class_joint2d.rst 3.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Joint2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Joint2D:
  6. Joint2D
  7. =======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`DampedSpringJoint2D<class_DampedSpringJoint2D>`, :ref:`GrooveJoint2D<class_GrooveJoint2D>`, :ref:`PinJoint2D<class_PinJoint2D>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. Base node for all joint constraints in 2D physics.
  14. Properties
  15. ----------
  16. +---------------------------------+--------------------------------------------------------------------+--------------+
  17. | :ref:`float<class_float>` | :ref:`bias<class_Joint2D_property_bias>` | 0.0 |
  18. +---------------------------------+--------------------------------------------------------------------+--------------+
  19. | :ref:`bool<class_bool>` | :ref:`disable_collision<class_Joint2D_property_disable_collision>` | true |
  20. +---------------------------------+--------------------------------------------------------------------+--------------+
  21. | :ref:`NodePath<class_NodePath>` | :ref:`node_a<class_Joint2D_property_node_a>` | NodePath("") |
  22. +---------------------------------+--------------------------------------------------------------------+--------------+
  23. | :ref:`NodePath<class_NodePath>` | :ref:`node_b<class_Joint2D_property_node_b>` | NodePath("") |
  24. +---------------------------------+--------------------------------------------------------------------+--------------+
  25. Description
  26. -----------
  27. Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
  28. Property Descriptions
  29. ---------------------
  30. .. _class_Joint2D_property_bias:
  31. - :ref:`float<class_float>` **bias**
  32. +-----------+-----------------+
  33. | *Default* | 0.0 |
  34. +-----------+-----------------+
  35. | *Setter* | set_bias(value) |
  36. +-----------+-----------------+
  37. | *Getter* | get_bias() |
  38. +-----------+-----------------+
  39. When :ref:`node_a<class_Joint2D_property_node_a>` and :ref:`node_b<class_Joint2D_property_node_b>` move in different directions the ``bias`` controls how fast the joint pulls them back to their original position. The lower the ``bias`` the more the two bodies can pull on the joint.
  40. .. _class_Joint2D_property_disable_collision:
  41. - :ref:`bool<class_bool>` **disable_collision**
  42. +-----------+-----------------------------------------+
  43. | *Default* | true |
  44. +-----------+-----------------------------------------+
  45. | *Setter* | set_exclude_nodes_from_collision(value) |
  46. +-----------+-----------------------------------------+
  47. | *Getter* | get_exclude_nodes_from_collision() |
  48. +-----------+-----------------------------------------+
  49. If ``true``, :ref:`node_a<class_Joint2D_property_node_a>` and :ref:`node_b<class_Joint2D_property_node_b>` can collide.
  50. .. _class_Joint2D_property_node_a:
  51. - :ref:`NodePath<class_NodePath>` **node_a**
  52. +-----------+-------------------+
  53. | *Default* | NodePath("") |
  54. +-----------+-------------------+
  55. | *Setter* | set_node_a(value) |
  56. +-----------+-------------------+
  57. | *Getter* | get_node_a() |
  58. +-----------+-------------------+
  59. The first body attached to the joint. Must derive from :ref:`PhysicsBody2D<class_PhysicsBody2D>`.
  60. .. _class_Joint2D_property_node_b:
  61. - :ref:`NodePath<class_NodePath>` **node_b**
  62. +-----------+-------------------+
  63. | *Default* | NodePath("") |
  64. +-----------+-------------------+
  65. | *Setter* | set_node_b(value) |
  66. +-----------+-------------------+
  67. | *Getter* | get_node_b() |
  68. +-----------+-------------------+
  69. The second body attached to the joint. Must derive from :ref:`PhysicsBody2D<class_PhysicsBody2D>`.