class_audiostreamplayer2d.rst 9.8 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_AudioStreamPlayer2D:
  6. AudioStreamPlayer2D
  7. ===================
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Plays audio in 2D.
  13. Properties
  14. ----------
  15. +---------------------------------------+------------------------------------------------------------------------+----------+
  16. | :ref:`int<class_int>` | :ref:`area_mask<class_AudioStreamPlayer2D_property_area_mask>` | 1 |
  17. +---------------------------------------+------------------------------------------------------------------------+----------+
  18. | :ref:`float<class_float>` | :ref:`attenuation<class_AudioStreamPlayer2D_property_attenuation>` | 1.0 |
  19. +---------------------------------------+------------------------------------------------------------------------+----------+
  20. | :ref:`bool<class_bool>` | :ref:`autoplay<class_AudioStreamPlayer2D_property_autoplay>` | false |
  21. +---------------------------------------+------------------------------------------------------------------------+----------+
  22. | :ref:`String<class_String>` | :ref:`bus<class_AudioStreamPlayer2D_property_bus>` | "Master" |
  23. +---------------------------------------+------------------------------------------------------------------------+----------+
  24. | :ref:`float<class_float>` | :ref:`max_distance<class_AudioStreamPlayer2D_property_max_distance>` | 2000.0 |
  25. +---------------------------------------+------------------------------------------------------------------------+----------+
  26. | :ref:`float<class_float>` | :ref:`pitch_scale<class_AudioStreamPlayer2D_property_pitch_scale>` | 1.0 |
  27. +---------------------------------------+------------------------------------------------------------------------+----------+
  28. | :ref:`bool<class_bool>` | :ref:`playing<class_AudioStreamPlayer2D_property_playing>` | false |
  29. +---------------------------------------+------------------------------------------------------------------------+----------+
  30. | :ref:`AudioStream<class_AudioStream>` | :ref:`stream<class_AudioStreamPlayer2D_property_stream>` | |
  31. +---------------------------------------+------------------------------------------------------------------------+----------+
  32. | :ref:`bool<class_bool>` | :ref:`stream_paused<class_AudioStreamPlayer2D_property_stream_paused>` | false |
  33. +---------------------------------------+------------------------------------------------------------------------+----------+
  34. | :ref:`float<class_float>` | :ref:`volume_db<class_AudioStreamPlayer2D_property_volume_db>` | 0.0 |
  35. +---------------------------------------+------------------------------------------------------------------------+----------+
  36. Methods
  37. -------
  38. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_method_get_playback_position>` **(** **)** |
  40. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  41. | :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` | :ref:`get_stream_playback<class_AudioStreamPlayer2D_method_get_stream_playback>` **(** **)** |
  42. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`play<class_AudioStreamPlayer2D_method_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
  44. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`seek<class_AudioStreamPlayer2D_method_seek>` **(** :ref:`float<class_float>` to_position **)** |
  46. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  47. | void | :ref:`stop<class_AudioStreamPlayer2D_method_stop>` **(** **)** |
  48. +-------------------------------------------------------+------------------------------------------------------------------------------------------------------------+
  49. Signals
  50. -------
  51. .. _class_AudioStreamPlayer2D_signal_finished:
  52. - **finished** **(** **)**
  53. Emitted when the audio stops playing.
  54. Description
  55. -----------
  56. Plays audio that dampens with distance from screen center.
  57. Tutorials
  58. ---------
  59. - :doc:`../tutorials/audio/audio_streams`
  60. Property Descriptions
  61. ---------------------
  62. .. _class_AudioStreamPlayer2D_property_area_mask:
  63. - :ref:`int<class_int>` **area_mask**
  64. +-----------+----------------------+
  65. | *Default* | 1 |
  66. +-----------+----------------------+
  67. | *Setter* | set_area_mask(value) |
  68. +-----------+----------------------+
  69. | *Getter* | get_area_mask() |
  70. +-----------+----------------------+
  71. Areas in which this sound plays.
  72. .. _class_AudioStreamPlayer2D_property_attenuation:
