class_viewport.rst 24 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393
  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the Viewport.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_Viewport:
  5. Viewport
  6. ========
  7. **Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Creates a sub-view into the screen.
  12. Member Functions
  13. ----------------
  14. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  15. | :ref:`World<class_world>` | :ref:`find_world<class_Viewport_find_world>` **(** **)** const |
  16. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | :ref:`World2D<class_world2d>` | :ref:`find_world_2d<class_Viewport_find_world_2d>` **(** **)** const |
  18. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`Camera<class_camera>` | :ref:`get_camera<class_Viewport_get_camera>` **(** **)** const |
  20. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`Transform2D<class_transform2d>` | :ref:`get_canvas_transform<class_Viewport_get_canvas_transform>` **(** **)** const |
  22. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`Transform2D<class_transform2d>` | :ref:`get_final_transform<class_Viewport_get_final_transform>` **(** **)** const |
  24. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`Transform2D<class_transform2d>` | :ref:`get_global_canvas_transform<class_Viewport_get_global_canvas_transform>` **(** **)** const |
  26. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`Vector2<class_vector2>` | :ref:`get_mouse_position<class_Viewport_get_mouse_position>` **(** **)** const |
  28. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`int<class_int>` | :ref:`get_render_info<class_Viewport_get_render_info>` **(** :ref:`int<class_int>` info **)** |
  30. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`Vector2<class_vector2>` | :ref:`get_size_override<class_Viewport_get_size_override>` **(** **)** const |
  32. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | :ref:`ViewportTexture<class_viewporttexture>` | :ref:`get_texture<class_Viewport_get_texture>` **(** **)** const |
  34. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | :ref:`RID<class_rid>` | :ref:`get_viewport_rid<class_Viewport_get_viewport_rid>` **(** **)** const |
  36. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`Rect2<class_rect2>` | :ref:`get_visible_rect<class_Viewport_get_visible_rect>` **(** **)** const |
  38. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`World2D<class_world2d>` | :ref:`get_world_2d<class_Viewport_get_world_2d>` **(** **)** const |
  40. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Variant<class_variant>` | :ref:`gui_get_drag_data<class_Viewport_gui_get_drag_data>` **(** **)** const |
  42. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`bool<class_bool>` | :ref:`gui_has_modal_stack<class_Viewport_gui_has_modal_stack>` **(** **)** const |
  44. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`input<class_Viewport_input>` **(** :ref:`InputEvent<class_inputevent>` local_event **)** |
  46. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`bool<class_bool>` | :ref:`is_size_override_enabled<class_Viewport_is_size_override_enabled>` **(** **)** const |
  48. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`bool<class_bool>` | :ref:`is_size_override_stretch_enabled<class_Viewport_is_size_override_stretch_enabled>` **(** **)** const |
  50. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`set_attach_to_screen_rect<class_Viewport_set_attach_to_screen_rect>` **(** :ref:`Rect2<class_rect2>` rect **)** |
  52. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`set_canvas_transform<class_Viewport_set_canvas_transform>` **(** :ref:`Transform2D<class_transform2d>` xform **)** |
  54. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | void | :ref:`set_global_canvas_transform<class_Viewport_set_global_canvas_transform>` **(** :ref:`Transform2D<class_transform2d>` xform **)** |
  56. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | void | :ref:`set_size_override<class_Viewport_set_size_override>` **(** :ref:`bool<class_bool>` enable, :ref:`Vector2<class_vector2>` size=Vector2( -1, -1 ), :ref:`Vector2<class_vector2>` margin=Vector2( 0, 0 ) **)** |
  58. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | void | :ref:`set_size_override_stretch<class_Viewport_set_size_override_stretch>` **(** :ref:`bool<class_bool>` enabled **)** |
  60. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | void | :ref:`set_world_2d<class_Viewport_set_world_2d>` **(** :ref:`World2D<class_world2d>` world_2d **)** |
  62. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | void | :ref:`unhandled_input<class_Viewport_unhandled_input>` **(** :ref:`InputEvent<class_inputevent>` local_event **)** |
  64. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | void | :ref:`update_worlds<class_Viewport_update_worlds>` **(** **)** |
  66. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | void | :ref:`warp_mouse<class_Viewport_warp_mouse>` **(** :ref:`Vector2<class_vector2>` to_position **)** |
  68. +------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. Signals
  70. -------
  71. .. _class_Viewport_size_changed:
  72. - **size_changed** **(** **)**
  73. Emitted when the size of the viewport is changed, whether by :ref:`set_size_override<class_Viewport_set_size_override>`, resize of window, or some other means.
