class_mesh.rst 13 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the Mesh.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_Mesh:
  6. Mesh
  7. ====
  8. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`ArrayMesh<class_ArrayMesh>`, :ref:`PrimitiveMesh<class_PrimitiveMesh>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. A :ref:`Resource<class_Resource>` that contains vertex array-based geometry.
  14. Properties
  15. ----------
  16. +-------------------------------+-------------------------------------------------------------------+-----------------+
  17. | :ref:`Vector2<class_Vector2>` | :ref:`lightmap_size_hint<class_Mesh_property_lightmap_size_hint>` | Vector2( 0, 0 ) |
  18. +-------------------------------+-------------------------------------------------------------------+-----------------+
  19. Methods
  20. -------
  21. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  22. | :ref:`Shape<class_Shape>` | :ref:`create_convex_shape<class_Mesh_method_create_convex_shape>` **(** **)** const |
  23. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  24. | :ref:`Mesh<class_Mesh>` | :ref:`create_outline<class_Mesh_method_create_outline>` **(** :ref:`float<class_float>` margin **)** const |
  25. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | :ref:`Shape<class_Shape>` | :ref:`create_trimesh_shape<class_Mesh_method_create_trimesh_shape>` **(** **)** const |
  27. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`TriangleMesh<class_TriangleMesh>` | :ref:`generate_triangle_mesh<class_Mesh_method_generate_triangle_mesh>` **(** **)** const |
  29. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`PoolVector3Array<class_PoolVector3Array>` | :ref:`get_faces<class_Mesh_method_get_faces>` **(** **)** const |
  31. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`int<class_int>` | :ref:`get_surface_count<class_Mesh_method_get_surface_count>` **(** **)** const |
  33. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | :ref:`Array<class_Array>` | :ref:`surface_get_arrays<class_Mesh_method_surface_get_arrays>` **(** :ref:`int<class_int>` surf_idx **)** const |
  35. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | :ref:`Array<class_Array>` | :ref:`surface_get_blend_shape_arrays<class_Mesh_method_surface_get_blend_shape_arrays>` **(** :ref:`int<class_int>` surf_idx **)** const |
  37. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Material<class_Material>` | :ref:`surface_get_material<class_Mesh_method_surface_get_material>` **(** :ref:`int<class_int>` surf_idx **)** const |
  39. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. | void | :ref:`surface_set_material<class_Mesh_method_surface_set_material>` **(** :ref:`int<class_int>` surf_idx, :ref:`Material<class_Material>` material **)** |
  41. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------+
  42. Enumerations
  43. ------------
  44. .. _enum_Mesh_PrimitiveType:
  45. .. _class_Mesh_constant_PRIMITIVE_POINTS:
  46. .. _class_Mesh_constant_PRIMITIVE_LINES:
  47. .. _class_Mesh_constant_PRIMITIVE_LINE_STRIP:
  48. .. _class_Mesh_constant_PRIMITIVE_LINE_LOOP:
  49. .. _class_Mesh_constant_PRIMITIVE_TRIANGLES:
  50. .. _class_Mesh_constant_PRIMITIVE_TRIANGLE_STRIP:
  51. .. _class_Mesh_constant_PRIMITIVE_TRIANGLE_FAN:
  52. enum **PrimitiveType**:
  53. - **PRIMITIVE_POINTS** = **0** --- Render array as points (one vertex equals one point).
  54. - **PRIMITIVE_LINES** = **1** --- Render array as lines (every two vertices a line is created).
  55. - **PRIMITIVE_LINE_STRIP** = **2** --- Render array as line strip.
  56. - **PRIMITIVE_LINE_LOOP** = **3** --- Render array as line loop (like line strip, but closed).
  57. - **PRIMITIVE_TRIANGLES** = **4** --- Render array as triangles (every three vertices a triangle is created).
  58. - **PRIMITIVE_TRIANGLE_STRIP** = **5** --- Render array as triangle strips.
  59. - **PRIMITIVE_TRIANGLE_FAN** = **6** --- Render array as triangle fans.
