventAction>` to submit a text field.
  3037. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3038. .. rst-class:: classref-item-separator
  3039. ----
  3040. .. _class_ProjectSettings_property_input/ui_text_toggle_insert_mode:
  3041. .. rst-class:: classref-property
  3042. :ref:`Dictionary<class_Dictionary>` **input/ui_text_toggle_insert_mode**
  3043. Default :ref:`InputEventAction<class_InputEventAction>` to toggle *insert mode* in a text field. While in insert mode, inserting new text overrides the character after the cursor, unless the next character is a new line.
  3044. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3045. .. rst-class:: classref-item-separator
  3046. ----
  3047. .. _class_ProjectSettings_property_input/ui_undo:
  3048. .. rst-class:: classref-property
  3049. :ref:`Dictionary<class_Dictionary>` **input/ui_undo**
  3050. Default :ref:`InputEventAction<class_InputEventAction>` to undo the most recent action.
  3051. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3052. .. rst-class:: classref-item-separator
  3053. ----
  3054. .. _class_ProjectSettings_property_input/ui_up:
  3055. .. rst-class:: classref-property
  3056. :ref:`Dictionary<class_Dictionary>` **input/ui_up**
  3057. Default :ref:`InputEventAction<class_InputEventAction>` to move up in the UI.
  3058. \ **Note:** Default ``ui_*`` actions cannot be removed as they are necessary for the internal logic of several :ref:`Control<class_Control>`\ s. The events assigned to the action can however be modified.
  3059. .. rst-class:: classref-item-separator
  3060. ----
  3061. .. _class_ProjectSettings_property_input_devices/buffering/agile_event_flushing:
  3062. .. rst-class:: classref-property
  3063. :ref:`bool<class_bool>` **input_devices/buffering/agile_event_flushing** = ``false``
  3064. If ``true``, key/touch/joystick events will be flushed just before every idle and physics frame.
  3065. If ``false``, such events will be flushed only once per process frame, between iterations of the engine.
  3066. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per visible (process) frame, because they can't run at the target frame rate.
  3067. \ **Note:** Currently implemented only on Android.
  3068. .. rst-class:: classref-item-separator
  3069. ----
  3070. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver:
  3071. .. rst-class:: classref-property
  3072. :ref:`String<class_String>` **input_devices/pen_tablet/driver**
  3073. Specifies the tablet driver to use. If left empty, the default driver will be used.
  3074. \ **Note:** The driver in use can be overridden at runtime via the ``--tablet-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3075. .. rst-class:: classref-item-separator
  3076. ----
  3077. .. _class_ProjectSettings_property_input_devices/pen_tablet/driver.windows:
  3078. .. rst-class:: classref-property
  3079. :ref:`String<class_String>` **input_devices/pen_tablet/driver.windows**
  3080. Override for :ref:`input_devices/pen_tablet/driver<class_ProjectSettings_property_input_devices/pen_tablet/driver>` on Windows.
  3081. .. rst-class:: classref-item-separator
  3082. ----
  3083. .. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
  3084. .. rst-class:: classref-property
  3085. :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch** = ``true``
  3086. If ``true``, sends mouse input events when tapping or swiping on the touchscreen.
  3087. .. rst-class:: classref-item-separator
  3088. ----
  3089. .. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
  3090. .. rst-class:: classref-property
  3091. :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse** = ``false``
  3092. If ``true``, sends touch input events when clicking or dragging the mouse.
  3093. .. rst-class:: classref-item-separator
  3094. ----
  3095. .. _class_ProjectSettings_property_input_devices/pointing/ios/touch_delay:
  3096. .. rst-class:: classref-property
  3097. :ref:`float<class_float>` **input_devices/pointing/ios/touch_delay** = ``0.15``
  3098. Default delay for touch events. This only affects iOS devices.
  3099. .. rst-class:: classref-item-separator
  3100. ----
  3101. .. _class_ProjectSettings_property_internationalization/locale/fallback:
  3102. .. rst-class:: classref-property
  3103. :ref:`String<class_String>` **internationalization/locale/fallback** = ``"en"``
  3104. The locale to fall back to if a translation isn't available in a given language. If left empty, ``en`` (English) will be used.
  3105. .. rst-class:: classref-item-separator
  3106. ----
  3107. .. _class_ProjectSettings_property_internationalization/locale/include_text_server_data:
  3108. .. rst-class:: classref-property
  3109. :ref:`bool<class_bool>` **internationalization/locale/include_text_server_data** = ``false``
  3110. If ``true``, text server break iteration rule sets, dictionaries and other optional data are included in the exported project.
  3111. \ **Note:** "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large.
  3112. \ **Note:** "Fallback" text server does not use additional data.
  3113. .. rst-class:: classref-item-separator
  3114. ----
  3115. .. _class_ProjectSettings_property_internationalization/locale/test:
  3116. .. rst-class:: classref-property
  3117. :ref:`String<class_String>` **internationalization/locale/test** = ``""``
  3118. If non-empty, this locale will be used when running the project from the editor.
  3119. .. rst-class:: classref-item-separator
  3120. ----
  3121. .. _class_ProjectSettings_property_internationalization/locale/translation_remaps:
  3122. .. rst-class:: classref-property
  3123. :ref:`PackedStringArray<class_PackedStringArray>` **internationalization/locale/translation_remaps**
  3124. Locale-dependent resource remaps. Edit them in the "Localization" tab of Project Settings editor.
  3125. .. rst-class:: classref-item-separator
  3126. ----
  3127. .. _class_ProjectSettings_property_internationalization/locale/translations:
  3128. .. rst-class:: classref-property
  3129. :ref:`PackedStringArray<class_PackedStringArray>` **internationalization/locale/translations**
  3130. List of translation files available in the project. Edit them in the "Localization" tab of Project Settings editor.
  3131. .. rst-class:: classref-item-separator
  3132. ----
  3133. .. _class_ProjectSettings_property_internationalization/pseudolocalization/double_vowels:
  3134. .. rst-class:: classref-property
  3135. :ref:`bool<class_bool>` **internationalization/pseudolocalization/double_vowels** = ``false``
  3136. Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
  3137. .. rst-class:: classref-item-separator
  3138. ----
  3139. .. _class_ProjectSettings_property_internationalization/pseudolocalization/expansion_ratio:
  3140. .. rst-class:: classref-property
  3141. :ref:`float<class_float>` **internationalization/pseudolocalization/expansion_ratio** = ``0.0``
  3142. The expansion ratio to use during pseudolocalization. A value of ``0.3`` is sufficient for most practical purposes, and will increase the length of each string by 30%.
  3143. .. rst-class:: classref-item-separator
  3144. ----
  3145. .. _class_ProjectSettings_property_internationalization/pseudolocalization/fake_bidi:
  3146. .. rst-class:: classref-property
  3147. :ref:`bool<class_bool>` **internationalization/pseudolocalization/fake_bidi** = ``false``
  3148. If ``true``, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
  3149. .. rst-class:: classref-item-separator
  3150. ----
  3151. .. _class_ProjectSettings_property_internationalization/pseudolocalization/override:
  3152. .. rst-class:: classref-property
  3153. :ref:`bool<class_bool>` **internationalization/pseudolocalization/override** = ``false``
  3154. Replace all characters in the string with ``*``. Useful for finding non-localizable strings.
  3155. .. rst-class:: classref-item-separator
  3156. ----
  3157. .. _class_ProjectSettings_property_internationalization/pseudolocalization/prefix:
  3158. .. rst-class:: classref-property
  3159. :ref:`String<class_String>` **internationalization/pseudolocalization/prefix** = ``"["``
  3160. Prefix that will be prepended to the pseudolocalized string.
  3161. .. rst-class:: classref-item-separator
  3162. ----
  3163. .. _class_ProjectSettings_property_internationalization/pseudolocalization/replace_with_accents:
  3164. .. rst-class:: classref-property
  3165. :ref:`bool<class_bool>` **internationalization/pseudolocalization/replace_with_accents** = ``true``
  3166. Replace all characters with their accented variants during pseudolocalization.
  3167. .. rst-class:: classref-item-separator
  3168. ----
  3169. .. _class_ProjectSettings_property_internationalization/pseudolocalization/skip_placeholders:
  3170. .. rst-class:: classref-property
  3171. :ref:`bool<class_bool>` **internationalization/pseudolocalization/skip_placeholders** = ``true``
  3172. Skip placeholders for string formatting like ``%s`` or ``%f`` during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
  3173. .. rst-class:: classref-item-separator
  3174. ----
  3175. .. _class_ProjectSettings_property_internationalization/pseudolocalization/suffix:
  3176. .. rst-class:: classref-property
  3177. :ref:`String<class_String>` **internationalization/pseudolocalization/suffix** = ``"]"``
  3178. Suffix that will be appended to the pseudolocalized string.
  3179. .. rst-class:: classref-item-separator
  3180. ----
  3181. .. _class_ProjectSettings_property_internationalization/pseudolocalization/use_pseudolocalization:
  3182. .. rst-class:: classref-property
  3183. :ref:`bool<class_bool>` **internationalization/pseudolocalization/use_pseudolocalization** = ``false``
  3184. If ``true``, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
  3185. \ **Note:** This property is only read when the project starts. To toggle pseudolocalization at run-time, use :ref:`TranslationServer.pseudolocalization_enabled<class_TranslationServer_property_pseudolocalization_enabled>` instead.
  3186. .. rst-class:: classref-item-separator
  3187. ----
  3188. .. _class_ProjectSettings_property_internationalization/rendering/force_right_to_left_layout_direction:
  3189. .. rst-class:: classref-property
  3190. :ref:`bool<class_bool>` **internationalization/rendering/force_right_to_left_layout_direction** = ``false``
  3191. Force layout direction and text writing direction to RTL for all locales.
  3192. .. rst-class:: classref-item-separator
  3193. ----
  3194. .. _class_ProjectSettings_property_internationalization/rendering/text_driver:
  3195. .. rst-class:: classref-property
  3196. :ref:`String<class_String>` **internationalization/rendering/text_driver** = ``""``
  3197. Specifies the :ref:`TextServer<class_TextServer>` to use. If left empty, the default will be used.
  3198. "ICU / HarfBuzz / Graphite" is the most advanced text driver, supporting right-to-left typesetting and complex scripts (for languages like Arabic, Hebrew, etc). The "Fallback" text driver does not support right-to-left typesetting and complex scripts.
  3199. \ **Note:** The driver in use can be overridden at runtime via the ``--text-driver`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3200. \ **Note:** There is an additional ``Dummy`` text driver available, which disables all text rendering and font-related functionality. This driver is not listed in the project settings, but it can be enabled when running the editor or project using the ``--text-driver Dummy`` :doc:`command line argument <../tutorials/editor/command_line_tutorial>`.
  3201. .. rst-class:: classref-item-separator
  3202. ----
  3203. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_1:
  3204. .. rst-class:: classref-property
  3205. :ref:`String<class_String>` **layer_names/2d_navigation/layer_1** = ``""``
  3206. Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3207. .. rst-class:: classref-item-separator
  3208. ----
  3209. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_10:
  3210. .. rst-class:: classref-property
  3211. :ref:`String<class_String>` **layer_names/2d_navigation/layer_10** = ``""``
  3212. Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3213. .. rst-class:: classref-item-separator
  3214. ----
  3215. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_11:
  3216. .. rst-class:: classref-property
  3217. :ref:`String<class_String>` **layer_names/2d_navigation/layer_11** = ``""``
  3218. Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3219. .. rst-class:: classref-item-separator
  3220. ----
  3221. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_12:
  3222. .. rst-class:: classref-property
  3223. :ref:`String<class_String>` **layer_names/2d_navigation/layer_12** = ``""``
  3224. Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3225. .. rst-class:: classref-item-separator
  3226. ----
  3227. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_13:
  3228. .. rst-class:: classref-property
  3229. :ref:`String<class_String>` **layer_names/2d_navigation/layer_13** = ``""``
  3230. Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3231. .. rst-class:: classref-item-separator
  3232. ----
  3233. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_14:
  3234. .. rst-class:: classref-property
  3235. :ref:`String<class_String>` **layer_names/2d_navigation/layer_14** = ``""``
  3236. Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3237. .. rst-class:: classref-item-separator
  3238. ----
  3239. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_15:
  3240. .. rst-class:: classref-property
  3241. :ref:`String<class_String>` **layer_names/2d_navigation/layer_15** = ``""``
  3242. Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3243. .. rst-class:: classref-item-separator
  3244. ----
  3245. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_16:
  3246. .. rst-class:: classref-property
  3247. :ref:`String<class_String>` **layer_names/2d_navigation/layer_16** = ``""``
  3248. Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3249. .. rst-class:: classref-item-separator
  3250. ----
  3251. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_17:
  3252. .. rst-class:: classref-property
  3253. :ref:`String<class_String>` **layer_names/2d_navigation/layer_17** = ``""``
  3254. Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3255. .. rst-class:: classref-item-separator
  3256. ----
  3257. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_18:
  3258. .. rst-class:: classref-property
  3259. :ref:`String<class_String>` **layer_names/2d_navigation/layer_18** = ``""``
  3260. Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3261. .. rst-class:: classref-item-separator
  3262. ----
  3263. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_19:
  3264. .. rst-class:: classref-property
  3265. :ref:`String<class_String>` **layer_names/2d_navigation/layer_19** = ``""``
  3266. Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3267. .. rst-class:: classref-item-separator
  3268. ----
  3269. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_2:
  3270. .. rst-class:: classref-property
  3271. :ref:`String<class_String>` **layer_names/2d_navigation/layer_2** = ``""``
  3272. Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3273. .. rst-class:: classref-item-separator
  3274. ----
  3275. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_20:
  3276. .. rst-class:: classref-property
  3277. :ref:`String<class_String>` **layer_names/2d_navigation/layer_20** = ``""``
  3278. Optional name for the 2D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3279. .. rst-class:: classref-item-separator
  3280. ----
  3281. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_21:
  3282. .. rst-class:: classref-property
  3283. :ref:`String<class_String>` **layer_names/2d_navigation/layer_21** = ``""``
  3284. Optional name for the 2D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3285. .. rst-class:: classref-item-separator
  3286. ----
  3287. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_22:
  3288. .. rst-class:: classref-property
  3289. :ref:`String<class_String>` **layer_names/2d_navigation/layer_22** = ``""``
  3290. Optional name for the 2D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3291. .. rst-class:: classref-item-separator
  3292. ----
  3293. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_23:
  3294. .. rst-class:: classref-property
  3295. :ref:`String<class_String>` **layer_names/2d_navigation/layer_23** = ``""``
  3296. Optional name for the 2D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3297. .. rst-class:: classref-item-separator
  3298. ----
  3299. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_24:
  3300. .. rst-class:: classref-property
  3301. :ref:`String<class_String>` **layer_names/2d_navigation/layer_24** = ``""``
  3302. Optional name for the 2D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3303. .. rst-class:: classref-item-separator
  3304. ----
  3305. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_25:
  3306. .. rst-class:: classref-property
  3307. :ref:`String<class_String>` **layer_names/2d_navigation/layer_25** = ``""``
  3308. Optional name for the 2D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3309. .. rst-class:: classref-item-separator
  3310. ----
  3311. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_26:
  3312. .. rst-class:: classref-property
  3313. :ref:`String<class_String>` **layer_names/2d_navigation/layer_26** = ``""``
  3314. Optional name for the 2D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3315. .. rst-class:: classref-item-separator
  3316. ----
  3317. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_27:
  3318. .. rst-class:: classref-property
  3319. :ref:`String<class_String>` **layer_names/2d_navigation/layer_27** = ``""``
  3320. Optional name for the 2D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3321. .. rst-class:: classref-item-separator
  3322. ----
  3323. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_28:
  3324. .. rst-class:: classref-property
  3325. :ref:`String<class_String>` **layer_names/2d_navigation/layer_28** = ``""``
  3326. Optional name for the 2D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3327. .. rst-class:: classref-item-separator
  3328. ----
  3329. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_29:
  3330. .. rst-class:: classref-property
  3331. :ref:`String<class_String>` **layer_names/2d_navigation/layer_29** = ``""``
  3332. Optional name for the 2D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3333. .. rst-class:: classref-item-separator
  3334. ----
  3335. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_3:
  3336. .. rst-class:: classref-property
  3337. :ref:`String<class_String>` **layer_names/2d_navigation/layer_3** = ``""``
  3338. Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3339. .. rst-class:: classref-item-separator
  3340. ----
  3341. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_30:
  3342. .. rst-class:: classref-property
  3343. :ref:`String<class_String>` **layer_names/2d_navigation/layer_30** = ``""``
  3344. Optional name for the 2D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3345. .. rst-class:: classref-item-separator
  3346. ----
  3347. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_31:
  3348. .. rst-class:: classref-property
  3349. :ref:`String<class_String>` **layer_names/2d_navigation/layer_31** = ``""``
  3350. Optional name for the 2D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3351. .. rst-class:: classref-item-separator
  3352. ----
  3353. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_32:
  3354. .. rst-class:: classref-property
  3355. :ref:`String<class_String>` **layer_names/2d_navigation/layer_32** = ``""``
  3356. Optional name for the 2D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3357. .. rst-class:: classref-item-separator
  3358. ----
  3359. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_4:
  3360. .. rst-class:: classref-property
  3361. :ref:`String<class_String>` **layer_names/2d_navigation/layer_4** = ``""``
  3362. Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3363. .. rst-class:: classref-item-separator
  3364. ----
  3365. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_5:
  3366. .. rst-class:: classref-property
  3367. :ref:`String<class_String>` **layer_names/2d_navigation/layer_5** = ``""``
  3368. Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3369. .. rst-class:: classref-item-separator
  3370. ----
  3371. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_6:
  3372. .. rst-class:: classref-property
  3373. :ref:`String<class_String>` **layer_names/2d_navigation/layer_6** = ``""``
  3374. Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3375. .. rst-class:: classref-item-separator
  3376. ----
  3377. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_7:
  3378. .. rst-class:: classref-property
  3379. :ref:`String<class_String>` **layer_names/2d_navigation/layer_7** = ``""``
  3380. Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3381. .. rst-class:: classref-item-separator
  3382. ----
  3383. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_8:
  3384. .. rst-class:: classref-property
  3385. :ref:`String<class_String>` **layer_names/2d_navigation/layer_8** = ``""``
  3386. Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3387. .. rst-class:: classref-item-separator
  3388. ----
  3389. .. _class_ProjectSettings_property_layer_names/2d_navigation/layer_9:
  3390. .. rst-class:: classref-property
  3391. :ref:`String<class_String>` **layer_names/2d_navigation/layer_9** = ``""``
  3392. Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3393. .. rst-class:: classref-item-separator