  74. Member Variables
  75. ----------------
  76. .. _class_Viewport_arvr:
  77. - :ref:`bool<class_bool>` **arvr**
  78. .. _class_Viewport_audio_listener_enable_2d:
  79. - :ref:`bool<class_bool>` **audio_listener_enable_2d**
  80. .. _class_Viewport_audio_listener_enable_3d:
  81. - :ref:`bool<class_bool>` **audio_listener_enable_3d**
  82. .. _class_Viewport_debug_draw:
  83. - :ref:`int<class_int>` **debug_draw**
  84. .. _class_Viewport_disable_3d:
  85. - :ref:`bool<class_bool>` **disable_3d**
  86. .. _class_Viewport_gui_disable_input:
  87. - :ref:`bool<class_bool>` **gui_disable_input**
  88. .. _class_Viewport_gui_snap_controls_to_pixels:
  89. - :ref:`bool<class_bool>` **gui_snap_controls_to_pixels**
  90. .. _class_Viewport_hdr:
  91. - :ref:`bool<class_bool>` **hdr**
  92. .. _class_Viewport_msaa:
  93. - :ref:`int<class_int>` **msaa**
  94. .. _class_Viewport_own_world:
  95. - :ref:`bool<class_bool>` **own_world**
  96. .. _class_Viewport_physics_object_picking:
  97. - :ref:`bool<class_bool>` **physics_object_picking**
  98. .. _class_Viewport_render_target_clear_mode:
  99. - :ref:`int<class_int>` **render_target_clear_mode**
  100. .. _class_Viewport_render_target_update_mode:
  101. - :ref:`int<class_int>` **render_target_update_mode**
  102. .. _class_Viewport_render_target_v_flip:
  103. - :ref:`bool<class_bool>` **render_target_v_flip**
  104. .. _class_Viewport_shadow_atlas_quad_0:
  105. - :ref:`int<class_int>` **shadow_atlas_quad_0**
  106. .. _class_Viewport_shadow_atlas_quad_1:
  107. - :ref:`int<class_int>` **shadow_atlas_quad_1**
  108. .. _class_Viewport_shadow_atlas_quad_2:
  109. - :ref:`int<class_int>` **shadow_atlas_quad_2**
  110. .. _class_Viewport_shadow_atlas_quad_3:
  111. - :ref:`int<class_int>` **shadow_atlas_quad_3**
  112. .. _class_Viewport_shadow_atlas_size:
  113. - :ref:`int<class_int>` **shadow_atlas_size**
  114. .. _class_Viewport_size:
  115. - :ref:`Vector2<class_vector2>` **size**
  116. .. _class_Viewport_transparent_bg:
  117. - :ref:`bool<class_bool>` **transparent_bg**
  118. .. _class_Viewport_usage:
  119. - :ref:`int<class_int>` **usage**
  120. .. _class_Viewport_world:
  121. - :ref:`World<class_world>` **world**
  122. Numeric Constants
  123. -----------------
  124. - **UPDATE_DISABLED** = **0** --- Do not update the render target.
  125. - **UPDATE_ONCE** = **1** --- Update the render target once, then switch to ``UPDATE_DISABLED``
  126. - **UPDATE_WHEN_VISIBLE** = **2** --- Update the render target only when it is visible. This is the default value.
