class_animationnode.rst 23 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNode.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNode:
  6. AnimationNode
  7. =============
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`AnimationNodeAdd2<class_AnimationNodeAdd2>`, :ref:`AnimationNodeAdd3<class_AnimationNodeAdd3>`, :ref:`AnimationNodeBlend2<class_AnimationNodeBlend2>`, :ref:`AnimationNodeBlend3<class_AnimationNodeBlend3>`, :ref:`AnimationNodeOneShot<class_AnimationNodeOneShot>`, :ref:`AnimationNodeOutput<class_AnimationNodeOutput>`, :ref:`AnimationNodeTimeScale<class_AnimationNodeTimeScale>`, :ref:`AnimationNodeTimeSeek<class_AnimationNodeTimeSeek>`, :ref:`AnimationNodeTransition<class_AnimationNodeTransition>`, :ref:`AnimationRootNode<class_AnimationRootNode>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes.
  14. Properties
  15. ----------
  16. +-------------------------+--------------------------------------------------------------------+
  17. | :ref:`bool<class_bool>` | :ref:`filter_enabled<class_AnimationNode_property_filter_enabled>` |
  18. +-------------------------+--------------------------------------------------------------------+
  19. Methods
  20. -------
  21. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`add_input<class_AnimationNode_method_add_input>` **(** :ref:`String<class_String>` name **)** |
  23. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | void | :ref:`blend_animation<class_AnimationNode_method_blend_animation>` **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)** |
  25. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`blend_input<class_AnimationNode_method_blend_input>` **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
  27. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`blend_node<class_AnimationNode_method_blend_node>` **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)** |
  29. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`String<class_String>` | :ref:`get_caption<class_AnimationNode_method_get_caption>` **(** **)** virtual |
  31. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`Object<class_Object>` | :ref:`get_child_by_name<class_AnimationNode_method_get_child_by_name>` **(** :ref:`String<class_String>` name **)** virtual |
  33. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Dictionary<class_Dictionary>` | :ref:`get_child_nodes<class_AnimationNode_method_get_child_nodes>` **(** **)** virtual |
  35. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`int<class_int>` | :ref:`get_input_count<class_AnimationNode_method_get_input_count>` **(** **)** const |
  37. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`String<class_String>` | :ref:`get_input_name<class_AnimationNode_method_get_input_name>` **(** :ref:`int<class_int>` input **)** |
  39. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Variant<class_Variant>` | :ref:`get_parameter<class_AnimationNode_method_get_parameter>` **(** :ref:`String<class_String>` name **)** const |
  41. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. | :ref:`Variant<class_Variant>` | :ref:`get_parameter_default_value<class_AnimationNode_method_get_parameter_default_value>` **(** :ref:`String<class_String>` name **)** virtual |
  43. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  44. | :ref:`Array<class_Array>` | :ref:`get_parameter_list<class_AnimationNode_method_get_parameter_list>` **(** **)** virtual |
  45. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  46. | :ref:`String<class_String>` | :ref:`has_filter<class_AnimationNode_method_has_filter>` **(** **)** virtual |
  47. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  48. | :ref:`bool<class_bool>` | :ref:`is_path_filtered<class_AnimationNode_method_is_path_filtered>` **(** :ref:`NodePath<class_NodePath>` path **)** const |
  49. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  50. | void | :ref:`process<class_AnimationNode_method_process>` **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** virtual |
  51. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  52. | void | :ref:`remove_input<class_AnimationNode_method_remove_input>` **(** :ref:`int<class_int>` index **)** |
  53. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  54. | void | :ref:`set_filter_path<class_AnimationNode_method_set_filter_path>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)** |
  55. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  56. | void | :ref:`set_parameter<class_AnimationNode_method_set_parameter>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
  57. +-------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  58. Signals
  59. -------
  60. .. _class_AnimationNode_signal_removed_from_graph:
  61. - **removed_from_graph** **(** **)**
  62. Called when the node was removed from the graph.
  63. .. _class_AnimationNode_signal_tree_changed:
  64. - **tree_changed** **(** **)**
  65. Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are :ref:`AnimationNodeBlendSpace1D<class_AnimationNodeBlendSpace1D>`, :ref:`AnimationNodeBlendSpace2D<class_AnimationNodeBlendSpace2D>`, :ref:`AnimationNodeStateMachine<class_AnimationNodeStateMachine>`, and :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  66. Enumerations
  67. ------------
  68. .. _enum_AnimationNode_FilterAction:
  69. .. _class_AnimationNode_constant_FILTER_IGNORE:
  70. .. _class_AnimationNode_constant_FILTER_PASS:
  71. .. _class_AnimationNode_constant_FILTER_STOP:
  72. .. _class_AnimationNode_constant_FILTER_BLEND:
  73. enum **FilterAction**:
  74. - **FILTER_IGNORE** = **0** --- Do not use filtering.
  75. - **FILTER_PASS** = **1** --- Paths matching the filter will be allowed to pass.
  76. - **FILTER_STOP** = **2** --- Paths matching the filter will be discarded.
  77. - **FILTER_BLEND** = **3** --- Paths matching the filter will be blended (by the blend value).
  78. Description
  79. -----------
  80. Base resource for :ref:`AnimationTree<class_AnimationTree>` nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
  81. Inherit this when creating nodes mainly for use in :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`, otherwise :ref:`AnimationRootNode<class_AnimationRootNode>` should be used instead.