  73. - :ref:`float<class_float>` **attenuation**
  74. +-----------+------------------------+
  75. | *Default* | 1.0 |
  76. +-----------+------------------------+
  77. | *Setter* | set_attenuation(value) |
  78. +-----------+------------------------+
  79. | *Getter* | get_attenuation() |
  80. +-----------+------------------------+
  81. Dampens audio over distance with this as an exponent.
  82. .. _class_AudioStreamPlayer2D_property_autoplay:
  83. - :ref:`bool<class_bool>` **autoplay**
  84. +-----------+-----------------------+
  85. | *Default* | false |
  86. +-----------+-----------------------+
  87. | *Setter* | set_autoplay(value) |
  88. +-----------+-----------------------+
  89. | *Getter* | is_autoplay_enabled() |
  90. +-----------+-----------------------+
  91. If ``true``, audio plays when added to scene tree.
  92. .. _class_AudioStreamPlayer2D_property_bus:
  93. - :ref:`String<class_String>` **bus**
  94. +-----------+----------------+
  95. | *Default* | "Master" |
  96. +-----------+----------------+
  97. | *Setter* | set_bus(value) |
  98. +-----------+----------------+
  99. | *Getter* | get_bus() |
  100. +-----------+----------------+
  101. Bus on which this audio is playing.
  102. .. _class_AudioStreamPlayer2D_property_max_distance:
  103. - :ref:`float<class_float>` **max_distance**
  104. +-----------+-------------------------+
  105. | *Default* | 2000.0 |
  106. +-----------+-------------------------+
  107. | *Setter* | set_max_distance(value) |
  108. +-----------+-------------------------+
  109. | *Getter* | get_max_distance() |
  110. +-----------+-------------------------+
  111. Maximum distance from which audio is still hearable.
  112. .. _class_AudioStreamPlayer2D_property_pitch_scale:
  113. - :ref:`float<class_float>` **pitch_scale**
  114. +-----------+------------------------+
  115. | *Default* | 1.0 |
  116. +-----------+------------------------+
  117. | *Setter* | set_pitch_scale(value) |
  118. +-----------+------------------------+
  119. | *Getter* | get_pitch_scale() |
  120. +-----------+------------------------+
  121. Changes the pitch and the tempo of the audio.
  122. .. _class_AudioStreamPlayer2D_property_playing:
  123. - :ref:`bool<class_bool>` **playing**
  124. +-----------+--------------+
  125. | *Default* | false |
  126. +-----------+--------------+
  127. | *Getter* | is_playing() |
  128. +-----------+--------------+
  129. If ``true``, audio is playing.
  130. .. _class_AudioStreamPlayer2D_property_stream:
  131. - :ref:`AudioStream<class_AudioStream>` **stream**
  132. +----------+-------------------+
  133. | *Setter* | set_stream(value) |
  134. +----------+-------------------+
  135. | *Getter* | get_stream() |
  136. +----------+-------------------+
  137. The :ref:`AudioStream<class_AudioStream>` object to be played.
  138. .. _class_AudioStreamPlayer2D_property_stream_paused:
  139. - :ref:`bool<class_bool>` **stream_paused**
  140. +-----------+--------------------------+
  141. | *Default* | false |
  142. +-----------+--------------------------+
  143. | *Setter* | set_stream_paused(value) |
  144. +-----------+--------------------------+
  145. | *Getter* | get_stream_paused() |
  146. +-----------+--------------------------+
  147. .. _class_AudioStreamPlayer2D_property_volume_db:
  148. - :ref:`float<class_float>` **volume_db**
  149. +-----------+----------------------+
  150. | *Default* | 0.0 |
  151. +-----------+----------------------+
  152. | *Setter* | set_volume_db(value) |
  153. +-----------+----------------------+
  154. | *Getter* | get_volume_db() |
  155. +-----------+----------------------+
  156. Base volume without dampening.
  157. Method Descriptions
  158. -------------------
  159. .. _class_AudioStreamPlayer2D_method_get_playback_position:
  160. - :ref:`float<class_float>` **get_playback_position** **(** **)**
  161. Returns the position in the :ref:`AudioStream<class_AudioStream>`.
  162. .. _class_AudioStreamPlayer2D_method_get_stream_playback:
  163. - :ref:`AudioStreamPlayback<class_AudioStreamPlayback>` **get_stream_playback** **(** **)**
  164. .. _class_AudioStreamPlayer2D_method_play:
  165. - void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
  166. Plays the audio from the given position ``from_position``, in seconds.
  167. .. _class_AudioStreamPlayer2D_method_seek:
  168. - void **seek** **(** :ref:`float<class_float>` to_position **)**
  169. Sets the position from which audio will be played, in seconds.
  170. .. _class_AudioStreamPlayer2D_method_stop:
  171. - void **stop** **(** **)**
  172. Stops the audio.