class_area.rst 11 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Area.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Area:
  5. Area
  6. ====
  7. **Inherits:** :ref:`CollisionObject<class_collisionobject>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. General purpose area node for detection and 3D physics influence.
  12. Member Functions
  13. ----------------
  14. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_Area_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  16. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_Area_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  18. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`Array<class_array>` | :ref:`get_overlapping_areas<class_Area_get_overlapping_areas>` **(** **)** const |
  20. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`Array<class_array>` | :ref:`get_overlapping_bodies<class_Area_get_overlapping_bodies>` **(** **)** const |
  22. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`overlaps_area<class_Area_overlaps_area>` **(** :ref:`Node<class_node>` area **)** const |
  24. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`overlaps_body<class_Area_overlaps_body>` **(** :ref:`Node<class_node>` body **)** const |
  26. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_collision_layer_bit<class_Area_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  28. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_collision_mask_bit<class_Area_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  30. +----------------------------+-----------------------------------------------------------------------------------------------------------------------------------------+
  31. Signals
  32. -------
  33. .. _class_Area_area_entered:
  34. - **area_entered** **(** :ref:`Object<class_object>` area **)**
  35. Emitted when another area enters.
  36. .. _class_Area_area_exited:
  37. - **area_exited** **(** :ref:`Object<class_object>` area **)**
  38. Emitted when another area exits.
  39. .. _class_Area_area_shape_entered:
  40. - **area_shape_entered** **(** :ref:`int<class_int>` area_id, :ref:`Object<class_object>` area, :ref:`int<class_int>` area_shape, :ref:`int<class_int>` self_shape **)**
  41. Emitted when another area enters, reporting which areas overlapped.
  42. .. _class_Area_area_shape_exited:
  43. - **area_shape_exited** **(** :ref:`int<class_int>` area_id, :ref:`Object<class_object>` area, :ref:`int<class_int>` area_shape, :ref:`int<class_int>` self_shape **)**
  44. Emitted when another area exits, reporting which areas were overlapping.
  45. .. _class_Area_body_entered:
  46. - **body_entered** **(** :ref:`Object<class_object>` body **)**
  47. Emitted when a :ref:`PhysicsBody<class_physicsbody>` object enters.
  48. .. _class_Area_body_exited:
  49. - **body_exited** **(** :ref:`Object<class_object>` body **)**
  50. Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object exits.
  51. .. _class_Area_body_shape_entered:
  52. - **body_shape_entered** **(** :ref:`int<class_int>` body_id, :ref:`Object<class_object>` body, :ref:`int<class_int>` body_shape, :ref:`int<class_int>` area_shape **)**
  53. Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object enters, reporting which shapes overlapped.
  54. .. _class_Area_body_shape_exited:
  55. - **body_shape_exited** **(** :ref:`int<class_int>` body_id, :ref:`Object<class_object>` body, :ref:`int<class_int>` body_shape, :ref:`int<class_int>` area_shape **)**
  56. Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object exits, reporting which shapes were overlapping.
  57. Member Variables
  58. ----------------
  59. .. _class_Area_angular_damp:
  60. - :ref:`float<class_float>` **angular_damp** - The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from ``0`` (no damping) to ``1`` (full damping).
  61. .. _class_Area_audio_bus_name:
  62. - :ref:`String<class_string>` **audio_bus_name** - The name of the area's audio bus.
  63. .. _class_Area_audio_bus_override:
  64. - :ref:`bool<class_bool>` **audio_bus_override** - If ``true`` the area's audio bus overrides the default audio bus. Default value: ``false``.
  65. .. _class_Area_collision_layer:
  66. - :ref:`int<class_int>` **collision_layer** - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also ``collision_mask``.
  67. .. _class_Area_collision_mask:
  68. - :ref:`int<class_int>` **collision_mask** - The physics layers this area scans to determine collision detection.
  69. .. _class_Area_gravity:
  70. - :ref:`float<class_float>` **gravity** - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
  71. .. _class_Area_gravity_distance_scale:
  72. - :ref:`float<class_float>` **gravity_distance_scale** - The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
  73. .. _class_Area_gravity_point:
  74. - :ref:`bool<class_bool>` **gravity_point** - If ``true`` gravity is calculated from a point (set via ``gravity_vec``). Also see ``space_override``. Default value: ``false``.