  3394. ----
  3395. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
  3396. .. rst-class:: classref-property
  3397. :ref:`String<class_String>` **layer_names/2d_physics/layer_1** = ``""``
  3398. Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
  3399. .. rst-class:: classref-item-separator
  3400. ----
  3401. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
  3402. .. rst-class:: classref-property
  3403. :ref:`String<class_String>` **layer_names/2d_physics/layer_10** = ``""``
  3404. Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
  3405. .. rst-class:: classref-item-separator
  3406. ----
  3407. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
  3408. .. rst-class:: classref-property
  3409. :ref:`String<class_String>` **layer_names/2d_physics/layer_11** = ``""``
  3410. Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
  3411. .. rst-class:: classref-item-separator
  3412. ----
  3413. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
  3414. .. rst-class:: classref-property
  3415. :ref:`String<class_String>` **layer_names/2d_physics/layer_12** = ``""``
  3416. Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
  3417. .. rst-class:: classref-item-separator
  3418. ----
  3419. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
  3420. .. rst-class:: classref-property
  3421. :ref:`String<class_String>` **layer_names/2d_physics/layer_13** = ``""``
  3422. Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
  3423. .. rst-class:: classref-item-separator
  3424. ----
  3425. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
  3426. .. rst-class:: classref-property
  3427. :ref:`String<class_String>` **layer_names/2d_physics/layer_14** = ``""``
  3428. Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
  3429. .. rst-class:: classref-item-separator
  3430. ----
  3431. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
  3432. .. rst-class:: classref-property
  3433. :ref:`String<class_String>` **layer_names/2d_physics/layer_15** = ``""``
  3434. Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
  3435. .. rst-class:: classref-item-separator
  3436. ----
  3437. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
  3438. .. rst-class:: classref-property
  3439. :ref:`String<class_String>` **layer_names/2d_physics/layer_16** = ``""``
  3440. Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
  3441. .. rst-class:: classref-item-separator
  3442. ----
  3443. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
  3444. .. rst-class:: classref-property
  3445. :ref:`String<class_String>` **layer_names/2d_physics/layer_17** = ``""``
  3446. Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
  3447. .. rst-class:: classref-item-separator
  3448. ----
  3449. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
  3450. .. rst-class:: classref-property
  3451. :ref:`String<class_String>` **layer_names/2d_physics/layer_18** = ``""``
  3452. Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
  3453. .. rst-class:: classref-item-separator
  3454. ----
  3455. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
  3456. .. rst-class:: classref-property
  3457. :ref:`String<class_String>` **layer_names/2d_physics/layer_19** = ``""``
  3458. Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
  3459. .. rst-class:: classref-item-separator
  3460. ----
  3461. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
  3462. .. rst-class:: classref-property
  3463. :ref:`String<class_String>` **layer_names/2d_physics/layer_2** = ``""``
  3464. Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
  3465. .. rst-class:: classref-item-separator
  3466. ----
  3467. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
  3468. .. rst-class:: classref-property
  3469. :ref:`String<class_String>` **layer_names/2d_physics/layer_20** = ``""``
  3470. Optional name for the 2D physics layer 20. If left empty, the layer will display as "Layer 20".
  3471. .. rst-class:: classref-item-separator
  3472. ----
  3473. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_21:
  3474. .. rst-class:: classref-property
  3475. :ref:`String<class_String>` **layer_names/2d_physics/layer_21** = ``""``
  3476. Optional name for the 2D physics layer 21. If left empty, the layer will display as "Layer 21".
  3477. .. rst-class:: classref-item-separator
  3478. ----
  3479. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_22:
  3480. .. rst-class:: classref-property
  3481. :ref:`String<class_String>` **layer_names/2d_physics/layer_22** = ``""``
  3482. Optional name for the 2D physics layer 22. If left empty, the layer will display as "Layer 22".
  3483. .. rst-class:: classref-item-separator
  3484. ----
  3485. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_23:
  3486. .. rst-class:: classref-property
  3487. :ref:`String<class_String>` **layer_names/2d_physics/layer_23** = ``""``
  3488. Optional name for the 2D physics layer 23. If left empty, the layer will display as "Layer 23".
  3489. .. rst-class:: classref-item-separator
  3490. ----
  3491. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_24:
  3492. .. rst-class:: classref-property
  3493. :ref:`String<class_String>` **layer_names/2d_physics/layer_24** = ``""``
  3494. Optional name for the 2D physics layer 24. If left empty, the layer will display as "Layer 24".
  3495. .. rst-class:: classref-item-separator
  3496. ----
  3497. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_25:
  3498. .. rst-class:: classref-property
  3499. :ref:`String<class_String>` **layer_names/2d_physics/layer_25** = ``""``
  3500. Optional name for the 2D physics layer 25. If left empty, the layer will display as "Layer 25".
  3501. .. rst-class:: classref-item-separator
  3502. ----
  3503. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_26:
  3504. .. rst-class:: classref-property
  3505. :ref:`String<class_String>` **layer_names/2d_physics/layer_26** = ``""``
  3506. Optional name for the 2D physics layer 26. If left empty, the layer will display as "Layer 26".
  3507. .. rst-class:: classref-item-separator
  3508. ----
  3509. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_27:
  3510. .. rst-class:: classref-property
  3511. :ref:`String<class_String>` **layer_names/2d_physics/layer_27** = ``""``
  3512. Optional name for the 2D physics layer 27. If left empty, the layer will display as "Layer 27".
  3513. .. rst-class:: classref-item-separator
  3514. ----
  3515. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_28:
  3516. .. rst-class:: classref-property
  3517. :ref:`String<class_String>` **layer_names/2d_physics/layer_28** = ``""``
  3518. Optional name for the 2D physics layer 28. If left empty, the layer will display as "Layer 28".
  3519. .. rst-class:: classref-item-separator
  3520. ----
  3521. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_29:
  3522. .. rst-class:: classref-property
  3523. :ref:`String<class_String>` **layer_names/2d_physics/layer_29** = ``""``
  3524. Optional name for the 2D physics layer 29. If left empty, the layer will display as "Layer 29".
  3525. .. rst-class:: classref-item-separator
  3526. ----
  3527. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
  3528. .. rst-class:: classref-property
  3529. :ref:`String<class_String>` **layer_names/2d_physics/layer_3** = ``""``
  3530. Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
  3531. .. rst-class:: classref-item-separator
  3532. ----
  3533. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_30:
  3534. .. rst-class:: classref-property
  3535. :ref:`String<class_String>` **layer_names/2d_physics/layer_30** = ``""``
  3536. Optional name for the 2D physics layer 30. If left empty, the layer will display as "Layer 30".
  3537. .. rst-class:: classref-item-separator
  3538. ----
  3539. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_31:
  3540. .. rst-class:: classref-property
  3541. :ref:`String<class_String>` **layer_names/2d_physics/layer_31** = ``""``
  3542. Optional name for the 2D physics layer 31. If left empty, the layer will display as "Layer 31".
  3543. .. rst-class:: classref-item-separator
  3544. ----
  3545. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_32:
  3546. .. rst-class:: classref-property
  3547. :ref:`String<class_String>` **layer_names/2d_physics/layer_32** = ``""``
  3548. Optional name for the 2D physics layer 32. If left empty, the layer will display as "Layer 32".
  3549. .. rst-class:: classref-item-separator
  3550. ----
  3551. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
  3552. .. rst-class:: classref-property
  3553. :ref:`String<class_String>` **layer_names/2d_physics/layer_4** = ``""``
  3554. Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
  3555. .. rst-class:: classref-item-separator
  3556. ----
  3557. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
  3558. .. rst-class:: classref-property
  3559. :ref:`String<class_String>` **layer_names/2d_physics/layer_5** = ``""``
  3560. Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
  3561. .. rst-class:: classref-item-separator
  3562. ----
  3563. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
  3564. .. rst-class:: classref-property
  3565. :ref:`String<class_String>` **layer_names/2d_physics/layer_6** = ``""``
  3566. Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
  3567. .. rst-class:: classref-item-separator
  3568. ----
  3569. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
  3570. .. rst-class:: classref-property
  3571. :ref:`String<class_String>` **layer_names/2d_physics/layer_7** = ``""``
  3572. Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
  3573. .. rst-class:: classref-item-separator
  3574. ----
  3575. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
  3576. .. rst-class:: classref-property
  3577. :ref:`String<class_String>` **layer_names/2d_physics/layer_8** = ``""``
  3578. Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
  3579. .. rst-class:: classref-item-separator
  3580. ----
  3581. .. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
  3582. .. rst-class:: classref-property
  3583. :ref:`String<class_String>` **layer_names/2d_physics/layer_9** = ``""``
  3584. Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
  3585. .. rst-class:: classref-item-separator
  3586. ----
  3587. .. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
  3588. .. rst-class:: classref-property
  3589. :ref:`String<class_String>` **layer_names/2d_render/layer_1** = ``""``
  3590. Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
  3591. .. rst-class:: classref-item-separator
  3592. ----
  3593. .. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
  3594. .. rst-class:: classref-property
  3595. :ref:`String<class_String>` **layer_names/2d_render/layer_10** = ``""``
  3596. Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
  3597. .. rst-class:: classref-item-separator
  3598. ----
  3599. .. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
  3600. .. rst-class:: classref-property
  3601. :ref:`String<class_String>` **layer_names/2d_render/layer_11** = ``""``
  3602. Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
  3603. .. rst-class:: classref-item-separator
  3604. ----
  3605. .. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
  3606. .. rst-class:: classref-property
  3607. :ref:`String<class_String>` **layer_names/2d_render/layer_12** = ``""``
  3608. Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
  3609. .. rst-class:: classref-item-separator
  3610. ----
  3611. .. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
  3612. .. rst-class:: classref-property
  3613. :ref:`String<class_String>` **layer_names/2d_render/layer_13** = ``""``
  3614. Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
  3615. .. rst-class:: classref-item-separator
  3616. ----
  3617. .. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
  3618. .. rst-class:: classref-property
  3619. :ref:`String<class_String>` **layer_names/2d_render/layer_14** = ``""``
  3620. Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
  3621. .. rst-class:: classref-item-separator
  3622. ----
  3623. .. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
  3624. .. rst-class:: classref-property
  3625. :ref:`String<class_String>` **layer_names/2d_render/layer_15** = ``""``
  3626. Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
  3627. .. rst-class:: classref-item-separator
  3628. ----
  3629. .. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
  3630. .. rst-class:: classref-property
  3631. :ref:`String<class_String>` **layer_names/2d_render/layer_16** = ``""``
  3632. Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
  3633. .. rst-class:: classref-item-separator
  3634. ----
  3635. .. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
  3636. .. rst-class:: classref-property
  3637. :ref:`String<class_String>` **layer_names/2d_render/layer_17** = ``""``
  3638. Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
  3639. .. rst-class:: classref-item-separator
  3640. ----
  3641. .. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
  3642. .. rst-class:: classref-property
  3643. :ref:`String<class_String>` **layer_names/2d_render/layer_18** = ``""``
  3644. Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
  3645. .. rst-class:: classref-item-separator
  3646. ----
  3647. .. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
  3648. .. rst-class:: classref-property
  3649. :ref:`String<class_String>` **layer_names/2d_render/layer_19** = ``""``
  3650. Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
  3651. .. rst-class:: classref-item-separator
  3652. ----
  3653. .. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
  3654. .. rst-class:: classref-property
  3655. :ref:`String<class_String>` **layer_names/2d_render/layer_2** = ``""``
  3656. Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
  3657. .. rst-class:: classref-item-separator
  3658. ----
  3659. .. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
  3660. .. rst-class:: classref-property
  3661. :ref:`String<class_String>` **layer_names/2d_render/layer_20** = ``""``
  3662. Optional name for the 2D render layer 20. If left empty, the layer will display as "Layer 20".
  3663. .. rst-class:: classref-item-separator
  3664. ----
  3665. .. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
  3666. .. rst-class:: classref-property
  3667. :ref:`String<class_String>` **layer_names/2d_render/layer_3** = ``""``
  3668. Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
  3669. .. rst-class:: classref-item-separator
  3670. ----
  3671. .. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
  3672. .. rst-class:: classref-property
  3673. :ref:`String<class_String>` **layer_names/2d_render/layer_4** = ``""``
  3674. Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
  3675. .. rst-class:: classref-item-separator
  3676. ----
  3677. .. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
  3678. .. rst-class:: classref-property
  3679. :ref:`String<class_String>` **layer_names/2d_render/layer_5** = ``""``
  3680. Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
  3681. .. rst-class:: classref-item-separator
  3682. ----
  3683. .. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
  3684. .. rst-class:: classref-property
  3685. :ref:`String<class_String>` **layer_names/2d_render/layer_6** = ``""``
  3686. Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
  3687. .. rst-class:: classref-item-separator
  3688. ----
  3689. .. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
  3690. .. rst-class:: classref-property
  3691. :ref:`String<class_String>` **layer_names/2d_render/layer_7** = ``""``
  3692. Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
  3693. .. rst-class:: classref-item-separator
  3694. ----
  3695. .. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
  3696. .. rst-class:: classref-property
  3697. :ref:`String<class_String>` **layer_names/2d_render/layer_8** = ``""``
  3698. Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
  3699. .. rst-class:: classref-item-separator
  3700. ----
  3701. .. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
  3702. .. rst-class:: classref-property
  3703. :ref:`String<class_String>` **layer_names/2d_render/layer_9** = ``""``
  3704. Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
  3705. .. rst-class:: classref-item-separator
  3706. ----
  3707. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_1:
  3708. .. rst-class:: classref-property
  3709. :ref:`String<class_String>` **layer_names/3d_navigation/layer_1** = ``""``
  3710. Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
  3711. .. rst-class:: classref-item-separator
  3712. ----
  3713. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_10:
  3714. .. rst-class:: classref-property
  3715. :ref:`String<class_String>` **layer_names/3d_navigation/layer_10** = ``""``
  3716. Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
  3717. .. rst-class:: classref-item-separator
  3718. ----
  3719. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_11:
  3720. .. rst-class:: classref-property
  3721. :ref:`String<class_String>` **layer_names/3d_navigation/layer_11** = ``""``
  3722. Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
  3723. .. rst-class:: classref-item-separator
  3724. ----
  3725. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_12:
  3726. .. rst-class:: classref-property
  3727. :ref:`String<class_String>` **layer_names/3d_navigation/layer_12** = ``""``
  3728. Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
  3729. .. rst-class:: classref-item-separator
  3730. ----
  3731. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_13:
  3732. .. rst-class:: classref-property
  3733. :ref:`String<class_String>` **layer_names/3d_navigation/layer_13** = ``""``
  3734. Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
  3735. .. rst-class:: classref-item-separator
  3736. ----
  3737. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_14:
  3738. .. rst-class:: classref-property
  3739. :ref:`String<class_String>` **layer_names/3d_navigation/layer_14** = ``""``
  3740. Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
  3741. .. rst-class:: classref-item-separator
  3742. ----
  3743. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_15:
  3744. .. rst-class:: classref-property
  3745. :ref:`String<class_String>` **layer_names/3d_navigation/layer_15** = ``""``
  3746. Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
  3747. .. rst-class:: classref-item-separator
  3748. ----
  3749. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_16:
  3750. .. rst-class:: classref-property
  3751. :ref:`String<class_String>` **layer_names/3d_navigation/layer_16** = ``""``
  3752. Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
  3753. .. rst-class:: classref-item-separator
  3754. ----
  3755. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_17:
  3756. .. rst-class:: classref-property
  3757. :ref:`String<class_String>` **layer_names/3d_navigation/layer_17** = ``""``
  3758. Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
  3759. .. rst-class:: classref-item-separator
  3760. ----
  3761. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_18:
  3762. .. rst-class:: classref-property
  3763. :ref:`String<class_String>` **layer_names/3d_navigation/layer_18** = ``""``
  3764. Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
  3765. .. rst-class:: classref-item-separator
  3766. ----
  3767. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_19:
  3768. .. rst-class:: classref-property
  3769. :ref:`String<class_String>` **layer_names/3d_navigation/layer_19** = ``""``
  3770. Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
  3771. .. rst-class:: classref-item-separator
  3772. ----
  3773. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_2:
  3774. .. rst-class:: classref-property
  3775. :ref:`String<class_String>` **layer_names/3d_navigation/layer_2** = ``""``
  3776. Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
  3777. .. rst-class:: classref-item-separator
  3778. ----
  3779. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_20:
  3780. .. rst-class:: classref-property
  3781. :ref:`String<class_String>` **layer_names/3d_navigation/layer_20** = ``""``
  3782. Optional name for the 3D navigation layer 20. If left empty, the layer will display as "Layer 20".
  3783. .. rst-class:: classref-item-separator
  3784. ----
  3785. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_21:
  3786. .. rst-class:: classref-property
  3787. :ref:`String<class_String>` **layer_names/3d_navigation/layer_21** = ``""``
  3788. Optional name for the 3D navigation layer 21. If left empty, the layer will display as "Layer 21".
  3789. .. rst-class:: classref-item-separator
  3790. ----
  3791. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_22:
  3792. .. rst-class:: classref-property
  3793. :ref:`String<class_String>` **layer_names/3d_navigation/layer_22** = ``""``
  3794. Optional name for the 3D navigation layer 22. If left empty, the layer will display as "Layer 22".
  3795. .. rst-class:: classref-item-separator
  3796. ----
  3797. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_23:
  3798. .. rst-class:: classref-property
  3799. :ref:`String<class_String>` **layer_names/3d_navigation/layer_23** = ``""``
  3800. Optional name for the 3D navigation layer 23. If left empty, the layer will display as "Layer 23".
  3801. .. rst-class:: classref-item-separator
  3802. ----
  3803. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_24:
  3804. .. rst-class:: classref-property
  3805. :ref:`String<class_String>` **layer_names/3d_navigation/layer_24** = ``""``
  3806. Optional name for the 3D navigation layer 24. If left empty, the layer will display as "Layer 24".
  3807. .. rst-class:: classref-item-separator
  3808. ----
  3809. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_25:
  3810. .. rst-class:: classref-property
  3811. :ref:`String<class_String>` **layer_names/3d_navigation/layer_25** = ``""``
  3812. Optional name for the 3D navigation layer 25. If left empty, the layer will display as "Layer 25".
  3813. .. rst-class:: classref-item-separator
  3814. ----
  3815. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_26:
  3816. .. rst-class:: classref-property
  3817. :ref:`String<class_String>` **layer_names/3d_navigation/layer_26** = ``""``
  3818. Optional name for the 3D navigation layer 26. If left empty, the layer will display as "Layer 26".
  3819. .. rst-class:: classref-item-separator
  3820. ----
  3821. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_27:
  3822. .. rst-class:: classref-property
  3823. :ref:`String<class_String>` **layer_names/3d_navigation/layer_27** = ``""``
  3824. Optional name for the 3D navigation layer 27. If left empty, the layer will display as "Layer 27".
  3825. .. rst-class:: classref-item-separator
  3826. ----
  3827. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_28:
  3828. .. rst-class:: classref-property
  3829. :ref:`String<class_String>` **layer_names/3d_navigation/layer_28** = ``""``
  3830. Optional name for the 3D navigation layer 28. If left empty, the layer will display as "Layer 28".
  3831. .. rst-class:: classref-item-separator
  3832. ----
  3833. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_29:
  3834. .. rst-class:: classref-property
  3835. :ref:`String<class_String>` **layer_names/3d_navigation/layer_29** = ``""``
  3836. Optional name for the 3D navigation layer 29. If left empty, the layer will display as "Layer 29".
  3837. .. rst-class:: classref-item-separator
  3838. ----
  3839. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_3:
  3840. .. rst-class:: classref-property
  3841. :ref:`String<class_String>` **layer_names/3d_navigation/layer_3** = ``""``
  3842. Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
  3843. .. rst-class:: classref-item-separator
  3844. ----
  3845. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_30:
  3846. .. rst-class:: classref-property
  3847. :ref:`String<class_String>` **layer_names/3d_navigation/layer_30** = ``""``
  3848. Optional name for the 3D navigation layer 30. If left empty, the layer will display as "Layer 30".
  3849. .. rst-class:: classref-item-separator
  3850. ----
  3851. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_31:
  3852. .. rst-class:: classref-property
  3853. :ref:`String<class_String>` **layer_names/3d_navigation/layer_31** = ``""``
