class_kinematiccollision.rst 7.6 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the KinematicCollision.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_KinematicCollision:
  6. KinematicCollision
  7. ==================
  8. **Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Collision data for :ref:`KinematicBody<class_KinematicBody>` collisions.
  13. Properties
  14. ----------
  15. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  16. | :ref:`Object<class_Object>` | :ref:`collider<class_KinematicCollision_property_collider>` | |
  17. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  18. | :ref:`int<class_int>` | :ref:`collider_id<class_KinematicCollision_property_collider_id>` | 0 |
  19. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  20. | :ref:`Variant<class_Variant>` | :ref:`collider_metadata<class_KinematicCollision_property_collider_metadata>` | |
  21. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  22. | :ref:`Object<class_Object>` | :ref:`collider_shape<class_KinematicCollision_property_collider_shape>` | |
  23. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  24. | :ref:`int<class_int>` | :ref:`collider_shape_index<class_KinematicCollision_property_collider_shape_index>` | 0 |
  25. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  26. | :ref:`Vector3<class_Vector3>` | :ref:`collider_velocity<class_KinematicCollision_property_collider_velocity>` | Vector3( 0, 0, 0 ) |
  27. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  28. | :ref:`Object<class_Object>` | :ref:`local_shape<class_KinematicCollision_property_local_shape>` | |
  29. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  30. | :ref:`Vector3<class_Vector3>` | :ref:`normal<class_KinematicCollision_property_normal>` | Vector3( 0, 0, 0 ) |
  31. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  32. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_KinematicCollision_property_position>` | Vector3( 0, 0, 0 ) |
  33. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  34. | :ref:`Vector3<class_Vector3>` | :ref:`remainder<class_KinematicCollision_property_remainder>` | Vector3( 0, 0, 0 ) |
  35. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  36. | :ref:`Vector3<class_Vector3>` | :ref:`travel<class_KinematicCollision_property_travel>` | Vector3( 0, 0, 0 ) |
  37. +-------------------------------+-------------------------------------------------------------------------------------+--------------------+
  38. Description
  39. -----------
  40. Contains collision data for :ref:`KinematicBody<class_KinematicBody>` collisions. When a :ref:`KinematicBody<class_KinematicBody>` is moved using :ref:`KinematicBody.move_and_collide<class_KinematicBody_method_move_and_collide>`, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
  41. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
  42. Property Descriptions
  43. ---------------------
  44. .. _class_KinematicCollision_property_collider:
  45. - :ref:`Object<class_Object>` **collider**
  46. +----------+----------------+
  47. | *Getter* | get_collider() |
  48. +----------+----------------+
  49. The colliding body.
  50. .. _class_KinematicCollision_property_collider_id:
  51. - :ref:`int<class_int>` **collider_id**
  52. +-----------+-------------------+
  53. | *Default* | 0 |
  54. +-----------+-------------------+
  55. | *Getter* | get_collider_id() |
  56. +-----------+-------------------+
  57. The colliding body's unique :ref:`RID<class_RID>`.
  58. .. _class_KinematicCollision_property_collider_metadata:
  59. - :ref:`Variant<class_Variant>` **collider_metadata**
  60. +----------+-------------------------+
  61. | *Getter* | get_collider_metadata() |
  62. +----------+-------------------------+
  63. The colliding body's metadata. See :ref:`Object<class_Object>`.
  64. .. _class_KinematicCollision_property_collider_shape:
  65. - :ref:`Object<class_Object>` **collider_shape**
  66. +----------+----------------------+
  67. | *Getter* | get_collider_shape() |
  68. +----------+----------------------+
  69. The colliding body's shape.
  70. .. _class_KinematicCollision_property_collider_shape_index:
  71. - :ref:`int<class_int>` **collider_shape_index**
  72. +-----------+----------------------------+
  73. | *Default* | 0 |
  74. +-----------+----------------------------+
  75. | *Getter* | get_collider_shape_index() |
  76. +-----------+----------------------------+
  77. The colliding shape's index. See :ref:`CollisionObject<class_CollisionObject>`.
  78. .. _class_KinematicCollision_property_collider_velocity:
  79. - :ref:`Vector3<class_Vector3>` **collider_velocity**
  80. +-----------+-------------------------+
  81. | *Default* | Vector3( 0, 0, 0 ) |
  82. +-----------+-------------------------+
  83. | *Getter* | get_collider_velocity() |
  84. +-----------+-------------------------+
  85. The colliding object's velocity.
  86. .. _class_KinematicCollision_property_local_shape:
  87. - :ref:`Object<class_Object>` **local_shape**
  88. +----------+-------------------+
  89. | *Getter* | get_local_shape() |
  90. +----------+-------------------+
  91. The moving object's colliding shape.
  92. .. _class_KinematicCollision_property_normal:
  93. - :ref:`Vector3<class_Vector3>` **normal**
  94. +-----------+--------------------+
  95. | *Default* | Vector3( 0, 0, 0 ) |
  96. +-----------+--------------------+
  97. | *Getter* | get_normal() |
  98. +-----------+--------------------+
  99. The colliding body's shape's normal at the point of collision.
  100. .. _class_KinematicCollision_property_position:
  101. - :ref:`Vector3<class_Vector3>` **position**
  102. +-----------+--------------------+
  103. | *Default* | Vector3( 0, 0, 0 ) |
  104. +-----------+--------------------+
  105. | *Getter* | get_position() |
  106. +-----------+--------------------+
  107. The point of collision.
  108. .. _class_KinematicCollision_property_remainder:
  109. - :ref:`Vector3<class_Vector3>` **remainder**
  110. +-----------+--------------------+
  111. | *Default* | Vector3( 0, 0, 0 ) |
  112. +-----------+--------------------+
  113. | *Getter* | get_remainder() |
  114. +-----------+--------------------+
  115. The moving object's remaining movement vector.
  116. .. _class_KinematicCollision_property_travel:
  117. - :ref:`Vector3<class_Vector3>` **travel**
  118. +-----------+--------------------+
  119. | *Default* | Vector3( 0, 0, 0 ) |
  120. +-----------+--------------------+
  121. | *Getter* | get_travel() |
  122. +-----------+--------------------+
  123. The distance the moving object traveled before collision.