class_cubemesh.rst 3.7 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the CubeMesh.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_CubeMesh:
  6. CubeMesh
  7. ========
  8. **Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
  13. Properties
  14. ----------
  15. +-------------------------------+-------------------------------------------------------------------+--------------------+
  16. | :ref:`Vector3<class_Vector3>` | :ref:`size<class_CubeMesh_property_size>` | Vector3( 2, 2, 2 ) |
  17. +-------------------------------+-------------------------------------------------------------------+--------------------+
  18. | :ref:`int<class_int>` | :ref:`subdivide_depth<class_CubeMesh_property_subdivide_depth>` | 0 |
  19. +-------------------------------+-------------------------------------------------------------------+--------------------+
  20. | :ref:`int<class_int>` | :ref:`subdivide_height<class_CubeMesh_property_subdivide_height>` | 0 |
  21. +-------------------------------+-------------------------------------------------------------------+--------------------+
  22. | :ref:`int<class_int>` | :ref:`subdivide_width<class_CubeMesh_property_subdivide_width>` | 0 |
  23. +-------------------------------+-------------------------------------------------------------------+--------------------+
  24. Description
  25. -----------
  26. Generate an axis-aligned cuboid :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
  27. The cube's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
  28. Property Descriptions
  29. ---------------------
  30. .. _class_CubeMesh_property_size:
  31. - :ref:`Vector3<class_Vector3>` **size**
  32. +-----------+--------------------+
  33. | *Default* | Vector3( 2, 2, 2 ) |
  34. +-----------+--------------------+
  35. | *Setter* | set_size(value) |
  36. +-----------+--------------------+
  37. | *Getter* | get_size() |
  38. +-----------+--------------------+
  39. Size of the cuboid mesh.
  40. .. _class_CubeMesh_property_subdivide_depth:
  41. - :ref:`int<class_int>` **subdivide_depth**
  42. +-----------+----------------------------+
  43. | *Default* | 0 |
  44. +-----------+----------------------------+
  45. | *Setter* | set_subdivide_depth(value) |
  46. +-----------+----------------------------+
  47. | *Getter* | get_subdivide_depth() |
  48. +-----------+----------------------------+
  49. Number of extra edge loops inserted along the Z axis.
  50. .. _class_CubeMesh_property_subdivide_height:
  51. - :ref:`int<class_int>` **subdivide_height**
  52. +-----------+-----------------------------+
  53. | *Default* | 0 |
  54. +-----------+-----------------------------+
  55. | *Setter* | set_subdivide_height(value) |
  56. +-----------+-----------------------------+
  57. | *Getter* | get_subdivide_height() |
  58. +-----------+-----------------------------+
  59. Number of extra edge loops inserted along the Y axis.
  60. .. _class_CubeMesh_property_subdivide_width:
  61. - :ref:`int<class_int>` **subdivide_width**
  62. +-----------+----------------------------+
  63. | *Default* | 0 |
  64. +-----------+----------------------------+
  65. | *Setter* | set_subdivide_width(value) |
  66. +-----------+----------------------------+
  67. | *Getter* | get_subdivide_width() |
  68. +-----------+----------------------------+
  69. Number of extra edge loops inserted along the X axis.