  3854. Optional name for the 3D navigation layer 31. If left empty, the layer will display as "Layer 31".
  3855. .. rst-class:: classref-item-separator
  3856. ----
  3857. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_32:
  3858. .. rst-class:: classref-property
  3859. :ref:`String<class_String>` **layer_names/3d_navigation/layer_32** = ``""``
  3860. Optional name for the 3D navigation layer 32. If left empty, the layer will display as "Layer 32".
  3861. .. rst-class:: classref-item-separator
  3862. ----
  3863. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_4:
  3864. .. rst-class:: classref-property
  3865. :ref:`String<class_String>` **layer_names/3d_navigation/layer_4** = ``""``
  3866. Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
  3867. .. rst-class:: classref-item-separator
  3868. ----
  3869. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_5:
  3870. .. rst-class:: classref-property
  3871. :ref:`String<class_String>` **layer_names/3d_navigation/layer_5** = ``""``
  3872. Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
  3873. .. rst-class:: classref-item-separator
  3874. ----
  3875. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_6:
  3876. .. rst-class:: classref-property
  3877. :ref:`String<class_String>` **layer_names/3d_navigation/layer_6** = ``""``
  3878. Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
  3879. .. rst-class:: classref-item-separator
  3880. ----
  3881. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_7:
  3882. .. rst-class:: classref-property
  3883. :ref:`String<class_String>` **layer_names/3d_navigation/layer_7** = ``""``
  3884. Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
  3885. .. rst-class:: classref-item-separator
  3886. ----
  3887. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_8:
  3888. .. rst-class:: classref-property
  3889. :ref:`String<class_String>` **layer_names/3d_navigation/layer_8** = ``""``
  3890. Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
  3891. .. rst-class:: classref-item-separator
  3892. ----
  3893. .. _class_ProjectSettings_property_layer_names/3d_navigation/layer_9:
  3894. .. rst-class:: classref-property
  3895. :ref:`String<class_String>` **layer_names/3d_navigation/layer_9** = ``""``
  3896. Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
  3897. .. rst-class:: classref-item-separator
  3898. ----
  3899. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
  3900. .. rst-class:: classref-property
  3901. :ref:`String<class_String>` **layer_names/3d_physics/layer_1** = ``""``
  3902. Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
  3903. .. rst-class:: classref-item-separator
  3904. ----
  3905. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
  3906. .. rst-class:: classref-property
  3907. :ref:`String<class_String>` **layer_names/3d_physics/layer_10** = ``""``
  3908. Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
  3909. .. rst-class:: classref-item-separator
  3910. ----
  3911. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
  3912. .. rst-class:: classref-property
  3913. :ref:`String<class_String>` **layer_names/3d_physics/layer_11** = ``""``
  3914. Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
  3915. .. rst-class:: classref-item-separator
  3916. ----
  3917. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
  3918. .. rst-class:: classref-property
  3919. :ref:`String<class_String>` **layer_names/3d_physics/layer_12** = ``""``
  3920. Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
  3921. .. rst-class:: classref-item-separator
  3922. ----
  3923. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
  3924. .. rst-class:: classref-property
  3925. :ref:`String<class_String>` **layer_names/3d_physics/layer_13** = ``""``
  3926. Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
  3927. .. rst-class:: classref-item-separator
  3928. ----
  3929. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
  3930. .. rst-class:: classref-property
  3931. :ref:`String<class_String>` **layer_names/3d_physics/layer_14** = ``""``
  3932. Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
  3933. .. rst-class:: classref-item-separator
  3934. ----
  3935. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
  3936. .. rst-class:: classref-property
  3937. :ref:`String<class_String>` **layer_names/3d_physics/layer_15** = ``""``
  3938. Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
  3939. .. rst-class:: classref-item-separator
  3940. ----
  3941. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
  3942. .. rst-class:: classref-property
  3943. :ref:`String<class_String>` **layer_names/3d_physics/layer_16** = ``""``
  3944. Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
  3945. .. rst-class:: classref-item-separator
  3946. ----
  3947. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
  3948. .. rst-class:: classref-property
  3949. :ref:`String<class_String>` **layer_names/3d_physics/layer_17** = ``""``
  3950. Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
  3951. .. rst-class:: classref-item-separator
  3952. ----
  3953. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
  3954. .. rst-class:: classref-property
  3955. :ref:`String<class_String>` **layer_names/3d_physics/layer_18** = ``""``
  3956. Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
  3957. .. rst-class:: classref-item-separator
  3958. ----
  3959. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
  3960. .. rst-class:: classref-property
  3961. :ref:`String<class_String>` **layer_names/3d_physics/layer_19** = ``""``
  3962. Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
  3963. .. rst-class:: classref-item-separator
  3964. ----
  3965. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
  3966. .. rst-class:: classref-property
  3967. :ref:`String<class_String>` **layer_names/3d_physics/layer_2** = ``""``
  3968. Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
  3969. .. rst-class:: classref-item-separator
  3970. ----
  3971. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
  3972. .. rst-class:: classref-property
  3973. :ref:`String<class_String>` **layer_names/3d_physics/layer_20** = ``""``
  3974. Optional name for the 3D physics layer 20. If left empty, the layer will display as "Layer 20".
  3975. .. rst-class:: classref-item-separator
  3976. ----
  3977. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_21:
  3978. .. rst-class:: classref-property
  3979. :ref:`String<class_String>` **layer_names/3d_physics/layer_21** = ``""``
  3980. Optional name for the 3D physics layer 21. If left empty, the layer will display as "Layer 21".
  3981. .. rst-class:: classref-item-separator
  3982. ----
  3983. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_22:
  3984. .. rst-class:: classref-property
  3985. :ref:`String<class_String>` **layer_names/3d_physics/layer_22** = ``""``
  3986. Optional name for the 3D physics layer 22. If left empty, the layer will display as "Layer 22".
  3987. .. rst-class:: classref-item-separator
  3988. ----
  3989. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_23:
  3990. .. rst-class:: classref-property
  3991. :ref:`String<class_String>` **layer_names/3d_physics/layer_23** = ``""``
  3992. Optional name for the 3D physics layer 23. If left empty, the layer will display as "Layer 23".
  3993. .. rst-class:: classref-item-separator
  3994. ----
  3995. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_24:
  3996. .. rst-class:: classref-property
  3997. :ref:`String<class_String>` **layer_names/3d_physics/layer_24** = ``""``
  3998. Optional name for the 3D physics layer 24. If left empty, the layer will display as "Layer 24".
  3999. .. rst-class:: classref-item-separator
  4000. ----
  4001. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_25:
  4002. .. rst-class:: classref-property
  4003. :ref:`String<class_String>` **layer_names/3d_physics/layer_25** = ``""``
  4004. Optional name for the 3D physics layer 25. If left empty, the layer will display as "Layer 25".
  4005. .. rst-class:: classref-item-separator
  4006. ----
  4007. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_26:
  4008. .. rst-class:: classref-property
  4009. :ref:`String<class_String>` **layer_names/3d_physics/layer_26** = ``""``
  4010. Optional name for the 3D physics layer 26. If left empty, the layer will display as "Layer 26".
  4011. .. rst-class:: classref-item-separator
  4012. ----
  4013. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_27:
  4014. .. rst-class:: classref-property
  4015. :ref:`String<class_String>` **layer_names/3d_physics/layer_27** = ``""``
  4016. Optional name for the 3D physics layer 27. If left empty, the layer will display as "Layer 27".
  4017. .. rst-class:: classref-item-separator
  4018. ----
  4019. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_28:
  4020. .. rst-class:: classref-property
  4021. :ref:`String<class_String>` **layer_names/3d_physics/layer_28** = ``""``
  4022. Optional name for the 3D physics layer 28. If left empty, the layer will display as "Layer 28".
  4023. .. rst-class:: classref-item-separator
  4024. ----
  4025. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_29:
  4026. .. rst-class:: classref-property
  4027. :ref:`String<class_String>` **layer_names/3d_physics/layer_29** = ``""``
  4028. Optional name for the 3D physics layer 29. If left empty, the layer will display as "Layer 29".
  4029. .. rst-class:: classref-item-separator
  4030. ----
  4031. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
  4032. .. rst-class:: classref-property
  4033. :ref:`String<class_String>` **layer_names/3d_physics/layer_3** = ``""``
  4034. Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
  4035. .. rst-class:: classref-item-separator
  4036. ----
  4037. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_30:
  4038. .. rst-class:: classref-property
  4039. :ref:`String<class_String>` **layer_names/3d_physics/layer_30** = ``""``
  4040. Optional name for the 3D physics layer 30. If left empty, the layer will display as "Layer 30".
  4041. .. rst-class:: classref-item-separator
  4042. ----
  4043. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_31:
  4044. .. rst-class:: classref-property
  4045. :ref:`String<class_String>` **layer_names/3d_physics/layer_31** = ``""``
  4046. Optional name for the 3D physics layer 31. If left empty, the layer will display as "Layer 31".
  4047. .. rst-class:: classref-item-separator
  4048. ----
  4049. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_32:
  4050. .. rst-class:: classref-property
  4051. :ref:`String<class_String>` **layer_names/3d_physics/layer_32** = ``""``
  4052. Optional name for the 3D physics layer 32. If left empty, the layer will display as "Layer 32".
  4053. .. rst-class:: classref-item-separator
  4054. ----
  4055. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
  4056. .. rst-class:: classref-property
  4057. :ref:`String<class_String>` **layer_names/3d_physics/layer_4** = ``""``
  4058. Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
  4059. .. rst-class:: classref-item-separator
  4060. ----
  4061. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
  4062. .. rst-class:: classref-property
  4063. :ref:`String<class_String>` **layer_names/3d_physics/layer_5** = ``""``
  4064. Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
  4065. .. rst-class:: classref-item-separator
  4066. ----
  4067. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
  4068. .. rst-class:: classref-property
  4069. :ref:`String<class_String>` **layer_names/3d_physics/layer_6** = ``""``
  4070. Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
  4071. .. rst-class:: classref-item-separator
  4072. ----
  4073. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
  4074. .. rst-class:: classref-property
  4075. :ref:`String<class_String>` **layer_names/3d_physics/layer_7** = ``""``
  4076. Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
  4077. .. rst-class:: classref-item-separator
  4078. ----
  4079. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
  4080. .. rst-class:: classref-property
  4081. :ref:`String<class_String>` **layer_names/3d_physics/layer_8** = ``""``
  4082. Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
  4083. .. rst-class:: classref-item-separator
  4084. ----
  4085. .. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
  4086. .. rst-class:: classref-property
  4087. :ref:`String<class_String>` **layer_names/3d_physics/layer_9** = ``""``
  4088. Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
  4089. .. rst-class:: classref-item-separator
  4090. ----
  4091. .. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
  4092. .. rst-class:: classref-property
  4093. :ref:`String<class_String>` **layer_names/3d_render/layer_1** = ``""``
  4094. Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
  4095. .. rst-class:: classref-item-separator
  4096. ----
  4097. .. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
  4098. .. rst-class:: classref-property
  4099. :ref:`String<class_String>` **layer_names/3d_render/layer_10** = ``""``
  4100. Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
  4101. .. rst-class:: classref-item-separator
  4102. ----
  4103. .. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
  4104. .. rst-class:: classref-property
  4105. :ref:`String<class_String>` **layer_names/3d_render/layer_11** = ``""``
  4106. Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
  4107. .. rst-class:: classref-item-separator
  4108. ----
  4109. .. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
  4110. .. rst-class:: classref-property
  4111. :ref:`String<class_String>` **layer_names/3d_render/layer_12** = ``""``
  4112. Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
  4113. .. rst-class:: classref-item-separator
  4114. ----
  4115. .. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
  4116. .. rst-class:: classref-property
  4117. :ref:`String<class_String>` **layer_names/3d_render/layer_13** = ``""``
  4118. Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
  4119. .. rst-class:: classref-item-separator
  4120. ----
  4121. .. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
  4122. .. rst-class:: classref-property
  4123. :ref:`String<class_String>` **layer_names/3d_render/layer_14** = ``""``
  4124. Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14".
  4125. .. rst-class:: classref-item-separator
  4126. ----
  4127. .. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
  4128. .. rst-class:: classref-property
  4129. :ref:`String<class_String>` **layer_names/3d_render/layer_15** = ``""``
  4130. Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
  4131. .. rst-class:: classref-item-separator
  4132. ----
  4133. .. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
  4134. .. rst-class:: classref-property
  4135. :ref:`String<class_String>` **layer_names/3d_render/layer_16** = ``""``
  4136. Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
  4137. .. rst-class:: classref-item-separator
  4138. ----
  4139. .. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
  4140. .. rst-class:: classref-property
  4141. :ref:`String<class_String>` **layer_names/3d_render/layer_17** = ``""``
  4142. Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
  4143. .. rst-class:: classref-item-separator
  4144. ----
  4145. .. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
  4146. .. rst-class:: classref-property
  4147. :ref:`String<class_String>` **layer_names/3d_render/layer_18** = ``""``
  4148. Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
  4149. .. rst-class:: classref-item-separator
  4150. ----
  4151. .. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
  4152. .. rst-class:: classref-property
  4153. :ref:`String<class_String>` **layer_names/3d_render/layer_19** = ``""``
  4154. Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
  4155. .. rst-class:: classref-item-separator
  4156. ----
  4157. .. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
  4158. .. rst-class:: classref-property
  4159. :ref:`String<class_String>` **layer_names/3d_render/layer_2** = ``""``
  4160. Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
  4161. .. rst-class:: classref-item-separator
  4162. ----
  4163. .. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
  4164. .. rst-class:: classref-property
  4165. :ref:`String<class_String>` **layer_names/3d_render/layer_20** = ``""``
  4166. Optional name for the 3D render layer 20. If left empty, the layer will display as "Layer 20".
  4167. .. rst-class:: classref-item-separator
  4168. ----
  4169. .. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
  4170. .. rst-class:: classref-property
  4171. :ref:`String<class_String>` **layer_names/3d_render/layer_3** = ``""``
  4172. Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
  4173. .. rst-class:: classref-item-separator
  4174. ----
  4175. .. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
  4176. .. rst-class:: classref-property
  4177. :ref:`String<class_String>` **layer_names/3d_render/layer_4** = ``""``
  4178. Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
  4179. .. rst-class:: classref-item-separator
  4180. ----
  4181. .. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
  4182. .. rst-class:: classref-property
  4183. :ref:`String<class_String>` **layer_names/3d_render/layer_5** = ``""``
  4184. Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
  4185. .. rst-class:: classref-item-separator
  4186. ----
  4187. .. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
  4188. .. rst-class:: classref-property
  4189. :ref:`String<class_String>` **layer_names/3d_render/layer_6** = ``""``
  4190. Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
  4191. .. rst-class:: classref-item-separator
  4192. ----
  4193. .. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
  4194. .. rst-class:: classref-property
  4195. :ref:`String<class_String>` **layer_names/3d_render/layer_7** = ``""``
  4196. Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
  4197. .. rst-class:: classref-item-separator
  4198. ----
  4199. .. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
  4200. .. rst-class:: classref-property
  4201. :ref:`String<class_String>` **layer_names/3d_render/layer_8** = ``""``
  4202. Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
  4203. .. rst-class:: classref-item-separator
  4204. ----
  4205. .. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
  4206. .. rst-class:: classref-property
  4207. :ref:`String<class_String>` **layer_names/3d_render/layer_9** = ``""``
  4208. Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
  4209. .. rst-class:: classref-item-separator
  4210. ----
  4211. .. _class_ProjectSettings_property_memory/limits/message_queue/max_size_kb:
  4212. .. rst-class:: classref-property
  4213. :ref:`int<class_int>` **memory/limits/message_queue/max_size_kb** = ``4096``
  4214. Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
  4215. .. rst-class:: classref-item-separator
  4216. ----
  4217. .. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
  4218. .. rst-class:: classref-property
  4219. :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc** = ``60``
  4220. This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
  4221. .. rst-class:: classref-item-separator
  4222. ----
  4223. .. _class_ProjectSettings_property_navigation/2d/default_cell_size:
  4224. .. rst-class:: classref-property
  4225. :ref:`int<class_int>` **navigation/2d/default_cell_size** = ``1``
  4226. Default cell size for 2D navigation maps. See :ref:`NavigationServer2D.map_set_cell_size<class_NavigationServer2D_method_map_set_cell_size>`.
  4227. .. rst-class:: classref-item-separator
  4228. ----
  4229. .. _class_ProjectSettings_property_navigation/2d/default_edge_connection_margin:
  4230. .. rst-class:: classref-property
  4231. :ref:`int<class_int>` **navigation/2d/default_edge_connection_margin** = ``1``
  4232. Default edge connection margin for 2D navigation maps. See :ref:`NavigationServer2D.map_set_edge_connection_margin<class_NavigationServer2D_method_map_set_edge_connection_margin>`.
  4233. .. rst-class:: classref-item-separator
  4234. ----
  4235. .. _class_ProjectSettings_property_navigation/2d/default_link_connection_radius:
  4236. .. rst-class:: classref-property
  4237. :ref:`int<class_int>` **navigation/2d/default_link_connection_radius** = ``4``
  4238. Default link connection radius for 2D navigation maps. See :ref:`NavigationServer2D.map_set_link_connection_radius<class_NavigationServer2D_method_map_set_link_connection_radius>`.
  4239. .. rst-class:: classref-item-separator
  4240. ----
  4241. .. _class_ProjectSettings_property_navigation/3d/default_cell_size:
  4242. .. rst-class:: classref-property
  4243. :ref:`float<class_float>` **navigation/3d/default_cell_size** = ``0.25``
  4244. Default cell size for 3D navigation maps. See :ref:`NavigationServer3D.map_set_cell_size<class_NavigationServer3D_method_map_set_cell_size>`.
  4245. .. rst-class:: classref-item-separator
  4246. ----
  4247. .. _class_ProjectSettings_property_navigation/3d/default_edge_connection_margin:
  4248. .. rst-class:: classref-property
  4249. :ref:`float<class_float>` **navigation/3d/default_edge_connection_margin** = ``0.25``
  4250. Default edge connection margin for 3D navigation maps. See :ref:`NavigationServer3D.map_set_edge_connection_margin<class_NavigationServer3D_method_map_set_edge_connection_margin>`.
  4251. .. rst-class:: classref-item-separator
  4252. ----
  4253. .. _class_ProjectSettings_property_navigation/3d/default_link_connection_radius:
  4254. .. rst-class:: classref-property
  4255. :ref:`float<class_float>` **navigation/3d/default_link_connection_radius** = ``1.0``
  4256. Default link connection radius for 3D navigation maps. See :ref:`NavigationServer3D.map_set_link_connection_radius<class_NavigationServer3D_method_map_set_link_connection_radius>`.
  4257. .. rst-class:: classref-item-separator
  4258. ----
  4259. .. _class_ProjectSettings_property_network/limits/debugger/max_chars_per_second:
  4260. .. rst-class:: classref-property
  4261. :ref:`int<class_int>` **network/limits/debugger/max_chars_per_second** = ``32768``
  4262. Maximum number of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4263. .. rst-class:: classref-item-separator
  4264. ----
  4265. .. _class_ProjectSettings_property_network/limits/debugger/max_errors_per_second:
  4266. .. rst-class:: classref-property
  4267. :ref:`int<class_int>` **network/limits/debugger/max_errors_per_second** = ``400``
  4268. Maximum number of errors allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4269. .. rst-class:: classref-item-separator
  4270. ----
  4271. .. _class_ProjectSettings_property_network/limits/debugger/max_queued_messages:
  4272. .. rst-class:: classref-property
  4273. :ref:`int<class_int>` **network/limits/debugger/max_queued_messages** = ``2048``
  4274. Maximum number of messages in the debugger queue. Over this value, content is dropped. This helps to limit the debugger memory usage.
