class_tileset.rst 35 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the TileSet.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_TileSet:
  5. TileSet
  6. =======
  7. **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Tile library for tilemaps.
  12. Member Functions
  13. ----------------
  14. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`Vector2<class_vector2>` | :ref:`_forward_subtile_selection<class_TileSet__forward_subtile_selection>` **(** :ref:`int<class_int>` autotile_id, :ref:`int<class_int>` bitmask, :ref:`Object<class_object>` tilemap, :ref:`Vector2<class_vector2>` tile_location **)** virtual |
  16. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`_is_tile_bound<class_TileSet__is_tile_bound>` **(** :ref:`int<class_int>` drawn_id, :ref:`int<class_int>` neighbor_id **)** virtual |
  18. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`autotile_get_bitmask_mode<class_TileSet_autotile_get_bitmask_mode>` **(** :ref:`int<class_int>` id **)** const |
  20. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | void | :ref:`autotile_set_bitmask_mode<class_TileSet_autotile_set_bitmask_mode>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` mode **)** |
  22. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | void | :ref:`clear<class_TileSet_clear>` **(** **)** |
  24. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | void | :ref:`create_tile<class_TileSet_create_tile>` **(** :ref:`int<class_int>` id **)** |
  26. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`int<class_int>` | :ref:`find_tile_by_name<class_TileSet_find_tile_by_name>` **(** :ref:`String<class_string>` name **)** const |
  28. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`get_last_unused_tile_id<class_TileSet_get_last_unused_tile_id>` **(** **)** const |
  30. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Array<class_array>` | :ref:`get_tiles_ids<class_TileSet_get_tiles_ids>` **(** **)** const |
  32. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`remove_tile<class_TileSet_remove_tile>` **(** :ref:`int<class_int>` id **)** |
  34. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`tile_add_shape<class_TileSet_tile_add_shape>` **(** :ref:`int<class_int>` id, :ref:`Shape2D<class_shape2d>` shape, :ref:`Transform2D<class_transform2d>` shape_transform, :ref:`bool<class_bool>` one_way=false, :ref:`Vector2<class_vector2>` autotile_coord=Vector2( 0, 0 ) **)** |
  36. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`OccluderPolygon2D<class_occluderpolygon2d>` | :ref:`tile_get_light_occluder<class_TileSet_tile_get_light_occluder>` **(** :ref:`int<class_int>` id **)** const |
  38. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`ShaderMaterial<class_shadermaterial>` | :ref:`tile_get_material<class_TileSet_tile_get_material>` **(** :ref:`int<class_int>` id **)** const |
  40. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`String<class_string>` | :ref:`tile_get_name<class_TileSet_tile_get_name>` **(** :ref:`int<class_int>` id **)** const |
  42. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`NavigationPolygon<class_navigationpolygon>` | :ref:`tile_get_navigation_polygon<class_TileSet_tile_get_navigation_polygon>` **(** :ref:`int<class_int>` id **)** const |
  44. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`Vector2<class_vector2>` | :ref:`tile_get_navigation_polygon_offset<class_TileSet_tile_get_navigation_polygon_offset>` **(** :ref:`int<class_int>` id **)** const |
  46. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Texture<class_texture>` | :ref:`tile_get_normal_map<class_TileSet_tile_get_normal_map>` **(** :ref:`int<class_int>` id **)** const |
  48. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`Vector2<class_vector2>` | :ref:`tile_get_occluder_offset<class_TileSet_tile_get_occluder_offset>` **(** :ref:`int<class_int>` id **)** const |
  50. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | :ref:`Rect2<class_rect2>` | :ref:`tile_get_region<class_TileSet_tile_get_region>` **(** :ref:`int<class_int>` id **)** const |
  52. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | :ref:`Shape2D<class_shape2d>` | :ref:`tile_get_shape<class_TileSet_tile_get_shape>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const |
  54. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`int<class_int>` | :ref:`tile_get_shape_count<class_TileSet_tile_get_shape_count>` **(** :ref:`int<class_int>` id **)** const |
  56. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`bool<class_bool>` | :ref:`tile_get_shape_one_way<class_TileSet_tile_get_shape_one_way>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const |
  58. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Transform2D<class_transform2d>` | :ref:`tile_get_shape_transform<class_TileSet_tile_get_shape_transform>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const |
  60. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Array<class_array>` | :ref:`tile_get_shapes<class_TileSet_tile_get_shapes>` **(** :ref:`int<class_int>` id **)** const |
  62. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Texture<class_texture>` | :ref:`tile_get_texture<class_TileSet_tile_get_texture>` **(** :ref:`int<class_int>` id **)** const |
  64. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Vector2<class_vector2>` | :ref:`tile_get_texture_offset<class_TileSet_tile_get_texture_offset>` **(** :ref:`int<class_int>` id **)** const |
  66. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`tile_set_light_occluder<class_TileSet_tile_set_light_occluder>` **(** :ref:`int<class_int>` id, :ref:`OccluderPolygon2D<class_occluderpolygon2d>` light_occluder **)** |
  68. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | void | :ref:`tile_set_material<class_TileSet_tile_set_material>` **(** :ref:`int<class_int>` id, :ref:`ShaderMaterial<class_shadermaterial>` material **)** |
  70. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | void | :ref:`tile_set_name<class_TileSet_tile_set_name>` **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)** |
  72. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | void | :ref:`tile_set_navigation_polygon<class_TileSet_tile_set_navigation_polygon>` **(** :ref:`int<class_int>` id, :ref:`NavigationPolygon<class_navigationpolygon>` navigation_polygon **)** |
  74. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | void | :ref:`tile_set_navigation_polygon_offset<class_TileSet_tile_set_navigation_polygon_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` navigation_polygon_offset **)** |
  76. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | void | :ref:`tile_set_normal_map<class_TileSet_tile_set_normal_map>` **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` normal_map **)** |
  78. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | void | :ref:`tile_set_occluder_offset<class_TileSet_tile_set_occluder_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` occluder_offset **)** |
  80. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | void | :ref:`tile_set_region<class_TileSet_tile_set_region>` **(** :ref:`int<class_int>` id, :ref:`Rect2<class_rect2>` region **)** |
  82. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | void | :ref:`tile_set_shape<class_TileSet_tile_set_shape>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`Shape2D<class_shape2d>` shape **)** |
  84. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | void | :ref:`tile_set_shape_one_way<class_TileSet_tile_set_shape_one_way>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`bool<class_bool>` one_way **)** |
  86. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`tile_set_shape_transform<class_TileSet_tile_set_shape_transform>` **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`Transform2D<class_transform2d>` shape_transform **)** |
  88. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`tile_set_shapes<class_TileSet_tile_set_shapes>` **(** :ref:`int<class_int>` id, :ref:`Array<class_array>` shapes **)** |
  90. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`tile_set_texture<class_TileSet_tile_set_texture>` **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` texture **)** |
  92. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`tile_set_texture_offset<class_TileSet_tile_set_texture_offset>` **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` texture_offset **)** |
  94. +----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. Numeric Constants
  96. -----------------
  97. - **BITMASK_2X2** = **0**
  98. - **BITMASK_3X3** = **1**
  99. - **BIND_TOPLEFT** = **1**
  100. - **BIND_TOP** = **2**
  101. - **BIND_TOPRIGHT** = **4**
  102. - **BIND_LEFT** = **8**
  103. - **BIND_RIGHT** = **32**
  104. - **BIND_BOTTOMLEFT** = **64**
  105. - **BIND_BOTTOM** = **128**
  106. - **BIND_BOTTOMRIGHT** = **256**
  107. Description
  108. -----------
  109. A TileSet is a library of tiles for a :ref:`TileMap<class_tilemap>`. It contains a list of tiles, each consisting of a sprite and optional collision shapes.
