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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InputEventMouseMotion.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InputEventMouseMotion:
- InputEventMouseMotion
- =====================
- **Inherits:** :ref:`InputEventMouse<class_InputEventMouse>` **<** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Input event type for mouse motion events.
- Properties
- ----------
- +-------------------------------+----------------------------------------------------------------+-----------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`relative<class_InputEventMouseMotion_property_relative>` | Vector2( 0, 0 ) |
- +-------------------------------+----------------------------------------------------------------+-----------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`speed<class_InputEventMouseMotion_property_speed>` | Vector2( 0, 0 ) |
- +-------------------------------+----------------------------------------------------------------+-----------------+
- Description
- -----------
- Contains mouse motion information. Supports relative, absolute positions and speed. See :ref:`Node._input<class_Node_method__input>`.
- Tutorials
- ---------
- - :doc:`../tutorials/inputs/mouse_and_input_coordinates`
- Property Descriptions
- ---------------------
- .. _class_InputEventMouseMotion_property_relative:
- - :ref:`Vector2<class_Vector2>` **relative**
- +-----------+---------------------+
- | *Default* | Vector2( 0, 0 ) |
- +-----------+---------------------+
- | *Setter* | set_relative(value) |
- +-----------+---------------------+
- | *Getter* | get_relative() |
- +-----------+---------------------+
- The mouse position relative to the previous position (position at the last frame).
- .. _class_InputEventMouseMotion_property_speed:
- - :ref:`Vector2<class_Vector2>` **speed**
- +-----------+------------------+
- | *Default* | Vector2( 0, 0 ) |
- +-----------+------------------+
- | *Setter* | set_speed(value) |
- +-----------+------------------+
- | *Getter* | get_speed() |
- +-----------+------------------+
- The mouse speed in pixels per second.
|