  4275. .. rst-class:: classref-item-separator
  4276. ----
  4277. .. _class_ProjectSettings_property_network/limits/debugger/max_warnings_per_second:
  4278. .. rst-class:: classref-property
  4279. :ref:`int<class_int>` **network/limits/debugger/max_warnings_per_second** = ``400``
  4280. Maximum number of warnings allowed to be sent from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
  4281. .. rst-class:: classref-item-separator
  4282. ----
  4283. .. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
  4284. .. rst-class:: classref-property
  4285. :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2** = ``16``
  4286. Default size of packet peer stream for deserializing Godot data (in bytes, specified as a power of two). The default value ``16`` is equal to 65,536 bytes. Over this size, data is dropped.
  4287. .. rst-class:: classref-item-separator
  4288. ----
  4289. .. _class_ProjectSettings_property_network/limits/tcp/connect_timeout_seconds:
  4290. .. rst-class:: classref-property
  4291. :ref:`int<class_int>` **network/limits/tcp/connect_timeout_seconds** = ``30``
  4292. Timeout (in seconds) for connection attempts using TCP.
  4293. .. rst-class:: classref-item-separator
  4294. ----
  4295. .. _class_ProjectSettings_property_network/limits/webrtc/max_channel_in_buffer_kb:
  4296. .. rst-class:: classref-property
  4297. :ref:`int<class_int>` **network/limits/webrtc/max_channel_in_buffer_kb** = ``64``
  4298. Maximum size (in kiB) for the :ref:`WebRTCDataChannel<class_WebRTCDataChannel>` input buffer.
  4299. .. rst-class:: classref-item-separator
  4300. ----
  4301. .. _class_ProjectSettings_property_network/remote_fs/page_read_ahead:
  4302. .. rst-class:: classref-property
  4303. :ref:`int<class_int>` **network/remote_fs/page_read_ahead** = ``4``
  4304. Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage.
  4305. .. rst-class:: classref-item-separator
  4306. ----
  4307. .. _class_ProjectSettings_property_network/remote_fs/page_size:
  4308. .. rst-class:: classref-property
  4309. :ref:`int<class_int>` **network/remote_fs/page_size** = ``65536``
  4310. Page size used by remote filesystem (in bytes).
  4311. .. rst-class:: classref-item-separator
  4312. ----
  4313. .. _class_ProjectSettings_property_network/tls/certificate_bundle_override:
  4314. .. rst-class:: classref-property
  4315. :ref:`String<class_String>` **network/tls/certificate_bundle_override** = ``""``
  4316. The CA certificates bundle to use for TLS connections. If this is set to a non-empty value, this will *override* Godot's default `Mozilla certificate bundle <https://github.com/godotengine/godot/blob/master/thirdparty/certs/ca-certificates.crt>`__. If left empty, the default certificate bundle will be used.
  4317. If in doubt, leave this setting empty.
  4318. .. rst-class:: classref-item-separator
  4319. ----
  4320. .. _class_ProjectSettings_property_physics/2d/default_angular_damp:
  4321. .. rst-class:: classref-property
  4322. :ref:`float<class_float>` **physics/2d/default_angular_damp** = ``1.0``
  4323. The default angular damp in 2D.
  4324. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4325. .. rst-class:: classref-item-separator
  4326. ----
  4327. .. _class_ProjectSettings_property_physics/2d/default_gravity:
  4328. .. rst-class:: classref-property
  4329. :ref:`float<class_float>` **physics/2d/default_gravity** = ``980.0``
  4330. The default gravity strength in 2D (in pixels per second squared).
  4331. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  4332. .. tabs::
  4333. .. code-tab:: gdscript
  4334. # Set the default gravity strength to 980.
  4335. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY, 980)
  4336. .. code-tab:: csharp
  4337. // Set the default gravity strength to 980.
  4338. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.Gravity, 980);
  4339. .. rst-class:: classref-item-separator
  4340. ----
  4341. .. _class_ProjectSettings_property_physics/2d/default_gravity_vector:
  4342. .. rst-class:: classref-property
  4343. :ref:`Vector2<class_Vector2>` **physics/2d/default_gravity_vector** = ``Vector2(0, 1)``
  4344. The default gravity direction in 2D.
  4345. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  4346. .. tabs::
  4347. .. code-tab:: gdscript
  4348. # Set the default gravity direction to `Vector2(0, 1)`.
  4349. PhysicsServer2D.area_set_param(get_viewport().find_world_2d().space, PhysicsServer2D.AREA_PARAM_GRAVITY_VECTOR, Vector2.DOWN)
  4350. .. code-tab:: csharp
  4351. // Set the default gravity direction to `Vector2(0, 1)`.
  4352. PhysicsServer2D.AreaSetParam(GetViewport().FindWorld2D().Space, PhysicsServer2D.AreaParameter.GravityVector, Vector2.Down)
  4353. .. rst-class:: classref-item-separator
  4354. ----
  4355. .. _class_ProjectSettings_property_physics/2d/default_linear_damp:
  4356. .. rst-class:: classref-property
  4357. :ref:`float<class_float>` **physics/2d/default_linear_damp** = ``0.1``
  4358. The default linear damp in 2D.
  4359. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4360. .. rst-class:: classref-item-separator
  4361. ----
  4362. .. _class_ProjectSettings_property_physics/2d/physics_engine:
  4363. .. rst-class:: classref-property
  4364. :ref:`String<class_String>` **physics/2d/physics_engine** = ``"DEFAULT"``
  4365. Sets which physics engine to use for 2D physics.
  4366. "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
  4367. .. rst-class:: classref-item-separator
  4368. ----
  4369. .. _class_ProjectSettings_property_physics/2d/run_on_separate_thread:
  4370. .. rst-class:: classref-property
  4371. :ref:`bool<class_bool>` **physics/2d/run_on_separate_thread** = ``false``
  4372. If ``true``, the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  4373. .. rst-class:: classref-item-separator
  4374. ----
  4375. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_angular:
  4376. .. rst-class:: classref-property
  4377. :ref:`float<class_float>` **physics/2d/sleep_threshold_angular** = ``0.139626``
  4378. Threshold angular velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  4379. .. rst-class:: classref-item-separator
  4380. ----
  4381. .. _class_ProjectSettings_property_physics/2d/sleep_threshold_linear:
  4382. .. rst-class:: classref-property
  4383. :ref:`float<class_float>` **physics/2d/sleep_threshold_linear** = ``2.0``
  4384. Threshold linear velocity under which a 2D physics body will be considered inactive. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  4385. .. rst-class:: classref-item-separator
  4386. ----
  4387. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_allowed_penetration:
  4388. .. rst-class:: classref-property
  4389. :ref:`float<class_float>` **physics/2d/solver/contact_max_allowed_penetration** = ``0.3``
  4390. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  4391. .. rst-class:: classref-item-separator
  4392. ----
  4393. .. _class_ProjectSettings_property_physics/2d/solver/contact_max_separation:
  4394. .. rst-class:: classref-property
  4395. :ref:`float<class_float>` **physics/2d/solver/contact_max_separation** = ``1.5``
  4396. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  4397. .. rst-class:: classref-item-separator
  4398. ----
  4399. .. _class_ProjectSettings_property_physics/2d/solver/contact_recycle_radius:
  4400. .. rst-class:: classref-property
  4401. :ref:`float<class_float>` **physics/2d/solver/contact_recycle_radius** = ``1.0``
  4402. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  4403. .. rst-class:: classref-item-separator
  4404. ----
  4405. .. _class_ProjectSettings_property_physics/2d/solver/default_constraint_bias:
  4406. .. rst-class:: classref-property
  4407. :ref:`float<class_float>` **physics/2d/solver/default_constraint_bias** = ``0.2``
  4408. Default solver bias for all physics constraints. Defines how much bodies react to enforce constraints. See :ref:`PhysicsServer2D.SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS>`.
  4409. Individual constraints can have a specific bias value (see :ref:`Joint2D.bias<class_Joint2D_property_bias>`).
  4410. .. rst-class:: classref-item-separator
  4411. ----
  4412. .. _class_ProjectSettings_property_physics/2d/solver/default_contact_bias:
  4413. .. rst-class:: classref-property
  4414. :ref:`float<class_float>` **physics/2d/solver/default_contact_bias** = ``0.8``
  4415. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer2D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer2D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  4416. Individual shapes can have a specific bias value (see :ref:`Shape2D.custom_solver_bias<class_Shape2D_property_custom_solver_bias>`).
  4417. .. rst-class:: classref-item-separator
  4418. ----
  4419. .. _class_ProjectSettings_property_physics/2d/solver/solver_iterations:
  4420. .. rst-class:: classref-property
  4421. :ref:`int<class_int>` **physics/2d/solver/solver_iterations** = ``16``
  4422. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer2D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer2D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  4423. .. rst-class:: classref-item-separator
  4424. ----
  4425. .. _class_ProjectSettings_property_physics/2d/time_before_sleep:
  4426. .. rst-class:: classref-property
  4427. :ref:`float<class_float>` **physics/2d/time_before_sleep** = ``0.5``
  4428. Time (in seconds) of inactivity before which a 2D physics body will put to sleep. See :ref:`PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer2D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  4429. .. rst-class:: classref-item-separator
  4430. ----
  4431. .. _class_ProjectSettings_property_physics/3d/default_angular_damp:
  4432. .. rst-class:: classref-property
  4433. :ref:`float<class_float>` **physics/3d/default_angular_damp** = ``0.1``
  4434. The default angular damp in 3D.
  4435. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4436. .. rst-class:: classref-item-separator
  4437. ----
  4438. .. _class_ProjectSettings_property_physics/3d/default_gravity:
  4439. .. rst-class:: classref-property
  4440. :ref:`float<class_float>` **physics/3d/default_gravity** = ``9.8``
  4441. The default gravity strength in 3D (in meters per second squared).
  4442. \ **Note:** This property is only read when the project starts. To change the default gravity at runtime, use the following code sample:
  4443. .. tabs::
  4444. .. code-tab:: gdscript
  4445. # Set the default gravity strength to 9.8.
  4446. PhysicsServer3D.area_set_param(get_viewport().find_world().space, PhysicsServer3D.AREA_PARAM_GRAVITY, 9.8)
  4447. .. code-tab:: csharp
  4448. // Set the default gravity strength to 9.8.
  4449. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.Gravity, 9.8);
  4450. .. rst-class:: classref-item-separator
  4451. ----
  4452. .. _class_ProjectSettings_property_physics/3d/default_gravity_vector:
  4453. .. rst-class:: classref-property
  4454. :ref:`Vector3<class_Vector3>` **physics/3d/default_gravity_vector** = ``Vector3(0, -1, 0)``
  4455. The default gravity direction in 3D.
  4456. \ **Note:** This property is only read when the project starts. To change the default gravity vector at runtime, use the following code sample:
  4457. .. tabs::
  4458. .. code-tab:: gdscript
  4459. # Set the default gravity direction to `Vector3(0, -1, 0)`.
  4460. PhysicsServer3D.area_set_param(get_viewport().find_world().get_space(), PhysicsServer3D.AREA_PARAM_GRAVITY_VECTOR, Vector3.DOWN)
  4461. .. code-tab:: csharp
  4462. // Set the default gravity direction to `Vector3(0, -1, 0)`.
  4463. PhysicsServer3D.AreaSetParam(GetViewport().FindWorld().Space, PhysicsServer3D.AreaParameter.GravityVector, Vector3.Down)
  4464. .. rst-class:: classref-item-separator
  4465. ----
  4466. .. _class_ProjectSettings_property_physics/3d/default_linear_damp:
  4467. .. rst-class:: classref-property
  4468. :ref:`float<class_float>` **physics/3d/default_linear_damp** = ``0.1``
  4469. The default linear damp in 3D.
  4470. \ **Note:** Good values are in the range ``0`` to ``1``. At value ``0`` objects will keep moving with the same velocity. Values greater than ``1`` will aim to reduce the velocity to ``0`` in less than a second e.g. a value of ``2`` will aim to reduce the velocity to ``0`` in half a second. A value equal to or greater than the physics frame rate (:ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`, ``60`` by default) will bring the object to a stop in one iteration.
  4471. .. rst-class:: classref-item-separator
  4472. ----
  4473. .. _class_ProjectSettings_property_physics/3d/physics_engine:
  4474. .. rst-class:: classref-property
  4475. :ref:`String<class_String>` **physics/3d/physics_engine** = ``"DEFAULT"``
  4476. Sets which physics engine to use for 3D physics.
  4477. "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
  4478. .. rst-class:: classref-item-separator
  4479. ----
  4480. .. _class_ProjectSettings_property_physics/3d/run_on_separate_thread:
  4481. .. rst-class:: classref-property
  4482. :ref:`bool<class_bool>` **physics/3d/run_on_separate_thread** = ``false``
  4483. If ``true``, the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If ``false``, the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
  4484. .. rst-class:: classref-item-separator
  4485. ----
  4486. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_angular:
  4487. .. rst-class:: classref-property
  4488. :ref:`float<class_float>` **physics/3d/sleep_threshold_angular** = ``0.139626``
  4489. Threshold angular velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD>`.
  4490. .. rst-class:: classref-item-separator
  4491. ----
  4492. .. _class_ProjectSettings_property_physics/3d/sleep_threshold_linear:
  4493. .. rst-class:: classref-property
  4494. :ref:`float<class_float>` **physics/3d/sleep_threshold_linear** = ``0.1``
  4495. Threshold linear velocity under which a 3D physics body will be considered inactive. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD>`.
  4496. .. rst-class:: classref-item-separator
  4497. ----
  4498. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_allowed_penetration:
  4499. .. rst-class:: classref-property
  4500. :ref:`float<class_float>` **physics/3d/solver/contact_max_allowed_penetration** = ``0.01``
  4501. Maximum distance a shape can penetrate another shape before it is considered a collision. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION>`.
  4502. .. rst-class:: classref-item-separator
  4503. ----
  4504. .. _class_ProjectSettings_property_physics/3d/solver/contact_max_separation:
  4505. .. rst-class:: classref-property
  4506. :ref:`float<class_float>` **physics/3d/solver/contact_max_separation** = ``0.05``
  4507. Maximum distance a shape can be from another before they are considered separated and the contact is discarded. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_MAX_SEPARATION<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_MAX_SEPARATION>`.
  4508. .. rst-class:: classref-item-separator
  4509. ----
  4510. .. _class_ProjectSettings_property_physics/3d/solver/contact_recycle_radius:
  4511. .. rst-class:: classref-property
  4512. :ref:`float<class_float>` **physics/3d/solver/contact_recycle_radius** = ``0.01``
  4513. Maximum distance a pair of bodies has to move before their collision status has to be recalculated. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_RECYCLE_RADIUS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_RECYCLE_RADIUS>`.
  4514. .. rst-class:: classref-item-separator
  4515. ----
  4516. .. _class_ProjectSettings_property_physics/3d/solver/default_contact_bias:
  4517. .. rst-class:: classref-property
  4518. :ref:`float<class_float>` **physics/3d/solver/default_contact_bias** = ``0.8``
  4519. Default solver bias for all physics contacts. Defines how much bodies react to enforce contact separation. See :ref:`PhysicsServer3D.SPACE_PARAM_CONTACT_DEFAULT_BIAS<class_PhysicsServer3D_constant_SPACE_PARAM_CONTACT_DEFAULT_BIAS>`.
  4520. Individual shapes can have a specific bias value (see :ref:`Shape3D.custom_solver_bias<class_Shape3D_property_custom_solver_bias>`).
  4521. .. rst-class:: classref-item-separator
  4522. ----
  4523. .. _class_ProjectSettings_property_physics/3d/solver/solver_iterations:
  4524. .. rst-class:: classref-property
  4525. :ref:`int<class_int>` **physics/3d/solver/solver_iterations** = ``16``
  4526. Number of solver iterations for all contacts and constraints. The greater the number of iterations, the more accurate the collisions will be. However, a greater number of iterations requires more CPU power, which can decrease performance. See :ref:`PhysicsServer3D.SPACE_PARAM_SOLVER_ITERATIONS<class_PhysicsServer3D_constant_SPACE_PARAM_SOLVER_ITERATIONS>`.
  4527. .. rst-class:: classref-item-separator
  4528. ----
  4529. .. _class_ProjectSettings_property_physics/3d/time_before_sleep:
  4530. .. rst-class:: classref-property
  4531. :ref:`float<class_float>` **physics/3d/time_before_sleep** = ``0.5``
  4532. Time (in seconds) of inactivity before which a 3D physics body will put to sleep. See :ref:`PhysicsServer3D.SPACE_PARAM_BODY_TIME_TO_SLEEP<class_PhysicsServer3D_constant_SPACE_PARAM_BODY_TIME_TO_SLEEP>`.
  4533. .. rst-class:: classref-item-separator
  4534. ----
  4535. .. _class_ProjectSettings_property_physics/common/enable_object_picking:
  4536. .. rst-class:: classref-property
  4537. :ref:`bool<class_bool>` **physics/common/enable_object_picking** = ``true``
  4538. Enables :ref:`Viewport.physics_object_picking<class_Viewport_property_physics_object_picking>` on the root viewport.
  4539. .. rst-class:: classref-item-separator
  4540. ----
  4541. .. _class_ProjectSettings_property_physics/common/max_physics_steps_per_frame:
  4542. .. rst-class:: classref-property
  4543. :ref:`int<class_int>` **physics/common/max_physics_steps_per_frame** = ``8``
  4544. Controls the maximum number of physics steps that can be simulated each rendered frame. The default value is tuned to avoid "spiral of death" situations where expensive physics simulations trigger more expensive simulations indefinitely. However, the game will appear to slow down if the rendering FPS is less than ``1 / max_physics_steps_per_frame`` of :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>`. This occurs even if ``delta`` is consistently used in physics calculations. To avoid this, increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if you have increased :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  4545. \ **Note:** This property is only read when the project starts. To change the maximum number of simulated physics steps per frame at runtime, set :ref:`Engine.max_physics_steps_per_frame<class_Engine_property_max_physics_steps_per_frame>` instead.
  4546. .. rst-class:: classref-item-separator
  4547. ----
  4548. .. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
  4549. .. rst-class:: classref-property
  4550. :ref:`float<class_float>` **physics/common/physics_jitter_fix** = ``0.5``
  4551. Controls how much physics ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows smoothing out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.
  4552. \ **Note:** For best results, when using a custom physics interpolation solution, the physics jitter fix should be disabled by setting :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` to ``0``.
  4553. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_jitter_fix<class_Engine_property_physics_jitter_fix>` instead.
  4554. .. rst-class:: classref-item-separator
  4555. ----
  4556. .. _class_ProjectSettings_property_physics/common/physics_ticks_per_second:
  4557. .. rst-class:: classref-property
  4558. :ref:`int<class_int>` **physics/common/physics_ticks_per_second** = ``60``
  4559. The number of fixed iterations per second. This controls how often physics simulation and :ref:`Node._physics_process<class_Node_method__physics_process>` methods are run. See also :ref:`application/run/max_fps<class_ProjectSettings_property_application/run/max_fps>`.
  4560. \ **Note:** This property is only read when the project starts. To change the physics FPS at runtime, set :ref:`Engine.physics_ticks_per_second<class_Engine_property_physics_ticks_per_second>` instead.
  4561. \ **Note:** Only :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` physics ticks may be simulated per rendered frame at most. If more physics ticks have to be simulated per rendered frame to keep up with rendering, the project will appear to slow down (even if ``delta`` is used consistently in physics calculations). Therefore, it is recommended to also increase :ref:`physics/common/max_physics_steps_per_frame<class_ProjectSettings_property_physics/common/max_physics_steps_per_frame>` if increasing :ref:`physics/common/physics_ticks_per_second<class_ProjectSettings_property_physics/common/physics_ticks_per_second>` significantly above its default value.