  82. Property Descriptions
  83. ---------------------
  84. .. _class_AnimationNode_property_filter_enabled:
  85. - :ref:`bool<class_bool>` **filter_enabled**
  86. +----------+---------------------------+
  87. | *Setter* | set_filter_enabled(value) |
  88. +----------+---------------------------+
  89. | *Getter* | is_filter_enabled() |
  90. +----------+---------------------------+
  91. Returns whether filtering is enabled.
  92. Method Descriptions
  93. -------------------
  94. .. _class_AnimationNode_method_add_input:
  95. - void **add_input** **(** :ref:`String<class_String>` name **)**
  96. Adds an input to the node. This is only useful for nodes created for use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`
  97. .. _class_AnimationNode_method_blend_animation:
  98. - void **blend_animation** **(** :ref:`String<class_String>` animation, :ref:`float<class_float>` time, :ref:`float<class_float>` delta, :ref:`bool<class_bool>` seeked, :ref:`float<class_float>` blend **)**
  99. Blend an animation by "blend" amount (name must be valid in the linked :ref:`AnimationPlayer<class_AnimationPlayer>`). A time and delta mas be passed, as well as whether seek happened.
  100. .. _class_AnimationNode_method_blend_input:
  101. - :ref:`float<class_float>` **blend_input** **(** :ref:`int<class_int>` input_index, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
  102. Blend an input. This is only useful for nodes created for an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Time is a delta, unless "seek" is ``true``, in which case it is absolute. A filter mode may be optionally passed.
  103. .. _class_AnimationNode_method_blend_node:
  104. - :ref:`float<class_float>` **blend_node** **(** :ref:`String<class_String>` name, :ref:`AnimationNode<class_AnimationNode>` node, :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek, :ref:`float<class_float>` blend, :ref:`FilterAction<enum_AnimationNode_FilterAction>` filter=0, :ref:`bool<class_bool>` optimize=true **)**
  105. Blend another animaiton node (in case this node contains children animation nodes). This function is only useful if you inherit from :ref:`AnimationRootNode<class_AnimationRootNode>` instead, else editors will not display your node for addition.
  106. .. _class_AnimationNode_method_get_caption:
  107. - :ref:`String<class_String>` **get_caption** **(** **)** virtual
  108. Gets the text caption for this node (used by some editors).
  109. .. _class_AnimationNode_method_get_child_by_name:
  110. - :ref:`Object<class_Object>` **get_child_by_name** **(** :ref:`String<class_String>` name **)** virtual
  111. Gets a child node by index (used by editors inheriting from :ref:`AnimationRootNode<class_AnimationRootNode>`).
  112. .. _class_AnimationNode_method_get_child_nodes:
  113. - :ref:`Dictionary<class_Dictionary>` **get_child_nodes** **(** **)** virtual
  114. Gets all children nodes in order as a ``name: node`` dictionary. Only useful when inheriting :ref:`AnimationRootNode<class_AnimationRootNode>`.
  115. .. _class_AnimationNode_method_get_input_count:
  116. - :ref:`int<class_int>` **get_input_count** **(** **)** const
  117. Amount of inputs in this node, only useful for nodes that go into :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  118. .. _class_AnimationNode_method_get_input_name:
  119. - :ref:`String<class_String>` **get_input_name** **(** :ref:`int<class_int>` input **)**
  120. Gets the name of an input by index.
  121. .. _class_AnimationNode_method_get_parameter:
  122. - :ref:`Variant<class_Variant>` **get_parameter** **(** :ref:`String<class_String>` name **)** const
  123. Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
  124. .. _class_AnimationNode_method_get_parameter_default_value:
  125. - :ref:`Variant<class_Variant>` **get_parameter_default_value** **(** :ref:`String<class_String>` name **)** virtual
  126. Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
  127. .. _class_AnimationNode_method_get_parameter_list:
  128. - :ref:`Array<class_Array>` **get_parameter_list** **(** **)** virtual
  129. Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to :ref:`Object.get_property_list<class_Object_method_get_property_list>`.
  130. .. _class_AnimationNode_method_has_filter:
  131. - :ref:`String<class_String>` **has_filter** **(** **)** virtual
  132. Returns ``true`` whether you want the blend tree editor to display filter editing on this node.
  133. .. _class_AnimationNode_method_is_path_filtered:
  134. - :ref:`bool<class_bool>` **is_path_filtered** **(** :ref:`NodePath<class_NodePath>` path **)** const
  135. Returns ``true`` whether a given path is filtered.
  136. .. _class_AnimationNode_method_process:
  137. - void **process** **(** :ref:`float<class_float>` time, :ref:`bool<class_bool>` seek **)** virtual
  138. Called when a custom node is processed. The argument "time" is relative, unless "seek" is ``true`` (in which case it is absolute).
  139. Here, call the :ref:`blend_input<class_AnimationNode_method_blend_input>`, :ref:`blend_node<class_AnimationNode_method_blend_node>` or :ref:`blend_animation<class_AnimationNode_method_blend_animation>` functions.
  140. You can also use :ref:`get_parameter<class_AnimationNode_method_get_parameter>` and :ref:`set_parameter<class_AnimationNode_method_set_parameter>` to modify local memory.
  141. This function returns the time left for the current animation to finish (if unsure, just pass the value from the main blend being called).
  142. .. _class_AnimationNode_method_remove_input:
  143. - void **remove_input** **(** :ref:`int<class_int>` index **)**
  144. Removes an input, call this only when inactive.
  145. .. _class_AnimationNode_method_set_filter_path:
  146. - void **set_filter_path** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enable **)**
  147. Adds or removes a path for the filter.
  148. .. _class_AnimationNode_method_set_parameter:
  149. - void **set_parameter** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
  150. Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes.