class_funcref.rst 3.0 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the FuncRef.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_FuncRef:
  6. FuncRef
  7. =======
  8. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Reference to a function in an object.
  13. Methods
  14. -------
  15. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  16. | :ref:`Variant<class_Variant>` | :ref:`call_func<class_FuncRef_method_call_func>` **(** ... **)** vararg |
  17. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  18. | :ref:`bool<class_bool>` | :ref:`is_valid<class_FuncRef_method_is_valid>` **(** **)** const |
  19. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  20. | void | :ref:`set_function<class_FuncRef_method_set_function>` **(** :ref:`String<class_String>` name **)** |
  21. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  22. | void | :ref:`set_instance<class_FuncRef_method_set_instance>` **(** :ref:`Object<class_Object>` instance **)** |
  23. +-------------------------------+---------------------------------------------------------------------------------------------------------+
  24. Description
  25. -----------
  26. In GDScript, functions are not *first-class objects*. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
  27. However, by creating a ``FuncRef`` using the :ref:`@GDScript.funcref<class_@GDScript_method_funcref>` function, a reference to a function in a given object can be created, passed around and called.
  28. Method Descriptions
  29. -------------------
  30. .. _class_FuncRef_method_call_func:
  31. - :ref:`Variant<class_Variant>` **call_func** **(** ... **)** vararg
  32. Calls the referenced function previously set by :ref:`set_function<class_FuncRef_method_set_function>` or :ref:`@GDScript.funcref<class_@GDScript_method_funcref>`.
  33. .. _class_FuncRef_method_is_valid:
  34. - :ref:`bool<class_bool>` **is_valid** **(** **)** const
  35. .. _class_FuncRef_method_set_function:
  36. - void **set_function** **(** :ref:`String<class_String>` name **)**
  37. The name of the referenced function to call on the object, without parentheses or any parameters.
  38. .. _class_FuncRef_method_set_instance:
  39. - void **set_instance** **(** :ref:`Object<class_Object>` instance **)**
  40. The object containing the referenced function. This object must be of a type actually inheriting from :ref:`Object<class_Object>`, not a built-in type such as :ref:`int<class_int>`, :ref:`Vector2<class_Vector2>` or :ref:`Dictionary<class_Dictionary>`.