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- .. _doc_documentation_guidelines:
- Documentation guidelines
- ========================
- This page describes the rules to follow if you want to contribute to Godot
- Engine by writing or reviewing documentation, or by translating existing
- documentation.
- How to contribute
- -----------------
- Creating or modifying documentation pages is mainly done via the
- `godot-docs GitHub repository <https://github.com/godotengine/godot-docs>`_.
- The HTML (or PDF and EPUB) documentation is generated from the .rst files
- (reStructuredText markup language) in that repository. Modifying those pages
- in a pull request and getting it merged will trigger a rebuild of the online
- documentation.
- .. seealso:: For details on Git usage and the pull request workflow, please
- refer to the :ref:`doc_pr_workflow` page. Most of what it
- describes regarding the main godotengine/godot repository is
- also valid for the docs repository.
- The README.md file contains all the information you need to get you started,
- please read it. In particular, it contains some tips and tricks and links to
- reference documentation about the reStructuredText markup language.
- .. warning:: If you want to edit the **API reference**, please note that it
- should *not* be done in the godot-docs repository. Instead, you
- should edit the ``doc/classes/*`` XML files of Godot's
- main repository. These files are then later used to generate the
- in-editor documentation as well as the API reference of the
- online docs.
- What makes good documentation?
- ------------------------------
- Documentation should be well written in plain English, using well-formed
- sentences and various levels of sections and subsections. It should be clear
- and objective.
- We differentiate tutorial pages from other documentation pages by these
- definitions:
- - Tutorial: a page aiming at explaining how to use one or more concepts in
- the editor or scripts in order to achieve a specific goal with a learning
- purpose (e.g. "Making a simple 2d Pong game", "Applying forces to an
- object").
- - Documentation: a page describing precisely one and only one concept at a
- time, if possible exhaustively (e.g. the list of methods of the
- Sprite class, or an overview of the input management in Godot).
- You are free to write the kind of documentation you wish, as long as you
- respect the following rules (and the ones on the repo). In particular, you
- can contribute tutorials in the "Community" section of the docs, where they
- could be merged relatively easily, improved by other contributors and
- eventually moved to an "official" section if relevant.
- Titles
- ------
- Always begin pages with their title and a Sphinx reference name:
- ::
- .. _doc_insert_your_title_here:
- Insert your title here
- ======================
- The reference allows to link to this page using the ``:ref:`` format, e.g.
- ``:ref:`doc_insert_your_title_here``` would link to the above example page
- (note the lack of leading underscore in the reference).
- Also, avoid American CamelCase titles: title's first word should begin
- with a capitalized letter, and every following word should not. Thus,
- this is a good example:
- - Insert your title here
- And this is a bad example:
- - Insert Your Title Here
- Only project, people and node class names should have capitalized first
- letter.
- Translating existing pages
- --------------------------
- For the moment, only English documentation is provided. We want to propose
- localized documentation in the future, but this is not a priority for now.
- Indeed, since the English documentation is still evolving a lot as the
- community improves it and make it more professional, we prefer that
- translators do not spend too much time on it, as their translated
- documentation might quickly grow out of sync with the original.
- When the English documentation is ready for translations, we will provide
- tools to simplify the work of translators by tracking changes to the English
- docs that they should translate on their end.
- Licence
- -------
- This documentation and every page it contains is published under the terms of
- the Creative Commons Attribution 3.0 license (CC-BY-3.0), with attribution to
- "Juan Linietsky, Ariel Manzur and the Godot community".
- By contributing to the documentation on the GitHub repository, you agree that
- your changes are distributed under this license.
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