  4562. .. rst-class:: classref-item-separator
  4563. ----
  4564. .. _class_ProjectSettings_property_rendering/2d/sdf/oversize:
  4565. .. rst-class:: classref-property
  4566. :ref:`int<class_int>` **rendering/2d/sdf/oversize** = ``1``
  4567. .. container:: contribute
  4568. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4569. .. rst-class:: classref-item-separator
  4570. ----
  4571. .. _class_ProjectSettings_property_rendering/2d/sdf/scale:
  4572. .. rst-class:: classref-property
  4573. :ref:`int<class_int>` **rendering/2d/sdf/scale** = ``1``
  4574. .. container:: contribute
  4575. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4576. .. rst-class:: classref-item-separator
  4577. ----
  4578. .. _class_ProjectSettings_property_rendering/2d/shadow_atlas/size:
  4579. .. rst-class:: classref-property
  4580. :ref:`int<class_int>` **rendering/2d/shadow_atlas/size** = ``2048``
  4581. .. container:: contribute
  4582. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4583. .. rst-class:: classref-item-separator
  4584. ----
  4585. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_transforms_to_pixel:
  4586. .. rst-class:: classref-property
  4587. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_transforms_to_pixel** = ``false``
  4588. .. container:: contribute
  4589. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4590. .. rst-class:: classref-item-separator
  4591. ----
  4592. .. _class_ProjectSettings_property_rendering/2d/snap/snap_2d_vertices_to_pixel:
  4593. .. rst-class:: classref-property
  4594. :ref:`bool<class_bool>` **rendering/2d/snap/snap_2d_vertices_to_pixel** = ``false``
  4595. .. container:: contribute
  4596. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4597. .. rst-class:: classref-item-separator
  4598. ----
  4599. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_2d:
  4600. .. rst-class:: classref-property
  4601. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_2d** = ``0``
  4602. Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. This has no effect on shader-induced aliasing or texture aliasing.
  4603. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  4604. .. rst-class:: classref-item-separator
  4605. ----
  4606. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d:
  4607. .. rst-class:: classref-property
  4608. :ref:`int<class_int>` **rendering/anti_aliasing/quality/msaa_3d** = ``0``
  4609. Sets the number of MSAA samples to use for 3D rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. See also bilinear scaling 3d :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` for supersampling, which provides higher quality but is much more expensive. This has no effect on shader-induced aliasing or texture aliasing.
  4610. \ **Note:** MSAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  4611. .. rst-class:: classref-item-separator
  4612. ----
  4613. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa:
  4614. .. rst-class:: classref-property
  4615. :ref:`int<class_int>` **rendering/anti_aliasing/quality/screen_space_aa** = ``0``
  4616. Sets the screen-space antialiasing mode for the default screen :ref:`Viewport<class_Viewport>`. Screen-space antialiasing works by selectively blurring edges in a post-process shader. It differs from MSAA which takes multiple coverage samples while rendering objects. Screen-space AA methods are typically faster than MSAA and will smooth out specular aliasing, but tend to make scenes appear blurry. The blurriness is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  4617. Another way to combat specular aliasing is to enable :ref:`rendering/anti_aliasing/screen_space_roughness_limiter/enabled<class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled>`.
  4618. \ **Note:** Screen-space antialiasing is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  4619. .. rst-class:: classref-item-separator
  4620. ----
  4621. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_debanding:
  4622. .. rst-class:: classref-property
  4623. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_debanding** = ``false``
  4624. If ``true``, uses a fast post-processing filter to make banding significantly less visible in 3D. 2D rendering is *not* affected by debanding unless the :ref:`Environment.background_mode<class_Environment_property_background_mode>` is :ref:`Environment.BG_CANVAS<class_Environment_constant_BG_CANVAS>`.
  4625. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger.
  4626. \ **Note:** This property is only read when the project starts. To set debanding at run-time, set :ref:`Viewport.use_debanding<class_Viewport_property_use_debanding>` on the root :ref:`Viewport<class_Viewport>` instead.
  4627. .. rst-class:: classref-item-separator
  4628. ----
  4629. .. _class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa:
  4630. .. rst-class:: classref-property
  4631. :ref:`bool<class_bool>` **rendering/anti_aliasing/quality/use_taa** = ``false``
  4632. Enables Temporal Anti-Aliasing for the default screen :ref:`Viewport<class_Viewport>`. TAA works by jittering the camera and accumulating the images of the last rendered frames, motion vector rendering is used to account for camera and object motion. Enabling TAA can make the image blurrier, which is partially counteracted by automatically using a negative mipmap LOD bias (see :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>`).
  4633. \ **Note:** The implementation is not complete yet. Some visual instances such as particles and skinned meshes may show ghosting artifacts in motion.
  4634. \ **Note:** TAA is only supported in the Forward+ rendering method, not Mobile or Compatibility.
  4635. .. rst-class:: classref-item-separator
  4636. ----
  4637. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/amount:
  4638. .. rst-class:: classref-property
  4639. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/amount** = ``0.25``
  4640. .. container:: contribute
  4641. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4642. .. rst-class:: classref-item-separator
  4643. ----
  4644. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/enabled:
  4645. .. rst-class:: classref-property
  4646. :ref:`bool<class_bool>` **rendering/anti_aliasing/screen_space_roughness_limiter/enabled** = ``true``
  4647. If ``true``, enables a spatial filter to limit roughness in areas with high-frequency detail. This can help reduce specular aliasing to an extent, though not as much as enabling :ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`. This filter has a small performance cost, so consider disabling it if it doesn't benefit your scene noticeably.
  4648. \ **Note:** TAA is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
  4649. .. rst-class:: classref-item-separator
  4650. ----
  4651. .. _class_ProjectSettings_property_rendering/anti_aliasing/screen_space_roughness_limiter/limit:
  4652. .. rst-class:: classref-property
  4653. :ref:`float<class_float>` **rendering/anti_aliasing/screen_space_roughness_limiter/limit** = ``0.18``
  4654. .. container:: contribute
  4655. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4656. .. rst-class:: classref-item-separator
  4657. ----
  4658. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_quality:
  4659. .. rst-class:: classref-property
  4660. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_quality** = ``1``
  4661. Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother.
  4662. .. rst-class:: classref-item-separator
  4663. ----
  4664. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_bokeh_shape:
  4665. .. rst-class:: classref-property
  4666. :ref:`int<class_int>` **rendering/camera/depth_of_field/depth_of_field_bokeh_shape** = ``1``
  4667. Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the fastest. Circle is the most realistic, but also the most expensive to compute.
  4668. .. rst-class:: classref-item-separator
  4669. ----
  4670. .. _class_ProjectSettings_property_rendering/camera/depth_of_field/depth_of_field_use_jitter:
  4671. .. rst-class:: classref-property
  4672. :ref:`bool<class_bool>` **rendering/camera/depth_of_field/depth_of_field_use_jitter** = ``false``
  4673. If ``true``, jitters DOF samples to make effect slightly blurrier and hide lines created from low sample rates. This can result in a slightly grainy appearance when used with a low number of samples.
  4674. .. rst-class:: classref-item-separator
  4675. ----
  4676. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/disable_for_vendors:
  4677. .. rst-class:: classref-property
  4678. :ref:`String<class_String>` **rendering/driver/depth_prepass/disable_for_vendors** = ``"PowerVR,Mali,Adreno,Apple"``
  4679. Disables :ref:`rendering/driver/depth_prepass/enable<class_ProjectSettings_property_rendering/driver/depth_prepass/enable>` conditionally for certain vendors. By default, disables the depth prepass for mobile devices as mobile devices do not benefit from the depth prepass due to their unique architecture.
  4680. .. rst-class:: classref-item-separator
  4681. ----
  4682. .. _class_ProjectSettings_property_rendering/driver/depth_prepass/enable:
  4683. .. rst-class:: classref-property
  4684. :ref:`bool<class_bool>` **rendering/driver/depth_prepass/enable** = ``true``
  4685. If ``true``, performs a previous depth pass before rendering 3D materials. This increases performance significantly in scenes with high overdraw, when complex materials and lighting are used. However, in scenes with few occluded surfaces, the depth prepass may reduce performance. If your game is viewed from a fixed angle that makes it easy to avoid overdraw (such as top-down or side-scrolling perspective), consider disabling the depth prepass to improve performance. This setting can be changed at run-time to optimize performance depending on the scene currently being viewed.
  4686. \ **Note:** Depth prepass is only supported when using the Forward+ or Compatibility rendering method. When using the Mobile rendering method, there is no depth prepass performed.
  4687. .. rst-class:: classref-item-separator
  4688. ----
  4689. .. _class_ProjectSettings_property_rendering/driver/threads/thread_model:
  4690. .. rst-class:: classref-property
  4691. :ref:`int<class_int>` **rendering/driver/threads/thread_model** = ``1``
  4692. Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter.
  4693. .. rst-class:: classref-item-separator
  4694. ----
  4695. .. _class_ProjectSettings_property_rendering/environment/defaults/default_clear_color:
  4696. .. rst-class:: classref-property
  4697. :ref:`Color<class_Color>` **rendering/environment/defaults/default_clear_color** = ``Color(0.3, 0.3, 0.3, 1)``
  4698. Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`RenderingServer.set_default_clear_color<class_RenderingServer_method_set_default_clear_color>`.
  4699. .. rst-class:: classref-item-separator
  4700. ----
  4701. .. _class_ProjectSettings_property_rendering/environment/defaults/default_environment:
  4702. .. rst-class:: classref-property
  4703. :ref:`String<class_String>` **rendering/environment/defaults/default_environment** = ``""``
  4704. :ref:`Environment<class_Environment>` that will be used as a fallback environment in case a scene does not specify its own environment. The default environment is loaded in at scene load time regardless of whether you have set an environment or not. If you do not rely on the fallback environment, you do not need to set this property.
  4705. .. rst-class:: classref-item-separator
  4706. ----
  4707. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode:
  4708. .. rst-class:: classref-property
  4709. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode** = ``1``
  4710. Sets how the glow effect is upscaled before being copied onto the screen. Linear is faster, but looks blocky. Bicubic is slower but looks smooth.
  4711. .. rst-class:: classref-item-separator
  4712. ----
  4713. .. _class_ProjectSettings_property_rendering/environment/glow/upscale_mode.mobile:
  4714. .. rst-class:: classref-property
  4715. :ref:`int<class_int>` **rendering/environment/glow/upscale_mode.mobile** = ``0``
  4716. Lower-end override for :ref:`rendering/environment/glow/upscale_mode<class_ProjectSettings_property_rendering/environment/glow/upscale_mode>` on mobile devices, due to performance concerns or driver support.
  4717. .. rst-class:: classref-item-separator
  4718. ----
  4719. .. _class_ProjectSettings_property_rendering/environment/screen_space_reflection/roughness_quality:
  4720. .. rst-class:: classref-property
  4721. :ref:`int<class_int>` **rendering/environment/screen_space_reflection/roughness_quality** = ``1``
  4722. Sets the quality for rough screen-space reflections. Turning off will make all screen space reflections sharp, while higher values make rough reflections look better.
  4723. .. rst-class:: classref-item-separator
  4724. ----
  4725. .. _class_ProjectSettings_property_rendering/environment/ssao/adaptive_target:
  4726. .. rst-class:: classref-property
  4727. :ref:`float<class_float>` **rendering/environment/ssao/adaptive_target** = ``0.5``
  4728. Quality target to use when :ref:`rendering/environment/ssao/quality<class_ProjectSettings_property_rendering/environment/ssao/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance.
  4729. .. rst-class:: classref-item-separator
  4730. ----
  4731. .. _class_ProjectSettings_property_rendering/environment/ssao/blur_passes:
  4732. .. rst-class:: classref-property
  4733. :ref:`int<class_int>` **rendering/environment/ssao/blur_passes** = ``2``
  4734. Number of blur passes to use when computing screen-space ambient occlusion. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  4735. .. rst-class:: classref-item-separator
  4736. ----
  4737. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_from:
  4738. .. rst-class:: classref-property
  4739. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_from** = ``50.0``
  4740. Distance at which the screen-space ambient occlusion effect starts to fade out. Use this hide ambient occlusion at great distances.
  4741. .. rst-class:: classref-item-separator
  4742. ----
  4743. .. _class_ProjectSettings_property_rendering/environment/ssao/fadeout_to:
  4744. .. rst-class:: classref-property
  4745. :ref:`float<class_float>` **rendering/environment/ssao/fadeout_to** = ``300.0``
  4746. Distance at which the screen-space ambient occlusion is fully faded out. Use this hide ambient occlusion at great distances.
  4747. .. rst-class:: classref-item-separator
  4748. ----
  4749. .. _class_ProjectSettings_property_rendering/environment/ssao/half_size:
  4750. .. rst-class:: classref-property
  4751. :ref:`bool<class_bool>` **rendering/environment/ssao/half_size** = ``true``
  4752. If ``true``, screen-space ambient occlusion will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details. If ``false``, screen-space ambient occlusion will be rendered at full size.
  4753. .. rst-class:: classref-item-separator
  4754. ----
  4755. .. _class_ProjectSettings_property_rendering/environment/ssao/quality:
  4756. .. rst-class:: classref-property
  4757. :ref:`int<class_int>` **rendering/environment/ssao/quality** = ``2``
  4758. Sets the quality of the screen-space ambient occlusion effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssao/adaptive_target<class_ProjectSettings_property_rendering/environment/ssao/adaptive_target>` setting.
  4759. .. rst-class:: classref-item-separator
  4760. ----
  4761. .. _class_ProjectSettings_property_rendering/environment/ssil/adaptive_target:
  4762. .. rst-class:: classref-property
  4763. :ref:`float<class_float>` **rendering/environment/ssil/adaptive_target** = ``0.5``
  4764. Quality target to use when :ref:`rendering/environment/ssil/quality<class_ProjectSettings_property_rendering/environment/ssil/quality>` is set to ``Ultra``. A value of ``0.0`` provides a quality and speed similar to ``Medium`` while a value of ``1.0`` provides much higher quality than any of the other settings at the cost of performance. When using the adaptive target, the performance cost scales with the complexity of the scene.
  4765. .. rst-class:: classref-item-separator
  4766. ----
  4767. .. _class_ProjectSettings_property_rendering/environment/ssil/blur_passes:
  4768. .. rst-class:: classref-property
  4769. :ref:`int<class_int>` **rendering/environment/ssil/blur_passes** = ``4``
  4770. Number of blur passes to use when computing screen-space indirect lighting. A higher number will result in a smoother look, but will be slower to compute and will have less high-frequency detail.
  4771. .. rst-class:: classref-item-separator
  4772. ----
  4773. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_from:
  4774. .. rst-class:: classref-property
  4775. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_from** = ``50.0``
  4776. Distance at which the screen-space indirect lighting effect starts to fade out. Use this hide screen-space indirect lighting at great distances.
  4777. .. rst-class:: classref-item-separator
  4778. ----
  4779. .. _class_ProjectSettings_property_rendering/environment/ssil/fadeout_to:
  4780. .. rst-class:: classref-property
  4781. :ref:`float<class_float>` **rendering/environment/ssil/fadeout_to** = ``300.0``
  4782. Distance at which the screen-space indirect lighting is fully faded out. Use this hide screen-space indirect lighting at great distances.
  4783. .. rst-class:: classref-item-separator
  4784. ----
  4785. .. _class_ProjectSettings_property_rendering/environment/ssil/half_size:
  4786. .. rst-class:: classref-property
  4787. :ref:`bool<class_bool>` **rendering/environment/ssil/half_size** = ``true``
  4788. If ``true``, screen-space indirect lighting will be rendered at half size and then upscaled before being added to the scene. This is significantly faster but may miss small details and may result in some objects appearing to glow at their edges.
  4789. .. rst-class:: classref-item-separator
  4790. ----
  4791. .. _class_ProjectSettings_property_rendering/environment/ssil/quality:
  4792. .. rst-class:: classref-property
  4793. :ref:`int<class_int>` **rendering/environment/ssil/quality** = ``2``
  4794. Sets the quality of the screen-space indirect lighting effect. Higher values take more samples and so will result in better quality, at the cost of performance. Setting to ``Ultra`` will use the :ref:`rendering/environment/ssil/adaptive_target<class_ProjectSettings_property_rendering/environment/ssil/adaptive_target>` setting.
  4795. .. rst-class:: classref-item-separator
  4796. ----
  4797. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale:
  4798. .. rst-class:: classref-property
  4799. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale** = ``0.01``
  4800. Scales the depth over which the subsurface scattering effect is applied. A high value may allow light to scatter into a part of the mesh or another mesh that is close in screen space but far in depth.
  4801. .. rst-class:: classref-item-separator
  4802. ----
  4803. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_quality:
  4804. .. rst-class:: classref-property
  4805. :ref:`int<class_int>` **rendering/environment/subsurface_scattering/subsurface_scattering_quality** = ``1``
  4806. Sets the quality of the subsurface scattering effect. Higher values are slower but look nicer.
  4807. .. rst-class:: classref-item-separator
  4808. ----
  4809. .. _class_ProjectSettings_property_rendering/environment/subsurface_scattering/subsurface_scattering_scale:
  4810. .. rst-class:: classref-property
  4811. :ref:`float<class_float>` **rendering/environment/subsurface_scattering/subsurface_scattering_scale** = ``0.05``
  4812. Scales the distance over which samples are taken for subsurface scattering effect. Changing this does not impact performance, but higher values will result in significant artifacts as the samples will become obviously spread out. A lower value results in a smaller spread of scattered light.
  4813. .. rst-class:: classref-item-separator
  4814. ----
  4815. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/use_filter:
  4816. .. rst-class:: classref-property
  4817. :ref:`int<class_int>` **rendering/environment/volumetric_fog/use_filter** = ``1``
  4818. Enables filtering of the volumetric fog effect prior to integration. This substantially blurs the fog which reduces fine details but also smooths out harsh edges and aliasing artifacts. Disable when more detail is required.
  4819. .. rst-class:: classref-item-separator
  4820. ----
  4821. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_depth:
  4822. .. rst-class:: classref-property
  4823. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_depth** = ``64``
  4824. Number of slices to use along the depth of the froxel buffer for volumetric fog. A lower number will be more efficient but may result in artifacts appearing during camera movement. See also :ref:`Environment.volumetric_fog_length<class_Environment_property_volumetric_fog_length>`.
  4825. .. rst-class:: classref-item-separator
  4826. ----
  4827. .. _class_ProjectSettings_property_rendering/environment/volumetric_fog/volume_size:
  4828. .. rst-class:: classref-property
  4829. :ref:`int<class_int>` **rendering/environment/volumetric_fog/volume_size** = ``64``
  4830. Base size used to determine size of froxel buffer in the camera X-axis and Y-axis. The final size is scaled by the aspect ratio of the screen, so actual values may differ from what is set. Set a larger size for more detailed fog, set a smaller size for better performance.
