compiling_for_x11.rst 8.6 KB

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  1. .. _doc_compiling_for_x11:
  2. Compiling for X11 (Linux, \*BSD)
  3. ================================
  4. .. highlight:: shell
  5. Requirements
  6. ------------
  7. For compiling under Linux or other Unix variants, the following is
  8. required:
  9. - GCC or Clang
  10. - Python 2.7+ (Python 3 only supported as of SCons 3.0)
  11. - SCons build system
  12. - pkg-config (used to detect the dependencies below)
  13. - X11, Xcursor, Xinerama, Xi and XRandR development libraries
  14. - MesaGL development libraries
  15. - ALSA development libraries
  16. - PulseAudio development libraries (for sound support)
  17. - Freetype (for the editor)
  18. - OpenSSL (for HTTPS and TLS)
  19. - libudev (optional, build with `udev=yes`)
  20. Distro-specific oneliners
  21. ^^^^^^^^^^^^^^^^^^^^^^^^^
  22. +---------------+------------------------------------------------------------------------------------------------------------+
  23. | **Arch** | :: |
  24. | | |
  25. | | pacman -S scons libxcursor libxinerama libxi libxrandr mesa glu alsa-lib pulseaudio freetype2 |
  26. +---------------+------------------------------------------------------------------------------------------------------------+
  27. | **Debian** / | :: |
  28. | **Ubuntu** | |
  29. | | sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev \ |
  30. | | libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libfreetype6-dev libssl-dev libudev-dev \ |
  31. | | libxi-dev libxrandr-dev |
  32. +---------------+------------------------------------------------------------------------------------------------------------+
  33. | **Fedora** | :: |
  34. | | |
  35. | | sudo dnf install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ |
  36. | | libXi-devel mesa-libGL-devel alsa-lib-devel pulseaudio-libs-devel freetype-devel openssl-devel \ |
  37. | | libudev-devel mesa-libGLU-devel |
  38. +---------------+------------------------------------------------------------------------------------------------------------+
  39. | **FreeBSD** | :: |
  40. | | |
  41. | | sudo pkg install scons pkg-config xorg-libraries libXcursor libXrandr libXi xineramaproto libglapi \ |
  42. | | libGLU freetype2 openssl |
  43. +---------------+------------------------------------------------------------------------------------------------------------+
  44. | **Gentoo** | :: |
  45. | | |
  46. | | emerge -an dev-util/scons x11-libs/libX11 x11-libs/libXcursor x11-libs/libXinerama x11-libs/libXi \ |
  47. | | media-libs/mesa media-libs/glu media-libs/alsa-lib media-sound/pulseaudio media-libs/freetype |
  48. +---------------+------------------------------------------------------------------------------------------------------------+
  49. | **Mageia** | :: |
  50. | | |
  51. | | urpmi scons pkgconfig "pkgconfig(alsa)" "pkgconfig(freetype2)" "pkgconfig(glu)" "pkgconfig(libpulse)" \|
  52. | | "pkgconfig(openssl)" "pkgconfig(udev)" "pkgconfig(x11)" "pkgconfig(xcursor)" "pkgconfig(xinerama)"\|
  53. | | "pkgconfig(xi)" "pkgconfig(xrandr)" "pkgconfig(zlib)" |
  54. +---------------+------------------------------------------------------------------------------------------------------------+
  55. | **OpenBSD** | :: |
  56. | | |
  57. | | pkg_add python scons png llvm |
  58. +---------------+------------------------------------------------------------------------------------------------------------+
  59. | **openSUSE** | :: |
  60. | | |
  61. | | sudo zypper install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ |
  62. | | libXi-devel Mesa-libGL-devel alsa-devel libpulse-devel freetype-devel openssl-devel \ |
  63. | | libudev-devel libGLU1 |
  64. +---------------+------------------------------------------------------------------------------------------------------------+
  65. | **Solus** | :: |
  66. | | |
  67. | | sudo eopkg install -c system.devel scons libxcursor-devel libxinerama-devel libxi-devel \ |
  68. | | libxrandr-devel mesalib-devel libglu alsa-lib pulseaudio freetype2-devel |
  69. +---------------+------------------------------------------------------------------------------------------------------------+
  70. Compiling
  71. ---------
  72. Start a terminal, go to the root dir of the engine source code and type:
  73. ::
  74. user@host:~/godot$ scons platform=x11
  75. If all goes well, the resulting binary executable will be placed in the
  76. "bin" subdirectory. This executable file contains the whole engine and
  77. runs without any dependencies. Executing it will bring up the project
  78. manager.
  79. .. note::
  80. If you wish to compile using Clang rather than GCC, use this command:
  81. ::
  82. user@host:~/godot$ scons platform=x11 use_llvm=yes
  83. Using Clang appears to be a requirement for OpenBSD, otherwise fonts
  84. would not build.
  85. Building export templates
  86. -------------------------
  87. To build X11 (Linux, \*BSD) export templates, run the build system with the
  88. following parameters:
  89. - (32 bits)
  90. ::
  91. user@host:~/godot$ scons platform=x11 tools=no target=release bits=32
  92. user@host:~/godot$ scons platform=x11 tools=no target=release_debug bits=32
  93. - (64 bits)
  94. ::
  95. user@host:~/godot$ scons platform=x11 tools=no target=release bits=64
  96. user@host:~/godot$ scons platform=x11 tools=no target=release_debug bits=64
  97. Note that cross compiling for the opposite bits (64/32) as your host
  98. platform is not always straight-forward and might need a chroot environment.
  99. To create standard export templates, the resulting files must be copied to:
  100. ::
  101. /home/youruser/.godot/templates
  102. and named like this (even for \*BSD which is seen as "Linux X11" by Godot):
  103. ::
  104. linux_x11_32_debug
  105. linux_x11_32_release
  106. linux_x11_64_debug
  107. linux_x11_64_release
  108. However, if you are writing your custom modules or custom C++ code, you
  109. might instead want to configure your binaries as custom export templates
  110. here:
  111. .. image:: img/lintemplates.png
  112. You don't even need to copy them, you can just reference the resulting
  113. files in the bin/ directory of your Godot source folder, so the next
  114. time you build you automatically have the custom templates referenced.