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- Importing 3D meshes
- ===================
- Introduction
- ------------
- Godot supports a flexible and powerful [[3D Scene importer]], that
- allows for full scene importing. For a lot of artists and developers
- this is more than enough. However, many do not like this workflow as
- much and prefer to import individual 3D Meshes and build the scenes
- inside the Godot 3D editor themselves. (Note that for more advanced
- features such as skeletal animation, there is no option to the 3D Scene
- Importer).
- The 3D mesh import workflow is simple and works using the OBJ file
- format. The imported meshes result in a .msh binary file which the user
- can put into a [[API:MeshInstance]], which in turn can be placed
- somewhere in the edited scene.
- Importing
- ---------
- Importing is done through the Import 3D Mesh menu:
- .. image:: /img/mesh_import.png
- Which opens the Mesh import window:
- .. image:: /img/mesh_dialog.png
- This dialog allows the import of one more more OBJ files into a target
- path. OBJ files are converted to .msh files. Files are imported without
- any material on them, material has to be added by the user (see the
- [[Fixed materials]] tutorial). If the external OBJ file is changed it
- will be re-imported, while keeping the newly assigned material.
- Options
- -------
- A few options are present. Normals is needed for regular shading, while
- Tangents is needed if you plan to use normal-mapping on the material. In
- general, OBJ files describe how to be shaded very well, but an option to
- force smooth shading is available.
- Finally, there is an option to weld vertices. Given OBJ files are
- text-based, it is common to find some of these with vertices that do not
- mach, which results in strange shading. The weld vertices option merges
- vertices that are too close to keep proper smooth shading.
- Usage
- -----
- Mesh resources (what this importer imports) are used inside MeshInstance
- nodes. Simply set them to the Mesh property of them.
- .. image:: /img/3dmesh_instance.png
- And that is it.
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