Furkan Calik d94727fbe5 Update using_transforms.rst to clarify rotate_local() axis usage 10 months ago
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2d 70969b116d Add custom codespell dictionary 9 months ago
3d d94727fbe5 Update using_transforms.rst to clarify rotate_local() axis usage 9 months ago
animation 14cd3078a3 Remove references to 3.x minor versions 9 months ago
assets_pipeline e06cef2e1f Clarify that the Better Collada addon is unmaintained in 4.x 9 months ago
audio 73e706cab7 Document exporting as progressive web app in Exporting for the web 9 months ago
best_practices 18a8113082 Remove reference to 3.1 as a minimum version 9 months ago
editor 73e706cab7 Document exporting as progressive web app in Exporting for the web 9 months ago
export 73e706cab7 Document exporting as progressive web app in Exporting for the web 9 months ago
i18n ca44d32bf8 Remove unnecessary opinion about languages. 1 year ago
img bc2ff75da2 Reorganise "about" headers 1 year ago
inputs ffff2e7afd Link to Getting Started Input tutorial from Input examples page (#10200) 9 months ago
io 993cd7ef46 Fix incorrect notice about XDG paths working on all platforms in Data paths (#10009) 11 months ago
math 39bb9f4b54 Update Random number generation for Godot 4.2+ (#9822) 9 months ago
migrating 698771c14d Fix HDR 2D mention in Upgrading to Godot 4 page 9 months ago
navigation 5daeb5b4a7 Add hint that navmesh geometry nodes can be parsed by groupname 11 months ago
networking b27c928510 Clarify "authority" in High-level multiplayer 11 months ago
performance 3444010324 Fix sprite position in code sample in Optimization using servers 11 months ago
physics 8835289fe7 Add info about layer mask exporting to physics_introduction.rst (#10242) 9 months ago
platform df4c27eaa9 Mention callback argument count in The JavaScript bridge singleton 9 months ago
plugins d8039bd436 Fix code sample for add_autoload_singleton in plugin 9 months ago
rendering fb43d4a7d1 Add link from Rendering to 2D and 3D rendering sections 9 months ago
scripting b2b3ea580a C# exports: Fix semicolon syntax error 9 months ago
shaders 203c5d7b3e Clarify when fragcoord z is used as depth output 9 months ago
ui 1ff691d90f Update "Size and anchors" to reflect Godot 4.3 terminology (#10216) 9 months ago
xr f1dde510c6 Fix typo "exists" to "exits" 9 months ago
troubleshooting.rst 70969b116d Add custom codespell dictionary 9 months ago