class_tween.rst 52 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Tween.xml.
  6. .. _class_Tween:
  7. Tween
  8. =====
  9. **Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Lightweight object used for general-purpose animation via script, using :ref:`Tweener<class_Tweener>`\ s.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Tweens are mostly useful for animations requiring a numerical property to be interpolated over a range of values. The name *tween* comes from *in-betweening*, an animation technique where you specify *keyframes* and the computer interpolates the frames that appear between them. Animating something with a **Tween** is called tweening.
  15. \ **Tween** is more suited than :ref:`AnimationPlayer<class_AnimationPlayer>` for animations where you don't know the final values in advance. For example, interpolating a dynamically-chosen camera zoom value is best done with a **Tween**; it would be difficult to do the same thing with an :ref:`AnimationPlayer<class_AnimationPlayer>` node. Tweens are also more light-weight than :ref:`AnimationPlayer<class_AnimationPlayer>`, so they are very much suited for simple animations or general tasks that don't require visual tweaking provided by the editor. They can be used in a fire-and-forget manner for some logic that normally would be done by code. You can e.g. make something shoot periodically by using a looped :ref:`CallbackTweener<class_CallbackTweener>` with a delay.
  16. A **Tween** can be created by using either :ref:`SceneTree.create_tween<class_SceneTree_method_create_tween>` or :ref:`Node.create_tween<class_Node_method_create_tween>`. **Tween**\ s created manually (i.e. by using ``Tween.new()``) are invalid and can't be used for tweening values.
  17. A tween animation is created by adding :ref:`Tweener<class_Tweener>`\ s to the **Tween** object, using :ref:`tween_property<class_Tween_method_tween_property>`, :ref:`tween_interval<class_Tween_method_tween_interval>`, :ref:`tween_callback<class_Tween_method_tween_callback>` or :ref:`tween_method<class_Tween_method_tween_method>`:
  18. .. tabs::
  19. .. code-tab:: gdscript
  20. var tween = get_tree().create_tween()
  21. tween.tween_property($Sprite, "modulate", Color.RED, 1)
  22. tween.tween_property($Sprite, "scale", Vector2(), 1)
  23. tween.tween_callback($Sprite.queue_free)
  24. .. code-tab:: csharp
  25. Tween tween = GetTree().CreateTween();
  26. tween.TweenProperty(GetNode("Sprite"), "modulate", Colors.Red, 1.0f);
  27. tween.TweenProperty(GetNode("Sprite"), "scale", Vector2.Zero, 1.0f);
  28. tween.TweenCallback(Callable.From(GetNode("Sprite").QueueFree));
  29. This sequence will make the ``$Sprite`` node turn red, then shrink, before finally calling :ref:`Node.queue_free<class_Node_method_queue_free>` to free the sprite. :ref:`Tweener<class_Tweener>`\ s are executed one after another by default. This behavior can be changed using :ref:`parallel<class_Tween_method_parallel>` and :ref:`set_parallel<class_Tween_method_set_parallel>`.
  30. When a :ref:`Tweener<class_Tweener>` is created with one of the ``tween_*`` methods, a chained method call can be used to tweak the properties of this :ref:`Tweener<class_Tweener>`. For example, if you want to set a different transition type in the above example, you can use :ref:`set_trans<class_Tween_method_set_trans>`:
  31. .. tabs::
  32. .. code-tab:: gdscript
  33. var tween = get_tree().create_tween()
  34. tween.tween_property($Sprite, "modulate", Color.RED, 1).set_trans(Tween.TRANS_SINE)
  35. tween.tween_property($Sprite, "scale", Vector2(), 1).set_trans(Tween.TRANS_BOUNCE)
  36. tween.tween_callback($Sprite.queue_free)
  37. .. code-tab:: csharp
  38. Tween tween = GetTree().CreateTween();
  39. tween.TweenProperty(GetNode("Sprite"), "modulate", Colors.Red, 1.0f).SetTrans(Tween.TransitionType.Sine);
  40. tween.TweenProperty(GetNode("Sprite"), "scale", Vector2.Zero, 1.0f).SetTrans(Tween.TransitionType.Bounce);
  41. tween.TweenCallback(Callable.From(GetNode("Sprite").QueueFree));
  42. Most of the **Tween** methods can be chained this way too. In the following example the **Tween** is bound to the running script's node and a default transition is set for its :ref:`Tweener<class_Tweener>`\ s:
  43. .. tabs::
  44. .. code-tab:: gdscript
  45. var tween = get_tree().create_tween().bind_node(self).set_trans(Tween.TRANS_ELASTIC)
  46. tween.tween_property($Sprite, "modulate", Color.RED, 1)
  47. tween.tween_property($Sprite, "scale", Vector2(), 1)
  48. tween.tween_callback($Sprite.queue_free)
  49. .. code-tab:: csharp
  50. var tween = GetTree().CreateTween().BindNode(this).SetTrans(Tween.TransitionType.Elastic);
  51. tween.TweenProperty(GetNode("Sprite"), "modulate", Colors.Red, 1.0f);
  52. tween.TweenProperty(GetNode("Sprite"), "scale", Vector2.Zero, 1.0f);
  53. tween.TweenCallback(Callable.From(GetNode("Sprite").QueueFree));
  54. Another interesting use for **Tween**\ s is animating arbitrary sets of objects:
  55. .. tabs::
  56. .. code-tab:: gdscript
  57. var tween = create_tween()
  58. for sprite in get_children():
  59. tween.tween_property(sprite, "position", Vector2(0, 0), 1)
  60. .. code-tab:: csharp
  61. Tween tween = CreateTween();
  62. foreach (Node sprite in GetChildren())
  63. tween.TweenProperty(sprite, "position", Vector2.Zero, 1.0f);
  64. In the example above, all children of a node are moved one after another to position (0, 0).
  65. You should avoid using more than one **Tween** per object's property. If two or more tweens animate one property at the same time, the last one created will take priority and assign the final value. If you want to interrupt and restart an animation, consider assigning the **Tween** to a variable:
  66. .. tabs::
  67. .. code-tab:: gdscript
  68. var tween
  69. func animate():
  70. if tween:
  71. tween.kill() # Abort the previous animation.
  72. tween = create_tween()
  73. .. code-tab:: csharp
  74. private Tween _tween;
  75. public void Animate()
  76. {
  77. if (_tween != null)
  78. _tween.Kill(); // Abort the previous animation
  79. _tween = CreateTween();
  80. }
  81. Some :ref:`Tweener<class_Tweener>`\ s use transitions and eases. The first accepts a :ref:`TransitionType<enum_Tween_TransitionType>` constant, and refers to the way the timing of the animation is handled (see `easings.net <https://easings.net/>`__ for some examples). The second accepts an :ref:`EaseType<enum_Tween_EaseType>` constant, and controls where the ``trans_type`` is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different :ref:`TransitionType<enum_Tween_TransitionType>` constants with :ref:`EASE_IN_OUT<class_Tween_constant_EASE_IN_OUT>`, and use the one that looks best.
  82. \ `Tween easing and transition types cheatsheet <https://raw.githubusercontent.com/godotengine/godot-docs/master/img/tween_cheatsheet.png>`__\
  83. \ **Note:** All **Tween**\ s will automatically start by default. To prevent a **Tween** from autostarting, you can call :ref:`stop<class_Tween_method_stop>` immediately after it is created.
  84. \ **Note:** **Tween**\ s are processing after all of nodes in the current frame, i.e. after :ref:`Node._process<class_Node_method__process>` or :ref:`Node._physics_process<class_Node_method__physics_process>` (depending on :ref:`TweenProcessMode<enum_Tween_TweenProcessMode>`).
  85. .. rst-class:: classref-reftable-group
  86. Methods
  87. -------
  88. .. table::
  89. :widths: auto
  90. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | :ref:`Tween<class_Tween>` | :ref:`bind_node<class_Tween_method_bind_node>` **(** :ref:`Node<class_Node>` node **)** |
  92. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | :ref:`Tween<class_Tween>` | :ref:`chain<class_Tween_method_chain>` **(** **)** |
  94. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | :ref:`bool<class_bool>` | :ref:`custom_step<class_Tween_method_custom_step>` **(** :ref:`float<class_float>` delta **)** |
  96. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`float<class_float>` | :ref:`get_total_elapsed_time<class_Tween_method_get_total_elapsed_time>` **(** **)** |const| |
  98. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | :ref:`Variant<class_Variant>` | :ref:`interpolate_value<class_Tween_method_interpolate_value>` **(** :ref:`Variant<class_Variant>` initial_value, :ref:`Variant<class_Variant>` delta_value, :ref:`float<class_float>` elapsed_time, :ref:`float<class_float>` duration, :ref:`TransitionType<enum_Tween_TransitionType>` trans_type, :ref:`EaseType<enum_Tween_EaseType>` ease_type **)** |static| |
  100. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | :ref:`bool<class_bool>` | :ref:`is_running<class_Tween_method_is_running>` **(** **)** |
  102. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | :ref:`bool<class_bool>` | :ref:`is_valid<class_Tween_method_is_valid>` **(** **)** |
  104. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`kill<class_Tween_method_kill>` **(** **)** |
  106. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | :ref:`Tween<class_Tween>` | :ref:`parallel<class_Tween_method_parallel>` **(** **)** |
  108. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`pause<class_Tween_method_pause>` **(** **)** |
  110. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | void | :ref:`play<class_Tween_method_play>` **(** **)** |
  112. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | :ref:`Tween<class_Tween>` | :ref:`set_ease<class_Tween_method_set_ease>` **(** :ref:`EaseType<enum_Tween_EaseType>` ease **)** |
  114. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | :ref:`Tween<class_Tween>` | :ref:`set_loops<class_Tween_method_set_loops>` **(** :ref:`int<class_int>` loops=0 **)** |
  116. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | :ref:`Tween<class_Tween>` | :ref:`set_parallel<class_Tween_method_set_parallel>` **(** :ref:`bool<class_bool>` parallel=true **)** |
  118. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | :ref:`Tween<class_Tween>` | :ref:`set_pause_mode<class_Tween_method_set_pause_mode>` **(** :ref:`TweenPauseMode<enum_Tween_TweenPauseMode>` mode **)** |