  127. - **UPDATE_ALWAYS** = **3**
  128. - **SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED** = **0**
  129. - **SHADOW_ATLAS_QUADRANT_SUBDIV_1** = **1**
  130. - **SHADOW_ATLAS_QUADRANT_SUBDIV_4** = **2**
  131. - **SHADOW_ATLAS_QUADRANT_SUBDIV_16** = **3**
  132. - **SHADOW_ATLAS_QUADRANT_SUBDIV_64** = **4**
  133. - **SHADOW_ATLAS_QUADRANT_SUBDIV_256** = **5**
  134. - **SHADOW_ATLAS_QUADRANT_SUBDIV_1024** = **6**
  135. - **SHADOW_ATLAS_QUADRANT_SUBDIV_MAX** = **7**
  136. - **RENDER_INFO_OBJECTS_IN_FRAME** = **0**
  137. - **RENDER_INFO_VERTICES_IN_FRAME** = **1**
  138. - **RENDER_INFO_MATERIAL_CHANGES_IN_FRAME** = **2**
  139. - **RENDER_INFO_SHADER_CHANGES_IN_FRAME** = **3**
  140. - **RENDER_INFO_SURFACE_CHANGES_IN_FRAME** = **4**
  141. - **RENDER_INFO_DRAW_CALLS_IN_FRAME** = **5**
  142. - **RENDER_INFO_MAX** = **6**
  143. - **DEBUG_DRAW_DISABLED** = **0**
  144. - **DEBUG_DRAW_UNSHADED** = **1**
  145. - **DEBUG_DRAW_OVERDRAW** = **2**
  146. - **DEBUG_DRAW_WIREFRAME** = **3**
  147. - **MSAA_DISABLED** = **0**
  148. - **MSAA_2X** = **1**
  149. - **MSAA_4X** = **2**
  150. - **MSAA_8X** = **3**
  151. - **MSAA_16X** = **4**
  152. - **USAGE_2D** = **0**
  153. - **USAGE_2D_NO_SAMPLING** = **1**
  154. - **USAGE_3D** = **2**
  155. - **USAGE_3D_NO_EFFECTS** = **3**
  156. - **CLEAR_MODE_ALWAYS** = **0**
  157. - **CLEAR_MODE_NEVER** = **1**
  158. - **CLEAR_MODE_ONLY_NEXT_FRAME** = **2**
  159. Description
  160. -----------
  161. A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will render on it too.
  162. Optionally, a viewport can have its own 2D or 3D world, so they don't share what they draw with other viewports.
  163. If a viewport is a child of a :ref:`Control<class_control>`, it will automatically take up its same rect and position, otherwise they must be set manually.
  164. Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
  165. Also, viewports can be assigned to different screens in case the devices have multiple screens.
  166. Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
  167. Member Function Description
  168. ---------------------------
  169. .. _class_Viewport_find_world:
  170. - :ref:`World<class_world>` **find_world** **(** **)** const
  171. Return the 3D world of the viewport, or if no such present, the one of the parent viewport.
  172. .. _class_Viewport_find_world_2d:
  173. - :ref:`World2D<class_world2d>` **find_world_2d** **(** **)** const
  174. Return the 2D world of the viewport.
  175. .. _class_Viewport_get_camera:
  176. - :ref:`Camera<class_camera>` **get_camera** **(** **)** const
  177. Return the active 3D camera.
  178. .. _class_Viewport_get_canvas_transform:
  179. - :ref:`Transform2D<class_transform2d>` **get_canvas_transform** **(** **)** const
  180. Get the canvas transform of the viewport.
  181. .. _class_Viewport_get_final_transform:
  182. - :ref:`Transform2D<class_transform2d>` **get_final_transform** **(** **)** const
  183. Get the total transform of the viewport.
  184. .. _class_Viewport_get_global_canvas_transform:
  185. - :ref:`Transform2D<class_transform2d>` **get_global_canvas_transform** **(** **)** const
  186. Get the global canvas transform of the viewport.
  187. .. _class_Viewport_get_mouse_position:
  188. - :ref:`Vector2<class_vector2>` **get_mouse_position** **(** **)** const
  189. Get the mouse position, relative to the viewport.
  190. .. _class_Viewport_get_render_info:
  191. - :ref:`int<class_int>` **get_render_info** **(** :ref:`int<class_int>` info **)**
  192. .. _class_Viewport_get_size_override:
