class_area2d.rst 11 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Area2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Area2D:
  5. Area2D
  6. ======
  7. **Inherits:** :ref:`CollisionObject2D<class_collisionobject2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. 2D area for detection and 2D physics influence.
  12. Member Functions
  13. ----------------
  14. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_Area2D_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  16. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_Area2D_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  18. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`Array<class_array>` | :ref:`get_overlapping_areas<class_Area2D_get_overlapping_areas>` **(** **)** const |
  20. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`Array<class_array>` | :ref:`get_overlapping_bodies<class_Area2D_get_overlapping_bodies>` **(** **)** const |
  22. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`overlaps_area<class_Area2D_overlaps_area>` **(** :ref:`Node<class_node>` area **)** const |
  24. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`overlaps_body<class_Area2D_overlaps_body>` **(** :ref:`Node<class_node>` body **)** const |
  26. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  27. | void | :ref:`set_collision_layer_bit<class_Area2D_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  28. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  29. | void | :ref:`set_collision_mask_bit<class_Area2D_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  30. +----------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+
  31. Signals
  32. -------
  33. .. _class_Area2D_area_entered:
  34. - **area_entered** **(** :ref:`Object<class_object>` area **)**
  35. Emitted when another area enters.
  36. .. _class_Area2D_area_exited:
  37. - **area_exited** **(** :ref:`Object<class_object>` area **)**
  38. Emitted when another area exits.
  39. .. _class_Area2D_area_shape_entered:
  40. - **area_shape_entered** **(** :ref:`int<class_int>` area_id, :ref:`Object<class_object>` area, :ref:`int<class_int>` area_shape, :ref:`int<class_int>` self_shape **)**
  41. Emitted when another area enters, reporting which shapes overlapped.
  42. .. _class_Area2D_area_shape_exited:
  43. - **area_shape_exited** **(** :ref:`int<class_int>` area_id, :ref:`Object<class_object>` area, :ref:`int<class_int>` area_shape, :ref:`int<class_int>` self_shape **)**
  44. Emitted when another area exits, reporting which shapes were overlapping.
  45. .. _class_Area2D_body_entered:
  46. - **body_entered** **(** :ref:`Object<class_object>` body **)**
  47. Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object enters.
  48. .. _class_Area2D_body_exited:
  49. - **body_exited** **(** :ref:`Object<class_object>` body **)**
  50. Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object exits.
  51. .. _class_Area2D_body_shape_entered:
  52. - **body_shape_entered** **(** :ref:`int<class_int>` body_id, :ref:`Object<class_object>` body, :ref:`int<class_int>` body_shape, :ref:`int<class_int>` area_shape **)**
  53. Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object enters, reporting which shapes overlapped.
  54. .. _class_Area2D_body_shape_exited:
  55. - **body_shape_exited** **(** :ref:`int<class_int>` body_id, :ref:`Object<class_object>` body, :ref:`int<class_int>` body_shape, :ref:`int<class_int>` area_shape **)**
  56. Emitted when a :ref:`PhysicsBody2D<class_physicsbody2d>` object exits, reporting which shapes were overlapping.
  57. Member Variables
  58. ----------------
  59. .. _class_Area2D_angular_damp:
  60. - :ref:`float<class_float>` **angular_damp** - The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from ``0`` (no damping) to ``1`` (full damping).
  61. .. _class_Area2D_audio_bus_name:
  62. - :ref:`String<class_string>` **audio_bus_name** - The name of the area's audio bus.
  63. .. _class_Area2D_audio_bus_override:
  64. - :ref:`bool<class_bool>` **audio_bus_override** - If ``true`` the area's audio bus overrides the default audio bus. Default value: ``false``.
  65. .. _class_Area2D_collision_layer:
  66. - :ref:`int<class_int>` **collision_layer** - The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also ``collision_mask``.
  67. .. _class_Area2D_collision_mask:
  68. - :ref:`int<class_int>` **collision_mask** - The physics layers this area scans to determine collision detection.
  69. .. _class_Area2D_gravity:
  70. - :ref:`float<class_float>` **gravity** - The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
  71. .. _class_Area2D_gravity_distance_scale:
  72. - :ref:`float<class_float>` **gravity_distance_scale** - The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance.