  120. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. | :ref:`Tween<class_Tween>` | :ref:`set_process_mode<class_Tween_method_set_process_mode>` **(** :ref:`TweenProcessMode<enum_Tween_TweenProcessMode>` mode **)** |
  122. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  123. | :ref:`Tween<class_Tween>` | :ref:`set_speed_scale<class_Tween_method_set_speed_scale>` **(** :ref:`float<class_float>` speed **)** |
  124. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  125. | :ref:`Tween<class_Tween>` | :ref:`set_trans<class_Tween_method_set_trans>` **(** :ref:`TransitionType<enum_Tween_TransitionType>` trans **)** |
  126. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  127. | void | :ref:`stop<class_Tween_method_stop>` **(** **)** |
  128. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  129. | :ref:`CallbackTweener<class_CallbackTweener>` | :ref:`tween_callback<class_Tween_method_tween_callback>` **(** :ref:`Callable<class_Callable>` callback **)** |
  130. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  131. | :ref:`IntervalTweener<class_IntervalTweener>` | :ref:`tween_interval<class_Tween_method_tween_interval>` **(** :ref:`float<class_float>` time **)** |
  132. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  133. | :ref:`MethodTweener<class_MethodTweener>` | :ref:`tween_method<class_Tween_method_tween_method>` **(** :ref:`Callable<class_Callable>` method, :ref:`Variant<class_Variant>` from, :ref:`Variant<class_Variant>` to, :ref:`float<class_float>` duration **)** |
  134. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  135. | :ref:`PropertyTweener<class_PropertyTweener>` | :ref:`tween_property<class_Tween_method_tween_property>` **(** :ref:`Object<class_Object>` object, :ref:`NodePath<class_NodePath>` property, :ref:`Variant<class_Variant>` final_val, :ref:`float<class_float>` duration **)** |
  136. +-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  137. .. rst-class:: classref-section-separator
  138. ----
  139. .. rst-class:: classref-descriptions-group
  140. Signals
  141. -------
  142. .. _class_Tween_signal_finished:
  143. .. rst-class:: classref-signal
  144. **finished** **(** **)**
  145. Emitted when the **Tween** has finished all tweening. Never emitted when the **Tween** is set to infinite looping (see :ref:`set_loops<class_Tween_method_set_loops>`).
  146. \ **Note:** The **Tween** is removed (invalidated) in the next processing frame after this signal is emitted. Calling :ref:`stop<class_Tween_method_stop>` inside the signal callback will prevent the **Tween** from being removed.
  147. .. rst-class:: classref-item-separator
  148. ----
  149. .. _class_Tween_signal_loop_finished:
  150. .. rst-class:: classref-signal
  151. **loop_finished** **(** :ref:`int<class_int>` loop_count **)**
  152. Emitted when a full loop is complete (see :ref:`set_loops<class_Tween_method_set_loops>`), providing the loop index. This signal is not emitted after the final loop, use :ref:`finished<class_Tween_signal_finished>` instead for this case.
  153. .. rst-class:: classref-item-separator
  154. ----
  155. .. _class_Tween_signal_step_finished:
  156. .. rst-class:: classref-signal
  157. **step_finished** **(** :ref:`int<class_int>` idx **)**
  158. Emitted when one step of the **Tween** is complete, providing the step index. One step is either a single :ref:`Tweener<class_Tweener>` or a group of :ref:`Tweener<class_Tweener>`\ s running in parallel.
  159. .. rst-class:: classref-section-separator
  160. ----
  161. .. rst-class:: classref-descriptions-group
  162. Enumerations
  163. ------------
  164. .. _enum_Tween_TweenProcessMode:
  165. .. rst-class:: classref-enumeration
  166. enum **TweenProcessMode**:
  167. .. _class_Tween_constant_TWEEN_PROCESS_PHYSICS:
  168. .. rst-class:: classref-enumeration-constant
  169. :ref:`TweenProcessMode<enum_Tween_TweenProcessMode>` **TWEEN_PROCESS_PHYSICS** = ``0``
  170. The **Tween** updates during the physics frame.
  171. .. _class_Tween_constant_TWEEN_PROCESS_IDLE:
  172. .. rst-class:: classref-enumeration-constant
  173. :ref:`TweenProcessMode<enum_Tween_TweenProcessMode>` **TWEEN_PROCESS_IDLE** = ``1``
  174. The **Tween** updates during the idle frame.
  175. .. rst-class:: classref-item-separator
  176. ----
  177. .. _enum_Tween_TweenPauseMode:
  178. .. rst-class:: classref-enumeration
  179. enum **TweenPauseMode**:
  180. .. _class_Tween_constant_TWEEN_PAUSE_BOUND:
  181. .. rst-class:: classref-enumeration-constant
  182. :ref:`TweenPauseMode<enum_Tween_TweenPauseMode>` **TWEEN_PAUSE_BOUND** = ``0``
  183. If the **Tween** has a bound node, it will process when that node can process (see :ref:`Node.process_mode<class_Node_property_process_mode>`). Otherwise it's the same as :ref:`TWEEN_PAUSE_STOP<class_Tween_constant_TWEEN_PAUSE_STOP>`.
