class_world2d.rst 2.5 KB

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  1. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  2. .. DO NOT EDIT THIS FILE, but the World2D.xml source instead.
  3. .. The source is found in doc/classes or modules/<name>/doc_classes.
  4. .. _class_World2D:
  5. World2D
  6. =======
  7. **Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
  8. **Category:** Core
  9. Brief Description
  10. -----------------
  11. Class that has everything pertaining to a 2D world.
  12. Member Functions
  13. ----------------
  14. +--------------------------------------------------------------------+---------------------------------------------------------------------------------+
  15. | :ref:`RID<class_rid>` | :ref:`get_canvas<class_World2D_get_canvas>` **(** **)** |
  16. +--------------------------------------------------------------------+---------------------------------------------------------------------------------+
  17. | :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>` | :ref:`get_direct_space_state<class_World2D_get_direct_space_state>` **(** **)** |
  18. +--------------------------------------------------------------------+---------------------------------------------------------------------------------+
  19. | :ref:`RID<class_rid>` | :ref:`get_space<class_World2D_get_space>` **(** **)** |
  20. +--------------------------------------------------------------------+---------------------------------------------------------------------------------+
  21. Description
  22. -----------
  23. Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
  24. Member Function Description
  25. ---------------------------
  26. .. _class_World2D_get_canvas:
  27. - :ref:`RID<class_rid>` **get_canvas** **(** **)**
  28. Retrieve the :ref:`RID<class_rid>` of this world's canvas resource. Used by the :ref:`VisualServer<class_visualserver>` for 2D drawing.
  29. .. _class_World2D_get_direct_space_state:
  30. - :ref:`Physics2DDirectSpaceState<class_physics2ddirectspacestate>` **get_direct_space_state** **(** **)**
  31. Retrieve the state of this world's physics space. This allows arbitrary querying for collision.
  32. .. _class_World2D_get_space:
  33. - :ref:`RID<class_rid>` **get_space** **(** **)**
  34. Retrieve the :ref:`RID<class_rid>` of this world's physics space resource. Used by the :ref:`Physics2DServer<class_physics2dserver>` for 2D physics, treating it as both a space and an area.