class_godotsharp.rst 4.3 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the GodotSharp.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_GodotSharp:
  6. GodotSharp
  7. ==========
  8. **Inherits:** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Methods
  13. -------
  14. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  15. | void | :ref:`attach_thread<class_GodotSharp_method_attach_thread>` **(** **)** |
  16. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`detach_thread<class_GodotSharp_method_detach_thread>` **(** **)** |
  18. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`int<class_int>` | :ref:`get_domain_id<class_GodotSharp_method_get_domain_id>` **(** **)** |
  20. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`int<class_int>` | :ref:`get_scripts_domain_id<class_GodotSharp_method_get_scripts_domain_id>` **(** **)** |
  22. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`bool<class_bool>` | :ref:`is_domain_finalizing_for_unload<class_GodotSharp_method_is_domain_finalizing_for_unload>` **(** :ref:`int<class_int>` domain_id **)** |
  24. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`bool<class_bool>` | :ref:`is_runtime_initialized<class_GodotSharp_method_is_runtime_initialized>` **(** **)** |
  26. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`is_runtime_shutting_down<class_GodotSharp_method_is_runtime_shutting_down>` **(** **)** |
  28. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`is_scripts_domain_loaded<class_GodotSharp_method_is_scripts_domain_loaded>` **(** **)** |
  30. +-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
  31. Method Descriptions
  32. -------------------
  33. .. _class_GodotSharp_method_attach_thread:
  34. - void **attach_thread** **(** **)**
  35. Attaches the current thread to the mono runtime.
  36. .. _class_GodotSharp_method_detach_thread:
  37. - void **detach_thread** **(** **)**
  38. Detaches the current thread from the mono runtime.
  39. .. _class_GodotSharp_method_get_domain_id:
  40. - :ref:`int<class_int>` **get_domain_id** **(** **)**
  41. .. _class_GodotSharp_method_get_scripts_domain_id:
  42. - :ref:`int<class_int>` **get_scripts_domain_id** **(** **)**
  43. .. _class_GodotSharp_method_is_domain_finalizing_for_unload:
  44. - :ref:`bool<class_bool>` **is_domain_finalizing_for_unload** **(** :ref:`int<class_int>` domain_id **)**
  45. Returns whether the domain is being finalized.
  46. .. _class_GodotSharp_method_is_runtime_initialized:
  47. - :ref:`bool<class_bool>` **is_runtime_initialized** **(** **)**
  48. .. _class_GodotSharp_method_is_runtime_shutting_down:
  49. - :ref:`bool<class_bool>` **is_runtime_shutting_down** **(** **)**
  50. .. _class_GodotSharp_method_is_scripts_domain_loaded:
  51. - :ref:`bool<class_bool>` **is_scripts_domain_loaded** **(** **)**
  52. Returns whether the scripts domain is loaded.