class_light2d.rst 18 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Light2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Light2D:
  6. Light2D
  7. =======
  8. **Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Category:** Core
  10. Brief Description
  11. -----------------
  12. Casts light in a 2D environment.
  13. Properties
  14. ----------
  15. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  16. | :ref:`Color<class_Color>` | :ref:`color<class_Light2D_property_color>` | Color( 1, 1, 1, 1 ) |
  17. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  18. | :ref:`bool<class_bool>` | :ref:`editor_only<class_Light2D_property_editor_only>` | false |
  19. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  20. | :ref:`bool<class_bool>` | :ref:`enabled<class_Light2D_property_enabled>` | true |
  21. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  22. | :ref:`float<class_float>` | :ref:`energy<class_Light2D_property_energy>` | 1.0 |
  23. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  24. | :ref:`Mode<enum_Light2D_Mode>` | :ref:`mode<class_Light2D_property_mode>` | 0 |
  25. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  26. | :ref:`Vector2<class_Vector2>` | :ref:`offset<class_Light2D_property_offset>` | Vector2( 0, 0 ) |
  27. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  28. | :ref:`float<class_float>` | :ref:`range_height<class_Light2D_property_range_height>` | 0.0 |
  29. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  30. | :ref:`int<class_int>` | :ref:`range_item_cull_mask<class_Light2D_property_range_item_cull_mask>` | 1 |
  31. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  32. | :ref:`int<class_int>` | :ref:`range_layer_max<class_Light2D_property_range_layer_max>` | 0 |
  33. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  34. | :ref:`int<class_int>` | :ref:`range_layer_min<class_Light2D_property_range_layer_min>` | 0 |
  35. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  36. | :ref:`int<class_int>` | :ref:`range_z_max<class_Light2D_property_range_z_max>` | 1024 |
  37. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  38. | :ref:`int<class_int>` | :ref:`range_z_min<class_Light2D_property_range_z_min>` | -1024 |
  39. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  40. | :ref:`int<class_int>` | :ref:`shadow_buffer_size<class_Light2D_property_shadow_buffer_size>` | 2048 |
  41. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  42. | :ref:`Color<class_Color>` | :ref:`shadow_color<class_Light2D_property_shadow_color>` | Color( 0, 0, 0, 0 ) |
  43. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  44. | :ref:`bool<class_bool>` | :ref:`shadow_enabled<class_Light2D_property_shadow_enabled>` | false |
  45. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  46. | :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` | :ref:`shadow_filter<class_Light2D_property_shadow_filter>` | 0 |
  47. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  48. | :ref:`float<class_float>` | :ref:`shadow_filter_smooth<class_Light2D_property_shadow_filter_smooth>` | 0.0 |
  49. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  50. | :ref:`float<class_float>` | :ref:`shadow_gradient_length<class_Light2D_property_shadow_gradient_length>` | 0.0 |
  51. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  52. | :ref:`int<class_int>` | :ref:`shadow_item_cull_mask<class_Light2D_property_shadow_item_cull_mask>` | 1 |
  53. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  54. | :ref:`Texture<class_Texture>` | :ref:`texture<class_Light2D_property_texture>` | |
  55. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  56. | :ref:`float<class_float>` | :ref:`texture_scale<class_Light2D_property_texture_scale>` | 1.0 |
  57. +------------------------------------------------+------------------------------------------------------------------------------+---------------------+
  58. Enumerations
  59. ------------
  60. .. _enum_Light2D_Mode:
  61. .. _class_Light2D_constant_MODE_ADD:
  62. .. _class_Light2D_constant_MODE_SUB:
  63. .. _class_Light2D_constant_MODE_MIX:
  64. .. _class_Light2D_constant_MODE_MASK:
  65. enum **Mode**:
  66. - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
  67. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.
  68. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
  69. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture.
  70. .. _enum_Light2D_ShadowFilter:
  71. .. _class_Light2D_constant_SHADOW_FILTER_NONE:
  72. .. _class_Light2D_constant_SHADOW_FILTER_PCF3:
  73. .. _class_Light2D_constant_SHADOW_FILTER_PCF5:
  74. .. _class_Light2D_constant_SHADOW_FILTER_PCF7:
  75. .. _class_Light2D_constant_SHADOW_FILTER_PCF9:
  76. .. _class_Light2D_constant_SHADOW_FILTER_PCF13:
  77. enum **ShadowFilter**:
  78. - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  79. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  80. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  81. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  82. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  83. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter<class_Light2D_property_shadow_filter>`.
  84. Description
  85. -----------
  86. Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related).
  87. **Note:** Light2D can also be used as a mask.