  73. .. _class_Area2D_gravity_point:
  74. - :ref:`bool<class_bool>` **gravity_point** - If ``true`` gravity is calculated from a point (set via ``gravity_vec``). Also see ``space_override``. Default value: ``false``.
  75. .. _class_Area2D_gravity_vec:
  76. - :ref:`Vector2<class_vector2>` **gravity_vec** - The area's gravity vector (not normalized). If gravity is a point (see :ref:`is_gravity_a_point<class_Area2D_is_gravity_a_point>`), this will be the point of attraction.
  77. .. _class_Area2D_linear_damp:
  78. - :ref:`float<class_float>` **linear_damp** - The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from ``0`` (no damping) to ``1`` (full damping).
  79. .. _class_Area2D_monitorable:
  80. - :ref:`bool<class_bool>` **monitorable** - If ``true`` other monitoring areas can detect this area. Default value: ``true``.
  81. .. _class_Area2D_monitoring:
  82. - :ref:`bool<class_bool>` **monitoring** - If ``true`` the area detects bodies or areas entering and exiting it. Default value: ``true``.
  83. .. _class_Area2D_priority:
  84. - :ref:`float<class_float>` **priority** - The area's priority. Higher priority areas are processed first. Default value: 0.
  85. .. _class_Area2D_space_override:
  86. - :ref:`int<class_int>` **space_override** - Override mode for gravity and damping calculations within this area. See the SPACE_OVERRIDE\_\* constants for values.
  87. Numeric Constants
  88. -----------------
  89. - **SPACE_OVERRIDE_DISABLED** = **0** --- This area does not affect gravity/damping.
  90. - **SPACE_OVERRIDE_COMBINE** = **1** --- This area adds its gravity/damping values to whatever has been calculated so far (in ``priority`` order).
  91. - **SPACE_OVERRIDE_COMBINE_REPLACE** = **2** --- This area adds its gravity/damping values to whatever has been calculated so far (in ``priority`` order), ignoring any lower priority areas.
  92. - **SPACE_OVERRIDE_REPLACE** = **3** --- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
  93. - **SPACE_OVERRIDE_REPLACE_COMBINE** = **4** --- This area replaces any gravity/damping calculated so far (in ``priority`` order), but keeps calculating the rest of the areas.
  94. Description
  95. -----------
  96. 2D area that detects :ref:`CollisionObject2D<class_collisionobject2d>` nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
  97. Member Function Description
  98. ---------------------------
  99. .. _class_Area2D_get_collision_layer_bit:
  100. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  101. Return an individual bit on the layer mask. Describes whether other areas will collide with this one on the given layer.
  102. .. _class_Area2D_get_collision_mask_bit:
  103. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  104. Return an individual bit on the collision mask. Describes whether this area will collide with others on the given layer.
  105. .. _class_Area2D_get_overlapping_areas:
  106. - :ref:`Array<class_array>` **get_overlapping_areas** **(** **)** const
  107. Returns a list of intersecting ``Area2D``\ s.
  108. .. _class_Area2D_get_overlapping_bodies:
  109. - :ref:`Array<class_array>` **get_overlapping_bodies** **(** **)** const
  110. Returns a list of intersecting :ref:`PhysicsBody2D<class_physicsbody2d>`\ s.
  111. .. _class_Area2D_overlaps_area:
  112. - :ref:`bool<class_bool>` **overlaps_area** **(** :ref:`Node<class_node>` area **)** const
  113. If ``true`` the given area overlaps the Area2D.
  114. .. _class_Area2D_overlaps_body:
  115. - :ref:`bool<class_bool>` **overlaps_body** **(** :ref:`Node<class_node>` body **)** const
  116. If ``true`` the given body overlaps the Area2D.
  117. .. _class_Area2D_set_collision_layer_bit:
  118. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  119. Set/clear individual bits on the layer mask. This makes getting an area in/out of only one layer easier.
  120. .. _class_Area2D_set_collision_mask_bit:
  121. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  122. Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier.