class_backbuffercopy.rst 3.2 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the BackBufferCopy.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_BackBufferCopy:
  6. BackBufferCopy
  7. ==============
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with ``SCREEN_TEXTURE`` in the ``texture()`` function.
  13. Properties
  14. ----------
  15. +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
  16. | :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` | :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` | 1 |
  17. +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
  18. | :ref:`Rect2<class_Rect2>` | :ref:`rect<class_BackBufferCopy_property_rect>` | Rect2( -100, -100, 200, 200 ) |
  19. +-----------------------------------------------+-----------------------------------------------------------+-------------------------------+
  20. Enumerations
  21. ------------
  22. .. _enum_BackBufferCopy_CopyMode:
  23. .. _class_BackBufferCopy_constant_COPY_MODE_DISABLED:
  24. .. _class_BackBufferCopy_constant_COPY_MODE_RECT:
  25. .. _class_BackBufferCopy_constant_COPY_MODE_VIEWPORT:
  26. enum **CopyMode**:
  27. - **COPY_MODE_DISABLED** = **0** --- Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers.
  28. - **COPY_MODE_RECT** = **1** --- BackBufferCopy buffers a rectangular region.
  29. - **COPY_MODE_VIEWPORT** = **2** --- BackBufferCopy buffers the entire screen.
  30. Description
  31. -----------
  32. Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use ``SCREEN_TEXTURE`` in the ``texture()`` function to access the buffer.
  33. Property Descriptions
  34. ---------------------
  35. .. _class_BackBufferCopy_property_copy_mode:
  36. - :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` **copy_mode**
  37. +-----------+----------------------+
  38. | *Default* | 1 |
  39. +-----------+----------------------+
  40. | *Setter* | set_copy_mode(value) |
  41. +-----------+----------------------+
  42. | *Getter* | get_copy_mode() |
  43. +-----------+----------------------+
  44. Buffer mode. See :ref:`CopyMode<enum_BackBufferCopy_CopyMode>` constants.
  45. .. _class_BackBufferCopy_property_rect:
  46. - :ref:`Rect2<class_Rect2>` **rect**
  47. +-----------+-------------------------------+
  48. | *Default* | Rect2( -100, -100, 200, 200 ) |
  49. +-----------+-------------------------------+
  50. | *Setter* | set_rect(value) |
  51. +-----------+-------------------------------+
  52. | *Getter* | get_rect() |
  53. +-----------+-------------------------------+
  54. The area covered by the BackBufferCopy. Only used if :ref:`copy_mode<class_BackBufferCopy_property_copy_mode>` is :ref:`COPY_MODE_RECT<class_BackBufferCopy_constant_COPY_MODE_RECT>`.