class_animationnodeblendspace2d.rst 17 KB

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  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AnimationNodeBlendSpace2D:
  6. AnimationNodeBlendSpace2D
  7. =========================
  8. **Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Blends linearly between three :ref:`AnimationNode<class_AnimationNode>` of any type placed in a 2d space.
  13. Properties
  14. ----------
  15. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  16. | :ref:`bool<class_bool>` | :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` | true |
  17. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  18. | :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` | :ref:`blend_mode<class_AnimationNodeBlendSpace2D_property_blend_mode>` | 0 |
  19. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  20. | :ref:`Vector2<class_Vector2>` | :ref:`max_space<class_AnimationNodeBlendSpace2D_property_max_space>` | Vector2( 1, 1 ) |
  21. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  22. | :ref:`Vector2<class_Vector2>` | :ref:`min_space<class_AnimationNodeBlendSpace2D_property_min_space>` | Vector2( -1, -1 ) |
  23. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  24. | :ref:`Vector2<class_Vector2>` | :ref:`snap<class_AnimationNodeBlendSpace2D_property_snap>` | Vector2( 0.1, 0.1 ) |
  25. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  26. | :ref:`String<class_String>` | :ref:`x_label<class_AnimationNodeBlendSpace2D_property_x_label>` | "x" |
  27. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  28. | :ref:`String<class_String>` | :ref:`y_label<class_AnimationNodeBlendSpace2D_property_y_label>` | "y" |
  29. +------------------------------------------------------------+--------------------------------------------------------------------------------+---------------------+
  30. Methods
  31. -------
  32. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)** |
  34. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)** |
  36. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | :ref:`int<class_int>` | :ref:`get_blend_point_count<class_AnimationNodeBlendSpace2D_method_get_blend_point_count>` **(** **)** const |
  38. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`AnimationRootNode<class_AnimationRootNode>` | :ref:`get_blend_point_node<class_AnimationNodeBlendSpace2D_method_get_blend_point_node>` **(** :ref:`int<class_int>` point **)** const |
  40. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`Vector2<class_Vector2>` | :ref:`get_blend_point_position<class_AnimationNodeBlendSpace2D_method_get_blend_point_position>` **(** :ref:`int<class_int>` point **)** const |
  42. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | :ref:`int<class_int>` | :ref:`get_triangle_count<class_AnimationNodeBlendSpace2D_method_get_triangle_count>` **(** **)** const |
  44. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | :ref:`int<class_int>` | :ref:`get_triangle_point<class_AnimationNodeBlendSpace2D_method_get_triangle_point>` **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)** |
  46. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>` **(** :ref:`int<class_int>` point **)** |
  48. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | void | :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` **(** :ref:`int<class_int>` triangle **)** |
  50. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`set_blend_point_node<class_AnimationNodeBlendSpace2D_method_set_blend_point_node>` **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)** |
  52. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`set_blend_point_position<class_AnimationNodeBlendSpace2D_method_set_blend_point_position>` **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)** |
  54. +---------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. Signals
  56. -------
  57. .. _class_AnimationNodeBlendSpace2D_signal_triangles_updated:
  58. - **triangles_updated** **(** **)**
  59. Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
  60. Enumerations
  61. ------------
  62. .. _enum_AnimationNodeBlendSpace2D_BlendMode:
  63. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_INTERPOLATED:
  64. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE:
  65. .. _class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE_CARRY:
  66. enum **BlendMode**:
  67. - **BLEND_MODE_INTERPOLATED** = **0** --- The interpolation between animations is linear.
  68. - **BLEND_MODE_DISCRETE** = **1** --- The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
  69. - **BLEND_MODE_DISCRETE_CARRY** = **2** --- Similar to :ref:`BLEND_MODE_DISCRETE<class_AnimationNodeBlendSpace2D_constant_BLEND_MODE_DISCRETE>`, but starts the new animation at the last animation's playback position.
  70. Description
  71. -----------
  72. A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
  73. This node allows you to blend linearly between three animations using a :ref:`Vector2<class_Vector2>` weight.
  74. You can add vertices to the blend space with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and automatically triangulate it by setting :ref:`auto_triangles<class_AnimationNodeBlendSpace2D_property_auto_triangles>` to ``true``. Otherwise, use :ref:`add_triangle<class_AnimationNodeBlendSpace2D_method_add_triangle>` and :ref:`remove_triangle<class_AnimationNodeBlendSpace2D_method_remove_triangle>` to create up the blend space by hand.
  75. Property Descriptions
  76. ---------------------
  77. .. _class_AnimationNodeBlendSpace2D_property_auto_triangles:
  78. - :ref:`bool<class_bool>` **auto_triangles**
  79. +-----------+---------------------------+
  80. | *Default* | true |
  81. +-----------+---------------------------+
  82. | *Setter* | set_auto_triangles(value) |
  83. +-----------+---------------------------+
  84. | *Getter* | get_auto_triangles() |
  85. +-----------+---------------------------+
  86. If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>` and :ref:`remove_blend_point<class_AnimationNodeBlendSpace2D_method_remove_blend_point>`.
  87. .. _class_AnimationNodeBlendSpace2D_property_blend_mode:
  88. - :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` **blend_mode**
  89. +-----------+-----------------------+
  90. | *Default* | 0 |
  91. +-----------+-----------------------+
  92. | *Setter* | set_blend_mode(value) |
  93. +-----------+-----------------------+
  94. | *Getter* | get_blend_mode() |
  95. +-----------+-----------------------+
  96. Controls the interpolation between animations. See :ref:`BlendMode<enum_AnimationNodeBlendSpace2D_BlendMode>` constants.