  60. .. _enum_Mesh_BlendShapeMode:
  61. .. _class_Mesh_constant_BLEND_SHAPE_MODE_NORMALIZED:
  62. .. _class_Mesh_constant_BLEND_SHAPE_MODE_RELATIVE:
  63. enum **BlendShapeMode**:
  64. - **BLEND_SHAPE_MODE_NORMALIZED** = **0**
  65. - **BLEND_SHAPE_MODE_RELATIVE** = **1**
  66. .. _enum_Mesh_ArrayFormat:
  67. .. _class_Mesh_constant_ARRAY_FORMAT_VERTEX:
  68. .. _class_Mesh_constant_ARRAY_FORMAT_NORMAL:
  69. .. _class_Mesh_constant_ARRAY_FORMAT_TANGENT:
  70. .. _class_Mesh_constant_ARRAY_FORMAT_COLOR:
  71. .. _class_Mesh_constant_ARRAY_FORMAT_TEX_UV:
  72. .. _class_Mesh_constant_ARRAY_FORMAT_TEX_UV2:
  73. .. _class_Mesh_constant_ARRAY_FORMAT_BONES:
  74. .. _class_Mesh_constant_ARRAY_FORMAT_WEIGHTS:
  75. .. _class_Mesh_constant_ARRAY_FORMAT_INDEX:
  76. .. _class_Mesh_constant_ARRAY_COMPRESS_BASE:
  77. .. _class_Mesh_constant_ARRAY_COMPRESS_VERTEX:
  78. .. _class_Mesh_constant_ARRAY_COMPRESS_NORMAL:
  79. .. _class_Mesh_constant_ARRAY_COMPRESS_TANGENT:
  80. .. _class_Mesh_constant_ARRAY_COMPRESS_COLOR:
  81. .. _class_Mesh_constant_ARRAY_COMPRESS_TEX_UV:
  82. .. _class_Mesh_constant_ARRAY_COMPRESS_TEX_UV2:
  83. .. _class_Mesh_constant_ARRAY_COMPRESS_BONES:
  84. .. _class_Mesh_constant_ARRAY_COMPRESS_WEIGHTS:
  85. .. _class_Mesh_constant_ARRAY_COMPRESS_INDEX:
  86. .. _class_Mesh_constant_ARRAY_FLAG_USE_2D_VERTICES:
  87. .. _class_Mesh_constant_ARRAY_FLAG_USE_16_BIT_BONES:
  88. .. _class_Mesh_constant_ARRAY_COMPRESS_DEFAULT:
  89. enum **ArrayFormat**:
  90. - **ARRAY_FORMAT_VERTEX** = **1**
  91. - **ARRAY_FORMAT_NORMAL** = **2**
  92. - **ARRAY_FORMAT_TANGENT** = **4**
  93. - **ARRAY_FORMAT_COLOR** = **8**
  94. - **ARRAY_FORMAT_TEX_UV** = **16**
  95. - **ARRAY_FORMAT_TEX_UV2** = **32**
  96. - **ARRAY_FORMAT_BONES** = **64**
  97. - **ARRAY_FORMAT_WEIGHTS** = **128**
  98. - **ARRAY_FORMAT_INDEX** = **256**
  99. - **ARRAY_COMPRESS_BASE** = **9**
  100. - **ARRAY_COMPRESS_VERTEX** = **512**
  101. - **ARRAY_COMPRESS_NORMAL** = **1024**
  102. - **ARRAY_COMPRESS_TANGENT** = **2048**
  103. - **ARRAY_COMPRESS_COLOR** = **4096**
  104. - **ARRAY_COMPRESS_TEX_UV** = **8192**
  105. - **ARRAY_COMPRESS_TEX_UV2** = **16384**
  106. - **ARRAY_COMPRESS_BONES** = **32768**
  107. - **ARRAY_COMPRESS_WEIGHTS** = **65536**
  108. - **ARRAY_COMPRESS_INDEX** = **131072**
  109. - **ARRAY_FLAG_USE_2D_VERTICES** = **262144**
  110. - **ARRAY_FLAG_USE_16_BIT_BONES** = **524288**
  111. - **ARRAY_COMPRESS_DEFAULT** = **97280**
  112. .. _enum_Mesh_ArrayType:
  113. .. _class_Mesh_constant_ARRAY_VERTEX:
  114. .. _class_Mesh_constant_ARRAY_NORMAL:
  115. .. _class_Mesh_constant_ARRAY_TANGENT:
  116. .. _class_Mesh_constant_ARRAY_COLOR:
  117. .. _class_Mesh_constant_ARRAY_TEX_UV:
  118. .. _class_Mesh_constant_ARRAY_TEX_UV2:
  119. .. _class_Mesh_constant_ARRAY_BONES:
  120. .. _class_Mesh_constant_ARRAY_WEIGHTS:
  121. .. _class_Mesh_constant_ARRAY_INDEX:
  122. .. _class_Mesh_constant_ARRAY_MAX:
  123. enum **ArrayType**:
  124. - **ARRAY_VERTEX** = **0** --- Array of vertices.