  75. .. _class_Area_gravity_vec:
  76. - :ref:`Vector3<class_vector3>` **gravity_vec** - The area's gravity vector (not normalized). If gravity is a point (see :ref:`is_gravity_a_point<class_Area_is_gravity_a_point>`), this will be the point of attraction.
  77. .. _class_Area_linear_damp:
  78. - :ref:`float<class_float>` **linear_damp** - The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from ``0`` (no damping) to ``1`` (full damping).
  79. .. _class_Area_monitorable:
  80. - :ref:`bool<class_bool>` **monitorable** - If ``true`` other monitoring areas can detect this area. Default value: ``true``.
  81. .. _class_Area_monitoring:
  82. - :ref:`bool<class_bool>` **monitoring** - If ``true`` the area detects bodies or areas entering and exiting it. Default value: ``true``.
  83. .. _class_Area_priority:
  84. - :ref:`float<class_float>` **priority** - The area's priority. Higher priority areas are processed first. Default value: 0.
  85. .. _class_Area_reverb_bus_amount:
  86. - :ref:`float<class_float>` **reverb_bus_amount** - The degree to which this area applies reverb to its associated audio. Ranges from ``0`` to ``1`` with ``0.1`` precision.
  87. .. _class_Area_reverb_bus_enable:
  88. - :ref:`bool<class_bool>` **reverb_bus_enable** - If ``true`` the area applies reverb to its associated audio.
  89. .. _class_Area_reverb_bus_name:
  90. - :ref:`String<class_string>` **reverb_bus_name** - The reverb bus name to use for this area's associated audio.
  91. .. _class_Area_reverb_bus_uniformity:
  92. - :ref:`float<class_float>` **reverb_bus_uniformity** - The degree to which this area's reverb is a uniform effect. Ranges from ``0`` to ``1`` with ``0.1`` precision.
  93. .. _class_Area_space_override:
  94. - :ref:`int<class_int>` **space_override** - Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE\_\* constants for values.
  95. Numeric Constants
  96. -----------------
  97. - **SPACE_OVERRIDE_DISABLED** = **0** --- This area does not affect gravity/damping.
  98. - **SPACE_OVERRIDE_COMBINE** = **1** --- This area adds its gravity/damping values to whatever has been calculated so far (in ``priority`` order).
  99. - **SPACE_OVERRIDE_COMBINE_REPLACE** = **2** --- This area adds its gravity/damping values to whatever has been calculated so far (in ``priority`` order), ignoring any lower priority areas.
  100. - **SPACE_OVERRIDE_REPLACE** = **3** --- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
  101. - **SPACE_OVERRIDE_REPLACE_COMBINE** = **4** --- This area replaces any gravity/damping calculated so far (in ``priority`` order), but keeps calculating the rest of the areas.
  102. Description
  103. -----------
  104. 3D area that detects :ref:`CollisionObject<class_collisionobject>` nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
  105. Member Function Description
  106. ---------------------------
  107. .. _class_Area_get_collision_layer_bit:
  108. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  109. Returns an individual bit on the layer mask.
  110. .. _class_Area_get_collision_mask_bit:
  111. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  112. Returns an individual bit on the collision mask.
  113. .. _class_Area_get_overlapping_areas:
  114. - :ref:`Array<class_array>` **get_overlapping_areas** **(** **)** const
  115. Returns a list of intersecting ``Area``\ s.
  116. .. _class_Area_get_overlapping_bodies:
  117. - :ref:`Array<class_array>` **get_overlapping_bodies** **(** **)** const
  118. Returns a list of intersecting :ref:`PhysicsBody<class_physicsbody>`\ s.
  119. .. _class_Area_overlaps_area:
  120. - :ref:`bool<class_bool>` **overlaps_area** **(** :ref:`Node<class_node>` area **)** const
  121. If ``true`` the given area overlaps the Area.
  122. .. _class_Area_overlaps_body:
  123. - :ref:`bool<class_bool>` **overlaps_body** **(** :ref:`Node<class_node>` body **)** const
  124. If ``true`` the given body overlaps the Area.
  125. .. _class_Area_set_collision_layer_bit:
  126. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  127. Set/clear individual bits on the layer mask. This simplifies editing this ``Area[code]'s layers.
  128. .. _class_Area_set_collision_mask_bit:
  129. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  130. Set/clear individual bits on the collision mask. This simplifies editing which ``Area`` layers this ``Area`` scans.