  193. - :ref:`Vector2<class_vector2>` **get_size_override** **(** **)** const
  194. Get the size override set with :ref:`set_size_override<class_Viewport_set_size_override>`.
  195. .. _class_Viewport_get_texture:
  196. - :ref:`ViewportTexture<class_viewporttexture>` **get_texture** **(** **)** const
  197. Get the viewport's texture, for use with various objects that you want to texture with the viewport.
  198. .. _class_Viewport_get_viewport_rid:
  199. - :ref:`RID<class_rid>` **get_viewport_rid** **(** **)** const
  200. Get the viewport RID from the :ref:`VisualServer<class_visualserver>`.
  201. .. _class_Viewport_get_visible_rect:
  202. - :ref:`Rect2<class_rect2>` **get_visible_rect** **(** **)** const
  203. Return the final, visible rect in global screen coordinates.
  204. .. _class_Viewport_get_world_2d:
  205. - :ref:`World2D<class_world2d>` **get_world_2d** **(** **)** const
  206. Return the 2D world of the viewport.
  207. .. _class_Viewport_gui_get_drag_data:
  208. - :ref:`Variant<class_variant>` **gui_get_drag_data** **(** **)** const
  209. Returns the drag data from the GUI, that was previously returned by :ref:`Control.get_drag_data<class_Control_get_drag_data>`.
  210. .. _class_Viewport_gui_has_modal_stack:
  211. - :ref:`bool<class_bool>` **gui_has_modal_stack** **(** **)** const
  212. Returns whether there are shown modals on-screen.
  213. .. _class_Viewport_input:
  214. - void **input** **(** :ref:`InputEvent<class_inputevent>` local_event **)**
  215. .. _class_Viewport_is_size_override_enabled:
  216. - :ref:`bool<class_bool>` **is_size_override_enabled** **(** **)** const
  217. Get the enabled status of the size override set with :ref:`set_size_override<class_Viewport_set_size_override>`.
  218. .. _class_Viewport_is_size_override_stretch_enabled:
  219. - :ref:`bool<class_bool>` **is_size_override_stretch_enabled** **(** **)** const
  220. Get the enabled status of the size strech override set with :ref:`set_size_override_stretch<class_Viewport_set_size_override_stretch>`.
  221. .. _class_Viewport_set_attach_to_screen_rect:
  222. - void **set_attach_to_screen_rect** **(** :ref:`Rect2<class_rect2>` rect **)**
  223. .. _class_Viewport_set_canvas_transform:
  224. - void **set_canvas_transform** **(** :ref:`Transform2D<class_transform2d>` xform **)**
  225. Set the canvas transform of the viewport, useful for changing the on-screen positions of all child :ref:`CanvasItem<class_canvasitem>`\ s. This is relative to the global canvas transform of the viewport.
  226. .. _class_Viewport_set_global_canvas_transform:
  227. - void **set_global_canvas_transform** **(** :ref:`Transform2D<class_transform2d>` xform **)**
  228. Set the global canvas transform of the viewport. The canvas transform is relative to this.
  229. .. _class_Viewport_set_size_override:
  230. - void **set_size_override** **(** :ref:`bool<class_bool>` enable, :ref:`Vector2<class_vector2>` size=Vector2( -1, -1 ), :ref:`Vector2<class_vector2>` margin=Vector2( 0, 0 ) **)**
  231. Set the size override of the viewport. If the enable parameter is true, it would use the override, otherwise it would use the default size. If the size parameter is equal to ``(-1, -1)``, it won't update the size.
  232. .. _class_Viewport_set_size_override_stretch:
  233. - void **set_size_override_stretch** **(** :ref:`bool<class_bool>` enabled **)**
  234. Set whether the size override affects stretch as well.
  235. .. _class_Viewport_set_world_2d:
  236. - void **set_world_2d** **(** :ref:`World2D<class_world2d>` world_2d **)**
  237. .. _class_Viewport_unhandled_input:
  238. - void **unhandled_input** **(** :ref:`InputEvent<class_inputevent>` local_event **)**
  239. .. _class_Viewport_update_worlds:
  240. - void **update_worlds** **(** **)**
  241. Force update of the 2D and 3D worlds.
  242. .. _class_Viewport_warp_mouse:
  243. - void **warp_mouse** **(** :ref:`Vector2<class_vector2>` to_position **)**
  244. Warp the mouse to a position, relative to the viewport.