class_cameratexture.rst 3.1 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the CameraTexture.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CameraTexture:
  6. CameraTexture
  7. =============
  8. **Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. This texture gives access to the camera texture provided by a :ref:`CameraFeed<class_CameraFeed>`.
  13. **Note:** Many cameras supply YCbCr images which need to be converted in a shader.
  14. Properties
  15. ----------
  16. +-----------------------------------------------+------------------------------------------------------------------------+-------+
  17. | :ref:`int<class_int>` | :ref:`camera_feed_id<class_CameraTexture_property_camera_feed_id>` | 0 |
  18. +-----------------------------------------------+------------------------------------------------------------------------+-------+
  19. | :ref:`bool<class_bool>` | :ref:`camera_is_active<class_CameraTexture_property_camera_is_active>` | false |
  20. +-----------------------------------------------+------------------------------------------------------------------------+-------+
  21. | :ref:`FeedImage<enum_CameraServer_FeedImage>` | :ref:`which_feed<class_CameraTexture_property_which_feed>` | 0 |
  22. +-----------------------------------------------+------------------------------------------------------------------------+-------+
  23. Property Descriptions
  24. ---------------------
  25. .. _class_CameraTexture_property_camera_feed_id:
  26. - :ref:`int<class_int>` **camera_feed_id**
  27. +-----------+---------------------------+
  28. | *Default* | 0 |
  29. +-----------+---------------------------+
  30. | *Setter* | set_camera_feed_id(value) |
  31. +-----------+---------------------------+
  32. | *Getter* | get_camera_feed_id() |
  33. +-----------+---------------------------+
  34. The ID of the :ref:`CameraFeed<class_CameraFeed>` for which we want to display the image.
  35. .. _class_CameraTexture_property_camera_is_active:
  36. - :ref:`bool<class_bool>` **camera_is_active**
  37. +-----------+--------------------------+
  38. | *Default* | false |
  39. +-----------+--------------------------+
  40. | *Setter* | set_camera_active(value) |
  41. +-----------+--------------------------+
  42. | *Getter* | get_camera_active() |
  43. +-----------+--------------------------+
  44. Convenience property that gives access to the active property of the :ref:`CameraFeed<class_CameraFeed>`.
  45. .. _class_CameraTexture_property_which_feed:
  46. - :ref:`FeedImage<enum_CameraServer_FeedImage>` **which_feed**
  47. +-----------+-----------------------+
  48. | *Default* | 0 |
  49. +-----------+-----------------------+
  50. | *Setter* | set_which_feed(value) |
  51. +-----------+-----------------------+
  52. | *Getter* | get_which_feed() |
  53. +-----------+-----------------------+
  54. Which image within the :ref:`CameraFeed<class_CameraFeed>` we want access to, important if the camera image is split in a Y and CbCr component.