  97. .. _class_AnimationNodeBlendSpace2D_property_max_space:
  98. - :ref:`Vector2<class_Vector2>` **max_space**
  99. +-----------+----------------------+
  100. | *Default* | Vector2( 1, 1 ) |
  101. +-----------+----------------------+
  102. | *Setter* | set_max_space(value) |
  103. +-----------+----------------------+
  104. | *Getter* | get_max_space() |
  105. +-----------+----------------------+
  106. The blend space's X and Y axes' upper limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  107. .. _class_AnimationNodeBlendSpace2D_property_min_space:
  108. - :ref:`Vector2<class_Vector2>` **min_space**
  109. +-----------+----------------------+
  110. | *Default* | Vector2( -1, -1 ) |
  111. +-----------+----------------------+
  112. | *Setter* | set_min_space(value) |
  113. +-----------+----------------------+
  114. | *Getter* | get_min_space() |
  115. +-----------+----------------------+
  116. The blend space's X and Y axes' lower limit for the points' position. See :ref:`add_blend_point<class_AnimationNodeBlendSpace2D_method_add_blend_point>`.
  117. .. _class_AnimationNodeBlendSpace2D_property_snap:
  118. - :ref:`Vector2<class_Vector2>` **snap**
  119. +-----------+---------------------+
  120. | *Default* | Vector2( 0.1, 0.1 ) |
  121. +-----------+---------------------+
  122. | *Setter* | set_snap(value) |
  123. +-----------+---------------------+
  124. | *Getter* | get_snap() |
  125. +-----------+---------------------+
  126. Position increment to snap to when moving a point.
  127. .. _class_AnimationNodeBlendSpace2D_property_x_label:
  128. - :ref:`String<class_String>` **x_label**
  129. +-----------+--------------------+
  130. | *Default* | "x" |
  131. +-----------+--------------------+
  132. | *Setter* | set_x_label(value) |
  133. +-----------+--------------------+
  134. | *Getter* | get_x_label() |
  135. +-----------+--------------------+
  136. Name of the blend space's X axis.
  137. .. _class_AnimationNodeBlendSpace2D_property_y_label:
  138. - :ref:`String<class_String>` **y_label**
  139. +-----------+--------------------+
  140. | *Default* | "y" |
  141. +-----------+--------------------+
  142. | *Setter* | set_y_label(value) |
  143. +-----------+--------------------+
  144. | *Getter* | get_y_label() |
  145. +-----------+--------------------+
  146. Name of the blend space's Y axis.
  147. Method Descriptions
  148. -------------------
  149. .. _class_AnimationNodeBlendSpace2D_method_add_blend_point:
  150. - void **add_blend_point** **(** :ref:`AnimationRootNode<class_AnimationRootNode>` node, :ref:`Vector2<class_Vector2>` pos, :ref:`int<class_int>` at_index=-1 **)**
  151. Adds a new point that represents a ``node`` at the position set by ``pos``. You can insert it at a specific index using the ``at_index`` argument. If you use the default value for ``at_index`` , the point is inserted at the end of the blend points array.
  152. .. _class_AnimationNodeBlendSpace2D_method_add_triangle:
  153. - void **add_triangle** **(** :ref:`int<class_int>` x, :ref:`int<class_int>` y, :ref:`int<class_int>` z, :ref:`int<class_int>` at_index=-1 **)**
  154. Creates a new triangle using three points ``x``, ``y``, and ``z``. Triangles can overlap. You can insert the triangle at a specific index using the ``at_index`` argument. If you use the default value for ``at_index`` , the point is inserted at the end of the blend points array.
  155. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_count:
  156. - :ref:`int<class_int>` **get_blend_point_count** **(** **)** const
  157. Returns the number of points in the blend space.
  158. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_node:
  159. - :ref:`AnimationRootNode<class_AnimationRootNode>` **get_blend_point_node** **(** :ref:`int<class_int>` point **)** const
  160. Returns the ``AnimationRootNode`` referenced by the point at index ``point``.
  161. .. _class_AnimationNodeBlendSpace2D_method_get_blend_point_position:
  162. - :ref:`Vector2<class_Vector2>` **get_blend_point_position** **(** :ref:`int<class_int>` point **)** const
  163. Returns the position of the point at index ``point``.
  164. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_count:
  165. - :ref:`int<class_int>` **get_triangle_count** **(** **)** const
  166. Returns the number of triangles in the blend space.
  167. .. _class_AnimationNodeBlendSpace2D_method_get_triangle_point:
  168. - :ref:`int<class_int>` **get_triangle_point** **(** :ref:`int<class_int>` triangle, :ref:`int<class_int>` point **)**
  169. Returns the position of the point at index ``point`` in the triangle of index ``triangle``.
  170. .. _class_AnimationNodeBlendSpace2D_method_remove_blend_point:
  171. - void **remove_blend_point** **(** :ref:`int<class_int>` point **)**
  172. Removes the point at index ``point`` from the blend space.
  173. .. _class_AnimationNodeBlendSpace2D_method_remove_triangle:
  174. - void **remove_triangle** **(** :ref:`int<class_int>` triangle **)**
  175. Removes the triangle at index ``triangle`` from the blend space.
  176. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_node:
  177. - void **set_blend_point_node** **(** :ref:`int<class_int>` point, :ref:`AnimationRootNode<class_AnimationRootNode>` node **)**
  178. Changes the AnimationNode referenced by the point at index ``point``.
  179. .. _class_AnimationNodeBlendSpace2D_method_set_blend_point_position:
  180. - void **set_blend_point_position** **(** :ref:`int<class_int>` point, :ref:`Vector2<class_Vector2>` pos **)**
  181. Updates the position of the point at index ``point`` on the blend axis.