  4831. .. rst-class:: classref-item-separator
  4832. ----
  4833. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver:
  4834. .. rst-class:: classref-property
  4835. :ref:`String<class_String>` **rendering/gl_compatibility/driver** = ``"opengl3"``
  4836. Sets the driver to be used by the renderer when using the Compatibility renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  4837. .. rst-class:: classref-item-separator
  4838. ----
  4839. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.android:
  4840. .. rst-class:: classref-property
  4841. :ref:`String<class_String>` **rendering/gl_compatibility/driver.android** = ``"opengl3"``
  4842. Android override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4843. .. rst-class:: classref-item-separator
  4844. ----
  4845. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.ios:
  4846. .. rst-class:: classref-property
  4847. :ref:`String<class_String>` **rendering/gl_compatibility/driver.ios** = ``"opengl3"``
  4848. iOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4849. .. rst-class:: classref-item-separator
  4850. ----
  4851. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.linuxbsd:
  4852. .. rst-class:: classref-property
  4853. :ref:`String<class_String>` **rendering/gl_compatibility/driver.linuxbsd** = ``"opengl3"``
  4854. LinuxBSD override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4855. .. rst-class:: classref-item-separator
  4856. ----
  4857. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.macos:
  4858. .. rst-class:: classref-property
  4859. :ref:`String<class_String>` **rendering/gl_compatibility/driver.macos** = ``"opengl3"``
  4860. macOS override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4861. .. rst-class:: classref-item-separator
  4862. ----
  4863. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.web:
  4864. .. rst-class:: classref-property
  4865. :ref:`String<class_String>` **rendering/gl_compatibility/driver.web** = ``"opengl3"``
  4866. Web override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4867. .. rst-class:: classref-item-separator
  4868. ----
  4869. .. _class_ProjectSettings_property_rendering/gl_compatibility/driver.windows:
  4870. .. rst-class:: classref-property
  4871. :ref:`String<class_String>` **rendering/gl_compatibility/driver.windows** = ``"opengl3"``
  4872. Windows override for :ref:`rendering/gl_compatibility/driver<class_ProjectSettings_property_rendering/gl_compatibility/driver>`.
  4873. .. rst-class:: classref-item-separator
  4874. ----
  4875. .. _class_ProjectSettings_property_rendering/gl_compatibility/item_buffer_size:
  4876. .. rst-class:: classref-property
  4877. :ref:`int<class_int>` **rendering/gl_compatibility/item_buffer_size** = ``16384``
  4878. Maximum number of canvas items commands that can be drawn in a single viewport update. If more render commands are issued they will be ignored. Decreasing this limit may improve performance on bandwidth limited devices. Increase this limit if you find that not all objects are being drawn in a frame.
  4879. .. rst-class:: classref-item-separator
  4880. ----
  4881. .. _class_ProjectSettings_property_rendering/global_illumination/gi/use_half_resolution:
  4882. .. rst-class:: classref-property
  4883. :ref:`bool<class_bool>` **rendering/global_illumination/gi/use_half_resolution** = ``false``
  4884. If ``true``, renders :ref:`VoxelGI<class_VoxelGI>` and SDFGI (:ref:`Environment.sdfgi_enabled<class_Environment_property_sdfgi_enabled>`) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. :ref:`LightmapGI<class_LightmapGI>` rendering is not affected by this setting.
  4885. \ **Note:** This property is only read when the project starts. To set half-resolution GI at run-time, call :ref:`RenderingServer.gi_set_use_half_resolution<class_RenderingServer_method_gi_set_use_half_resolution>` instead.
  4886. .. rst-class:: classref-item-separator
  4887. ----
  4888. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_converge:
  4889. .. rst-class:: classref-property
  4890. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_converge** = ``5``
  4891. .. container:: contribute
  4892. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4893. .. rst-class:: classref-item-separator
  4894. ----
  4895. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/frames_to_update_lights:
  4896. .. rst-class:: classref-property
  4897. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/frames_to_update_lights** = ``2``
  4898. .. container:: contribute
  4899. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4900. .. rst-class:: classref-item-separator
  4901. ----
  4902. .. _class_ProjectSettings_property_rendering/global_illumination/sdfgi/probe_ray_count:
  4903. .. rst-class:: classref-property
  4904. :ref:`int<class_int>` **rendering/global_illumination/sdfgi/probe_ray_count** = ``1``
  4905. .. container:: contribute
  4906. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4907. .. rst-class:: classref-item-separator
  4908. ----
  4909. .. _class_ProjectSettings_property_rendering/global_illumination/voxel_gi/quality:
  4910. .. rst-class:: classref-property
  4911. :ref:`int<class_int>` **rendering/global_illumination/voxel_gi/quality** = ``0``
  4912. .. container:: contribute
  4913. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  4914. .. rst-class:: classref-item-separator
  4915. ----
  4916. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_pass:
  4917. .. rst-class:: classref-property
  4918. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_pass** = ``32``
  4919. The maximum number of rays that can be thrown per pass when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  4920. .. rst-class:: classref-item-separator
  4921. ----
  4922. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/max_rays_per_probe_pass:
  4923. .. rst-class:: classref-property
  4924. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/max_rays_per_probe_pass** = ``64``
  4925. The maximum number of rays that can be thrown per pass when baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s with :ref:`LightmapGI<class_LightmapGI>`. Depending on the scene, adjusting this value may result in higher GPU utilization when baking lightmaps, leading to faster bake times.
  4926. .. rst-class:: classref-item-separator
  4927. ----
  4928. .. _class_ProjectSettings_property_rendering/lightmapping/bake_performance/region_size:
  4929. .. rst-class:: classref-property
  4930. :ref:`int<class_int>` **rendering/lightmapping/bake_performance/region_size** = ``512``
  4931. The region size to use when baking lightmaps with :ref:`LightmapGI<class_LightmapGI>`.
  4932. .. rst-class:: classref-item-separator
  4933. ----
  4934. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_probe_ray_count:
  4935. .. rst-class:: classref-property
  4936. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_probe_ray_count** = ``512``
  4937. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  4938. .. rst-class:: classref-item-separator
  4939. ----
  4940. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/high_quality_ray_count:
  4941. .. rst-class:: classref-property
  4942. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/high_quality_ray_count** = ``256``
  4943. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_HIGH<class_LightmapGI_constant_BAKE_QUALITY_HIGH>`.
  4944. .. rst-class:: classref-item-separator
  4945. ----
  4946. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_probe_ray_count:
  4947. .. rst-class:: classref-property
  4948. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_probe_ray_count** = ``64``
  4949. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  4950. .. rst-class:: classref-item-separator
  4951. ----
  4952. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/low_quality_ray_count:
  4953. .. rst-class:: classref-property
  4954. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/low_quality_ray_count** = ``16``
  4955. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_LOW<class_LightmapGI_constant_BAKE_QUALITY_LOW>`.
  4956. .. rst-class:: classref-item-separator
  4957. ----
  4958. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_probe_ray_count:
  4959. .. rst-class:: classref-property
  4960. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_probe_ray_count** = ``256``
  4961. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  4962. .. rst-class:: classref-item-separator
  4963. ----
  4964. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/medium_quality_ray_count:
  4965. .. rst-class:: classref-property
  4966. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/medium_quality_ray_count** = ``64``
  4967. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_MEDIUM<class_LightmapGI_constant_BAKE_QUALITY_MEDIUM>`.
  4968. .. rst-class:: classref-item-separator
  4969. ----
  4970. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count:
  4971. .. rst-class:: classref-property
  4972. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count** = ``2048``
  4973. The number of rays to use for baking dynamic object lighting in :ref:`LightmapProbe<class_LightmapProbe>`\ s when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  4974. .. rst-class:: classref-item-separator
  4975. ----
  4976. .. _class_ProjectSettings_property_rendering/lightmapping/bake_quality/ultra_quality_ray_count:
  4977. .. rst-class:: classref-property
  4978. :ref:`int<class_int>` **rendering/lightmapping/bake_quality/ultra_quality_ray_count** = ``1024``
  4979. The number of rays to use for baking lightmaps with :ref:`LightmapGI<class_LightmapGI>` when :ref:`LightmapGI.quality<class_LightmapGI_property_quality>` is :ref:`LightmapGI.BAKE_QUALITY_ULTRA<class_LightmapGI_constant_BAKE_QUALITY_ULTRA>`.
  4980. .. rst-class:: classref-item-separator
  4981. ----
  4982. .. _class_ProjectSettings_property_rendering/lightmapping/primitive_meshes/texel_size:
  4983. .. rst-class:: classref-property
  4984. :ref:`float<class_float>` **rendering/lightmapping/primitive_meshes/texel_size** = ``0.2``
  4985. The texel_size that is used to calculate the :ref:`Mesh.lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` on :ref:`PrimitiveMesh<class_PrimitiveMesh>` resources if :ref:`PrimitiveMesh.add_uv2<class_PrimitiveMesh_property_add_uv2>` is enabled.
  4986. .. rst-class:: classref-item-separator
  4987. ----
  4988. .. _class_ProjectSettings_property_rendering/lightmapping/probe_capture/update_speed:
  4989. .. rst-class:: classref-property
  4990. :ref:`float<class_float>` **rendering/lightmapping/probe_capture/update_speed** = ``15``
  4991. The framerate-independent update speed when representing dynamic object lighting from :ref:`LightmapProbe<class_LightmapProbe>`\ s. Higher values make dynamic object lighting update faster. Higher values can prevent fast-moving objects from having "outdated" indirect lighting displayed on them, at the cost of possible flickering when an object moves from a bright area to a shaded area.
  4992. .. rst-class:: classref-item-separator
  4993. ----
  4994. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/16_bits:
  4995. .. rst-class:: classref-property
  4996. :ref:`bool<class_bool>` **rendering/lights_and_shadows/directional_shadow/16_bits** = ``true``
  4997. Use 16 bits for shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  4998. .. rst-class:: classref-item-separator
  4999. ----
  5000. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size:
  5001. .. rst-class:: classref-property
  5002. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size** = ``4096``
  5003. The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. The value will be rounded up to the nearest power of 2.
  5004. .. rst-class:: classref-item-separator
  5005. ----
  5006. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size.mobile:
  5007. .. rst-class:: classref-property
  5008. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/size.mobile** = ``2048``
  5009. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/size<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/size>` on mobile devices, due to performance concerns or driver support.
  5010. .. rst-class:: classref-item-separator
  5011. ----
  5012. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality:
  5013. .. rst-class:: classref-property
  5014. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality** = ``2``
  5015. Quality setting for shadows cast by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5016. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5017. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply *constant* shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5018. .. rst-class:: classref-item-separator
  5019. ----
  5020. .. _class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile:
  5021. .. rst-class:: classref-property
  5022. :ref:`int<class_int>` **rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5023. Lower-end override for :ref:`rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5024. .. rst-class:: classref-item-separator
  5025. ----
  5026. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_16_bits:
  5027. .. rst-class:: classref-property
  5028. :ref:`bool<class_bool>` **rendering/lights_and_shadows/positional_shadow/atlas_16_bits** = ``true``
  5029. Use 16 bits for shadow depth map. Enabling this results in shadows having less precision and may result in shadow acne, but can lead to performance improvements on some devices.
  5030. .. rst-class:: classref-item-separator
  5031. ----
  5032. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv:
  5033. .. rst-class:: classref-property
  5034. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv** = ``2``
  5035. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5036. .. rst-class:: classref-item-separator
  5037. ----
  5038. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv:
  5039. .. rst-class:: classref-property
  5040. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv** = ``2``
  5041. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5042. .. rst-class:: classref-item-separator
  5043. ----
  5044. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv:
  5045. .. rst-class:: classref-property
  5046. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv** = ``3``
  5047. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5048. .. rst-class:: classref-item-separator
  5049. ----
  5050. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv:
  5051. .. rst-class:: classref-property
  5052. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv** = ``4``
  5053. Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
  5054. .. rst-class:: classref-item-separator
  5055. ----
  5056. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size:
  5057. .. rst-class:: classref-property
  5058. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size** = ``4096``
  5059. Size for shadow atlas (used for OmniLights and SpotLights). See documentation.
  5060. .. rst-class:: classref-item-separator
  5061. ----
  5062. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size.mobile:
  5063. .. rst-class:: classref-property
  5064. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/atlas_size.mobile** = ``2048``
  5065. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/atlas_size<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/atlas_size>` on mobile devices, due to performance concerns or driver support.
  5066. .. rst-class:: classref-item-separator
  5067. ----
  5068. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality:
  5069. .. rst-class:: classref-property
  5070. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality** = ``2``
  5071. Quality setting for shadows cast by :ref:`OmniLight3D<class_OmniLight3D>`\ s and :ref:`SpotLight3D<class_SpotLight3D>`\ s. Higher quality settings use more samples when reading from shadow maps and are thus slower. Low quality settings may result in shadows looking grainy.
  5072. \ **Note:** The Soft Very Low setting will automatically multiply *constant* shadow blur by 0.75x to reduce the amount of noise visible. This automatic blur change only affects the constant blur factor defined in :ref:`Light3D.shadow_blur<class_Light3D_property_shadow_blur>`, not the variable blur performed by :ref:`DirectionalLight3D<class_DirectionalLight3D>`\ s' :ref:`Light3D.light_angular_distance<class_Light3D_property_light_angular_distance>`.
  5073. \ **Note:** The Soft High and Soft Ultra settings will automatically multiply shadow blur by 1.5× and 2× respectively to make better use of the increased sample count. This increased blur also improves stability of dynamic object shadows.
  5074. .. rst-class:: classref-item-separator
  5075. ----
  5076. .. _class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile:
  5077. .. rst-class:: classref-property
  5078. :ref:`int<class_int>` **rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile** = ``0``
  5079. Lower-end override for :ref:`rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality<class_ProjectSettings_property_rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality>` on mobile devices, due to performance concerns or driver support.
  5080. .. rst-class:: classref-item-separator
  5081. ----
  5082. .. _class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units:
  5083. .. rst-class:: classref-property
  5084. :ref:`bool<class_bool>` **rendering/lights_and_shadows/use_physical_light_units** = ``false``
  5085. Enables the use of physically based units for light sources. Physically based units tend to be much larger than the arbitrary units used by Godot, but they can be used to match lighting within Godot to real-world lighting. Due to the large dynamic range of lighting conditions present in nature, Godot bakes exposure into the various lighting quantities before rendering. Most light sources bake exposure automatically at run time based on the active :ref:`CameraAttributes<class_CameraAttributes>` resource, but :ref:`LightmapGI<class_LightmapGI>` and :ref:`VoxelGI<class_VoxelGI>` require a :ref:`CameraAttributes<class_CameraAttributes>` resource to be set at bake time to reduce the dynamic range. At run time, Godot will automatically reconcile the baked exposure with the active exposure to ensure lighting remains consistent.
  5086. .. rst-class:: classref-item-separator
  5087. ----
  5088. .. _class_ProjectSettings_property_rendering/limits/cluster_builder/max_clustered_elements:
  5089. .. rst-class:: classref-property
  5090. :ref:`float<class_float>` **rendering/limits/cluster_builder/max_clustered_elements** = ``512``
  5091. .. container:: contribute
  5092. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5093. .. rst-class:: classref-item-separator
  5094. ----
  5095. .. _class_ProjectSettings_property_rendering/limits/forward_renderer/threaded_render_minimum_instances:
  5096. .. rst-class:: classref-property
  5097. :ref:`int<class_int>` **rendering/limits/forward_renderer/threaded_render_minimum_instances** = ``500``
  5098. .. container:: contribute
  5099. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5100. .. rst-class:: classref-item-separator
  5101. ----
  5102. .. _class_ProjectSettings_property_rendering/limits/global_shader_variables/buffer_size:
  5103. .. rst-class:: classref-property
  5104. :ref:`int<class_int>` **rendering/limits/global_shader_variables/buffer_size** = ``65536``
  5105. .. container:: contribute
  5106. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5107. .. rst-class:: classref-item-separator
  5108. ----
  5109. .. _class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object:
  5110. .. rst-class:: classref-property
  5111. :ref:`int<class_int>` **rendering/limits/opengl/max_lights_per_object** = ``8``
  5112. Max number of omnilights and spotlights renderable per object. At the default value of 8, this means that each surface can be affected by up to 8 omnilights and 8 spotlights. This is further limited by hardware support and :ref:`rendering/limits/opengl/max_renderable_lights<class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights>`. Setting this low will slightly reduce memory usage, may decrease shader compile times, and may result in faster rendering on low-end, mobile, or web devices.
  5113. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5114. .. rst-class:: classref-item-separator
  5115. ----
  5116. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_elements:
  5117. .. rst-class:: classref-property
  5118. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_elements** = ``65536``
  5119. Max number of elements renderable in a frame. If more elements than this are visible per frame, they will not be drawn. Keep in mind elements refer to mesh surfaces and not meshes themselves. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5120. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5121. .. rst-class:: classref-item-separator
  5122. ----
  5123. .. _class_ProjectSettings_property_rendering/limits/opengl/max_renderable_lights:
  5124. .. rst-class:: classref-property
  5125. :ref:`int<class_int>` **rendering/limits/opengl/max_renderable_lights** = ``32``
  5126. Max number of positional lights renderable in a frame. If more lights than this number are used, they will be ignored. Setting this low will slightly reduce memory usage and may decrease shader compile times, particularly on web. For most uses, the default value is suitable, but consider lowering as much as possible on web export.
  5127. \ **Note:** This setting is only effective when using the Compatibility rendering method, not Forward+ and Mobile.
  5128. .. rst-class:: classref-item-separator
  5129. ----
  5130. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/threaded_cull_minimum_instances:
  5131. .. rst-class:: classref-property
  5132. :ref:`int<class_int>` **rendering/limits/spatial_indexer/threaded_cull_minimum_instances** = ``1000``
  5133. .. container:: contribute
  5134. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5135. .. rst-class:: classref-item-separator
  5136. ----
  5137. .. _class_ProjectSettings_property_rendering/limits/spatial_indexer/update_iterations_per_frame:
  5138. .. rst-class:: classref-property
  5139. :ref:`int<class_int>` **rendering/limits/spatial_indexer/update_iterations_per_frame** = ``10``
  5140. .. container:: contribute
  5141. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5142. .. rst-class:: classref-item-separator
  5143. ----
  5144. .. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
  5145. .. rst-class:: classref-property
  5146. :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs** = ``3600``
  5147. .. container:: contribute
  5148. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5149. .. rst-class:: classref-item-separator
  5150. ----
  5151. .. _class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels:
  5152. .. rst-class:: classref-property
  5153. :ref:`float<class_float>` **rendering/mesh_lod/lod_change/threshold_pixels** = ``1.0``
  5154. The automatic LOD bias to use for meshes rendered within the :ref:`ReflectionProbe<class_ReflectionProbe>`. Higher values will use less detailed versions of meshes that have LOD variations generated. If set to ``0.0``, automatic LOD is disabled. Increase :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` to improve performance at the cost of geometry detail.
  5155. \ **Note:** :ref:`rendering/mesh_lod/lod_change/threshold_pixels<class_ProjectSettings_property_rendering/mesh_lod/lod_change/threshold_pixels>` does not affect :ref:`GeometryInstance3D<class_GeometryInstance3D>` visibility ranges (also known as "manual" LOD or hierarchical LOD).
  5156. \ **Note:** This property is only read when the project starts. To adjust the automatic LOD threshold at runtime, set :ref:`Viewport.mesh_lod_threshold<class_Viewport_property_mesh_lod_threshold>` on the root :ref:`Viewport<class_Viewport>`.
  5157. .. rst-class:: classref-item-separator
  5158. ----
  5159. .. _class_ProjectSettings_property_rendering/occlusion_culling/bvh_build_quality:
  5160. .. rst-class:: classref-property
  5161. :ref:`int<class_int>` **rendering/occlusion_culling/bvh_build_quality** = ``2``
  5162. The `BVH <https://en.wikipedia.org/wiki/Bounding_volume_hierarchy>`__ quality to use when rendering the occlusion culling buffer. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage.
