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- :github_url: hide
- .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
- .. DO NOT EDIT THIS FILE, but the InterpolatedCamera.xml source instead.
- .. The source is found in doc/classes or modules/<name>/doc_classes.
- .. _class_InterpolatedCamera:
- InterpolatedCamera
- ==================
- **Inherits:** :ref:`Camera<class_Camera>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
- **Category:** Core
- Brief Description
- -----------------
- Camera which moves toward another node.
- Properties
- ----------
- +---------------------------------+-----------------------------------------------------------+--------------+
- | :ref:`bool<class_bool>` | :ref:`enabled<class_InterpolatedCamera_property_enabled>` | false |
- +---------------------------------+-----------------------------------------------------------+--------------+
- | :ref:`float<class_float>` | :ref:`speed<class_InterpolatedCamera_property_speed>` | 1.0 |
- +---------------------------------+-----------------------------------------------------------+--------------+
- | :ref:`NodePath<class_NodePath>` | :ref:`target<class_InterpolatedCamera_property_target>` | NodePath("") |
- +---------------------------------+-----------------------------------------------------------+--------------+
- Methods
- -------
- +------+--------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_target<class_InterpolatedCamera_method_set_target>` **(** :ref:`Object<class_Object>` target **)** |
- +------+--------------------------------------------------------------------------------------------------------------+
- Description
- -----------
- InterpolatedCamera is a :ref:`Camera<class_Camera>` which smoothly moves to match a target node's position and rotation.
- If it is not :ref:`enabled<class_InterpolatedCamera_property_enabled>` or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
- Property Descriptions
- ---------------------
- .. _class_InterpolatedCamera_property_enabled:
- - :ref:`bool<class_bool>` **enabled**
- +-----------+----------------------------------+
- | *Default* | false |
- +-----------+----------------------------------+
- | *Setter* | set_interpolation_enabled(value) |
- +-----------+----------------------------------+
- | *Getter* | is_interpolation_enabled() |
- +-----------+----------------------------------+
- If ``true``, and a target is set, the camera will move automatically.
- .. _class_InterpolatedCamera_property_speed:
- - :ref:`float<class_float>` **speed**
- +-----------+------------------+
- | *Default* | 1.0 |
- +-----------+------------------+
- | *Setter* | set_speed(value) |
- +-----------+------------------+
- | *Getter* | get_speed() |
- +-----------+------------------+
- How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
- .. _class_InterpolatedCamera_property_target:
- - :ref:`NodePath<class_NodePath>` **target**
- +-----------+------------------------+
- | *Default* | NodePath("") |
- +-----------+------------------------+
- | *Setter* | set_target_path(value) |
- +-----------+------------------------+
- | *Getter* | get_target_path() |
- +-----------+------------------------+
- The target's :ref:`NodePath<class_NodePath>`.
- Method Descriptions
- -------------------
- .. _class_InterpolatedCamera_method_set_target:
- - void **set_target** **(** :ref:`Object<class_Object>` target **)**
- Sets the node to move toward and orient with.
|