  125. - **ARRAY_NORMAL** = **1** --- Array of normals.
  126. - **ARRAY_TANGENT** = **2** --- Array of tangents as an array of floats, 4 floats per tangent.
  127. - **ARRAY_COLOR** = **3** --- Array of colors.
  128. - **ARRAY_TEX_UV** = **4** --- Array of UV coordinates.
  129. - **ARRAY_TEX_UV2** = **5** --- Array of second set of UV coordinates.
  130. - **ARRAY_BONES** = **6** --- Array of bone data.
  131. - **ARRAY_WEIGHTS** = **7** --- Array of weights.
  132. - **ARRAY_INDEX** = **8** --- Array of indices.
  133. - **ARRAY_MAX** = **9** --- Represents the size of the :ref:`ArrayType<enum_Mesh_ArrayType>` enum.
  134. Description
  135. -----------
  136. Mesh is a type of :ref:`Resource<class_Resource>` that contains vertex array-based geometry, divided in *surfaces*. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.
  137. Property Descriptions
  138. ---------------------
  139. .. _class_Mesh_property_lightmap_size_hint:
  140. - :ref:`Vector2<class_Vector2>` **lightmap_size_hint**
  141. +-----------+-------------------------------+
  142. | *Default* | Vector2( 0, 0 ) |
  143. +-----------+-------------------------------+
  144. | *Setter* | set_lightmap_size_hint(value) |
  145. +-----------+-------------------------------+
  146. | *Getter* | get_lightmap_size_hint() |
  147. +-----------+-------------------------------+
  148. Method Descriptions
  149. -------------------
  150. .. _class_Mesh_method_create_convex_shape:
  151. - :ref:`Shape<class_Shape>` **create_convex_shape** **(** **)** const
  152. Calculate a :ref:`ConvexPolygonShape<class_ConvexPolygonShape>` from the mesh.
  153. .. _class_Mesh_method_create_outline:
  154. - :ref:`Mesh<class_Mesh>` **create_outline** **(** :ref:`float<class_float>` margin **)** const
  155. Calculate an outline mesh at a defined offset (margin) from the original mesh.
  156. **Note:** This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise).
  157. .. _class_Mesh_method_create_trimesh_shape:
  158. - :ref:`Shape<class_Shape>` **create_trimesh_shape** **(** **)** const
  159. Calculate a :ref:`ConcavePolygonShape<class_ConcavePolygonShape>` from the mesh.
  160. .. _class_Mesh_method_generate_triangle_mesh:
  161. - :ref:`TriangleMesh<class_TriangleMesh>` **generate_triangle_mesh** **(** **)** const
  162. Generate a :ref:`TriangleMesh<class_TriangleMesh>` from the mesh.
  163. .. _class_Mesh_method_get_faces:
  164. - :ref:`PoolVector3Array<class_PoolVector3Array>` **get_faces** **(** **)** const
  165. Returns all the vertices that make up the faces of the mesh. Each three vertices represent one triangle.
  166. .. _class_Mesh_method_get_surface_count:
  167. - :ref:`int<class_int>` **get_surface_count** **(** **)** const
  168. Returns the amount of surfaces that the ``Mesh`` holds.
  169. .. _class_Mesh_method_surface_get_arrays:
  170. - :ref:`Array<class_Array>` **surface_get_arrays** **(** :ref:`int<class_int>` surf_idx **)** const
  171. Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see :ref:`ArrayMesh.add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>`).
  172. .. _class_Mesh_method_surface_get_blend_shape_arrays:
  173. - :ref:`Array<class_Array>` **surface_get_blend_shape_arrays** **(** :ref:`int<class_int>` surf_idx **)** const
  174. Returns the blend shape arrays for the requested surface.
  175. .. _class_Mesh_method_surface_get_material:
  176. - :ref:`Material<class_Material>` **surface_get_material** **(** :ref:`int<class_int>` surf_idx **)** const
  177. Returns a :ref:`Material<class_Material>` in a given surface. Surface is rendered using this material.
  178. .. _class_Mesh_method_surface_set_material:
  179. - void **surface_set_material** **(** :ref:`int<class_int>` surf_idx, :ref:`Material<class_Material>` material **)**
  180. Sets a :ref:`Material<class_Material>` for a given surface. Surface will be rendered using this material.