  110. Tiles are referenced by a unique integer ID.
  111. Member Function Description
  112. ---------------------------
  113. .. _class_TileSet__forward_subtile_selection:
  114. - :ref:`Vector2<class_vector2>` **_forward_subtile_selection** **(** :ref:`int<class_int>` autotile_id, :ref:`int<class_int>` bitmask, :ref:`Object<class_object>` tilemap, :ref:`Vector2<class_vector2>` tile_location **)** virtual
  115. .. _class_TileSet__is_tile_bound:
  116. - :ref:`bool<class_bool>` **_is_tile_bound** **(** :ref:`int<class_int>` drawn_id, :ref:`int<class_int>` neighbor_id **)** virtual
  117. .. _class_TileSet_autotile_get_bitmask_mode:
  118. - :ref:`int<class_int>` **autotile_get_bitmask_mode** **(** :ref:`int<class_int>` id **)** const
  119. .. _class_TileSet_autotile_set_bitmask_mode:
  120. - void **autotile_set_bitmask_mode** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` mode **)**
  121. .. _class_TileSet_clear:
  122. - void **clear** **(** **)**
  123. Clear all tiles.
  124. .. _class_TileSet_create_tile:
  125. - void **create_tile** **(** :ref:`int<class_int>` id **)**
  126. Create a new tile which will be referenced by the given ID.
  127. .. _class_TileSet_find_tile_by_name:
  128. - :ref:`int<class_int>` **find_tile_by_name** **(** :ref:`String<class_string>` name **)** const
  129. Find the first tile matching the given name.
  130. .. _class_TileSet_get_last_unused_tile_id:
  131. - :ref:`int<class_int>` **get_last_unused_tile_id** **(** **)** const
  132. Return the ID following the last currently used ID, useful when creating a new tile.
  133. .. _class_TileSet_get_tiles_ids:
  134. - :ref:`Array<class_array>` **get_tiles_ids** **(** **)** const
  135. Return an array of all currently used tile IDs.
  136. .. _class_TileSet_remove_tile:
  137. - void **remove_tile** **(** :ref:`int<class_int>` id **)**
  138. Remove the tile referenced by the given ID.
  139. .. _class_TileSet_tile_add_shape:
  140. - void **tile_add_shape** **(** :ref:`int<class_int>` id, :ref:`Shape2D<class_shape2d>` shape, :ref:`Transform2D<class_transform2d>` shape_transform, :ref:`bool<class_bool>` one_way=false, :ref:`Vector2<class_vector2>` autotile_coord=Vector2( 0, 0 ) **)**
  141. .. _class_TileSet_tile_get_light_occluder:
  142. - :ref:`OccluderPolygon2D<class_occluderpolygon2d>` **tile_get_light_occluder** **(** :ref:`int<class_int>` id **)** const
  143. Return the light occluder of the tile.
  144. .. _class_TileSet_tile_get_material:
  145. - :ref:`ShaderMaterial<class_shadermaterial>` **tile_get_material** **(** :ref:`int<class_int>` id **)** const
  146. Return the material of the tile.
  147. .. _class_TileSet_tile_get_name:
  148. - :ref:`String<class_string>` **tile_get_name** **(** :ref:`int<class_int>` id **)** const
  149. Return the name of the tile.
  150. .. _class_TileSet_tile_get_navigation_polygon:
  151. - :ref:`NavigationPolygon<class_navigationpolygon>` **tile_get_navigation_polygon** **(** :ref:`int<class_int>` id **)** const
  152. Return the navigation polygon of the tile.
  153. .. _class_TileSet_tile_get_navigation_polygon_offset:
  154. - :ref:`Vector2<class_vector2>` **tile_get_navigation_polygon_offset** **(** :ref:`int<class_int>` id **)** const
  155. Return the offset of the tile's navigation polygon.
  156. .. _class_TileSet_tile_get_normal_map:
  157. - :ref:`Texture<class_texture>` **tile_get_normal_map** **(** :ref:`int<class_int>` id **)** const
  158. .. _class_TileSet_tile_get_occluder_offset:
  159. - :ref:`Vector2<class_vector2>` **tile_get_occluder_offset** **(** :ref:`int<class_int>` id **)** const
  160. Return the offset of the tile's light occluder.
  161. .. _class_TileSet_tile_get_region:
  162. - :ref:`Rect2<class_rect2>` **tile_get_region** **(** :ref:`int<class_int>` id **)** const