  184. .. _class_Tween_constant_TWEEN_PAUSE_STOP:
  185. .. rst-class:: classref-enumeration-constant
  186. :ref:`TweenPauseMode<enum_Tween_TweenPauseMode>` **TWEEN_PAUSE_STOP** = ``1``
  187. If :ref:`SceneTree<class_SceneTree>` is paused, the **Tween** will also pause.
  188. .. _class_Tween_constant_TWEEN_PAUSE_PROCESS:
  189. .. rst-class:: classref-enumeration-constant
  190. :ref:`TweenPauseMode<enum_Tween_TweenPauseMode>` **TWEEN_PAUSE_PROCESS** = ``2``
  191. The **Tween** will process regardless of whether :ref:`SceneTree<class_SceneTree>` is paused.
  192. .. rst-class:: classref-item-separator
  193. ----
  194. .. _enum_Tween_TransitionType:
  195. .. rst-class:: classref-enumeration
  196. enum **TransitionType**:
  197. .. _class_Tween_constant_TRANS_LINEAR:
  198. .. rst-class:: classref-enumeration-constant
  199. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_LINEAR** = ``0``
  200. The animation is interpolated linearly.
  201. .. _class_Tween_constant_TRANS_SINE:
  202. .. rst-class:: classref-enumeration-constant
  203. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_SINE** = ``1``
  204. The animation is interpolated using a sine function.
  205. .. _class_Tween_constant_TRANS_QUINT:
  206. .. rst-class:: classref-enumeration-constant
  207. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_QUINT** = ``2``
  208. The animation is interpolated with a quintic (to the power of 5) function.
  209. .. _class_Tween_constant_TRANS_QUART:
  210. .. rst-class:: classref-enumeration-constant
  211. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_QUART** = ``3``
  212. The animation is interpolated with a quartic (to the power of 4) function.
  213. .. _class_Tween_constant_TRANS_QUAD:
  214. .. rst-class:: classref-enumeration-constant
  215. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_QUAD** = ``4``
  216. The animation is interpolated with a quadratic (to the power of 2) function.
  217. .. _class_Tween_constant_TRANS_EXPO:
  218. .. rst-class:: classref-enumeration-constant
  219. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_EXPO** = ``5``
  220. The animation is interpolated with an exponential (to the power of x) function.
  221. .. _class_Tween_constant_TRANS_ELASTIC:
  222. .. rst-class:: classref-enumeration-constant
  223. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_ELASTIC** = ``6``
  224. The animation is interpolated with elasticity, wiggling around the edges.
  225. .. _class_Tween_constant_TRANS_CUBIC:
  226. .. rst-class:: classref-enumeration-constant
  227. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_CUBIC** = ``7``
  228. The animation is interpolated with a cubic (to the power of 3) function.
  229. .. _class_Tween_constant_TRANS_CIRC:
  230. .. rst-class:: classref-enumeration-constant
  231. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_CIRC** = ``8``
  232. The animation is interpolated with a function using square roots.
  233. .. _class_Tween_constant_TRANS_BOUNCE:
  234. .. rst-class:: classref-enumeration-constant
  235. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_BOUNCE** = ``9``
  236. The animation is interpolated by bouncing at the end.
  237. .. _class_Tween_constant_TRANS_BACK:
  238. .. rst-class:: classref-enumeration-constant
  239. :ref:`TransitionType<enum_Tween_TransitionType>` **TRANS_BACK** = ``10``
  240. The animation is interpolated backing out at ends.
  241. .. rst-class:: classref-item-separator
  242. ----
  243. .. _enum_Tween_EaseType:
  244. .. rst-class:: classref-enumeration
  245. enum **EaseType**:
  246. .. _class_Tween_constant_EASE_IN:
  247. .. rst-class:: classref-enumeration-constant
  248. :ref:`EaseType<enum_Tween_EaseType>` **EASE_IN** = ``0``
  249. The interpolation starts slowly and speeds up towards the end.
  250. .. _class_Tween_constant_EASE_OUT:
  251. .. rst-class:: classref-enumeration-constant
  252. :ref:`EaseType<enum_Tween_EaseType>` **EASE_OUT** = ``1``
  253. The interpolation starts quickly and slows down towards the end.
  254. .. _class_Tween_constant_EASE_IN_OUT:
  255. .. rst-class:: classref-enumeration-constant
  256. :ref:`EaseType<enum_Tween_EaseType>` **EASE_IN_OUT** = ``2``
  257. A combination of :ref:`EASE_IN<class_Tween_constant_EASE_IN>` and :ref:`EASE_OUT<class_Tween_constant_EASE_OUT>`. The interpolation is slowest at both ends.
  258. .. _class_Tween_constant_EASE_OUT_IN:
  259. .. rst-class:: classref-enumeration-constant
  260. :ref:`EaseType<enum_Tween_EaseType>` **EASE_OUT_IN** = ``3``
  261. A combination of :ref:`EASE_IN<class_Tween_constant_EASE_IN>` and :ref:`EASE_OUT<class_Tween_constant_EASE_OUT>`. The interpolation is fastest at both ends.
  262. .. rst-class:: classref-section-separator
  263. ----
  264. .. rst-class:: classref-descriptions-group
  265. Method Descriptions
  266. -------------------
  267. .. _class_Tween_method_bind_node:
  268. .. rst-class:: classref-method
  269. :ref:`Tween<class_Tween>` **bind_node** **(** :ref:`Node<class_Node>` node **)**
  270. Binds this **Tween** with the given ``node``. **Tween**\ s are processed directly by the :ref:`SceneTree<class_SceneTree>`, so they run independently of the animated nodes. When you bind a :ref:`Node<class_Node>` with the **Tween**, the **Tween** will halt the animation when the object is not inside tree and the **Tween** will be automatically killed when the bound object is freed. Also :ref:`TWEEN_PAUSE_BOUND<class_Tween_constant_TWEEN_PAUSE_BOUND>` will make the pausing behavior dependent on the bound node.
