class_animatedsprite.rst 8.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimatedSprite.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimatedSprite:
  6. AnimatedSprite
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Sprite node that can use multiple textures for animation.
  13. Properties
  14. ----------
  15. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  16. | :ref:`String<class_String>` | :ref:`animation<class_AnimatedSprite_property_animation>` | "default" |
  17. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  18. | :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite_property_centered>` | true |
  19. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  20. | :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite_property_flip_h>` | false |
  21. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  22. | :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite_property_flip_v>` | false |
  23. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  24. | :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite_property_frame>` | 0 |
  25. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  26. | :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite_property_frames>` | |
  27. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  28. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite_property_offset>` | Vector2( 0, 0 ) |
  29. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  30. | :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite_property_playing>` | false |
  31. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  32. | :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite_property_speed_scale>` | 1.0 |
  33. +-----------------------------------------+---------------------------------------------------------------+-----------------+
  34. Methods
  35. -------
  36. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite_method_is_playing>` **(** **)** const |
  38. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`play<class_AnimatedSprite_method_play>` **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)** |
  40. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`stop<class_AnimatedSprite_method_stop>` **(** **)** |
  42. +-------------------------+----------------------------------------------------------------------------------------------------------------------------------------+
  43. Signals
  44. -------
  45. .. _class_AnimatedSprite_signal_animation_finished:
  46. - **animation_finished** **(** **)**
  47. Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
  48. .. _class_AnimatedSprite_signal_frame_changed:
  49. - **frame_changed** **(** **)**
  50. Emitted when :ref:`frame<class_AnimatedSprite_property_frame>` changed.
  51. Description
  52. -----------
  53. Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
  54. Property Descriptions
  55. ---------------------
  56. .. _class_AnimatedSprite_property_animation:
  57. - :ref:`String<class_String>` **animation**
  58. +-----------+----------------------+
  59. | *Default* | "default" |
  60. +-----------+----------------------+
  61. | *Setter* | set_animation(value) |
  62. +-----------+----------------------+
  63. | *Getter* | get_animation() |
  64. +-----------+----------------------+
  65. The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
  66. .. _class_AnimatedSprite_property_centered:
  67. - :ref:`bool<class_bool>` **centered**
  68. +-----------+---------------------+
  69. | *Default* | true |
  70. +-----------+---------------------+
  71. | *Setter* | set_centered(value) |
  72. +-----------+---------------------+
  73. | *Getter* | is_centered() |
  74. +-----------+---------------------+
  75. If ``true``, texture will be centered.
  76. .. _class_AnimatedSprite_property_flip_h:
  77. - :ref:`bool<class_bool>` **flip_h**
  78. +-----------+-------------------+
  79. | *Default* | false |
  80. +-----------+-------------------+
  81. | *Setter* | set_flip_h(value) |
  82. +-----------+-------------------+
  83. | *Getter* | is_flipped_h() |
  84. +-----------+-------------------+
  85. If ``true``, texture is flipped horizontally.
  86. .. _class_AnimatedSprite_property_flip_v:
  87. - :ref:`bool<class_bool>` **flip_v**
  88. +-----------+-------------------+
  89. | *Default* | false |
  90. +-----------+-------------------+
  91. | *Setter* | set_flip_v(value) |
  92. +-----------+-------------------+
  93. | *Getter* | is_flipped_v() |
  94. +-----------+-------------------+
  95. If ``true``, texture is flipped vertically.
  96. .. _class_AnimatedSprite_property_frame:
  97. - :ref:`int<class_int>` **frame**
  98. +-----------+------------------+
  99. | *Default* | 0 |
  100. +-----------+------------------+
  101. | *Setter* | set_frame(value) |
  102. +-----------+------------------+
  103. | *Getter* | get_frame() |
  104. +-----------+------------------+
  105. The displayed animation frame's index.
  106. .. _class_AnimatedSprite_property_frames:
  107. - :ref:`SpriteFrames<class_SpriteFrames>` **frames**
  108. +----------+--------------------------+
  109. | *Setter* | set_sprite_frames(value) |
  110. +----------+--------------------------+
  111. | *Getter* | get_sprite_frames() |
  112. +----------+--------------------------+
  113. The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
  114. .. _class_AnimatedSprite_property_offset:
  115. - :ref:`Vector2<class_Vector2>` **offset**
  116. +-----------+-------------------+
  117. | *Default* | Vector2( 0, 0 ) |
  118. +-----------+-------------------+
  119. | *Setter* | set_offset(value) |
  120. +-----------+-------------------+
  121. | *Getter* | get_offset() |
  122. +-----------+-------------------+
  123. The texture's drawing offset.
  124. .. _class_AnimatedSprite_property_playing:
  125. - :ref:`bool<class_bool>` **playing**
  126. +-----------+-------+
  127. | *Default* | false |
  128. +-----------+-------+
  129. If ``true``, the :ref:`animation<class_AnimatedSprite_property_animation>` is currently playing.
  130. .. _class_AnimatedSprite_property_speed_scale:
  131. - :ref:`float<class_float>` **speed_scale**
  132. +-----------+------------------------+
  133. | *Default* | 1.0 |
  134. +-----------+------------------------+
  135. | *Setter* | set_speed_scale(value) |
  136. +-----------+------------------------+
  137. | *Getter* | get_speed_scale() |
  138. +-----------+------------------------+
  139. The animation speed is multiplied by this value.
  140. Method Descriptions
  141. -------------------
  142. .. _class_AnimatedSprite_method_is_playing:
  143. - :ref:`bool<class_bool>` **is_playing** **(** **)** const
  144. Returns ``true`` if an animation is currently being played.
  145. .. _class_AnimatedSprite_method_play:
  146. - void **play** **(** :ref:`String<class_String>` anim="", :ref:`bool<class_bool>` backwards=false **)**
  147. Plays the animation named ``anim``. If no ``anim`` is provided, the current animation is played. If ``backwards`` is ``true``, the animation will be played in reverse.
  148. .. _class_AnimatedSprite_method_stop:
  149. - void **stop** **(** **)**
  150. Stops the current animation (does not reset the frame counter).