class_spotlight3d.rst 7.7 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SpotLight3D.xml.
  6. .. _class_SpotLight3D:
  7. SpotLight3D
  8. ===========
  9. **Inherits:** :ref:`Light3D<class_Light3D>` **<** :ref:`VisualInstance3D<class_VisualInstance3D>` **<** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A spotlight, such as a reflector spotlight or a lantern.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A Spotlight is a type of :ref:`Light3D<class_Light3D>` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light3D<class_Light3D>`.
  15. \ **Note:** When using the Mobile rendering method, only 8 spot lights can be displayed on each mesh resource. Attempting to display more than 8 spot lights on a single mesh resource will result in spot lights flickering in and out as the camera moves. When using the Compatibility rendering method, only 8 spot lights can be displayed on each mesh resource by default, but this can be increased by adjusting :ref:`ProjectSettings.rendering/limits/opengl/max_lights_per_object<class_ProjectSettings_property_rendering/limits/opengl/max_lights_per_object>`.
  16. \ **Note:** When using the Mobile or Compatibility rendering methods, spot lights will only correctly affect meshes whose visibility AABB intersects with the light's AABB. If using a shader to deform the mesh in a way that makes it go outside its AABB, :ref:`GeometryInstance3D.extra_cull_margin<class_GeometryInstance3D_property_extra_cull_margin>` must be increased on the mesh. Otherwise, the light may not be visible on the mesh.
  17. .. rst-class:: classref-introduction-group
  18. Tutorials
  19. ---------
  20. - :doc:`3D lights and shadows <../tutorials/3d/lights_and_shadows>`
  21. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  22. .. rst-class:: classref-reftable-group
  23. Properties
  24. ----------
  25. .. table::
  26. :widths: auto
  27. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | shadow_bias | ``0.03`` (overrides :ref:`Light3D<class_Light3D_property_shadow_bias>`) |
  29. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  30. | :ref:`float<class_float>` | shadow_normal_bias | ``1.0`` (overrides :ref:`Light3D<class_Light3D_property_shadow_normal_bias>`) |
  31. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` | ``45.0`` |
  33. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`spot_angle_attenuation<class_SpotLight3D_property_spot_angle_attenuation>` | ``1.0`` |
  35. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` | ``1.0`` |
  37. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  38. | :ref:`float<class_float>` | :ref:`spot_range<class_SpotLight3D_property_spot_range>` | ``5.0`` |
  39. +---------------------------+----------------------------------------------------------------------------------+-------------------------------------------------------------------------------+
  40. .. rst-class:: classref-section-separator
  41. ----
  42. .. rst-class:: classref-descriptions-group
  43. Property Descriptions
  44. ---------------------
  45. .. _class_SpotLight3D_property_spot_angle:
  46. .. rst-class:: classref-property
  47. :ref:`float<class_float>` **spot_angle** = ``45.0``
  48. .. rst-class:: classref-property-setget
  49. - void **set_param** **(** :ref:`float<class_float>` value **)**
  50. - :ref:`float<class_float>` **get_param** **(** **)**
  51. The spotlight's angle in degrees.
  52. \ **Note:** :ref:`spot_angle<class_SpotLight3D_property_spot_angle>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
  53. .. rst-class:: classref-item-separator
  54. ----
  55. .. _class_SpotLight3D_property_spot_angle_attenuation:
  56. .. rst-class:: classref-property
  57. :ref:`float<class_float>` **spot_angle_attenuation** = ``1.0``
  58. .. rst-class:: classref-property-setget
  59. - void **set_param** **(** :ref:`float<class_float>` value **)**
  60. - :ref:`float<class_float>` **get_param** **(** **)**
  61. The spotlight's angular attenuation curve.
  62. .. rst-class:: classref-item-separator
  63. ----
  64. .. _class_SpotLight3D_property_spot_attenuation:
  65. .. rst-class:: classref-property
  66. :ref:`float<class_float>` **spot_attenuation** = ``1.0``
  67. .. rst-class:: classref-property-setget
  68. - void **set_param** **(** :ref:`float<class_float>` value **)**
  69. - :ref:`float<class_float>` **get_param** **(** **)**
  70. The spotlight's light energy attenuation curve.
  71. .. rst-class:: classref-item-separator
  72. ----
  73. .. _class_SpotLight3D_property_spot_range:
  74. .. rst-class:: classref-property
  75. :ref:`float<class_float>` **spot_range** = ``5.0``
  76. .. rst-class:: classref-property-setget
  77. - void **set_param** **(** :ref:`float<class_float>` value **)**
  78. - :ref:`float<class_float>` **get_param** **(** **)**
  79. The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use. No matter the :ref:`spot_attenuation<class_SpotLight3D_property_spot_attenuation>` in use, the light will never reach anything outside this range.
  80. \ **Note:** :ref:`spot_range<class_SpotLight3D_property_spot_range>` is not affected by :ref:`Node3D.scale<class_Node3D_property_scale>` (the light's scale or its parent's scale).
  81. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  82. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  83. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  84. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  85. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  86. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`