  88. Tutorials
  89. ---------
  90. - :doc:`../tutorials/2d/2d_lights_and_shadows`
  91. Property Descriptions
  92. ---------------------
  93. .. _class_Light2D_property_color:
  94. - :ref:`Color<class_Color>` **color**
  95. +-----------+---------------------+
  96. | *Default* | Color( 1, 1, 1, 1 ) |
  97. +-----------+---------------------+
  98. | *Setter* | set_color(value) |
  99. +-----------+---------------------+
  100. | *Getter* | get_color() |
  101. +-----------+---------------------+
  102. The Light2D's :ref:`Color<class_Color>`.
  103. .. _class_Light2D_property_editor_only:
  104. - :ref:`bool<class_bool>` **editor_only**
  105. +-----------+------------------------+
  106. | *Default* | false |
  107. +-----------+------------------------+
  108. | *Setter* | set_editor_only(value) |
  109. +-----------+------------------------+
  110. | *Getter* | is_editor_only() |
  111. +-----------+------------------------+
  112. If ``true``, Light2D will only appear when editing the scene.
  113. .. _class_Light2D_property_enabled:
  114. - :ref:`bool<class_bool>` **enabled**
  115. +-----------+--------------------+
  116. | *Default* | true |
  117. +-----------+--------------------+
  118. | *Setter* | set_enabled(value) |
  119. +-----------+--------------------+
  120. | *Getter* | is_enabled() |
  121. +-----------+--------------------+
  122. If ``true``, Light2D will emit light.
  123. .. _class_Light2D_property_energy:
  124. - :ref:`float<class_float>` **energy**
  125. +-----------+-------------------+
  126. | *Default* | 1.0 |
  127. +-----------+-------------------+
  128. | *Setter* | set_energy(value) |
  129. +-----------+-------------------+
  130. | *Getter* | get_energy() |
  131. +-----------+-------------------+
  132. The Light2D's energy value. The larger the value, the stronger the light.
  133. .. _class_Light2D_property_mode:
  134. - :ref:`Mode<enum_Light2D_Mode>` **mode**
  135. +-----------+-----------------+
  136. | *Default* | 0 |
  137. +-----------+-----------------+
  138. | *Setter* | set_mode(value) |
  139. +-----------+-----------------+
  140. | *Getter* | get_mode() |
  141. +-----------+-----------------+
  142. The Light2D's mode. See ``MODE_*`` constants for values.
  143. .. _class_Light2D_property_offset:
  144. - :ref:`Vector2<class_Vector2>` **offset**
  145. +-----------+---------------------------+
  146. | *Default* | Vector2( 0, 0 ) |
  147. +-----------+---------------------------+
  148. | *Setter* | set_texture_offset(value) |
  149. +-----------+---------------------------+
  150. | *Getter* | get_texture_offset() |
  151. +-----------+---------------------------+
  152. The offset of the Light2D's ``texture``.
  153. .. _class_Light2D_property_range_height:
  154. - :ref:`float<class_float>` **range_height**
  155. +-----------+-------------------+
  156. | *Default* | 0.0 |
  157. +-----------+-------------------+
  158. | *Setter* | set_height(value) |
  159. +-----------+-------------------+
  160. | *Getter* | get_height() |
  161. +-----------+-------------------+
  162. The height of the Light2D. Used with 2D normal mapping.
  163. .. _class_Light2D_property_range_item_cull_mask:
  164. - :ref:`int<class_int>` **range_item_cull_mask**
  165. +-----------+---------------------------+
  166. | *Default* | 1 |
  167. +-----------+---------------------------+
  168. | *Setter* | set_item_cull_mask(value) |
  169. +-----------+---------------------------+
  170. | *Getter* | get_item_cull_mask() |
  171. +-----------+---------------------------+
  172. The layer mask. Only objects with a matching mask will be affected by the Light2D.
  173. .. _class_Light2D_property_range_layer_max:
  174. - :ref:`int<class_int>` **range_layer_max**
  175. +-----------+----------------------------+
  176. | *Default* | 0 |
  177. +-----------+----------------------------+
  178. | *Setter* | set_layer_range_max(value) |
  179. +-----------+----------------------------+
  180. | *Getter* | get_layer_range_max() |
  181. +-----------+----------------------------+
  182. Maximum layer value of objects that are affected by the Light2D.
  183. .. _class_Light2D_property_range_layer_min:
  184. - :ref:`int<class_int>` **range_layer_min**
  185. +-----------+----------------------------+
  186. | *Default* | 0 |
  187. +-----------+----------------------------+
  188. | *Setter* | set_layer_range_min(value) |
  189. +-----------+----------------------------+
  190. | *Getter* | get_layer_range_min() |
  191. +-----------+----------------------------+
  192. Minimum layer value of objects that are affected by the Light2D.
  193. .. _class_Light2D_property_range_z_max:
  194. - :ref:`int<class_int>` **range_z_max**
  195. +-----------+------------------------+
  196. | *Default* | 1024 |
  197. +-----------+------------------------+
  198. | *Setter* | set_z_range_max(value) |
  199. +-----------+------------------------+
  200. | *Getter* | get_z_range_max() |
  201. +-----------+------------------------+
  202. Maximum ``z`` value of objects that are affected by the Light2D.
  203. .. _class_Light2D_property_range_z_min:
  204. - :ref:`int<class_int>` **range_z_min**
  205. +-----------+------------------------+
  206. | *Default* | -1024 |
  207. +-----------+------------------------+
  208. | *Setter* | set_z_range_min(value) |
  209. +-----------+------------------------+
  210. | *Getter* | get_z_range_min() |
  211. +-----------+------------------------+
  212. Minimum ``z`` value of objects that are affected by the Light2D.
  213. .. _class_Light2D_property_shadow_buffer_size:
  214. - :ref:`int<class_int>` **shadow_buffer_size**
  215. +-----------+-------------------------------+
  216. | *Default* | 2048 |
  217. +-----------+-------------------------------+
  218. | *Setter* | set_shadow_buffer_size(value) |
  219. +-----------+-------------------------------+
  220. | *Getter* | get_shadow_buffer_size() |
  221. +-----------+-------------------------------+
  222. Shadow buffer size.
  223. .. _class_Light2D_property_shadow_color:
  224. - :ref:`Color<class_Color>` **shadow_color**
  225. +-----------+-------------------------+
  226. | *Default* | Color( 0, 0, 0, 0 ) |
  227. +-----------+-------------------------+
  228. | *Setter* | set_shadow_color(value) |
  229. +-----------+-------------------------+
  230. | *Getter* | get_shadow_color() |
  231. +-----------+-------------------------+
  232. :ref:`Color<class_Color>` of shadows cast by the Light2D.
  233. .. _class_Light2D_property_shadow_enabled:
  234. - :ref:`bool<class_bool>` **shadow_enabled**
  235. +-----------+---------------------------+
  236. | *Default* | false |
  237. +-----------+---------------------------+
  238. | *Setter* | set_shadow_enabled(value) |
  239. +-----------+---------------------------+
  240. | *Getter* | is_shadow_enabled() |
  241. +-----------+---------------------------+
  242. If ``true``, the Light2D will cast shadows.
  243. .. _class_Light2D_property_shadow_filter:
  244. - :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` **shadow_filter**
  245. +-----------+--------------------------+
  246. | *Default* | 0 |
  247. +-----------+--------------------------+
  248. | *Setter* | set_shadow_filter(value) |
  249. +-----------+--------------------------+
  250. | *Getter* | get_shadow_filter() |
  251. +-----------+--------------------------+
  252. Shadow filter type. See :ref:`ShadowFilter<enum_Light2D_ShadowFilter>` for possible values.
  253. .. _class_Light2D_property_shadow_filter_smooth:
  254. - :ref:`float<class_float>` **shadow_filter_smooth**
  255. +-----------+--------------------------+
  256. | *Default* | 0.0 |
  257. +-----------+--------------------------+
  258. | *Setter* | set_shadow_smooth(value) |
  259. +-----------+--------------------------+
  260. | *Getter* | get_shadow_smooth() |
  261. +-----------+--------------------------+
  262. Smoothing value for shadows.
  263. .. _class_Light2D_property_shadow_gradient_length:
  264. - :ref:`float<class_float>` **shadow_gradient_length**
  265. +-----------+-----------------------------------+
  266. | *Default* | 0.0 |
  267. +-----------+-----------------------------------+
  268. | *Setter* | set_shadow_gradient_length(value) |
  269. +-----------+-----------------------------------+
  270. | *Getter* | get_shadow_gradient_length() |
  271. +-----------+-----------------------------------+
  272. Smooth shadow gradient length.
  273. .. _class_Light2D_property_shadow_item_cull_mask:
  274. - :ref:`int<class_int>` **shadow_item_cull_mask**
  275. +-----------+----------------------------------+
  276. | *Default* | 1 |
  277. +-----------+----------------------------------+
  278. | *Setter* | set_item_shadow_cull_mask(value) |
  279. +-----------+----------------------------------+
  280. | *Getter* | get_item_shadow_cull_mask() |
  281. +-----------+----------------------------------+
  282. The shadow mask. Used with :ref:`LightOccluder2D<class_LightOccluder2D>` to cast shadows. Only occluders with a matching shadow mask will cast shadows.
  283. .. _class_Light2D_property_texture:
  284. - :ref:`Texture<class_Texture>` **texture**
  285. +----------+--------------------+
  286. | *Setter* | set_texture(value) |
  287. +----------+--------------------+
  288. | *Getter* | get_texture() |
  289. +----------+--------------------+
  290. :ref:`Texture<class_Texture>` used for the Light2D's appearance.
  291. .. _class_Light2D_property_texture_scale:
  292. - :ref:`float<class_float>` **texture_scale**
  293. +-----------+--------------------------+
  294. | *Default* | 1.0 |
  295. +-----------+--------------------------+
  296. | *Setter* | set_texture_scale(value) |
  297. +-----------+--------------------------+
  298. | *Getter* | get_texture_scale() |
  299. +-----------+--------------------------+
  300. The ``texture``'s scale factor.