  271. For a shorter way to create and bind a **Tween**, you can use :ref:`Node.create_tween<class_Node_method_create_tween>`.
  272. .. rst-class:: classref-item-separator
  273. ----
  274. .. _class_Tween_method_chain:
  275. .. rst-class:: classref-method
  276. :ref:`Tween<class_Tween>` **chain** **(** **)**
  277. Used to chain two :ref:`Tweener<class_Tweener>`\ s after :ref:`set_parallel<class_Tween_method_set_parallel>` is called with ``true``.
  278. .. tabs::
  279. .. code-tab:: gdscript
  280. var tween = create_tween().set_parallel(true)
  281. tween.tween_property(...)
  282. tween.tween_property(...) # Will run parallelly with above.
  283. tween.chain().tween_property(...) # Will run after two above are finished.
  284. .. code-tab:: csharp
  285. Tween tween = CreateTween().SetParallel(true);
  286. tween.TweenProperty(...);
  287. tween.TweenProperty(...); // Will run parallelly with above.
  288. tween.Chain().TweenProperty(...); // Will run after two above are finished.
  289. .. rst-class:: classref-item-separator
  290. ----
  291. .. _class_Tween_method_custom_step:
  292. .. rst-class:: classref-method
  293. :ref:`bool<class_bool>` **custom_step** **(** :ref:`float<class_float>` delta **)**
  294. Processes the **Tween** by the given ``delta`` value, in seconds. This is mostly useful for manual control when the **Tween** is paused. It can also be used to end the **Tween** animation immediately, by setting ``delta`` longer than the whole duration of the **Tween** animation.
  295. Returns ``true`` if the **Tween** still has :ref:`Tweener<class_Tweener>`\ s that haven't finished.
  296. \ **Note:** The **Tween** will become invalid in the next processing frame after its animation finishes. Calling :ref:`stop<class_Tween_method_stop>` after performing :ref:`custom_step<class_Tween_method_custom_step>` instead keeps and resets the **Tween**.
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _class_Tween_method_get_total_elapsed_time:
  300. .. rst-class:: classref-method
  301. :ref:`float<class_float>` **get_total_elapsed_time** **(** **)** |const|
  302. Returns the total time in seconds the **Tween** has been animating (i.e. the time since it started, not counting pauses etc.). The time is affected by :ref:`set_speed_scale<class_Tween_method_set_speed_scale>`, and :ref:`stop<class_Tween_method_stop>` will reset it to ``0``.
  303. \ **Note:** As it results from accumulating frame deltas, the time returned after the **Tween** has finished animating will be slightly greater than the actual **Tween** duration.
  304. .. rst-class:: classref-item-separator
  305. ----
  306. .. _class_Tween_method_interpolate_value:
  307. .. rst-class:: classref-method
  308. :ref:`Variant<class_Variant>` **interpolate_value** **(** :ref:`Variant<class_Variant>` initial_value, :ref:`Variant<class_Variant>` delta_value, :ref:`float<class_float>` elapsed_time, :ref:`float<class_float>` duration, :ref:`TransitionType<enum_Tween_TransitionType>` trans_type, :ref:`EaseType<enum_Tween_EaseType>` ease_type **)** |static|
  309. This method can be used for manual interpolation of a value, when you don't want **Tween** to do animating for you. It's similar to :ref:`@GlobalScope.lerp<class_@GlobalScope_method_lerp>`, but with support for custom transition and easing.
  310. \ ``initial_value`` is the starting value of the interpolation.
  311. \ ``delta_value`` is the change of the value in the interpolation, i.e. it's equal to ``final_value - initial_value``.
  312. \ ``elapsed_time`` is the time in seconds that passed after the interpolation started and it's used to control the position of the interpolation. E.g. when it's equal to half of the ``duration``, the interpolated value will be halfway between initial and final values. This value can also be greater than ``duration`` or lower than 0, which will extrapolate the value.
  313. \ ``duration`` is the total time of the interpolation.
  314. \ **Note:** If ``duration`` is equal to ``0``, the method will always return the final value, regardless of ``elapsed_time`` provided.
  315. .. rst-class:: classref-item-separator
  316. ----
  317. .. _class_Tween_method_is_running:
  318. .. rst-class:: classref-method
  319. :ref:`bool<class_bool>` **is_running** **(** **)**
  320. Returns whether the **Tween** is currently running, i.e. it wasn't paused and it's not finished.
  321. .. rst-class:: classref-item-separator
  322. ----
  323. .. _class_Tween_method_is_valid:
  324. .. rst-class:: classref-method
  325. :ref:`bool<class_bool>` **is_valid** **(** **)**
  326. Returns whether the **Tween** is valid. A valid **Tween** is a **Tween** contained by the scene tree (i.e. the array from :ref:`SceneTree.get_processed_tweens<class_SceneTree_method_get_processed_tweens>` will contain this **Tween**). A **Tween** might become invalid when it has finished tweening, is killed, or when created with ``Tween.new()``. Invalid **Tween**\ s can't have :ref:`Tweener<class_Tweener>`\ s appended.
