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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the BackBufferCopy.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_BackBufferCopy:
- BackBufferCopy
- ==============
- **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with ``SCREEN_TEXTURE`` in the ``texture()`` function.
- Properties
- ----------
- +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
- | :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` | :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` | 1 |
- +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
- | :ref:`Rect2<class_Rect2>` | :ref:`rect<class_BackBufferCopy_property_rect>` | Rect2( -100, -100, 200, 200 ) |
- +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
- Enumerations
- ------------
- .. _enum_BackBufferCopy_CopyMode:
- .. _class_BackBufferCopy_constant_COPY_MODE_DISABLED:
- .. _class_BackBufferCopy_constant_COPY_MODE_RECT:
- .. _class_BackBufferCopy_constant_COPY_MODE_VIEWPORT:
- enum **CopyMode**:
- - **COPY_MODE_DISABLED** = **0** --- Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.
- - **COPY_MODE_RECT** = **1** --- BackBufferCopy buffers a rectangular region.
- - **COPY_MODE_VIEWPORT** = **2** --- BackBufferCopy buffers the entire screen.
- Description
- -----------
- Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use ``SCREEN_TEXTURE`` in the ``texture()`` function to access the buffer.
- Property Descriptions
- ---------------------
- .. _class_BackBufferCopy_property_copy_mode:
- - :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` **copy_mode**
- +-----------+----------------------+
- | *Default* | 1 |
- +-----------+----------------------+
- | *Setter* | set_copy_mode(value) |
- +-----------+----------------------+
- | *Getter* | get_copy_mode() |
- +-----------+----------------------+
- Buffer mode. See :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` constants.
- .. _class_BackBufferCopy_property_rect:
- - :ref:`Rect2<class_Rect2>` **rect**
- +-----------+-------------------------------+
- | *Default* | Rect2( -100, -100, 200, 200 ) |
- +-----------+-------------------------------+
- | *Setter* | set_rect(value) |
- +-----------+-------------------------------+
- | *Getter* | get_rect() |
- +-----------+-------------------------------+
- The area covered by the BackBufferCopy. Only used if :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` is :ref:`COPY_MODE_RECT<class_BackBufferCopy_constant_COPY_MODE_RECT>`.
|