class_audioeffectreverb.rst 6.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioEffectReverb.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioEffectReverb:
  6. AudioEffectReverb
  7. =================
  8. **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Adds a reverberation audio effect to an Audio bus.
  13. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
  14. Properties
  15. ----------
  16. +---------------------------+------------------------------------------------------------------------------+-------+
  17. | :ref:`float<class_float>` | :ref:`damping<class_AudioEffectReverb_property_damping>` | 0.5 |
  18. +---------------------------+------------------------------------------------------------------------------+-------+
  19. | :ref:`float<class_float>` | :ref:`dry<class_AudioEffectReverb_property_dry>` | 1.0 |
  20. +---------------------------+------------------------------------------------------------------------------+-------+
  21. | :ref:`float<class_float>` | :ref:`hipass<class_AudioEffectReverb_property_hipass>` | 0.0 |
  22. +---------------------------+------------------------------------------------------------------------------+-------+
  23. | :ref:`float<class_float>` | :ref:`predelay_feedback<class_AudioEffectReverb_property_predelay_feedback>` | 0.4 |
  24. +---------------------------+------------------------------------------------------------------------------+-------+
  25. | :ref:`float<class_float>` | :ref:`predelay_msec<class_AudioEffectReverb_property_predelay_msec>` | 150.0 |
  26. +---------------------------+------------------------------------------------------------------------------+-------+
  27. | :ref:`float<class_float>` | :ref:`room_size<class_AudioEffectReverb_property_room_size>` | 0.8 |
  28. +---------------------------+------------------------------------------------------------------------------+-------+
  29. | :ref:`float<class_float>` | :ref:`spread<class_AudioEffectReverb_property_spread>` | 1.0 |
  30. +---------------------------+------------------------------------------------------------------------------+-------+
  31. | :ref:`float<class_float>` | :ref:`wet<class_AudioEffectReverb_property_wet>` | 0.5 |
  32. +---------------------------+------------------------------------------------------------------------------+-------+
  33. Description
  34. -----------
  35. Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
  36. Property Descriptions
  37. ---------------------
  38. .. _class_AudioEffectReverb_property_damping:
  39. - :ref:`float<class_float>` **damping**
  40. +-----------+--------------------+
  41. | *Default* | 0.5 |
  42. +-----------+--------------------+
  43. | *Setter* | set_damping(value) |
  44. +-----------+--------------------+
  45. | *Getter* | get_damping() |
  46. +-----------+--------------------+
  47. Defines how reflective the imaginary room's walls are. Value can range from 0 to 1.
  48. .. _class_AudioEffectReverb_property_dry:
  49. - :ref:`float<class_float>` **dry**
  50. +-----------+----------------+
  51. | *Default* | 1.0 |
  52. +-----------+----------------+
  53. | *Setter* | set_dry(value) |
  54. +-----------+----------------+
  55. | *Getter* | get_dry() |
  56. +-----------+----------------+
  57. Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
  58. .. _class_AudioEffectReverb_property_hipass:
  59. - :ref:`float<class_float>` **hipass**
  60. +-----------+----------------+
  61. | *Default* | 0.0 |
  62. +-----------+----------------+
  63. | *Setter* | set_hpf(value) |
  64. +-----------+----------------+
  65. | *Getter* | get_hpf() |
  66. +-----------+----------------+
  67. High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
  68. .. _class_AudioEffectReverb_property_predelay_feedback:
  69. - :ref:`float<class_float>` **predelay_feedback**
  70. +-----------+------------------------------+
  71. | *Default* | 0.4 |
  72. +-----------+------------------------------+
  73. | *Setter* | set_predelay_feedback(value) |
  74. +-----------+------------------------------+
  75. | *Getter* | get_predelay_feedback() |
  76. +-----------+------------------------------+
  77. Output percent of predelay. Value can range from 0 to 1.
  78. .. _class_AudioEffectReverb_property_predelay_msec:
  79. - :ref:`float<class_float>` **predelay_msec**
  80. +-----------+--------------------------+
  81. | *Default* | 150.0 |
  82. +-----------+--------------------------+
  83. | *Setter* | set_predelay_msec(value) |
  84. +-----------+--------------------------+
  85. | *Getter* | get_predelay_msec() |
  86. +-----------+--------------------------+
  87. Time between the original signal and the early reflections of the reverb signal, in milliseconds.
  88. .. _class_AudioEffectReverb_property_room_size:
  89. - :ref:`float<class_float>` **room_size**
  90. +-----------+----------------------+
  91. | *Default* | 0.8 |
  92. +-----------+----------------------+
  93. | *Setter* | set_room_size(value) |
  94. +-----------+----------------------+
  95. | *Getter* | get_room_size() |
  96. +-----------+----------------------+
  97. Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
  98. .. _class_AudioEffectReverb_property_spread:
  99. - :ref:`float<class_float>` **spread**
  100. +-----------+-------------------+
  101. | *Default* | 1.0 |
  102. +-----------+-------------------+
  103. | *Setter* | set_spread(value) |
  104. +-----------+-------------------+
  105. | *Getter* | get_spread() |
  106. +-----------+-------------------+
  107. Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
  108. .. _class_AudioEffectReverb_property_wet:
  109. - :ref:`float<class_float>` **wet**
  110. +-----------+----------------+
  111. | *Default* | 0.5 |
  112. +-----------+----------------+
  113. | *Setter* | set_wet(value) |
  114. +-----------+----------------+
  115. | *Getter* | get_wet() |
  116. +-----------+----------------+
  117. Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.