  327. .. rst-class:: classref-item-separator
  328. ----
  329. .. _class_Tween_method_kill:
  330. .. rst-class:: classref-method
  331. void **kill** **(** **)**
  332. Aborts all tweening operations and invalidates the **Tween**.
  333. .. rst-class:: classref-item-separator
  334. ----
  335. .. _class_Tween_method_parallel:
  336. .. rst-class:: classref-method
  337. :ref:`Tween<class_Tween>` **parallel** **(** **)**
  338. Makes the next :ref:`Tweener<class_Tweener>` run parallelly to the previous one.
  339. \ **Example:**\
  340. .. tabs::
  341. .. code-tab:: gdscript
  342. var tween = create_tween()
  343. tween.tween_property(...)
  344. tween.parallel().tween_property(...)
  345. tween.parallel().tween_property(...)
  346. .. code-tab:: csharp
  347. Tween tween = CreateTween();
  348. tween.TweenProperty(...);
  349. tween.Parallel().TweenProperty(...);
  350. tween.Parallel().TweenProperty(...);
  351. All :ref:`Tweener<class_Tweener>`\ s in the example will run at the same time.
  352. You can make the **Tween** parallel by default by using :ref:`set_parallel<class_Tween_method_set_parallel>`.
  353. .. rst-class:: classref-item-separator
  354. ----
  355. .. _class_Tween_method_pause:
  356. .. rst-class:: classref-method
  357. void **pause** **(** **)**
  358. Pauses the tweening. The animation can be resumed by using :ref:`play<class_Tween_method_play>`.
  359. .. rst-class:: classref-item-separator
  360. ----
  361. .. _class_Tween_method_play:
  362. .. rst-class:: classref-method
  363. void **play** **(** **)**
  364. Resumes a paused or stopped **Tween**.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_Tween_method_set_ease:
  368. .. rst-class:: classref-method
  369. :ref:`Tween<class_Tween>` **set_ease** **(** :ref:`EaseType<enum_Tween_EaseType>` ease **)**
  370. Sets the default ease type for :ref:`PropertyTweener<class_PropertyTweener>`\ s and :ref:`MethodTweener<class_MethodTweener>`\ s animated by this **Tween**.
  371. .. rst-class:: classref-item-separator
  372. ----
  373. .. _class_Tween_method_set_loops:
  374. .. rst-class:: classref-method
  375. :ref:`Tween<class_Tween>` **set_loops** **(** :ref:`int<class_int>` loops=0 **)**
  376. Sets the number of times the tweening sequence will be repeated, i.e. ``set_loops(2)`` will run the animation twice.
  377. Calling this method without arguments will make the **Tween** run infinitely, until either it is killed with :ref:`kill<class_Tween_method_kill>`, the **Tween**'s bound node is freed, or all the animated objects have been freed (which makes further animation impossible).
  378. \ **Warning:** Make sure to always add some duration/delay when using infinite loops. To prevent the game freezing, 0-duration looped animations (e.g. a single :ref:`CallbackTweener<class_CallbackTweener>` with no delay) are stopped after a small number of loops, which may produce unexpected results. If a **Tween**'s lifetime depends on some node, always use :ref:`bind_node<class_Tween_method_bind_node>`.
  379. .. rst-class:: classref-item-separator
  380. ----
  381. .. _class_Tween_method_set_parallel:
  382. .. rst-class:: classref-method
  383. :ref:`Tween<class_Tween>` **set_parallel** **(** :ref:`bool<class_bool>` parallel=true **)**
  384. If ``parallel`` is ``true``, the :ref:`Tweener<class_Tweener>`\ s appended after this method will by default run simultaneously, as opposed to sequentially.
  385. .. rst-class:: classref-item-separator
  386. ----
  387. .. _class_Tween_method_set_pause_mode:
  388. .. rst-class:: classref-method
  389. :ref:`Tween<class_Tween>` **set_pause_mode** **(** :ref:`TweenPauseMode<enum_Tween_TweenPauseMode>` mode **)**
  390. Determines the behavior of the **Tween** when the :ref:`SceneTree<class_SceneTree>` is paused. Check :ref:`TweenPauseMode<enum_Tween_TweenPauseMode>` for options.
  391. Default value is :ref:`TWEEN_PAUSE_BOUND<class_Tween_constant_TWEEN_PAUSE_BOUND>`.
  392. .. rst-class:: classref-item-separator
  393. ----
  394. .. _class_Tween_method_set_process_mode:
  395. .. rst-class:: classref-method
  396. :ref:`Tween<class_Tween>` **set_process_mode** **(** :ref:`TweenProcessMode<enum_Tween_TweenProcessMode>` mode **)**
  397. Determines whether the **Tween** should run during idle frame (see :ref:`Node._process<class_Node_method__process>`) or physics frame (see :ref:`Node._physics_process<class_Node_method__physics_process>`.