  163. Return the tile sub-region in the texture.
  164. .. _class_TileSet_tile_get_shape:
  165. - :ref:`Shape2D<class_shape2d>` **tile_get_shape** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const
  166. .. _class_TileSet_tile_get_shape_count:
  167. - :ref:`int<class_int>` **tile_get_shape_count** **(** :ref:`int<class_int>` id **)** const
  168. .. _class_TileSet_tile_get_shape_one_way:
  169. - :ref:`bool<class_bool>` **tile_get_shape_one_way** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const
  170. .. _class_TileSet_tile_get_shape_transform:
  171. - :ref:`Transform2D<class_transform2d>` **tile_get_shape_transform** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id **)** const
  172. .. _class_TileSet_tile_get_shapes:
  173. - :ref:`Array<class_array>` **tile_get_shapes** **(** :ref:`int<class_int>` id **)** const
  174. Return the array of shapes of the tile.
  175. .. _class_TileSet_tile_get_texture:
  176. - :ref:`Texture<class_texture>` **tile_get_texture** **(** :ref:`int<class_int>` id **)** const
  177. Return the texture of the tile.
  178. .. _class_TileSet_tile_get_texture_offset:
  179. - :ref:`Vector2<class_vector2>` **tile_get_texture_offset** **(** :ref:`int<class_int>` id **)** const
  180. Return the texture offset of the tile.
  181. .. _class_TileSet_tile_set_light_occluder:
  182. - void **tile_set_light_occluder** **(** :ref:`int<class_int>` id, :ref:`OccluderPolygon2D<class_occluderpolygon2d>` light_occluder **)**
  183. Set a light occluder for the tile.
  184. .. _class_TileSet_tile_set_material:
  185. - void **tile_set_material** **(** :ref:`int<class_int>` id, :ref:`ShaderMaterial<class_shadermaterial>` material **)**
  186. Set the material of the tile.
  187. .. _class_TileSet_tile_set_name:
  188. - void **tile_set_name** **(** :ref:`int<class_int>` id, :ref:`String<class_string>` name **)**
  189. Set the name of the tile, for descriptive purposes.
  190. .. _class_TileSet_tile_set_navigation_polygon:
  191. - void **tile_set_navigation_polygon** **(** :ref:`int<class_int>` id, :ref:`NavigationPolygon<class_navigationpolygon>` navigation_polygon **)**
  192. Set a navigation polygon for the tile.
  193. .. _class_TileSet_tile_set_navigation_polygon_offset:
  194. - void **tile_set_navigation_polygon_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` navigation_polygon_offset **)**
  195. Set an offset for the tile's navigation polygon.
  196. .. _class_TileSet_tile_set_normal_map:
  197. - void **tile_set_normal_map** **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` normal_map **)**
  198. .. _class_TileSet_tile_set_occluder_offset:
  199. - void **tile_set_occluder_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` occluder_offset **)**
  200. Set an offset for the tile's light occluder.
  201. .. _class_TileSet_tile_set_region:
  202. - void **tile_set_region** **(** :ref:`int<class_int>` id, :ref:`Rect2<class_rect2>` region **)**
  203. Set the tile sub-region in the texture. This is common in texture atlases.
  204. .. _class_TileSet_tile_set_shape:
  205. - void **tile_set_shape** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`Shape2D<class_shape2d>` shape **)**
  206. .. _class_TileSet_tile_set_shape_one_way:
  207. - void **tile_set_shape_one_way** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`bool<class_bool>` one_way **)**
  208. .. _class_TileSet_tile_set_shape_transform:
  209. - void **tile_set_shape_transform** **(** :ref:`int<class_int>` id, :ref:`int<class_int>` shape_id, :ref:`Transform2D<class_transform2d>` shape_transform **)**
  210. .. _class_TileSet_tile_set_shapes:
  211. - void **tile_set_shapes** **(** :ref:`int<class_int>` id, :ref:`Array<class_array>` shapes **)**
  212. Set an array of shapes for the tile, enabling physics to collide with it.
  213. .. _class_TileSet_tile_set_texture:
  214. - void **tile_set_texture** **(** :ref:`int<class_int>` id, :ref:`Texture<class_texture>` texture **)**
  215. Set the texture of the tile.
  216. .. _class_TileSet_tile_set_texture_offset:
  217. - void **tile_set_texture_offset** **(** :ref:`int<class_int>` id, :ref:`Vector2<class_vector2>` texture_offset **)**
  218. Set the texture offset of the tile.