  5163. .. rst-class:: classref-item-separator
  5164. ----
  5165. .. _class_ProjectSettings_property_rendering/occlusion_culling/occlusion_rays_per_thread:
  5166. .. rst-class:: classref-property
  5167. :ref:`int<class_int>` **rendering/occlusion_culling/occlusion_rays_per_thread** = ``512``
  5168. Higher values will result in more accurate occlusion culling, at the cost of higher CPU usage. The occlusion culling buffer's pixel count is roughly equal to ``occlusion_rays_per_thread * number_of_logical_cpu_cores``, so it will depend on the system's CPU. Therefore, CPUs with fewer cores will use a lower resolution to attempt keeping performance costs even across devices.
  5169. .. rst-class:: classref-item-separator
  5170. ----
  5171. .. _class_ProjectSettings_property_rendering/occlusion_culling/use_occlusion_culling:
  5172. .. rst-class:: classref-property
  5173. :ref:`bool<class_bool>` **rendering/occlusion_culling/use_occlusion_culling** = ``false``
  5174. If ``true``, :ref:`OccluderInstance3D<class_OccluderInstance3D>` nodes will be usable for occlusion culling in 3D in the root viewport. In custom viewports, :ref:`Viewport.use_occlusion_culling<class_Viewport_property_use_occlusion_culling>` must be set to ``true`` instead.
  5175. \ **Note:** Enabling occlusion culling has a cost on the CPU. Only enable occlusion culling if you actually plan to use it. Large open scenes with few or no objects blocking the view will generally not benefit much from occlusion culling. Large open scenes generally benefit more from mesh LOD and visibility ranges (:ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>` and :ref:`GeometryInstance3D.visibility_range_end<class_GeometryInstance3D_property_visibility_range_end>`) compared to occlusion culling.
  5176. .. rst-class:: classref-item-separator
  5177. ----
  5178. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_count:
  5179. .. rst-class:: classref-property
  5180. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_count** = ``64``
  5181. Number of cubemaps to store in the reflection atlas. The number of :ref:`ReflectionProbe<class_ReflectionProbe>`\ s in a scene will be limited by this amount. A higher number requires more VRAM.
  5182. .. rst-class:: classref-item-separator
  5183. ----
  5184. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size:
  5185. .. rst-class:: classref-property
  5186. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size** = ``256``
  5187. Size of cubemap faces for :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher number requires more VRAM and may make reflection probe updating slower.
  5188. .. rst-class:: classref-item-separator
  5189. ----
  5190. .. _class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size.mobile:
  5191. .. rst-class:: classref-property
  5192. :ref:`int<class_int>` **rendering/reflections/reflection_atlas/reflection_size.mobile** = ``128``
  5193. Lower-end override for :ref:`rendering/reflections/reflection_atlas/reflection_size<class_ProjectSettings_property_rendering/reflections/reflection_atlas/reflection_size>` on mobile devices, due to performance concerns or driver support.
  5194. .. rst-class:: classref-item-separator
  5195. ----
  5196. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/fast_filter_high_quality:
  5197. .. rst-class:: classref-property
  5198. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/fast_filter_high_quality** = ``false``
  5199. Use a higher quality variant of the fast filtering algorithm. Significantly slower than using default quality, but results in smoother reflections. Should only be used when the scene is especially detailed.
  5200. .. rst-class:: classref-item-separator
  5201. ----
  5202. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples:
  5203. .. rst-class:: classref-property
  5204. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples** = ``32``
  5205. Sets the number of samples to take when using importance sampling for :ref:`Sky<class_Sky>`\ s and :ref:`ReflectionProbe<class_ReflectionProbe>`\ s. A higher value will result in smoother, higher quality reflections, but increases time to calculate radiance maps. In general, fewer samples are needed for simpler, low dynamic range environments while more samples are needed for HDR environments and environments with a high level of detail.
  5206. .. rst-class:: classref-item-separator
  5207. ----
  5208. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples.mobile:
  5209. .. rst-class:: classref-property
  5210. :ref:`int<class_int>` **rendering/reflections/sky_reflections/ggx_samples.mobile** = ``16``
  5211. Lower-end override for :ref:`rendering/reflections/sky_reflections/ggx_samples<class_ProjectSettings_property_rendering/reflections/sky_reflections/ggx_samples>` on mobile devices, due to performance concerns or driver support.
  5212. .. rst-class:: classref-item-separator
  5213. ----
  5214. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers:
  5215. .. rst-class:: classref-property
  5216. :ref:`int<class_int>` **rendering/reflections/sky_reflections/roughness_layers** = ``8``
  5217. Limits the number of layers to use in radiance maps when using importance sampling. A lower number will be slightly faster and take up less VRAM.
  5218. .. rst-class:: classref-item-separator
  5219. ----
  5220. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections:
  5221. .. rst-class:: classref-property
  5222. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections** = ``true``
  5223. If ``true``, uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise and upscaling artifacts on reflections, but is significantly slower to compute and uses :ref:`rendering/reflections/sky_reflections/roughness_layers<class_ProjectSettings_property_rendering/reflections/sky_reflections/roughness_layers>` times more memory.
  5224. .. rst-class:: classref-item-separator
  5225. ----
  5226. .. _class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections.mobile:
  5227. .. rst-class:: classref-property
  5228. :ref:`bool<class_bool>` **rendering/reflections/sky_reflections/texture_array_reflections.mobile** = ``false``
  5229. Lower-end override for :ref:`rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` on mobile devices, due to performance concerns or driver support.
  5230. .. rst-class:: classref-item-separator
  5231. ----
  5232. .. _class_ProjectSettings_property_rendering/renderer/rendering_method:
  5233. .. rst-class:: classref-property
  5234. :ref:`String<class_String>` **rendering/renderer/rendering_method** = ``"forward_plus"``
  5235. Sets the renderer that will be used by the project. Options are:
  5236. \ **Forward Plus**: High-end renderer designed for Desktop devices. Has a higher base overhead, but scales well with complex scenes. Not suitable for older devices or mobile.
  5237. \ **Mobile**: Modern renderer designed for mobile devices. Has a lower base overhead than Forward Plus, but does not scale as well to large scenes with many elements.
  5238. \ **GL Compatibility**: Low-end renderer designed for older devices. Based on the limitations of the OpenGL 3.3/ OpenGL ES 3.0 / WebGL 2 APIs.
  5239. .. rst-class:: classref-item-separator
  5240. ----
  5241. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.mobile:
  5242. .. rst-class:: classref-property
  5243. :ref:`String<class_String>` **rendering/renderer/rendering_method.mobile** = ``"mobile"``
  5244. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on mobile devices.
  5245. .. rst-class:: classref-item-separator
  5246. ----
  5247. .. _class_ProjectSettings_property_rendering/renderer/rendering_method.web:
  5248. .. rst-class:: classref-property
  5249. :ref:`String<class_String>` **rendering/renderer/rendering_method.web** = ``"gl_compatibility"``
  5250. Override for :ref:`rendering/renderer/rendering_method<class_ProjectSettings_property_rendering/renderer/rendering_method>` on web.
  5251. .. rst-class:: classref-item-separator
  5252. ----
  5253. .. _class_ProjectSettings_property_rendering/rendering_device/driver:
  5254. .. rst-class:: classref-property
  5255. :ref:`String<class_String>` **rendering/rendering_device/driver** = ``"vulkan"``
  5256. Sets the driver to be used by the renderer when using a RenderingDevice-based renderer like the clustered renderer or the mobile renderer. This property can not be edited directly, instead, set the driver using the platform-specific overrides.
  5257. .. rst-class:: classref-item-separator
  5258. ----
  5259. .. _class_ProjectSettings_property_rendering/rendering_device/driver.android:
  5260. .. rst-class:: classref-property
  5261. :ref:`String<class_String>` **rendering/rendering_device/driver.android** = ``"vulkan"``
  5262. Android override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5263. .. rst-class:: classref-item-separator
  5264. ----
  5265. .. _class_ProjectSettings_property_rendering/rendering_device/driver.ios:
  5266. .. rst-class:: classref-property
  5267. :ref:`String<class_String>` **rendering/rendering_device/driver.ios** = ``"vulkan"``
  5268. iOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5269. .. rst-class:: classref-item-separator
  5270. ----
  5271. .. _class_ProjectSettings_property_rendering/rendering_device/driver.linuxbsd:
  5272. .. rst-class:: classref-property
  5273. :ref:`String<class_String>` **rendering/rendering_device/driver.linuxbsd** = ``"vulkan"``
  5274. LinuxBSD override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5275. .. rst-class:: classref-item-separator
  5276. ----
  5277. .. _class_ProjectSettings_property_rendering/rendering_device/driver.macos:
  5278. .. rst-class:: classref-property
  5279. :ref:`String<class_String>` **rendering/rendering_device/driver.macos** = ``"vulkan"``
  5280. macOS override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5281. .. rst-class:: classref-item-separator
  5282. ----
  5283. .. _class_ProjectSettings_property_rendering/rendering_device/driver.windows:
  5284. .. rst-class:: classref-property
  5285. :ref:`String<class_String>` **rendering/rendering_device/driver.windows** = ``"vulkan"``
  5286. Windows override for :ref:`rendering/rendering_device/driver<class_ProjectSettings_property_rendering/rendering_device/driver>`.
  5287. .. rst-class:: classref-item-separator
  5288. ----
  5289. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/block_size_kb:
  5290. .. rst-class:: classref-property
  5291. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/block_size_kb** = ``256``
  5292. .. container:: contribute
  5293. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5294. .. rst-class:: classref-item-separator
  5295. ----
  5296. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/max_size_mb:
  5297. .. rst-class:: classref-property
  5298. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/max_size_mb** = ``128``
  5299. .. container:: contribute
  5300. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5301. .. rst-class:: classref-item-separator
  5302. ----
  5303. .. _class_ProjectSettings_property_rendering/rendering_device/staging_buffer/texture_upload_region_size_px:
  5304. .. rst-class:: classref-property
  5305. :ref:`int<class_int>` **rendering/rendering_device/staging_buffer/texture_upload_region_size_px** = ``64``
  5306. .. container:: contribute
  5307. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5308. .. rst-class:: classref-item-separator
  5309. ----
  5310. .. _class_ProjectSettings_property_rendering/rendering_device/vulkan/max_descriptors_per_pool:
  5311. .. rst-class:: classref-property
  5312. :ref:`int<class_int>` **rendering/rendering_device/vulkan/max_descriptors_per_pool** = ``64``
  5313. .. container:: contribute
  5314. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5315. .. rst-class:: classref-item-separator
  5316. ----
  5317. .. _class_ProjectSettings_property_rendering/scaling_3d/fsr_sharpness:
  5318. .. rst-class:: classref-property
  5319. :ref:`float<class_float>` **rendering/scaling_3d/fsr_sharpness** = ``0.2``
  5320. Determines how sharp the upscaled image will be when using the FSR upscaling mode. Sharpness halves with every whole number. Values go from 0.0 (sharpest) to 2.0. Values above 2.0 won't make a visible difference.
  5321. .. rst-class:: classref-item-separator
  5322. ----
  5323. .. _class_ProjectSettings_property_rendering/scaling_3d/mode:
  5324. .. rst-class:: classref-property
  5325. :ref:`int<class_int>` **rendering/scaling_3d/mode** = ``0``
  5326. Sets the scaling 3D mode. Bilinear scaling renders at different resolution to either undersample or supersample the viewport. FidelityFX Super Resolution 1.0, abbreviated to FSR, is an upscaling technology that produces high quality images at fast framerates by using a spatially-aware upscaling algorithm. FSR is slightly more expensive than bilinear, but it produces significantly higher image quality. On particularly low-end GPUs, the added cost of FSR may not be worth it (compared to using bilinear scaling with a slightly higher resolution scale to match performance).
  5327. \ **Note:** FSR is only effective when using the Forward+ rendering method, not Mobile or Compatibility. If using an incompatible rendering method, FSR will fall back to bilinear scaling.
  5328. .. rst-class:: classref-item-separator
  5329. ----
  5330. .. _class_ProjectSettings_property_rendering/scaling_3d/scale:
  5331. .. rst-class:: classref-property
  5332. :ref:`float<class_float>` **rendering/scaling_3d/scale** = ``1.0``
  5333. Scales the 3D render buffer based on the viewport size uses an image filter specified in :ref:`rendering/scaling_3d/mode<class_ProjectSettings_property_rendering/scaling_3d/mode>` to scale the output image to the full viewport size. Values lower than ``1.0`` can be used to speed up 3D rendering at the cost of quality (undersampling). Values greater than ``1.0`` are only valid for bilinear mode and can be used to improve 3D rendering quality at a high performance cost (supersampling). See also :ref:`rendering/anti_aliasing/quality/msaa_3d<class_ProjectSettings_property_rendering/anti_aliasing/quality/msaa_3d>` for multi-sample antialiasing, which is significantly cheaper but only smooths the edges of polygons.
  5334. .. rst-class:: classref-item-separator
  5335. ----
  5336. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/compress:
  5337. .. rst-class:: classref-property
  5338. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/compress** = ``true``
  5339. .. container:: contribute
  5340. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5341. .. rst-class:: classref-item-separator
  5342. ----
  5343. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/enabled:
  5344. .. rst-class:: classref-property
  5345. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/enabled** = ``true``
  5346. Enable the shader cache, which stores compiled shaders to disk to prevent stuttering from shader compilation the next time the shader is needed.
  5347. .. rst-class:: classref-item-separator
  5348. ----
  5349. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug:
  5350. .. rst-class:: classref-property
  5351. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug** = ``false``
  5352. .. container:: contribute
  5353. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5354. .. rst-class:: classref-item-separator
  5355. ----
  5356. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/strip_debug.release:
  5357. .. rst-class:: classref-property
  5358. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/strip_debug.release** = ``true``
  5359. .. container:: contribute
  5360. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5361. .. rst-class:: classref-item-separator
  5362. ----
  5363. .. _class_ProjectSettings_property_rendering/shader_compiler/shader_cache/use_zstd_compression:
  5364. .. rst-class:: classref-property
  5365. :ref:`bool<class_bool>` **rendering/shader_compiler/shader_cache/use_zstd_compression** = ``true``
  5366. .. container:: contribute
  5367. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5368. .. rst-class:: classref-item-separator
  5369. ----
  5370. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley:
  5371. .. rst-class:: classref-property
  5372. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley** = ``false``
  5373. If ``true``, uses faster but lower-quality Lambert material lighting model instead of Burley.
  5374. .. rst-class:: classref-item-separator
  5375. ----
  5376. .. _class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley.mobile:
  5377. .. rst-class:: classref-property
  5378. :ref:`bool<class_bool>` **rendering/shading/overrides/force_lambert_over_burley.mobile** = ``true``
  5379. Lower-end override for :ref:`rendering/shading/overrides/force_lambert_over_burley<class_ProjectSettings_property_rendering/shading/overrides/force_lambert_over_burley>` on mobile devices, due to performance concerns or driver support.
  5380. .. rst-class:: classref-item-separator
  5381. ----
  5382. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading:
  5383. .. rst-class:: classref-property
  5384. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading** = ``false``
  5385. If ``true``, forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices.
  5386. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  5387. .. rst-class:: classref-item-separator
  5388. ----
  5389. .. _class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading.mobile:
  5390. .. rst-class:: classref-property
  5391. :ref:`bool<class_bool>` **rendering/shading/overrides/force_vertex_shading.mobile** = ``true``
  5392. Lower-end override for :ref:`rendering/shading/overrides/force_vertex_shading<class_ProjectSettings_property_rendering/shading/overrides/force_vertex_shading>` on mobile devices, due to performance concerns or driver support.
  5393. \ **Note:** This setting currently has no effect, as vertex shading is not implemented yet.
  5394. .. rst-class:: classref-item-separator
  5395. ----
  5396. .. _class_ProjectSettings_property_rendering/textures/decals/filter:
  5397. .. rst-class:: classref-property
  5398. :ref:`int<class_int>` **rendering/textures/decals/filter** = ``3``
  5399. The filtering quality to use for :ref:`Decal<class_Decal>` nodes. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  5400. .. rst-class:: classref-item-separator
  5401. ----
  5402. .. _class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level:
  5403. .. rst-class:: classref-property
  5404. :ref:`int<class_int>` **rendering/textures/default_filters/anisotropic_filtering_level** = ``2``
  5405. Sets the maximum number of samples to take when using anisotropic filtering on textures (as a power of two). A higher sample count will result in sharper textures at oblique angles, but is more expensive to compute. A value of ``0`` forcibly disables anisotropic filtering, even on materials where it is enabled.
  5406. The anisotropic filtering level also affects decals and light projectors if they are configured to use anisotropic filtering. See :ref:`rendering/textures/decals/filter<class_ProjectSettings_property_rendering/textures/decals/filter>` and :ref:`rendering/textures/light_projectors/filter<class_ProjectSettings_property_rendering/textures/light_projectors/filter>`.
  5407. \ **Note:** For performance reasons, anisotropic filtering *is not enabled by default* on 2D and 3D materials. For this setting to have an effect in 3D, set :ref:`BaseMaterial3D.texture_filter<class_BaseMaterial3D_property_texture_filter>` to :ref:`BaseMaterial3D.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`BaseMaterial3D.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_BaseMaterial3D_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on materials. For this setting to have an effect in 2D, set :ref:`CanvasItem.texture_filter<class_CanvasItem_property_texture_filter>` to :ref:`CanvasItem.TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC>` or :ref:`CanvasItem.TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC<class_CanvasItem_constant_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC>` on the :ref:`CanvasItem<class_CanvasItem>` node displaying the texture (or in :ref:`CanvasTexture<class_CanvasTexture>`). However, anisotropic filtering is rarely useful in 2D, so only enable it for textures in 2D if it makes a meaningful visual difference.
  5408. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  5409. .. rst-class:: classref-item-separator
  5410. ----
  5411. .. _class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias:
  5412. .. rst-class:: classref-property
  5413. :ref:`float<class_float>` **rendering/textures/default_filters/texture_mipmap_bias** = ``0.0``
  5414. Affects the final texture sharpness by reading from a lower or higher mipmap (also called "texture LOD bias"). Negative values make mipmapped textures sharper but grainier when viewed at a distance, while positive values make mipmapped textures blurrier (even when up close).
  5415. Enabling temporal antialiasing (:ref:`rendering/anti_aliasing/quality/use_taa<class_ProjectSettings_property_rendering/anti_aliasing/quality/use_taa>`) will automatically apply a ``-0.5`` offset to this value, while enabling FXAA (:ref:`rendering/anti_aliasing/quality/screen_space_aa<class_ProjectSettings_property_rendering/anti_aliasing/quality/screen_space_aa>`) will automatically apply a ``-0.25`` offset to this value. If both TAA and FXAA are enbled at the same time, an offset of ``-0.75`` is applied to this value.
  5416. \ **Note:** If :ref:`rendering/scaling_3d/scale<class_ProjectSettings_property_rendering/scaling_3d/scale>` is lower than ``1.0`` (exclusive), :ref:`rendering/textures/default_filters/texture_mipmap_bias<class_ProjectSettings_property_rendering/textures/default_filters/texture_mipmap_bias>` is used to adjust the automatic mipmap bias which is calculated internally based on the scale factor. The formula for this is ``log2(scaling_3d_scale) + mipmap_bias``.
  5417. \ **Note:** This property is only read when the project starts. To change the mipmap LOD bias at run-time, set :ref:`Viewport.texture_mipmap_bias<class_Viewport_property_texture_mipmap_bias>` instead.