  398. Default value is :ref:`TWEEN_PROCESS_IDLE<class_Tween_constant_TWEEN_PROCESS_IDLE>`.
  399. .. rst-class:: classref-item-separator
  400. ----
  401. .. _class_Tween_method_set_speed_scale:
  402. .. rst-class:: classref-method
  403. :ref:`Tween<class_Tween>` **set_speed_scale** **(** :ref:`float<class_float>` speed **)**
  404. Scales the speed of tweening. This affects all :ref:`Tweener<class_Tweener>`\ s and their delays.
  405. .. rst-class:: classref-item-separator
  406. ----
  407. .. _class_Tween_method_set_trans:
  408. .. rst-class:: classref-method
  409. :ref:`Tween<class_Tween>` **set_trans** **(** :ref:`TransitionType<enum_Tween_TransitionType>` trans **)**
  410. Sets the default transition type for :ref:`PropertyTweener<class_PropertyTweener>`\ s and :ref:`MethodTweener<class_MethodTweener>`\ s animated by this **Tween**.
  411. .. rst-class:: classref-item-separator
  412. ----
  413. .. _class_Tween_method_stop:
  414. .. rst-class:: classref-method
  415. void **stop** **(** **)**
  416. Stops the tweening and resets the **Tween** to its initial state. This will not remove any appended :ref:`Tweener<class_Tweener>`\ s.
  417. .. rst-class:: classref-item-separator
  418. ----
  419. .. _class_Tween_method_tween_callback:
  420. .. rst-class:: classref-method
  421. :ref:`CallbackTweener<class_CallbackTweener>` **tween_callback** **(** :ref:`Callable<class_Callable>` callback **)**
  422. Creates and appends a :ref:`CallbackTweener<class_CallbackTweener>`. This method can be used to call an arbitrary method in any object. Use :ref:`Callable.bind<class_Callable_method_bind>` to bind additional arguments for the call.
  423. \ **Example:** Object that keeps shooting every 1 second:
  424. .. tabs::
  425. .. code-tab:: gdscript
  426. var tween = get_tree().create_tween().set_loops()
  427. tween.tween_callback(shoot).set_delay(1)
  428. .. code-tab:: csharp
  429. Tween tween = GetTree().CreateTween().SetLoops();
  430. tween.TweenCallback(Callable.From(Shoot)).SetDelay(1.0f);
  431. \ **Example:** Turning a sprite red and then blue, with 2 second delay:
  432. .. tabs::
  433. .. code-tab:: gdscript
  434. var tween = get_tree().create_tween()
  435. tween.tween_callback($Sprite.set_modulate.bind(Color.RED)).set_delay(2)
  436. tween.tween_callback($Sprite.set_modulate.bind(Color.BLUE)).set_delay(2)
  437. .. code-tab:: csharp
  438. Tween tween = GetTree().CreateTween();
  439. Sprite2D sprite = GetNode<Sprite2D>("Sprite");
  440. tween.TweenCallback(Callable.From(() => sprite.Modulate = Colors.Red)).SetDelay(2.0f);
  441. tween.TweenCallback(Callable.From(() => sprite.Modulate = Colors.Blue)).SetDelay(2.0f);
  442. .. rst-class:: classref-item-separator
  443. ----
  444. .. _class_Tween_method_tween_interval:
  445. .. rst-class:: classref-method
  446. :ref:`IntervalTweener<class_IntervalTweener>` **tween_interval** **(** :ref:`float<class_float>` time **)**
  447. Creates and appends an :ref:`IntervalTweener<class_IntervalTweener>`. This method can be used to create delays in the tween animation, as an alternative to using the delay in other :ref:`Tweener<class_Tweener>`\ s, or when there's no animation (in which case the **Tween** acts as a timer). ``time`` is the length of the interval, in seconds.
  448. \ **Example:** Creating an interval in code execution:
  449. .. tabs::
  450. .. code-tab:: gdscript
  451. # ... some code
  452. await create_tween().tween_interval(2).finished
  453. # ... more code
  454. .. code-tab:: csharp
  455. // ... some code
  456. await ToSignal(CreateTween().TweenInterval(2.0f), Tween.SignalName.Finished);
  457. // ... more code
  458. \ **Example:** Creating an object that moves back and forth and jumps every few seconds:
  459. .. tabs::
  460. .. code-tab:: gdscript
  461. var tween = create_tween().set_loops()
  462. tween.tween_property($Sprite, "position:x", 200.0, 1).as_relative()
  463. tween.tween_callback(jump)
  464. tween.tween_interval(2)
  465. tween.tween_property($Sprite, "position:x", -200.0, 1).as_relative()
  466. tween.tween_callback(jump)
  467. tween.tween_interval(2)
  468. .. code-tab:: csharp
  469. Tween tween = CreateTween().SetLoops();
  470. tween.TweenProperty(GetNode("Sprite"), "position:x", 200.0f, 1.0f).AsRelative();
  471. tween.TweenCallback(Callable.From(Jump));
  472. tween.TweenInterval(2.0f);
  473. tween.TweenProperty(GetNode("Sprite"), "position:x", -200.0f, 1.0f).AsRelative();
  474. tween.TweenCallback(Callable.From(Jump));
  475. tween.TweenInterval(2.0f);
  476. .. rst-class:: classref-item-separator
  477. ----
  478. .. _class_Tween_method_tween_method:
  479. .. rst-class:: classref-method
  480. :ref:`MethodTweener<class_MethodTweener>` **tween_method** **(** :ref:`Callable<class_Callable>` method, :ref:`Variant<class_Variant>` from, :ref:`Variant<class_Variant>` to, :ref:`float<class_float>` duration **)**
  481. Creates and appends a :ref:`MethodTweener<class_MethodTweener>`. This method is similar to a combination of :ref:`tween_callback<class_Tween_method_tween_callback>` and :ref:`tween_property<class_Tween_method_tween_property>`. It calls a method over time with a tweened value provided as an argument. The value is tweened between ``from`` and ``to`` over the time specified by ``duration``, in seconds. Use :ref:`Callable.bind<class_Callable_method_bind>` to bind additional arguments for the call. You can use :ref:`MethodTweener.set_ease<class_MethodTweener_method_set_ease>` and :ref:`MethodTweener.set_trans<class_MethodTweener_method_set_trans>` to tweak the easing and transition of the value or :ref:`MethodTweener.set_delay<class_MethodTweener_method_set_delay>` to delay the tweening.
