class_physicsbody2d.rst 7.9 KB

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  1. :github_url: hide
  2. .. Generated automatically by doc/tools/makerst.py in Godot's source tree.
  3. .. DO NOT EDIT THIS FILE, but the PhysicsBody2D.xml source instead.
  4. .. The source is found in doc/classes or modules/<name>/doc_classes.
  5. .. _class_PhysicsBody2D:
  6. PhysicsBody2D
  7. =============
  8. **Inherits:** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  9. **Inherited By:** :ref:`KinematicBody2D<class_KinematicBody2D>`, :ref:`RigidBody2D<class_RigidBody2D>`, :ref:`StaticBody2D<class_StaticBody2D>`
  10. **Category:** Core
  11. Brief Description
  12. -----------------
  13. Base class for all objects affected by physics in 2D space.
  14. Properties
  15. ----------
  16. +-----------------------+----------------------------------------------------------------------+---+
  17. | :ref:`int<class_int>` | :ref:`collision_layer<class_PhysicsBody2D_property_collision_layer>` | 1 |
  18. +-----------------------+----------------------------------------------------------------------+---+
  19. | :ref:`int<class_int>` | :ref:`collision_mask<class_PhysicsBody2D_property_collision_mask>` | 1 |
  20. +-----------------------+----------------------------------------------------------------------+---+
  21. | :ref:`int<class_int>` | :ref:`layers<class_PhysicsBody2D_property_layers>` | |
  22. +-----------------------+----------------------------------------------------------------------+---+
  23. Methods
  24. -------
  25. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
  26. | void | :ref:`add_collision_exception_with<class_PhysicsBody2D_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  27. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
  28. | :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_PhysicsBody2D_method_get_collision_exceptions>` **(** **)** |
  29. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
  30. | :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_PhysicsBody2D_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
  31. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
  32. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_PhysicsBody2D_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
  33. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
  34. | void | :ref:`remove_collision_exception_with<class_PhysicsBody2D_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
  35. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
  36. | void | :ref:`set_collision_layer_bit<class_PhysicsBody2D_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  37. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
  38. | void | :ref:`set_collision_mask_bit<class_PhysicsBody2D_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
  39. +---------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------+
  40. Description
  41. -----------
  42. PhysicsBody2D is an abstract base class for implementing a physics body. All \*Body2D types inherit from it.
  43. Tutorials
  44. ---------
  45. - :doc:`../tutorials/physics/physics_introduction`
  46. Property Descriptions
  47. ---------------------
  48. .. _class_PhysicsBody2D_property_collision_layer:
  49. - :ref:`int<class_int>` **collision_layer**
  50. +-----------+----------------------------+
  51. | *Default* | 1 |
  52. +-----------+----------------------------+
  53. | *Setter* | set_collision_layer(value) |
  54. +-----------+----------------------------+
  55. | *Getter* | get_collision_layer() |
  56. +-----------+----------------------------+
  57. The physics layers this area is in.
  58. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the :ref:`collision_mask<class_PhysicsBody2D_property_collision_mask>` property.
  59. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
  60. .. _class_PhysicsBody2D_property_collision_mask:
  61. - :ref:`int<class_int>` **collision_mask**
  62. +-----------+---------------------------+
  63. | *Default* | 1 |
  64. +-----------+---------------------------+
  65. | *Setter* | set_collision_mask(value) |
  66. +-----------+---------------------------+
  67. | *Getter* | get_collision_mask() |
  68. +-----------+---------------------------+
  69. The physics layers this area scans for collisions.
  70. .. _class_PhysicsBody2D_property_layers:
  71. - :ref:`int<class_int>` **layers**
  72. Both :ref:`collision_layer<class_PhysicsBody2D_property_collision_layer>` and :ref:`collision_mask<class_PhysicsBody2D_property_collision_mask>`. Returns :ref:`collision_layer<class_PhysicsBody2D_property_collision_layer>` when accessed. Updates :ref:`collision_layer<class_PhysicsBody2D_property_collision_layer>` and :ref:`collision_mask<class_PhysicsBody2D_property_collision_mask>` when modified.
  73. Method Descriptions
  74. -------------------
  75. .. _class_PhysicsBody2D_method_add_collision_exception_with:
  76. - void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  77. Adds a body to the list of bodies that this body can't collide with.
  78. .. _class_PhysicsBody2D_method_get_collision_exceptions:
  79. - :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
  80. Returns an array of nodes that were added as collision exceptions for this body.
  81. .. _class_PhysicsBody2D_method_get_collision_layer_bit:
  82. - :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
  83. Returns an individual bit on the :ref:`collision_layer<class_PhysicsBody2D_property_collision_layer>`.
  84. .. _class_PhysicsBody2D_method_get_collision_mask_bit:
  85. - :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
  86. Returns an individual bit on the :ref:`collision_mask<class_PhysicsBody2D_property_collision_mask>`.
  87. .. _class_PhysicsBody2D_method_remove_collision_exception_with:
  88. - void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
  89. Removes a body from the list of bodies that this body can't collide with.
  90. .. _class_PhysicsBody2D_method_set_collision_layer_bit:
  91. - void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  92. Sets individual bits on the :ref:`collision_layer<class_PhysicsBody2D_property_collision_layer>` bitmask. Use this if you only need to change one layer's value.
  93. .. _class_PhysicsBody2D_method_set_collision_mask_bit:
  94. - void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
  95. Sets individual bits on the :ref:`collision_mask<class_PhysicsBody2D_property_collision_mask>` bitmask. Use this if you only need to change one layer's value.