  5418. .. rst-class:: classref-item-separator
  5419. ----
  5420. .. _class_ProjectSettings_property_rendering/textures/default_filters/use_nearest_mipmap_filter:
  5421. .. rst-class:: classref-property
  5422. :ref:`bool<class_bool>` **rendering/textures/default_filters/use_nearest_mipmap_filter** = ``false``
  5423. If ``true``, uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If ``false``, linear mipmap filtering (also called "trilinear filtering") is used.
  5424. \ **Note:** This property is only read when the project starts. There is currently no way to change this setting at run-time.
  5425. .. rst-class:: classref-item-separator
  5426. ----
  5427. .. _class_ProjectSettings_property_rendering/textures/light_projectors/filter:
  5428. .. rst-class:: classref-property
  5429. :ref:`int<class_int>` **rendering/textures/light_projectors/filter** = ``3``
  5430. The filtering quality to use for :ref:`OmniLight3D<class_OmniLight3D>` and :ref:`SpotLight3D<class_SpotLight3D>` projectors. When using one of the anisotropic filtering modes, the anisotropic filtering level is controlled by :ref:`rendering/textures/default_filters/anisotropic_filtering_level<class_ProjectSettings_property_rendering/textures/default_filters/anisotropic_filtering_level>`.
  5431. .. rst-class:: classref-item-separator
  5432. ----
  5433. .. _class_ProjectSettings_property_rendering/textures/lossless_compression/force_png:
  5434. .. rst-class:: classref-property
  5435. :ref:`bool<class_bool>` **rendering/textures/lossless_compression/force_png** = ``false``
  5436. If ``true``, the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP.
  5437. .. rst-class:: classref-item-separator
  5438. ----
  5439. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_etc2_astc:
  5440. .. rst-class:: classref-property
  5441. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_etc2_astc** = ``false``
  5442. If ``true``, the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normalmaps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size).
  5443. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  5444. .. rst-class:: classref-item-separator
  5445. ----
  5446. .. _class_ProjectSettings_property_rendering/textures/vram_compression/import_s3tc_bptc:
  5447. .. rst-class:: classref-property
  5448. :ref:`bool<class_bool>` **rendering/textures/vram_compression/import_s3tc_bptc** = ``true``
  5449. If ``true``, the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm (DXT1-5) for lower quality textures and the the BPTC algorithm (BC6H and BC7) for high quality textures. This algorithm is only supported on PC desktop platforms and consoles.
  5450. \ **Note:** Changing this setting does *not* impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the ``.godot/imported/`` folder located inside the project folder then restart the editor (see :ref:`application/config/use_hidden_project_data_directory<class_ProjectSettings_property_application/config/use_hidden_project_data_directory>`).
  5451. .. rst-class:: classref-item-separator
  5452. ----
  5453. .. _class_ProjectSettings_property_rendering/textures/webp_compression/compression_method:
  5454. .. rst-class:: classref-property
  5455. :ref:`int<class_int>` **rendering/textures/webp_compression/compression_method** = ``2``
  5456. The default compression method for WebP. Affects both lossy and lossless WebP. A higher value results in smaller files at the cost of compression speed. Decompression speed is mostly unaffected by the compression method. Supported values are 0 to 6. Note that compression methods above 4 are very slow and offer very little savings.
  5457. .. rst-class:: classref-item-separator
  5458. ----
  5459. .. _class_ProjectSettings_property_rendering/textures/webp_compression/lossless_compression_factor:
  5460. .. rst-class:: classref-property
  5461. :ref:`float<class_float>` **rendering/textures/webp_compression/lossless_compression_factor** = ``25``
  5462. The default compression factor for lossless WebP. Decompression speed is mostly unaffected by the compression factor. Supported values are 0 to 100.
  5463. .. rst-class:: classref-item-separator
  5464. ----
  5465. .. _class_ProjectSettings_property_rendering/viewport/transparent_background:
  5466. .. rst-class:: classref-property
  5467. :ref:`bool<class_bool>` **rendering/viewport/transparent_background** = ``false``
  5468. If ``true``, enables :ref:`Viewport.transparent_bg<class_Viewport_property_transparent_bg>` on the root viewport. This allows per-pixel transparency to be effective after also enabling :ref:`display/window/size/transparent<class_ProjectSettings_property_display/window/size/transparent>` and :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>`.
  5469. .. rst-class:: classref-item-separator
  5470. ----
  5471. .. _class_ProjectSettings_property_rendering/vrs/mode:
  5472. .. rst-class:: classref-property
  5473. :ref:`int<class_int>` **rendering/vrs/mode** = ``0``
  5474. Set the default Variable Rate Shading (VRS) mode for the main viewport. See :ref:`Viewport.vrs_mode<class_Viewport_property_vrs_mode>` to change this at runtime, and :ref:`VRSMode<enum_Viewport_VRSMode>` for possible values.
  5475. .. rst-class:: classref-item-separator
  5476. ----
  5477. .. _class_ProjectSettings_property_rendering/vrs/texture:
  5478. .. rst-class:: classref-property
  5479. :ref:`String<class_String>` **rendering/vrs/texture** = ``""``
  5480. If :ref:`rendering/vrs/mode<class_ProjectSettings_property_rendering/vrs/mode>` is set to **Texture**, this is the path to default texture loaded as the VRS image.
  5481. The texture *must* use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision:
  5482. ::
  5483. - 1x1 = rgb(0, 0, 0) - #000000
  5484. - 1x2 = rgb(0, 85, 0) - #005500
  5485. - 2x1 = rgb(85, 0, 0) - #550000
  5486. - 2x2 = rgb(85, 85, 0) - #555500
  5487. - 2x4 = rgb(85, 170, 0) - #55aa00
  5488. - 4x2 = rgb(170, 85, 0) - #aa5500
  5489. - 4x4 = rgb(170, 170, 0) - #aaaa00
  5490. - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware
  5491. - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware
  5492. - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware
  5493. .. rst-class:: classref-item-separator
  5494. ----
  5495. .. _class_ProjectSettings_property_threading/worker_pool/low_priority_thread_ratio:
  5496. .. rst-class:: classref-property
  5497. :ref:`float<class_float>` **threading/worker_pool/low_priority_thread_ratio** = ``0.3``
  5498. .. container:: contribute
  5499. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5500. .. rst-class:: classref-item-separator
  5501. ----
  5502. .. _class_ProjectSettings_property_threading/worker_pool/max_threads:
  5503. .. rst-class:: classref-property
  5504. :ref:`int<class_int>` **threading/worker_pool/max_threads** = ``-1``
  5505. .. container:: contribute
  5506. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5507. .. rst-class:: classref-item-separator
  5508. ----
  5509. .. _class_ProjectSettings_property_threading/worker_pool/use_system_threads_for_low_priority_tasks:
  5510. .. rst-class:: classref-property
  5511. :ref:`bool<class_bool>` **threading/worker_pool/use_system_threads_for_low_priority_tasks** = ``true``
  5512. .. container:: contribute
  5513. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  5514. .. rst-class:: classref-item-separator
  5515. ----
  5516. .. _class_ProjectSettings_property_xr/openxr/default_action_map:
  5517. .. rst-class:: classref-property
  5518. :ref:`String<class_String>` **xr/openxr/default_action_map** = ``"res://openxr_action_map.tres"``
  5519. Action map configuration to load by default.
  5520. .. rst-class:: classref-item-separator
  5521. ----
  5522. .. _class_ProjectSettings_property_xr/openxr/enabled:
  5523. .. rst-class:: classref-property
  5524. :ref:`bool<class_bool>` **xr/openxr/enabled** = ``false``
  5525. If ``true`` Godot will setup and initialize OpenXR on startup.
  5526. .. rst-class:: classref-item-separator
  5527. ----
  5528. .. _class_ProjectSettings_property_xr/openxr/form_factor:
  5529. .. rst-class:: classref-property
  5530. :ref:`int<class_int>` **xr/openxr/form_factor** = ``"0"``
  5531. Specify whether OpenXR should be configured for an HMD or a hand held device.
  5532. .. rst-class:: classref-item-separator
  5533. ----
  5534. .. _class_ProjectSettings_property_xr/openxr/reference_space:
  5535. .. rst-class:: classref-property
  5536. :ref:`int<class_int>` **xr/openxr/reference_space** = ``"1"``
  5537. Specify the default reference space.
  5538. .. rst-class:: classref-item-separator
  5539. ----
  5540. .. _class_ProjectSettings_property_xr/openxr/submit_depth_buffer:
  5541. .. rst-class:: classref-property
  5542. :ref:`bool<class_bool>` **xr/openxr/submit_depth_buffer** = ``false``
  5543. If ``true``, OpenXR will manage the depth buffer and use the depth buffer for advanced reprojection provided this is supported by the XR runtime. Note that some rendering features in Godot can't be used with this feature.
  5544. .. rst-class:: classref-item-separator
  5545. ----
  5546. .. _class_ProjectSettings_property_xr/openxr/view_configuration:
  5547. .. rst-class:: classref-property
  5548. :ref:`int<class_int>` **xr/openxr/view_configuration** = ``"1"``
  5549. Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering.
  5550. .. rst-class:: classref-item-separator
  5551. ----
  5552. .. _class_ProjectSettings_property_xr/shaders/enabled:
  5553. .. rst-class:: classref-property
  5554. :ref:`bool<class_bool>` **xr/shaders/enabled** = ``false``
  5555. If ``true``, Godot will compile shaders required for XR.
  5556. .. rst-class:: classref-section-separator
  5557. ----
  5558. .. rst-class:: classref-descriptions-group
  5559. Method Descriptions
  5560. -------------------
  5561. .. _class_ProjectSettings_method_add_property_info:
  5562. .. rst-class:: classref-method
  5563. void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
  5564. Adds a custom property info to a property. The dictionary must contain:
  5565. - ``name``: :ref:`String<class_String>` (the property's name)
  5566. - ``type``: :ref:`int<class_int>` (see :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>`)
  5567. - optionally ``hint``: :ref:`int<class_int>` (see :ref:`PropertyHint<enum_@GlobalScope_PropertyHint>`) and ``hint_string``: :ref:`String<class_String>`\
  5568. \ **Example:**\
  5569. .. tabs::
  5570. .. code-tab:: gdscript
  5571. ProjectSettings.set("category/property_name", 0)
  5572. var property_info = {
  5573. "name": "category/property_name",
  5574. "type": TYPE_INT,
  5575. "hint": PROPERTY_HINT_ENUM,
  5576. "hint_string": "one,two,three"
  5577. }
  5578. ProjectSettings.add_property_info(property_info)
  5579. .. code-tab:: csharp
  5580. ProjectSettings.Singleton.Set("category/property_name", 0);
  5581. var propertyInfo = new Godot.Collections.Dictionary
  5582. {
  5583. {"name", "category/propertyName"},
  5584. {"type", Variant.Type.Int},
  5585. {"hint", PropertyHint.Enum},
  5586. {"hint_string", "one,two,three"},
  5587. };
  5588. ProjectSettings.AddPropertyInfo(propertyInfo);
  5589. .. rst-class:: classref-item-separator
  5590. ----
  5591. .. _class_ProjectSettings_method_clear:
  5592. .. rst-class:: classref-method
  5593. void **clear** **(** :ref:`String<class_String>` name **)**
  5594. Clears the whole configuration (not recommended, may break things).
  5595. .. rst-class:: classref-item-separator
  5596. ----
  5597. .. _class_ProjectSettings_method_get_global_class_list:
  5598. .. rst-class:: classref-method
  5599. :ref:`Dictionary[]<class_Dictionary>` **get_global_class_list** **(** **)**
  5600. Returns an :ref:`Array<class_Array>` of registered global classes. Each global class is represented as a :ref:`Dictionary<class_Dictionary>` that contains the following entries:
  5601. - ``base`` is a name of the base class;
  5602. - ``class`` is a name of the registered global class;
  5603. - ``icon`` is a path to a custom icon of the global class, if it has any;
  5604. - ``language`` is a name of a programming language in which the global class is written;
  5605. - ``path`` is a path to a file containing the global class.
  5606. \ **Note:** Both the script and the icon paths are local to the project filesystem, i.e. they start with ``res://``.
  5607. .. rst-class:: classref-item-separator
  5608. ----
  5609. .. _class_ProjectSettings_method_get_order:
  5610. .. rst-class:: classref-method
  5611. :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** |const|
  5612. Returns the order of a configuration value (influences when saved to the config file).
  5613. .. rst-class:: classref-item-separator
  5614. ----
  5615. .. _class_ProjectSettings_method_get_setting:
  5616. .. rst-class:: classref-method
  5617. :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` default_value=null **)** |const|
  5618. Returns the value of the setting identified by ``name``. If the setting doesn't exist and ``default_value`` is specified, the value of ``default_value`` is returned. Otherwise, ``null`` is returned.
  5619. \ **Example:**\
  5620. .. tabs::
  5621. .. code-tab:: gdscript
  5622. print(ProjectSettings.get_setting("application/config/name"))
  5623. print(ProjectSettings.get_setting("application/config/custom_description", "No description specified."))
  5624. .. code-tab:: csharp
  5625. GD.Print(ProjectSettings.GetSetting("application/config/name"));
  5626. GD.Print(ProjectSettings.GetSetting("application/config/custom_description", "No description specified."));
  5627. \ **Note:** This method doesn't take potential feature overrides into account automatically. Use :ref:`get_setting_with_override<class_ProjectSettings_method_get_setting_with_override>` to handle seamlessly.
  5628. .. rst-class:: classref-item-separator
  5629. ----
  5630. .. _class_ProjectSettings_method_get_setting_with_override:
  5631. .. rst-class:: classref-method
  5632. :ref:`Variant<class_Variant>` **get_setting_with_override** **(** :ref:`StringName<class_StringName>` name **)** |const|
  5633. Similar to :ref:`get_setting<class_ProjectSettings_method_get_setting>`, but applies feature tag overrides if any exists and is valid.
  5634. \ **Example:**\
  5635. If the following setting override exists "application/config/name.windows", and the following code is executed:
  5636. .. tabs::
  5637. .. code-tab:: gdscript
  5638. print(ProjectSettings.get_setting_with_override("application/config/name"))
  5639. .. code-tab:: csharp
  5640. GD.Print(ProjectSettings.GetSettingWithOverride("application/config/name"));
  5641. Then the overridden setting will be returned instead if the project is running on the *Windows* operating system.
  5642. .. rst-class:: classref-item-separator
  5643. ----
  5644. .. _class_ProjectSettings_method_globalize_path:
  5645. .. rst-class:: classref-method
  5646. :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** |const|
  5647. Returns the absolute, native OS path corresponding to the localized ``path`` (starting with ``res://`` or ``user://``). The returned path will vary depending on the operating system and user preferences. See :doc:`File paths in Godot projects <../tutorials/io/data_paths>` to see what those paths convert to. See also :ref:`localize_path<class_ProjectSettings_method_localize_path>`.
  5648. \ **Note:** :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` with ``res://`` will not work in an exported project. Instead, prepend the executable's base directory to the path when running from an exported project:
  5649. ::
  5650. var path = ""
  5651. if OS.has_feature("editor"):
  5652. # Running from an editor binary.
  5653. # `path` will contain the absolute path to `hello.txt` located in the project root.
  5654. path = ProjectSettings.globalize_path("res://hello.txt")
  5655. else:
  5656. # Running from an exported project.
  5657. # `path` will contain the absolute path to `hello.txt` next to the executable.
  5658. # This is *not* identical to using `ProjectSettings.globalize_path()` with a `res://` path,
  5659. # but is close enough in spirit.
  5660. path = OS.get_executable_path().get_base_dir().path_join("hello.txt")
  5661. .. rst-class:: classref-item-separator
  5662. ----
  5663. .. _class_ProjectSettings_method_has_setting:
  5664. .. rst-class:: classref-method
  5665. :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** |const|
  5666. Returns ``true`` if a configuration value is present.
  5667. .. rst-class:: classref-item-separator
  5668. ----
  5669. .. _class_ProjectSettings_method_load_resource_pack:
  5670. .. rst-class:: classref-method
  5671. :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack, :ref:`bool<class_bool>` replace_files=true, :ref:`int<class_int>` offset=0 **)**
  5672. Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (``res://``). Returns ``true`` on success.
  5673. \ **Note:** If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack`` unless ``replace_files`` is set to ``false``.
  5674. \ **Note:** The optional ``offset`` parameter can be used to specify the offset in bytes to the start of the resource pack. This is only supported for .pck files.
  5675. .. rst-class:: classref-item-separator
  5676. ----
  5677. .. _class_ProjectSettings_method_localize_path:
  5678. .. rst-class:: classref-method
  5679. :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** |const|
  5680. Returns the localized path (starting with ``res://``) corresponding to the absolute, native OS ``path``. See also :ref:`globalize_path<class_ProjectSettings_method_globalize_path>`.
  5681. .. rst-class:: classref-item-separator
  5682. ----
  5683. .. _class_ProjectSettings_method_save:
  5684. .. rst-class:: classref-method
  5685. :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
  5686. Saves the configuration to the ``project.godot`` file.
  5687. \ **Note:** This method is intended to be used by editor plugins, as modified **ProjectSettings** can't be loaded back in the running app. If you want to change project settings in exported projects, use :ref:`save_custom<class_ProjectSettings_method_save_custom>` to save ``override.cfg`` file.
  5688. .. rst-class:: classref-item-separator
  5689. ----
  5690. .. _class_ProjectSettings_method_save_custom:
  5691. .. rst-class:: classref-method
  5692. :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
  5693. Saves the configuration to a custom file. The file extension must be ``.godot`` (to save in text-based :ref:`ConfigFile<class_ConfigFile>` format) or ``.binary`` (to save in binary format). You can also save ``override.cfg`` file, which is also text, but can be used in exported projects unlike other formats.
  5694. .. rst-class:: classref-item-separator
  5695. ----
  5696. .. _class_ProjectSettings_method_set_initial_value:
  5697. .. rst-class:: classref-method
  5698. void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  5699. Sets the specified property's initial value. This is the value the property reverts to.
  5700. .. rst-class:: classref-item-separator
  5701. ----
  5702. .. _class_ProjectSettings_method_set_order:
  5703. .. rst-class:: classref-method
  5704. void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
  5705. Sets the order of a configuration value (influences when saved to the config file).
  5706. .. rst-class:: classref-item-separator
  5707. ----
  5708. .. _class_ProjectSettings_method_set_restart_if_changed:
  5709. .. rst-class:: classref-method
  5710. void **set_restart_if_changed** **(** :ref:`String<class_String>` name, :ref:`bool<class_bool>` restart **)**
  5711. Sets whether a setting requires restarting the editor to properly take effect.
  5712. \ **Note:** This is just a hint to display to the user that the editor must be restarted for changes to take effect. Enabling :ref:`set_restart_if_changed<class_ProjectSettings_method_set_restart_if_changed>` does *not* delay the setting being set when changed.
  5713. .. rst-class:: classref-item-separator
  5714. ----
  5715. .. _class_ProjectSettings_method_set_setting:
  5716. .. rst-class:: classref-method
  5717. void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  5718. Sets the value of a setting.
  5719. \ **Example:**\
  5720. .. tabs::
  5721. .. code-tab:: gdscript
  5722. ProjectSettings.set_setting("application/config/name", "Example")
  5723. .. code-tab:: csharp
  5724. ProjectSettings.SetSetting("application/config/name", "Example");
  5725. This can also be used to erase custom project settings. To do this change the setting value to ``null``.
  5726. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  5727. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  5728. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  5729. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  5730. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  5731. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`