  482. \ **Example:** Making a 3D object look from one point to another point:
  483. .. tabs::
  484. .. code-tab:: gdscript
  485. var tween = create_tween()
  486. tween.tween_method(look_at.bind(Vector3.UP), Vector3(-1, 0, -1), Vector3(1, 0, -1), 1) # The look_at() method takes up vector as second argument.
  487. .. code-tab:: csharp
  488. Tween tween = CreateTween();
  489. tween.TweenMethod(Callable.From(() => LookAt(Vector3.Up)), new Vector3(-1.0f, 0.0f, -1.0f), new Vector3(1.0f, 0.0f, -1.0f), 1.0f); // The LookAt() method takes up vector as second argument.
  490. \ **Example:** Setting the text of a :ref:`Label<class_Label>`, using an intermediate method and after a delay:
  491. .. tabs::
  492. .. code-tab:: gdscript
  493. func _ready():
  494. var tween = create_tween()
  495. tween.tween_method(set_label_text, 0, 10, 1).set_delay(1)
  496. func set_label_text(value: int):
  497. $Label.text = "Counting " + str(value)
  498. .. code-tab:: csharp
  499. public override void _Ready()
  500. {
  501. base._Ready();
  502. Tween tween = CreateTween();
  503. tween.TweenMethod(Callable.From<int>(SetLabelText), 0.0f, 10.0f, 1.0f).SetDelay(1.0f);
  504. }
  505. private void SetLabelText(int value)
  506. {
  507. GetNode<Label>("Label").Text = $"Counting {value}";
  508. }
  509. .. rst-class:: classref-item-separator
  510. ----
  511. .. _class_Tween_method_tween_property:
  512. .. rst-class:: classref-method
  513. :ref:`PropertyTweener<class_PropertyTweener>` **tween_property** **(** :ref:`Object<class_Object>` object, :ref:`NodePath<class_NodePath>` property, :ref:`Variant<class_Variant>` final_val, :ref:`float<class_float>` duration **)**
  514. Creates and appends a :ref:`PropertyTweener<class_PropertyTweener>`. This method tweens a ``property`` of an ``object`` between an initial value and ``final_val`` in a span of time equal to ``duration``, in seconds. The initial value by default is the property's value at the time the tweening of the :ref:`PropertyTweener<class_PropertyTweener>` starts.
  515. \ **Example:**\
  516. .. tabs::
  517. .. code-tab:: gdscript
  518. var tween = create_tween()
  519. tween.tween_property($Sprite, "position", Vector2(100, 200), 1)
  520. tween.tween_property($Sprite, "position", Vector2(200, 300), 1)
  521. .. code-tab:: csharp
  522. Tween tween = CreateTween();
  523. tween.TweenProperty(GetNode("Sprite"), "position", new Vector2(100.0f, 200.0f), 1.0f);
  524. tween.TweenProperty(GetNode("Sprite"), "position", new Vector2(200.0f, 300.0f), 1.0f);
  525. will move the sprite to position (100, 200) and then to (200, 300). If you use :ref:`PropertyTweener.from<class_PropertyTweener_method_from>` or :ref:`PropertyTweener.from_current<class_PropertyTweener_method_from_current>`, the starting position will be overwritten by the given value instead. See other methods in :ref:`PropertyTweener<class_PropertyTweener>` to see how the tweening can be tweaked further.
  526. \ **Note:** You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using ``"property:component"`` (eg. ``position:x``), where it would only apply to that particular component.
  527. \ **Example:** Moving an object twice from the same position, with different transition types:
  528. .. tabs::
  529. .. code-tab:: gdscript
  530. var tween = create_tween()
  531. tween.tween_property($Sprite, "position", Vector2.RIGHT * 300, 1).as_relative().set_trans(Tween.TRANS_SINE)
  532. tween.tween_property($Sprite, "position", Vector2.RIGHT * 300, 1).as_relative().from_current().set_trans(Tween.TRANS_EXPO)
  533. .. code-tab:: csharp
  534. Tween tween = CreateTween();
  535. tween.TweenProperty(GetNode("Sprite"), "position", Vector2.Right * 300.0f, 1.0f).AsRelative().SetTrans(Tween.TransitionType.Sine);
  536. tween.TweenProperty(GetNode("Sprite"), "position", Vector2.Right * 300.0f, 1.0f).AsRelative().FromCurrent().SetTrans(Tween.TransitionType.Expo);
  537. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  538. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  539. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  540. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  541. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  542. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`